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Loader.replaceInFileList wouldn't over-write the previous entry correctly, which caused the Loader.image overwrite parameter to fail (thanks basoko, fixes #493)
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@@ -183,6 +183,7 @@ Bug Fixes:
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* You can now safely destroy a Group and the 'destroyChildren' boolean will propogate fully down the display list.
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* Calling destroy on an already destroyed object would throw a run-time error. Now checked for and aborted.
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* Calling destroy while in an Input Event callback now works for either the parent Group or the calling object itself.
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* Loader.replaceInFileList wouldn't over-write the previous entry correctly, which caused the Loader.image overwrite parameter to fail (thanks basoko, fixes #493)
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TO DO:
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+32
-1
@@ -198,6 +198,31 @@ Phaser.Loader.prototype = {
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},
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/**
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* Gets the fileList index for the given key.
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*
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* @method Phaser.Loader#getAssetIndex
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* @param {string} type - The type asset you want to check.
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* @param {string} key - Key of the asset you want to check.
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* @return {number} The index of this key in the filelist, or -1 if not found.
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*/
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getAssetIndex: function (type, key) {
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if (this._fileList.length > 0)
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{
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for (var i = 0; i < this._fileList.length; i++)
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{
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if (this._fileList[i].type === type && this._fileList[i].key === key)
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{
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return i;
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}
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}
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}
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return -1;
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},
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/**
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* Gets the asset that is queued for load.
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*
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@@ -302,10 +327,16 @@ Phaser.Loader.prototype = {
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}
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}
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if (this.checkKeyExists(type, key) === false)
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var index = this.getAssetIndex(type, key);
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if (index === -1)
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{
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this._fileList.push(entry);
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}
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else
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{
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this._fileList[index] = entry;
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}
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},
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