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Doc updates
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Generated
+8
@@ -0,0 +1,8 @@
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<component name="ProjectDictionaryState">
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<dictionary name="rich">
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<words>
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<w>aabb</w>
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<w>preload</w>
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</words>
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</dictionary>
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</component>
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+15
-15
@@ -178,91 +178,91 @@ module Phaser {
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/**
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* Reference to the GameObject Factory.
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* @type {GameObjectFactory}
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* @type {Phaser.GameObjectFactory}
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*/
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public add: Phaser.GameObjectFactory;
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/**
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* Reference to the assets cache.
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* @type {Cache}
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* @type {Phaser.Cache}
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*/
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public cache: Phaser.Cache;
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/**
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* Reference to the input manager
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* @type {Input}
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* @type {Phaser.InputManager}
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*/
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public input: Phaser.InputManager;
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/**
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* Reference to the assets loader.
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* @type {Loader}
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* @type {Phaser.Loader}
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*/
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public load: Phaser.Loader;
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/**
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* Reference to the math helper.
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* @type {GameMath}
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* @type {Phaser.GameMath}
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*/
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public math: Phaser.GameMath;
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/**
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* Reference to the network class.
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* @type {Net}
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* @type {Phaser.Net}
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*/
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public net: Phaser.Net;
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/**
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* Reference to the sound manager.
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* @type {SoundManager}
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* @type {Phaser.SoundManager}
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*/
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public sound: Phaser.SoundManager;
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/**
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* Reference to the stage.
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* @type {Stage}
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* @type {Phaser.Stage}
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*/
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public stage: Phaser.Stage;
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/**
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* Reference to game clock.
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* @type {Time}
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* @type {Phaser.TimeManager}
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*/
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public time: Phaser.TimeManager;
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/**
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* Reference to the tween manager.
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* @type {TweenManager}
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* @type {Phaser.TweenManager}
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*/
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public tweens: Phaser.TweenManager;
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/**
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* Reference to the world.
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* @type {World}
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* @type {Phaser.World}
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*/
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public world: Phaser.World;
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/**
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* Reference to the physics manager.
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* @type {Physics.PhysicsManager}
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* @type {Phaser.Physics.PhysicsManager}
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*/
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public physics: Phaser.Physics.PhysicsManager;
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/**
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* Instance of repeatable random data generator helper.
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* @type {RandomDataGenerator}
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* @type {Phaser.RandomDataGenerator}
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*/
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public rnd: Phaser.RandomDataGenerator;
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/**
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* Contains device information and capabilities.
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* @type {Device}
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* @type {Phaser.Device}
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*/
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public device: Phaser.Device;
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/**
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* Reference to the render manager
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* @type {RenderManager}
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* @type {Phaser.IRenderer}
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*/
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public renderer: Phaser.IRenderer;
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