mirror of
https://github.com/wassname/phaser.git
synced 2026-07-16 01:20:13 +08:00
Merge branch 'origin/dev'
Conflicts: README.md
This commit is contained in:
@@ -7,6 +7,8 @@ Phaser OSX.sublime-workspace
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||||
Phaser.sublime-project
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||||
Phaser.sublime-workspace
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||||
*.suo
|
||||
*.sublime-project
|
||||
*.sublime-workspace
|
||||
|
||||
# Vendors
|
||||
node_modules/
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
#How to contribute
|
||||
|
||||
It's important to us that you feel you can contribute towards the evolution of Phaser. This can take many forms: from helping to fix bugs or improve the docs, to adding in new features to the source. This guide should help you in making that process as smooth as possible.
|
||||
|
||||
|
||||
##Reporting issues
|
||||
|
||||
[GitHub Issues][0] is the place to report bugs you may have found in either the core library or any of the examples that are part of the repository. When submitting a bug please do the following:
|
||||
|
||||
1. **Search for existing issues.** Your bug may have already been fixed or addressed in a development branch version of Phaser, so be sure to search the issues first before putting in a duplicate issue.
|
||||
|
||||
2. **Create an isolated and reproducible test case.** If you are reporting a bug, make sure you also have a minimal, runnable, code example that reproduces the problem you have.
|
||||
|
||||
3. **Include a live example.** After narrowing your code down to only the problem areas, make use of[jsFiddle][1], [jsBin][2], or a link to your live site so that we can view a live example of the problem.
|
||||
|
||||
4. **Share as much information as possible.** Include browser version affected, your OS, version of the library, steps to reproduce, etc. "X isn't working!!!1!" will probably just be closed.
|
||||
|
||||
|
||||
##Pixi and Phaser
|
||||
|
||||
It's important to understand that internally Phaser uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) for all rendering. It's possible you may find a bug that is generated on the Pixi level rather than Phaser. You're welcome to still report the issue of course, but if you get a reply saying we think it might be a Pixi issue this is what we're talking about :)
|
||||
|
||||
|
||||
##Support Forum
|
||||
|
||||
We have a very active [Phaser Support Forum](http://www.html5gamedevs.com/forum/14-phaser/). If you need general support, or are struggling to understand how to do something or need your code checked over, then we would urge you to post it to our forum. There are a lot of friendly devs in there who can help, as well as the core Phaser and Pixi teams, so it's a great place to get support from. You're welcome to report bugs directly on GitHub, but for general support we'd always recommend using the forum first.
|
||||
|
||||
|
||||
##Dev vs. Master
|
||||
|
||||
The dev branch of Phaser is our 'current working' version. It is always ahead of the master branch in terms of features and fixes. However it's also bleeding-edge and experimental and we cannot and do not guarantee it will compile or work for you. Very often we have to break things for a few days while we rebuild and patch. So by all means please export the dev branch and contribute towards it, indeed that is where all Pull Requests should be sent, but do so understanding the API may change beneath you.
|
||||
|
||||
|
||||
##Making Changes
|
||||
|
||||
To take advantage of our grunt build script and jshint config it will be easiest for you if you have node.js and grunt installed locally.
|
||||
|
||||
You can download node.js from[nodejs.org][3]. After it has been installed open a console and run `npm i - g grunt - cli` to install the global `grunt` executable.
|
||||
|
||||
After that you can clone the repository and run `npm i` inside the cloned folder. This will install dependencies necessary for building the project. Once that is ready,
|
||||
make your changes and submit a Pull Request:
|
||||
|
||||
- **Send Pull Requests to the `dev` branch.** All Pull Requests must be sent to the `dev` branch, `master` is the latest release and PRs to that branch will be closed.
|
||||
|
||||
- **Ensure changes are jshint validated.** Our JSHint configuration file is provided in the repository and you should check against it before submitting.
|
||||
|
||||
- **Never commit new builds.** When making a code change you should always run `grunt` which will rebuild the project so you can test, *however* please do not commit these new builds or your PR will be closed. Builds by default are placed in the `dist` folder, to keep them separate from the `build` folder releases.
|
||||
|
||||
- **Only commit relevant changes.** Don't include changes that are not directly relevant to the fix you are making. The more focused a PR is, the faster it will get attention and be merged. Extra files changing only whitespace or trash files will likely get your PR closed.
|
||||
|
||||
|
||||
##I don't really like git / node.js, but I can fix this bug
|
||||
|
||||
That is fine too. While Pull Requests are the best thing in the world for us, they are not the only way to help. You're welcome to post fixes to our forum or even just email them to us. All we ask is that you still adhere to the guidelines presented here re: JSHint, etc.
|
||||
|
||||
|
||||
##Code Style Guide
|
||||
|
||||
- Use 4 spaces for tabs, never tab characters.
|
||||
|
||||
- No trailing whitespace, blank lines should have no whitespace.
|
||||
|
||||
- Always favor strict equals` === `unless you * need * to use type coercion.
|
||||
|
||||
- Follow conventions already in the code, and listen to jshint. Our config is set-up for a reason.
|
||||
|
||||
Thanks to Chad for creating the original Pixi.js Contributing file which we adapted for Phaser.
|
||||
|
||||
[0]: https://github.com/photonstorm/phaser/issues
|
||||
[1]: http://jsfiddle.net
|
||||
[2]: http://jsbin.com/
|
||||
[3]: http://nodejs.org
|
||||
@@ -69,6 +69,9 @@ module.exports = function (grunt) {
|
||||
'src/input/Pointer.js',
|
||||
'src/input/Touch.js',
|
||||
'src/input/InputHandler.js',
|
||||
'src/input/Gamepad.js',
|
||||
'src/input/SinglePad.js',
|
||||
'src/input/GamepadButton.js',
|
||||
'src/gameobjects/Events.js',
|
||||
'src/gameobjects/GameObjectFactory.js',
|
||||
'src/gameobjects/BitmapData.js',
|
||||
@@ -96,6 +99,7 @@ module.exports = function (grunt) {
|
||||
'src/tween/Easing.js',
|
||||
'src/time/Time.js',
|
||||
'src/time/Timer.js',
|
||||
'src/time/TimerEvent.js',
|
||||
'src/animation/AnimationManager.js',
|
||||
'src/animation/Animation.js',
|
||||
'src/animation/Frame.js',
|
||||
@@ -108,6 +112,7 @@ module.exports = function (grunt) {
|
||||
'src/sound/SoundManager.js',
|
||||
'src/utils/Debug.js',
|
||||
'src/utils/Color.js',
|
||||
'src/physics/arcade/SAT.js',
|
||||
'src/physics/arcade/ArcadePhysics.js',
|
||||
'src/physics/arcade/Body.js',
|
||||
'src/particles/Particles.js',
|
||||
|
||||
@@ -1,18 +1,19 @@
|
||||

|
||||
|
||||
Phaser 1.1.3
|
||||
Phaser 1.1.4
|
||||
============
|
||||
|
||||
Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) internally for fast 2D Canvas and WebGL rendering.
