mirror of
https://github.com/wassname/phaser.git
synced 2026-08-14 12:40:17 +08:00
Farewell TypeScript, see you on the other side.
This commit is contained in:
@@ -0,0 +1,130 @@
|
||||
/// <reference path="../_definitions.ts" />
|
||||
/**
|
||||
* Phaser - RequestAnimationFrame
|
||||
*
|
||||
* Abstracts away the use of RAF or setTimeOut for the core game update loop. The callback can be re-mapped on the fly.
|
||||
*/
|
||||
var Phaser;
|
||||
(function (Phaser) {
|
||||
var RequestAnimationFrame = (function () {
|
||||
/**
|
||||
* Constructor
|
||||
* @param {Any} callback
|
||||
* @return {RequestAnimationFrame} This object.
|
||||
*/
|
||||
function RequestAnimationFrame(game, callback) {
|
||||
/**
|
||||
*
|
||||
* @property _isSetTimeOut
|
||||
* @type bool
|
||||
* @private
|
||||
**/
|
||||
this._isSetTimeOut = false;
|
||||
/**
|
||||
*
|
||||
* @property isRunning
|
||||
* @type bool
|
||||
**/
|
||||
this.isRunning = false;
|
||||
this.game = game;
|
||||
this.callback = callback;
|
||||
var vendors = [
|
||||
'ms',
|
||||
'moz',
|
||||
'webkit',
|
||||
'o'
|
||||
];
|
||||
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; x++) {
|
||||
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
|
||||
window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'];
|
||||
}
|
||||
this.start();
|
||||
}
|
||||
RequestAnimationFrame.prototype.isUsingSetTimeOut = /**
|
||||
*
|
||||
* @method usingSetTimeOut
|
||||
* @return bool
|
||||
**/
|
||||
function () {
|
||||
return this._isSetTimeOut;
|
||||
};
|
||||
RequestAnimationFrame.prototype.isUsingRAF = /**
|
||||
*
|
||||
* @method usingRAF
|
||||
* @return bool
|
||||
**/
|
||||
function () {
|
||||
return this._isSetTimeOut === true;
|
||||
};
|
||||
RequestAnimationFrame.prototype.start = /**
|
||||
* Starts the requestAnimatioFrame running or setTimeout if unavailable in browser
|
||||
* @method start
|
||||
* @param {Any} [callback]
|
||||
**/
|
||||
function (callback) {
|
||||
if (typeof callback === "undefined") { callback = null; }
|
||||
var _this = this;
|
||||
if(callback) {
|
||||
this.callback = callback;
|
||||
}
|
||||
if(!window.requestAnimationFrame) {
|
||||
this._isSetTimeOut = true;
|
||||
this._onLoop = function () {
|
||||
return _this.SetTimeoutUpdate();
|
||||
};
|
||||
this._timeOutID = window.setTimeout(this._onLoop, 0);
|
||||
} else {
|
||||
this._isSetTimeOut = false;
|
||||
this._onLoop = function () {
|
||||
return _this.RAFUpdate(0);
|
||||
};
|
||||
window.requestAnimationFrame(this._onLoop);
|
||||
}
|
||||
this.isRunning = true;
|
||||
};
|
||||
RequestAnimationFrame.prototype.stop = /**
|
||||
* Stops the requestAnimationFrame from running
|
||||
* @method stop
|
||||
**/
|
||||
function () {
|
||||
if(this._isSetTimeOut) {
|
||||
clearTimeout(this._timeOutID);
|
||||
} else {
|
||||
window.cancelAnimationFrame;
|
||||
}
|
||||
this.isRunning = false;
|
||||
};
|
||||
RequestAnimationFrame.prototype.RAFUpdate = /**
|
||||
* The update method for the requestAnimationFrame
|
||||
* @method RAFUpdate
|
||||
**/
|
||||
function (time) {
|
||||
var _this = this;
|
||||
this.game.time.update(time);
|
||||
if(this.callback) {
|
||||
this.callback.call(this.game);
|
||||
}
|
||||
this._onLoop = function (time) {
|
||||
return _this.RAFUpdate(time);
|
||||
};
|
||||
window.requestAnimationFrame(this._onLoop);
|
||||
};
|
||||
RequestAnimationFrame.prototype.SetTimeoutUpdate = /**
|
||||
* The update method for the setTimeout
|
||||
* @method SetTimeoutUpdate
|
||||
**/
|
||||
function () {
|
||||
var _this = this;
|
||||
this.game.time.update(Date.now());
|
||||
this._onLoop = function () {
|
||||
return _this.SetTimeoutUpdate();
|
||||
};
|
||||
this._timeOutID = window.setTimeout(this._onLoop, 16);
|
||||
if(this.callback) {
|
||||
this.callback.call(this.game);
|
||||
}
|
||||
};
|
||||
return RequestAnimationFrame;
|
||||
})();
|
||||
Phaser.RequestAnimationFrame = RequestAnimationFrame;
|
||||
})(Phaser || (Phaser = {}));
|
||||
Reference in New Issue
Block a user