Fixed documentation error.

This commit is contained in:
photonstorm
2014-02-25 14:54:56 +00:00
parent 13c99f3491
commit 1646157c0c
+5 -84
View File
@@ -259,85 +259,6 @@ Phaser.StateManager.prototype = {
}
}
/* if (this.game.isBooted === false)
{
this._pendingState = key;
if (arguments.length > 3)
{
this._args = Array.prototype.splice.call(arguments, 3);
}
return;
}
else
{
// If we still have a _pendingState it's left over from game boot, so glob the args
if (this._pendingState)
{
this._pendingState = null;
}
else
{
this._args = [];
}
}
if (arguments.length > 3)
{
this._args = Array.prototype.splice.call(arguments, 3);
}
if (this.checkState(key) === false)
{
return;
}
else
{
// Already got a state running?
if (this.current)
{
this.onShutDownCallback.call(this.callbackContext, this.game);
}
if (clearWorld)
{
this.game.tweens.removeAll();
this.game.world.destroy();
if (clearCache === true)
{
this.game.cache.destroy();
}
}
this.setCurrentState(key);
}
if (this.onPreloadCallback)
{
this.game.load.reset();
this.onPreloadCallback.call(this.callbackContext, this.game);
// Is the loader empty?
if (this.game.load.totalQueuedFiles() === 0)
{
this.game.loadComplete();
}
else
{
// Start the loader going as we have something in the queue
this.game.load.start();
}
}
else
{
// No init? Then there was nothing to load either
this.game.loadComplete();
}
*/
},
/**
@@ -349,11 +270,9 @@ Phaser.StateManager.prototype = {
},
/**
* Checks if a given phaser state is valid.
* State must exist and have at least one callback function registered..
* @method Phaser.StateManager#checkState
* @param {string} key - The key of the state you want to check.
* @return {boolean} Description.
* preUpdate is called right at the start of the game loop. It is responsible for changing to a new state that was requested previously.
*
* @method Phaser.StateManager#preUpdate
*/
preUpdate: function () {
@@ -502,6 +421,8 @@ Phaser.StateManager.prototype = {
this.onInitCallback.apply(this.callbackContext, this._args);
this._args = [];
},
/**