|
||||
|
||||
Version: 1.1.3 "Arafel" - Released: November 29th 2013
|
||||
Version: 1.1.4 "Kandor" - Released: February 5th 2014
|
||||
|
||||
By Richard Davey, [Photon Storm](http://www.photonstorm.com)
|
||||
|
||||
View the [Official Website](http://phaser.io)<br />
|
||||
Follow on [Twitter](https://twitter.com/photonstorm)<br />
|
||||
Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)<br />
|
||||
Try out 160+ [Phaser Examples](http://gametest.mobi/phaser/examples/)
|
||||
* View the [Official Website](http://phaser.io)
|
||||
* Follow on [Twitter](https://twitter.com/photonstorm)
|
||||
* Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)
|
||||
* Try out 220+ [Phaser Examples](http://examples.phaser.io)
|
||||
* Read the [documentation online](http://docs.phaser.io)
|
||||
|
||||
[Subscribe to our new Phaser Newsletter](https://confirmsubscription.com/h/r/369DE48E3E86AF1E). We'll email you when new versions are released as well as send you our regular Phaser game making magazine.
|
||||
|
||||
@@ -22,13 +23,23 @@ Try out 160+ [Phaser Examples](http://gametest.mobi/phaser/examples/)
|
||||
Welcome to Phaser
|
||||
-----------------
|
||||
|
||||
Over 1000 github stars! Wow! The latest release of Phaser represents another hard months work by the development team and the community at large. We've had some great contributions and have not let-up the pace of innovating and pushing Phaser forward. As we march towards the end of 2013 we do so knowing that with every passing month more and more developers are using Phaser, and more games are being made. All while it is getting stronger with each release.
|
||||
As you may know we had planned to release 1.1.4 at the end of 2013. For various reasons this didn't quite happen, but we're happy to announce it's finally out! There have been some dramatic changes internally, and if you make use of either the physics systems or tilemaps then you are going to need to update your code. Hopefully only a little bit, but there have been a number of core API changes which we detail below. There are also a host of new features, the headliners being:
|
||||
|
||||
Our plan is to end 2013 with one final point release (1.1.4 - "Kandor") and then we'll start planning out the features we wish to see in version 1.2 in the New Year.
|
||||
* New Physics system. Uses SAT.js internally so physics bodies can now be rectangles, circles or polygons and support rotation.
|
||||
* New Tilemap system. Brand new collision system for tiles, much more advanced layer handling, tile properties, multiple tilesets of layer and more.
|
||||
* New Timer. This handy new class lets you create timed events easily.
|
||||
* Your Game can now be configured from an external configuration object.
|
||||
* Over 150 new features and updates and over 30 reported bug fixes.
|
||||
|
||||
As always we offer a heart-felt "Thank you!" to everyone who has encouraged us along the way. To those of you who worked with Phaser during its various incarnations, and who released full games with it despite there being zero API documentation available back then: you are our heroes. It's your kind words and enthusiasm that has kept us going.
|
||||
This release also brings the TypeScript definitions file as bang up to date as possible. There are still a few areas that need looking at, but with your help hopefully we can iron those final few bits out and have a 100% accruate defs file on offer.
|
||||
|
||||
Phaser is everything we ever wanted from an HTML5 game framework. It powers all of our client work in build today and remains our single most important product, and we've only just scratched the surface of what we have planned for it.
|
||||
There is a new Contributors Guide which we'd urge you to follow if you wish to help with Phaser development, and we've updated the doc files and added lots more details into key areas. The Examples have grown too! Now over 220 of them including several great ones from the community.
|
||||
|
||||
We're going to settle on this build for a short while as we do some quick iteration bug fixing, so expect to see some small point releases very soon that do nothing but address any issues you may find. But in parallel to this we are also now rebuilding our core to bring it in-line with the latest version of Pixi.js, which has had some dramatic changes under the hood, changes will impact a lot of what Phaser does internally. But the changes are all for the better and once we upgrade Pixi you'll have a significantly faster renderer and a smaller codebase too, as we do away with stacks of linked list code :)
|
||||
|
||||
As always we offer a heart-felt "Thank you!" to everyone who has encouraged us along the way. To those of you who worked with Phaser during its various incarnations. The number of games being released that were made with Phaser is staggering and we really love to see how you use it! You are our heroes. It's your kind words and enthusiasm that has keeps us going.
|
||||
|
||||
Phaser is everything we ever wanted from an HTML5 game framework. It powers all of our client work in build today and remains our single most important product, and we've still only just scratched the surface of what we have planned for it.
|
||||
|
||||

|
||||
|
||||
@@ -36,83 +47,189 @@ Phaser is everything we ever wanted from an HTML5 game framework. It powers all
|
||||
Getting Started Guides
|
||||
----------------------
|
||||
|
||||
We have a new [Getting Started Guide](http://phaser.io/getting-started-js.php) which covers all you need to begin developing games with Phaser. From setting up a web server to picking an IDE. If you're new to HTML5 game development (or are coming from another language like AS3) then we recommend starting there.
|
||||
We have a new [Getting Started Guide](http://phaser.io/getting-started-js.php) which covers all you need to begin developing games with Phaser. From setting up a web server to picking an IDE. If you're new to HTML5 game development, or are coming from another language like AS3, then we recommend starting there.
|
||||
|
||||
There is also this great [Un-official Getting Started Guide](http://www.antonoffplus.com/coding-an-html5-game-for-30-minutes-or-an-introduction-to-the-phaser-framework) which is well worth running through as well.
|
||||
There is a comprehensive [How to Learn Phaser](http://gamedevelopment.tutsplus.com/articles/how-to-learn-the-phaser-html5-game-engine--gamedev-13643) guide on the GameDevTuts+ site which is a great place to learn where to find tutorials, examples and support.
|
||||
|
||||
There is also an [un-official Getting Started Guide](http://www.antonoffplus.com/coding-an-html5-game-for-30-minutes-or-an-introduction-to-the-phaser-framework).
|
||||
|
||||
|
||||
Change Log
|
||||
----------
|
||||
|
||||
Version 1.1.3 - "Arafel" - November 29th 2013
|
||||
Version 1.1.4 - "Kandor" - February 5th 2014
|
||||
|
||||
Significant API changes:
|
||||
|
||||
* Loader.tileset has been removed as it's no longer required, this was as part of the Tilemap system overhaul.
|
||||
* TilemapLayers are now created via the Tilemap object itself: map.createLayer(x, y, width, height, tileset, layer, group) and no longer via the GameObjectFactory.
|
||||
* Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
|
||||
* Tween.onStartCallback and onCompleteCallback have been removed to avoid confusion. You should use the onStart, onLoop and onComplete events instead.
|
||||
* Button.forceOut default value has changed from true to false, so Buttons will revert to an Up state (if set) when pressed and released.
|
||||
* The way the collision process callback works has changed significantly and now works as originally intended.
|
||||
* The World level quadtree is no longer created, they are now built and ripped down each time you collide a Group, this helps collision accuracy.
|
||||
* A SAT system has been integrated for Body collision and separation.
|
||||
* Bodies are no longer added to a world quadtree, so have had all of their quadtree properties removed such as skipQuadtree, quadTreeIndex, etc.
|
||||
* Body.drag has been removed. Please use the new Body.linearDamping value instead (which is a number value, not a Point object)
|
||||
* Body.embedded and Body.wasTouching have been removed as they are no longer required.
|
||||
* Body.customSeparateX/Y have been removed as you should now use Body.customSeparateCallback.
|
||||
* Body.maxVelocity defaults have been removed from 10,000 to 2000.
|
||||
* Body.customSeparateCallback allows you to set your own callback when two Bodies need to separate rather than using the built-in method.
|
||||
* Body.collideCallback allows you to set a callback that is fired whenever the Body is hit on any of its active faces.
|
||||
* Body.allowCollision has been renamed to Body.checkCollision.
|
||||
* Body.rebound is a boolean that controls if a body will exchange velocity on collision. Set to false to allow it to be 'pushed' (see new examples).
|
||||
* Removed Body.deltaAbsX and deltaAbsY as they are no longer used internally.
|
||||
* Body.screenX and screenY moved to getters, no longer calculated every frame.
|
||||
* ArcadePhysics now has setBounds and setBoundsToWorld, and you can specify which walls are created or not (left, right, up, down)
|
||||
* Removed: Debug.renderSpriteTouching, Debug.renderLocalTransformInfo, Debug.renderWorldTransformInfo, Debug.renderSpriteCollision and Debug.dumpLinkedList.
|
||||
* Body.setSize has been removed. Please use Body.setCircle, setRectangle or setPolygon instead.
|
||||
|
||||
|
||||
New features:
|
||||
|
||||
* Phaser.Filter. A new way to use the new WebGL shaders/filters that the new version of Pixi supports.
|
||||
* Phaser.BitmapData object. A Canvas you can freely draw to with lots of functions. Can be used as a texture for Sprites. See the new examples and docs for details.
|
||||
* The entire Phaser library has been updated to match the new JSHint configuration.
|
||||
* Added a .jshintrc so contributions can be run through JSHint to help retain formatting across the library (thanks kevinthompson)
|
||||
* Added a new in-built texture. Sprites now use __default if no texture was provided (a 32x32 transparent PNG) or __missing if one was given but not found (a 32x32 black box with a green cross through it)
|
||||
* Loader can now load JavaScript files. Just use game.load.script('key', 'url') - the file will be turned into a script tag in the document head on successful load.
|
||||
* RenderTexture.render now takes a Phaser.Group. Also added renderXY for when you don't want to make a new Point object.
|
||||
* Physics.overlap now supports Sprites, Groups or Emitters and can perform group vs. group (etc) overlap checks with a custom callback and process handler.
|
||||
* Added Sound.externalNode which allows you to connect a Sound to an external node input rather than the SoundManager gain node.
|
||||
* Added SoundManager.connectToMaster boolean. Used in conjunction with Sound.externalNode you can easily configure audio nodes to connect together for special effects.
|
||||
* PluginManager.remove, added PluginManager.removeAll (thanks crazysam)
|
||||
* scrollFactorX/scrollFactorY have been added to TilemapLayers (thanks jcd-as)
|
||||
* Phaser.Game parent can now be an HTMLElement or a string (thanks beeglebug)
|
||||
* Now using the latest version of Pixi.js. Which means you can use all the sexy new WebGL filters :)
|
||||
* Sprite.animations.getAnimation will return an animation instance which was added by name.
|
||||
* Added Mouse.button which is set to the button that was pressed: Phaser.Mouse.LEFT_BUTTON, MIDDLE_BUTTON or RIGHT_BUTTON (thanks wKLV)
|
||||
* Added Mouse.pointerLock signal which you can listen to whenever the browser enters or leaves pointer lock mode.
|
||||
* StageScaleMode.forceOrientation allows you to lock your game to one orientation and display a Sprite (i.e. a "please rotate" screen) when incorrect.
|
||||
* World.visible boolean added, toggles rendering of the world on/off entirely.
|
||||
* Polygon class & drawPolygon method added to Graphics (thanks rjimenezda)
|
||||
* Added Group.iterate, a powerful way to count or return children that match a certain criteria. Refactored Group to use iterate, lots of repeated code cut.
|
||||
* Added Group.sort. You can now sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :) Example created to show.
|
||||
* Enhanced renderTexture so it can accept a Phaser.Group object and improved documentation and examples.
|
||||
* Device.littleEndian boolean added. Only safe to use if the browser supports TypedArrays (which IE9 doesn't, but nearly all others do)
|
||||
* You can now call game.sound.play() and simply pass it a key. The sound will play if the audio system is unlocked and optionally destroy itself on complete.
|
||||
* Mouse.capture is a boolean. If set to true then DOM mouse events will have event.preventDefault() applied, if false they will propogate fully.
|
||||
* The object returned by Math.sinCosGenerator now contains a length property.
|
||||
* Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
|
||||
* Gamepad API support has been added with lots of new examples (thanks Karl Macklin)
|
||||
* Phaser.Game constructor can now be passed a single object containing all of your game settings + Stage settings. Useful for advanced configurations.
|
||||
* The width/height given to Phaser.Game can now be percentages, i.e. "100%" will set the width to the maximum window innerWidth.
|
||||
* Added a stage.fullScreenScaleMode property to determine scaling when fullscreen (thanks oysterCrusher)
|
||||
* Added support for margin and spacing around a frame in Loader.spritesheet.
|
||||
* Added Device.vibration to check if the Vibration API is available or not.
|
||||
* Added Device.trident and Device.tridentVersion for testing IE11.
|
||||
* Added Device.silk for detecting a Kindle Fire and updated desktop OS check to exclude Kindles (thanks LuckieLordie)
|
||||
* TilemapLayers now have debug and debugAlpha values, this turns on the drawing of the collision edges (very handy for debugging, as the name implies!)
|
||||
* Tweens have a new event: onLoop.
|
||||
* You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
|
||||
* Group.set will let you deep set a new propery on a single child of the Group.
|
||||
* Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
|
||||
* Added Ejecta detection to Device (thanks endel)
|
||||
* Tweens can now work with relative + and - values. You can do: `tween(sprite).to( { x: '+400' })` and it will add 400 to the current sprite.x value.
|
||||
* Buttons now properly use their upFrame if set.
|
||||
* InputHandler now has snapOffsetX and snapOffsetY properties so your snap grid doesn't have to be 0,0 aligned (thanks srmeier)
|
||||
* Loader.progressFloat contains the actual non-rounded progress value, where-as Loader.progress contains a rounded value. Use progressFloat if you've > 100 files to load.
|
||||
* Groups can now be added to other Groups as children via group.add() and group.addAt()
|
||||
* Groups now have an 'alive' property, which can be useful when iterating through child groups with functions like forEachAlive.
|
||||
* Added a new Project Template "Full Screen Mobile" which you can find in the resources folder. Contains html / css / layout needed for a deployed Phaser game.
|
||||
* Body.speed - the current speed of the body.
|
||||
* Body.angle - the current angle the Body is facing based on its velocity. This is not the same as the Sprite angle that may own the body.
|
||||
* Body.linearDamping - This now replaces Body.drag and provides for a much smoother damping (friction) experience.
|
||||
* Body.minBounceVelocity - If a Body has bounce set, this threshold controls if it should rebound or not. Use it to stop 'jittering' on bounds/tiles with super-low velocities.
|
||||
* QuadTree.populate - you can pass it a Group and it'll automatically insert all of the children ready for inspection.
|
||||
* Input.setMoveCallback allows you to set a callback that will be fired each time the activePointer receives a DOM move event.
|
||||
* Math.distancePow(x1,y1,x2,y2,power) returns the distance between two coordinates at the given power.
|
||||
* Physics.collide now supports the 2nd parameter as an array, for when you want to collide an object against a number of sprites that aren't all in the same Group.
|
||||
* Physics.overlap now supports the 2nd parameter as an array, for when you want to overlap test an object against a number of sprites that aren't all in the same Group.
|
||||
* Math.reverseAngle - reverses an angle (in radians).
|
||||
* Math.normalizeAngle - normalises an angle, now in radians only.
|
||||
* Math.normalizeLatitude - Normalizes a latitude to the [-90,90] range.
|
||||
* Math.normalizeLongitude - Normalizes a longitude to the [-180,180] range.
|
||||
* Phaser.Line added to the geometry classes, with full point on line/segment and intersection tests (see new examples)
|
||||
* Phaser.CANVAS_PX_ROUND is a boolean. If 'true' the Canvas renderer will Math.floor() all coordinates before drawImage, stopping pixel interpolation. Defaults to false.
|
||||
* Phaser.CANVAS_CLEAR_RECT is a boolean. If 'true' (the default) it will context.clearRect() every frame. If false this is skipped (useful if you know you don't need it)
|
||||
* Collision now works between Sprites positioned via sprite.x/y, sprite.body.x/y or sprite.body.velocity.
|
||||
* If you are tweening a sprite and still want physics collision, set `sprite.body.moves = false` otherwise it will fight against the tween motion.
|
||||
* Game.enableStep will enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?), very useful for debugging!
|
||||
* Game.disableStep turns core update loop stepping off.
|
||||
* Debug.renderPhysicsBody(body, color) is extremely useful for debugging the new physics bodies. Will draw the outline + points in the color given.
|
||||
* Debug.renderBodyInfo(sprite, x, y, color) will display lots of Sprite body data.
|
||||
* Sprite.events.onBeginContact will be fired when a Body makes contact with another Body. Once contact is over an onEndContact event will be dispatched.
|
||||
|
||||
|
||||
New Examples:
|
||||
|
||||
* Physics - Bounce by Patrick OReilly.
|
||||
* Physics - Bounce with gravity by Patrick OReilly.
|
||||
* Physics - Bounce accelerator (use the keyboard) by Patrick OReilly.
|
||||
* Physics - Bounce knock (use the keyboard) by Patrick OReilly.
|
||||
* Physics - Snake (use the keyboard to control the snake like creature) by Patrick OReilly and Richard Davey.
|
||||
* Physics - Launcher - Angry Birds style ball launcher demo by Patrick OReilly.
|
||||
* Physics - Launcher Follow - throw the sprite anywhere in the world by Patrick OReilly.
|
||||
* Physics - Launcher Follow World - an advanced version of the Launcher Follow example by Patrick OReilly.
|
||||
* Input - Touch Joystick example showing how to use the clay.io virtual game controller (thanks gabehollombe)
|
||||
* Games - Matching Pairs by Patrick OReilly.
|
||||
* Games - Simon Says by Patrick OReilly.
|
||||
* Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
|
||||
* Display - Pixi Render Texture. A Phaser conversion of the Pixi.js Render Texture example.
|
||||
* Input - 5 new examples showing how to use the Gamepad API (thanks Karl Macklin)
|
||||
* Animation - Group Creation, showing how to create animations across all Group children in one call.
|
||||
* Particles - Rain by Jens Anders Bakke.
|
||||
* Particles - Snow by Jens Anders Bakke.
|
||||
* Groups - Nested Groups - showing how to embed one Group into another Group.
|
||||
* Time - Lots of new examples showing how to use the updated Phaser.Timer class.
|
||||
|
||||
|
||||
Updates:
|
||||
|
||||
* Lots of documentation fixes and updates across nearly all files. Tilemap now documented for example and lots of instances of 'Description' filled out.
|
||||
* ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
|
||||
* RequestAnimationFrame now retains the callbackID which is passed to cancelRequestAnimationFrame.
|
||||
* Button now goes back to over state when setFrames used in action (thanks beeglebug)
|
||||
* plugins now have a postUpdate callback (thanks cocoademon)
|
||||
* Tided up the Graphics object (thanks BorisKozo)
|
||||
* If running in Canvas mode and you have a render function it will save the context and reset the transform before running your render function.
|
||||
* Sprite will now check the exists property of the Group it is in, if the Group.exists = false the Sprite won't update.
|
||||
* If you specify 'null' as a Group parent it will now revert to using the World as the parent (before only 'undefined' worked)
|
||||
* Skip preupdate/update for PIXI hierarchies in which an ancestor doesn't exist (thanks cocoademon)
|
||||
* Loader.audio can now accept either an array of URL strings or a single URL string (thanks crazysam + kevinthompson)
|
||||
* MSPointer updated to support IE11 by dropping the prefix from the event listeners.
|
||||
* Device.cocoonJS added to detect if the game is running under Cocoon or a native browser.
|
||||
* Loader now uses a new queue system internally, meaning you can have assets with the same key spread across different types.
|
||||
* Updated to latest Pixi.js dev branch build (pre 1.4 release)
|
||||
* When a Sprite is destroyed any active filters are removed at the same time.
|
||||
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
|
||||
* Phaser.Canvas.create updated so it can be given an ID as the 3rd parameter (can also be set via new Game configuration object).
|
||||
* Updated display/fullscreen example to reflect new full screen change.
|
||||
* Loads of updates to the TypeScript definitions files - games fully compile now and lots of missing classes added :) (thanks Niondir)
|
||||
* Removed 'null parent' check from Group constructor. Will parent to game.world only if parent value is undefined.
|
||||
* The tutorials have now been translated into Spanish - thanks feiss :)
|
||||
* separateY updated to re-implement the 'riding platforms' special condition (thanks cocoademon)
|
||||
* SoundManager.onSoundDecode now dispatches the key followed by the sound object, also now dispatched by the Cache when doing an auto-decode on load.
|
||||
* Switch method of using trimmed sprites to support scaling and rotation (thanks cocoademon)
|
||||
* Most of the GameObjectFactory functions now have a group parameter, so you can do: game.add.sprite(x, y, frame, frameName, group) rather than defaulting to the World group.
|
||||
* Group.countLiving and countDead used to return -1 if the Group was empty, but now return 0.
|
||||
* Text can now be fixedToCamera, updated world/fixed to camera example to show this.
|
||||
* ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
|
||||
* Lots of documentation fixes in the Tween class.
|
||||
* Tweens fire an onLoop event if they are set to repeat. onComplete is now only fired for the final repeat (or never if the repeat is infinite)
|
||||
* Pointer used to un-pause a paused game every time it was clicked/touched (this avoided some rogue browser plugins). Now only happens if Stage.disableVisibilityChange is true.
|
||||
* Input doesn't set the cursor to default if it's already set to none.
|
||||
* You can now collide a group against itself. This will check all children against each other, but not themselves (thanks cocoademon)
|
||||
* RenderTexture.render / renderXY has a new parameter: renderHidden, a boolean which will allow you to render Sprites even if their visible is set to false.
|
||||
* Added in prototype.constructor definitions to every class (thanks darkoverlordofdata)
|
||||
* Group.destroy has a new parameter: destroyChildren (boolean) which will optionally call the destroy method of all Group children.
|
||||
* Button.clearFrames method has been added.
|
||||
* Device.quirksMode is a boolean that informs you if the page is in strict (false) or quirks (true) mode.
|
||||
* Canvas.getOffset now runs a strict/quirks check and uses document.documentElement when calculating scrollTop and scrollLeft to avoid Chrome console warnings.
|
||||
* The Time class now has its own Phaser.Timer which you can access through game.time.events. See the new Timer examples to show how to use them.
|
||||
* Added StateManager.getCurrentState to return the currently running State object (thanks Niondir)
|
||||
* Removed the console.log redirect from Utils as it was messing with Firefox.
|
||||
* Body.acceleration is now much smoother and less eratic at high speeds.
|
||||
* Removed ArcadePhysics binding to the QuadTree, so it can now be used independantly of the physics system.
|
||||
* Removed ArcadePhysics.preUpdate and postUpdate as neither are needed any more.
|
||||
* Body.bottom and Body.right are no longer rounded, so will give accurate sub-pixel values.
|
||||
* Fixed lots of documentation in the Emitter class.
|
||||
* The delta timer value used for physics calculations has had its cap limit modified from 1.0 to 0.05 in line with the core updates.
|
||||
* Phaser.Math.min enhanced so you can now pass in either an array of numbers or lots of numbers as parameters to get the lowest.
|
||||
* Phaser.Math.max added as the opposite of Math.min.
|
||||
* Phaser.Math.minProperty and maxProperty added. Like Math.min/max but can be given a property an an array or list of objects to inspect.
|
||||
* Added 'full' paramter to Body.reset, allowing you to control if motion or all data is reset or not.
|
||||
* Exposed Group.pivot and Sprite.pivot to allow you to directly set the pivot points for rotation.
|
||||
* Swapped to using the native and faster Array.isArray check.
|
||||
* Added callback context parameter to Tween.onUpdateCallback(callback, context) to avoid having to bind or create anonymous functions.
|
||||
* Updated TweenManager.removeAll so it flags all tweens as pendingDelete rather than nuking the array, to avoid tween callback array size errors (thanks DarkDev)
|
||||
|
||||
|
||||
Bug Fixes:
|
||||
|
||||
* Lots of fixes to the TypeScript definitions file (many thanks gltovar)
|
||||
* Tilemap commands use specified layer when one given (thanks Izzimach)
|
||||
* Mouse.stop now uses the true useCapture, which means the event listeners stop listening correctly (thanks beeglebug)
|
||||
* Input Keyboard example fix (thanks Atrodilla)
|
||||
* BitmapText.destroy now checks if it has a canvas before calling parentNode on it.
|
||||
* Group.swap had a hellish to find bug that only manifested when B-A upward swaps occured. Hours of debugging later = bug crushed.
|
||||
* Point.rotate asDegrees fixed (thanks BorisKozo)
|
||||
* ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
|
||||
* StageScaleMode.forceOrientation now correctly stores the forcePortrait value (thanks haden)
|
||||
* Fixes to Math and Loader (thanks theJare)
|
||||
* Tween - isRunning not reset when non-looped tween completes (thanks crazysam + kevinthompson)
|
||||
* Math.normalizeAngle and Math.wrapAngle (thanks theJare)
|
||||
* Device.isTouch modified to test maxTouchPointers instead of MSPointer.
|
||||
* InputHandler.checkPointerOver now checks the visible status of the Sprite Group before processing.
|
||||
* The Sprite hulls (used for tile collision) were not being updated in sprite->sprite separations (thanks jcs)
|
||||
* Plugins that had a postUpdate but no Update weren't being marked as active (thanks crazysam)
|
||||
* StateManager.onPausedCallback function is not called when the game is paused (thanks haden)
|
||||
* Fix for 'jitter' in scrolling where tilemaps & sprites are one frame off (thanks jcs)
|
||||
* Cache.getImageKeys returned __missing in the array, now excluded.
|
||||
* Fixed Group.scale so you can now scale a Group directly.
|
||||
* Removed World.scale as it was preventing Group.scale from working - you can still scale the world, but you'll need to factor in Input changes yourself.
|
||||
* Moved 'dirty' flag for Tilemap to a per-layer flag. Fixes #242
|
||||
* Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group has no children.
|
||||
* Switch Camera.setBoundsToWorld to match world.bounds instead of world (thanks cocoademon)
|
||||
* Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100)
|
||||
* Fixed Pixi bug (#425) incorrect width property for multi-line BitmapText (thanks jcd-as)
|
||||
* Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
|
||||
* Sprites that are fixedToCamera can now be input dragged regardless of world position (thanks RafaelOliveira)
|
||||
* RenderTexture now displays correctly in Canvas games.
|
||||
* Canvas.addToDOM is now more robust when applying the overflowHidden style.
|
||||
* Fixed Pixi.StripShader which should stop the weird TileSprite GPU issues some were reporting (thanks GoodboyDigital)
|
||||
* Patched desyrel.xml so it doesn't contain any zero width/height characters, as they broke Firefox 25.
|
||||
* Cache.addSound now implements a locked attribute (thanks haden)
|
||||
* Sound now checks for CocoonJS during playback to avoid readyState clash (thanks haden)
|
||||
* Buttons now clear previously set frames correctly if you call setFrames.
|
||||
* Sounds will now loop correctly if they are paused and resumed (thanks haden)
|
||||
* InputHandler.checkBoundsRect and checkBoundsSprite now take into account if the Sprite is fixedToCamera or not.
|
||||
* Removed the frame property from TileSprites as it cannot use them, it tiles the whole image only, not just a section of it.
|
||||
* Fixed WebGLRenderer updateGraphics bug (thanks theadam)
|
||||
* Removed duplicate Timer.create line (thanks hstolte)
|
||||
* Fixed issue with the camera being slightly out of sync with 'fixedToCamera' sprites.
|
||||
* 1px camera jitter issue fixed where map is same size, or smaller than the game size.
|
||||
|
||||
|
||||
You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md
|
||||
@@ -127,9 +244,37 @@ We also provide a Grunt script that will build Phaser from source along with all
|
||||
|
||||
Run `grunt` in the phaser folder for a list of command-line options.
|
||||
|
||||
|
||||
Koding
|
||||
------
|
||||
|
||||
You can [][koding] and then start editing and previewing code right away using their web based VM development system.
|
||||
|
||||
|
||||
Bower
|
||||
-----
|
||||
|
||||
If you use bowser you can install phaser with:
|
||||
|
||||
`bower install phaser`
|
||||
|
||||
Nice and easy :)
|
||||
|
||||

|
||||
|
||||
|
||||
CDNJS
|
||||
-----
|
||||
|
||||
Thanks to a community member Phaser is now available on [CDNJS](http://cdnjs.com). You can include the following in your html:
|
||||
|
||||
`http://cdnjs.cloudflare.com/ajax/libs/phaser/1.1.3/phaser.min.js`
|
||||
|
||||
Or if you prefer you can leave the protocol off, so it works via http and https:
|
||||
|
||||
`//cdnjs.cloudflare.com/ajax/libs/phaser/1.1.3/phaser.min.js`
|
||||
|
||||
|
||||
Requirements
|
||||
------------
|
||||
|
||||
@@ -140,6 +285,24 @@ For developing with Phaser you can use either a plain-vanilla JavaScript approac
|
||||
Phaser is 321 KB minified and 72 KB gzipped.
|
||||
|
||||
|
||||
Learn By Example
|
||||
----------------
|
||||
|
||||
Phaser comes with an ever growing suite of Examples. Personally I feel that we learn better by looking at small refined code examples, so we created over 200 of them and create new ones to test every new feature added. Inside the `examples` folder you'll find the current set. If you write a particularly good example then please send it to us.
|
||||
|
||||
The examples need to be run through a local web server (in order to avoid file access permission errors from your browser). You can use your own web server, or start the included web server using grunt.
|
||||
|
||||
Using a locally installed web server browse to the examples folder:
|
||||
|
||||
examples/index.html
|
||||
|
||||
Alternatively in order to start the included web server, after you've cloned the repo, run `npm install` to install all dependencies, then `grunt connect` to start a local server. After running this command you should be able to access your local webserver at `http://127.0.0.1:8000`. Then browse to the examples folder: `http://127.0.0.1:8000/examples/index.html`
|
||||
|
||||
There is a new 'Side View' example viewer as well. This loads all the examples into a left-hand frame for faster navigation.
|
||||
|
||||
You can also browse all [Phaser Examples](http://gametest.mobi/phaser/) online.
|
||||
|
||||
|
||||
Features
|
||||
--------
|
||||
|
||||
@@ -153,7 +316,7 @@ We've made the loading of assets as simple as one line of code. Images, Sounds,
|
||||
|
||||
**Physics**
|
||||
|
||||
Phaser ships with our Arcade Physics system. An extremely light-weight AABB physics library perfect for low-powered devices and fast collision response. Control velocity, acceleration, bounce, drag and full collision and separation control.
|
||||
Phaser ships with our Arcade Physics system. A SAT based collision and physics library perfect for low-powered devices and fast collision response. Control velocity, acceleration, bounce, damping and full collision and separation control. As of version 1.1.4 we now support rectangles, circles and polygon collision with full rotation.
|
||||
|
||||
**Sprites**
|
||||
|
||||
@@ -206,7 +369,7 @@ We use Phaser every day on our many client projects. As a result it's constantly
|
||||
|
||||
**Battle Tested**
|
||||
|
||||
Although Phaser 1.0 is a brand new release it is born from years of experience building some of the biggest HTML5 games out there. We're not saying it is 100% bug free, but we use it for our client work every day, so issues get resolved <em>fast</em> and we stay on-top of the changing browser landscape.
|
||||
Although Phaser 1.0 is a brand new release it is born from years of experience building some of the biggest mobile HTML5 games out there. We're not saying it is 100% bug free, but we use it for our client work every day, so issues get resolved <em>fast</em> and we stay on-top of the changing browser landscape.
|
||||
|
||||

|
||||
|
||||
@@ -214,68 +377,60 @@ Although Phaser 1.0 is a brand new release it is born from years of experience b
|
||||
Road Map
|
||||
--------
|
||||
|
||||
The 1.1 release was a massive under-taking, but we're really happy with how Phaser is progressing. It's becoming more solid and versatile with each iteration. Here is what's on our road map for future versions:
|
||||
Here is what's on our road map for the coming months:
|
||||
|
||||
Version 1.1.4 ("Kandor")
|
||||
Version 1.1.5 ("Saldaea")
|
||||
|
||||
* A fast turn-around point release that will focus on addressing any bugs that occured as a result of the large changes that took place in 1.1.4.
|
||||
|
||||
Version 1.2 ("Shienar")
|
||||
|
||||
* Update to Pixi 1.4 - this newly released build has lots of internal changes and new features we want to take advantage of.
|
||||
|
||||
Version 1.3 ("Tarabon")
|
||||
|
||||
* Enhance the State Management, so you can perform non-destructive State swaps and persistence.
|
||||
* More advanced tile map features. Better support for advanced Tiled features. Proper support for DAME tilemaps.
|
||||
|
||||
Versions 1.2 ("Saldaea")
|
||||
|
||||
* Integration with an advanced physics system. We've been experimenting with p2.js but have yet to conclude our research.
|
||||
* Dedicated CocoonJS packaging features (screencanvas, etc)
|
||||
* A more advanced Particle system, one that can render to a single canvas (rather than spawn hundreds of Sprites), more advanced effects, etc.
|
||||
|
||||
Version 1.2+
|
||||
|
||||
* Massively enhance the audio side of Phaser. Although it does what it does well, it could do with taking more advantage of Web Audio - echo effects, positional sound, etc.
|
||||
* Comprehensive testing across Firefox OS devices, CocoonJS and Ejecta.
|
||||
* Integration with third party services like Google Play Game Services and Amazon JS SDK.
|
||||
* Ability to control DOM elements from the core game and layer them into the game.
|
||||
* Touch Gestures.
|
||||
* Virtual d-pad support and also support for the Joypad API.
|
||||
* Test out packaging with Node-webkit.
|
||||
* Support for parallel asset loading.
|
||||
* Fixed width bitmap font support, plus enhanced Bitmap font rendering.
|
||||
|
||||
Version 2.0 ("Aes Sedai")
|
||||
|
||||
* Integrate p2.js physics system completely.
|
||||
* Comprehensive testing across Firefox OS devices, CocoonJS and Ejecta.
|
||||
* Integration with third party services like Google Play Game Services and Amazon JS SDK.
|
||||
* Flash CC HTML5 export integration.
|
||||
* Massively enhance the audio side of Phaser. Although it does what it does well, it could do with taking more advantage of Web Audio - echo effects, positional sound, etc.
|
||||
|
||||
Beyond version 2.0
|
||||
|
||||
* Test out packaging with Node-webkit.
|
||||
* Game parameters stored in Google Docs.
|
||||
* Add a d-pad example (http://www.html5gamedevs.com/topic/1574-gameinputondown-question/)
|
||||
* Create more touch input examples (http://www.html5gamedevs.com/topic/1556-mobile-touch-event/)
|
||||
* Look at HiDPI Canvas settings.
|
||||
|
||||
|
||||
Learn By Example
|
||||
----------------
|
||||
|
||||
Phaser comes with an ever growing suite of Examples. Personally I feel that we learn better by looking at small refined code examples, so we created over 150 of them and create new ones to test every new feature added. Inside the `examples` folder you'll find the current set. If you write a particularly good example then please send it to us.
|
||||
|
||||
The examples need to be run through a local web server (in order to avoid file access permission errors from your browser). You can use your own web server, or start the included web server using grunt.
|
||||
|
||||
Using a locally installed web server browse to the examples folder:
|
||||
|
||||
examples/index.html
|
||||
|
||||
Alternatively in order to start the included web server, after you've cloned the repo, run `npm install` to install all dependencies, then `grunt connect `to start a local server. After running this command you should be able to access your local webserver at `http://127.0.0.1:8000`. Then browse to the examples folder: `http://127.0.0.1:8000/examples/index.html`
|
||||
|
||||
There is a new 'Side View' example viewer as well. This loads all the examples into a left-hand frame for faster navigation.
|
||||
|
||||
You can also browse all [Phaser Examples](http://gametest.mobi/phaser/) online.
|
||||
* Multiple Camera support.
|
||||
|
||||
|
||||
Contributing
|
||||
------------
|
||||
|
||||
If you find a bug (highly likely!) then please report it on github or our forum.
|
||||
We now have a full [Contributors Guide][contribute] which goes into the process in more detail, but here are the headlines:
|
||||
|
||||
If you have a feature request, or have written a small game or demo that shows Phaser in use, then please get in touch. We'd love to hear from you.
|
||||
- If you find a bug then please report it on [GitHub Issues][issues] or our [Support Forum][forum].
|
||||
|
||||
You can do this on the Phaser board that is part of the [HTML5 Game Devs forum](http://www.html5gamedevs.com/forum/14-phaser/) or email: rich@photonstorm.com
|
||||
- If you have a feature request, or have written a game or demo that shows Phaser in use, then please get in touch. We'd love to hear from you! Either post to our [forum][forum] or email: rich@photonstorm.com
|
||||
|
||||
Before submitting a pull request, please run your code through [JSHint](http://www.jshint.com/) to check for stylistic or formatting errors. To use JSHint, first install it by running `npm install jshint`, then test your code by running `jshint src`. This isn't a requirement, we are happy to receive pull requests that haven't been JSHinted, so don't let it put you off contributing - but do know that we'll reformat your source before going live with it.
|
||||
- If you issue a Pull Request for Phaser, please only do so againt the `dev` branch and *not* against the `master` branch.
|
||||
|
||||
- Before submitting a Pull Request please run your code through [JSHint](http://www.jshint.com/) to check for stylistic or formatting errors. To use JSHint, first install it by running `npm install jshint`, then test your code by running `jshint src`. This isn't a strict requirement and we are happy to receive Pull Requests that haven't been JSHinted, so don't let it put you off contributing, but do know that we'll reformat your source before going live with it.
|
||||
|
||||
|
||||
Bugs?
|
||||
-----
|
||||
|
||||
Please add them to the [Issue Tracker][1] with as much info as possible, especially source code demonstrating the issue.
|
||||
Please add them to the [Issue Tracker][issues] with as much info as possible, especially source code demonstrating the issue.
|
||||
|
||||

|
||||
|
||||
@@ -287,5 +442,10 @@ License
|
||||
|
||||
Phaser is released under the [MIT License](http://opensource.org/licenses/MIT).
|
||||
|
||||
[1]: https://github.com/photonstorm/phaser/issues
|
||||
[issues]: https://github.com/photonstorm/phaser/issues
|
||||
[contribute]: https://github.com/photonstorm/phaser/blob/master/CONTRIBUTING.md
|
||||
[phaser]: https://github.com/photonstorm/phaser
|
||||
[forum]: http://www.html5gamedevs.com/forum/14-phaser/
|
||||
[koding]: https://koding.com/Teamwork?import=https://github.com/photonstorm/phaser/archive/master.zip&c=git1
|
||||
|
||||
[](https://github.com/igrigorik/ga-beacon)
|
||||
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
{
|
||||
"name": "phaser",
|
||||
"version": "1.1.4",
|
||||
"homepage": "http://phaser.io",
|
||||
"authors": [
|
||||
"photonstorm <rich@photonstorm.com>"
|
||||
],
|
||||
"description": "A fun, free and fast 2D game framework for making HTML5 games for desktop and mobile, supporting Canvas and WebGL.",
|
||||
"main": "build/phaser.min.js",
|
||||
"keywords": [
|
||||
"html5",
|
||||
"game",
|
||||
"games",
|
||||
"framework",
|
||||
"canvas",
|
||||
"WebGL",
|
||||
"tilemaps",
|
||||
"physics",
|
||||
"sprites",
|
||||
"fonts",
|
||||
"images",
|
||||
"audio",
|
||||
"Web",
|
||||
"Audio",
|
||||
"touch",
|
||||
"input",
|
||||
"mobile"
|
||||
],
|
||||
"license": "MIT",
|
||||
"ignore": [
|
||||
"**/.*",
|
||||
"node_modules",
|
||||
"bower_components",
|
||||
"test",
|
||||
"tests"
|
||||
]
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
<?php
|
||||
// NOTE: This script is deprecated. The build process is managed by grunt now.
|
||||
// Keeping this file here for those that I know use it, but if you're trying to build fresh, use grunt.
|
||||
|
||||
date_default_timezone_set('Europe/London');
|
||||
|
||||
// Get the version number
|
||||
|
||||
+84
-78
@@ -1,12 +1,12 @@
|
||||
<?php
|
||||
// All JS files in build order.
|
||||
// Much easier for debugging re: line numbers
|
||||
if (!isset($path))
|
||||
{
|
||||
$path = '..';
|
||||
}
|
||||
// All JS files in build order.
|
||||
// Much easier for debugging re: line numbers
|
||||
if (!isset($path))
|
||||
{
|
||||
$path = '..';
|
||||
}
|
||||
|
||||
echo <<<EOL
|
||||
echo <<<EOL
|
||||
|
||||
<script src="$path/src/Intro.js"></script>
|
||||
<script src="$path/src/pixi/Pixi.js"></script>
|
||||
@@ -55,91 +55,97 @@
|
||||
<script src="$path/src/pixi/utils/EventTarget.js"></script>
|
||||
<script src="$path/src/pixi/utils/Polyk.js"></script>
|
||||
|
||||
<script src="$path/src/core/Camera.js"></script>
|
||||
<script src="$path/src/core/State.js"></script>
|
||||
<script src="$path/src/core/StateManager.js"></script>
|
||||
<script src="$path/src/core/LinkedList.js"></script>
|
||||
<script src="$path/src/core/Signal.js"></script>
|
||||
<script src="$path/src/core/SignalBinding.js"></script>
|
||||
<script src="$path/src/core/Filter.js"></script>
|
||||
<script src="$path/src/core/Plugin.js"></script>
|
||||
<script src="$path/src/core/PluginManager.js"></script>
|
||||
<script src="$path/src/core/Stage.js"></script>
|
||||
<script src="$path/src/core/Group.js"></script>
|
||||
<script src="$path/src/core/World.js"></script>
|
||||
<script src="$path/src/core/Game.js"></script>
|
||||
<script src="$path/src/core/Camera.js"></script>
|
||||
<script src="$path/src/core/State.js"></script>
|
||||
<script src="$path/src/core/StateManager.js"></script>
|
||||
<script src="$path/src/core/LinkedList.js"></script>
|
||||
<script src="$path/src/core/Signal.js"></script>
|
||||
<script src="$path/src/core/SignalBinding.js"></script>
|
||||
<script src="$path/src/core/Filter.js"></script>
|
||||
<script src="$path/src/core/Plugin.js"></script>
|
||||
<script src="$path/src/core/PluginManager.js"></script>
|
||||
<script src="$path/src/core/Stage.js"></script>
|
||||
<script src="$path/src/core/Group.js"></script>
|
||||
<script src="$path/src/core/World.js"></script>
|
||||
<script src="$path/src/core/Game.js"></script>
|
||||
|
||||
<script src="$path/src/input/Input.js"></script>
|
||||
<script src="$path/src/input/Key.js"></script>
|
||||
<script src="$path/src/input/Keyboard.js"></script>
|
||||
<script src="$path/src/input/Mouse.js"></script>
|
||||
<script src="$path/src/input/MSPointer.js"></script>
|
||||
<script src="$path/src/input/Pointer.js"></script>
|
||||
<script src="$path/src/input/Touch.js"></script>
|
||||
<script src="$path/src/input/InputHandler.js"></script>
|
||||
<script src="$path/src/input/Input.js"></script>
|
||||
<script src="$path/src/input/Key.js"></script>
|
||||
<script src="$path/src/input/Keyboard.js"></script>
|
||||
<script src="$path/src/input/Mouse.js"></script>
|
||||
<script src="$path/src/input/MSPointer.js"></script>
|
||||
<script src="$path/src/input/Pointer.js"></script>
|
||||
<script src="$path/src/input/Touch.js"></script>
|
||||
<script src="$path/src/input/Gamepad.js"></script>
|
||||
<script src="$path/src/input/SinglePad.js"></script>
|
||||
<script src="$path/src/input/GamepadButton.js"></script>
|
||||
<script src="$path/src/input/InputHandler.js"></script>
|
||||
|
||||
<script src="$path/src/gameobjects/Events.js"></script>
|
||||
<script src="$path/src/gameobjects/GameObjectFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/BitmapData.js"></script>
|
||||
<script src="$path/src/gameobjects/Sprite.js"></script>
|
||||
<script src="$path/src/gameobjects/TileSprite.js"></script>
|
||||
<script src="$path/src/gameobjects/Text.js"></script>
|
||||
<script src="$path/src/gameobjects/BitmapText.js"></script>
|
||||
<script src="$path/src/gameobjects/Button.js"></script>
|
||||
<script src="$path/src/gameobjects/Graphics.js"></script>
|
||||
<script src="$path/src/gameobjects/RenderTexture.js"></script>
|
||||
<script src="$path/src/gameobjects/Events.js"></script>
|
||||
<script src="$path/src/gameobjects/GameObjectFactory.js"></script>
|
||||
<script src="$path/src/gameobjects/BitmapData.js"></script>
|
||||
<script src="$path/src/gameobjects/Sprite.js"></script>
|
||||
<script src="$path/src/gameobjects/TileSprite.js"></script>
|
||||
<script src="$path/src/gameobjects/Text.js"></script>
|
||||
<script src="$path/src/gameobjects/BitmapText.js"></script>
|
||||
<script src="$path/src/gameobjects/Button.js"></script>
|
||||
<script src="$path/src/gameobjects/Graphics.js"></script>
|
||||
<script src="$path/src/gameobjects/RenderTexture.js"></script>
|
||||
|
||||
<script src="$path/src/system/Canvas.js"></script>
|
||||
<script src="$path/src/system/StageScaleMode.js"></script>
|
||||
<script src="$path/src/system/Device.js"></script>
|
||||
<script src="$path/src/system/RequestAnimationFrame.js"></script>
|
||||
<script src="$path/src/system/Canvas.js"></script>
|
||||
<script src="$path/src/system/StageScaleMode.js"></script>
|
||||
<script src="$path/src/system/Device.js"></script>
|
||||
<script src="$path/src/system/RequestAnimationFrame.js"></script>
|
||||
|
||||
<script src="$path/src/math/RandomDataGenerator.js"></script>
|
||||
<script src="$path/src/math/Math.js"></script>
|
||||
<script src="$path/src/math/QuadTree.js"></script>
|
||||
<script src="$path/src/math/RandomDataGenerator.js"></script>
|
||||
<script src="$path/src/math/Math.js"></script>
|
||||
<script src="$path/src/math/QuadTree.js"></script>
|
||||
|
||||
<script src="$path/src/geom/Circle.js"></script>
|
||||
<script src="$path/src/geom/Point.js"></script>
|
||||
<script src="$path/src/geom/Rectangle.js"></script>
|
||||
<script src="$path/src/geom/Circle.js"></script>
|
||||
<script src="$path/src/geom/Point.js"></script>
|
||||
<script src="$path/src/geom/Rectangle.js"></script>
|
||||
<script src="$path/src/geom/Line.js"></script>
|
||||
|
||||
<script src="$path/src/net/Net.js"></script>
|
||||
<script src="$path/src/net/Net.js"></script>
|
||||
|
||||
<script src="$path/src/tween/TweenManager.js"></script>
|
||||
<script src="$path/src/tween/Tween.js"></script>
|
||||
<script src="$path/src/tween/Easing.js"></script>
|
||||
<script src="$path/src/tween/TweenManager.js"></script>
|
||||
<script src="$path/src/tween/Tween.js"></script>
|
||||
<script src="$path/src/tween/Easing.js"></script>
|
||||
|
||||
<script src="$path/src/time/Time.js"></script>
|
||||
<script src="$path/src/time/Timer.js"></script>
|
||||
<script src="$path/src/time/Time.js"></script>
|
||||
<script src="$path/src/time/Timer.js"></script>
|
||||
<script src="$path/src/time/TimerEvent.js"></script>
|
||||
|
||||
<script src="$path/src/animation/AnimationManager.js"></script>
|
||||
<script src="$path/src/animation/Animation.js"></script>
|
||||
<script src="$path/src/animation/Frame.js"></script>
|
||||
<script src="$path/src/animation/FrameData.js"></script>
|
||||
<script src="$path/src/animation/AnimationParser.js"></script>
|
||||
<script src="$path/src/animation/AnimationManager.js"></script>
|
||||
<script src="$path/src/animation/Animation.js"></script>
|
||||
<script src="$path/src/animation/Frame.js"></script>
|
||||
<script src="$path/src/animation/FrameData.js"></script>
|
||||
<script src="$path/src/animation/AnimationParser.js"></script>
|
||||
|
||||
<script src="$path/src/loader/Cache.js"></script>
|
||||
<script src="$path/src/loader/Loader.js"></script>
|
||||
<script src="$path/src/loader/LoaderParser.js"></script>
|
||||
<script src="$path/src/loader/Cache.js"></script>
|
||||
<script src="$path/src/loader/Loader.js"></script>
|
||||
<script src="$path/src/loader/LoaderParser.js"></script>
|
||||
|
||||
<script src="$path/src/sound/Sound.js"></script>
|
||||
<script src="$path/src/sound/SoundManager.js"></script>
|
||||
<script src="$path/src/sound/Sound.js"></script>
|
||||
<script src="$path/src/sound/SoundManager.js"></script>
|
||||
|
||||
<script src="$path/src/utils/Debug.js"></script>
|
||||
<script src="$path/src/utils/Color.js"></script>
|
||||
<script src="$path/src/utils/Debug.js"></script>
|
||||
<script src="$path/src/utils/Color.js"></script>
|
||||
|
||||
<script src="$path/src/physics/arcade/ArcadePhysics.js"></script>
|
||||
<script src="$path/src/physics/arcade/Body.js"></script>
|
||||
<script src="$path/src/physics/arcade/SAT.js"></script>
|
||||
<script src="$path/src/physics/arcade/ArcadePhysics.js"></script>
|
||||
<script src="$path/src/physics/arcade/Body.js"></script>
|
||||
|
||||
<script src="$path/src/particles/Particles.js"></script>
|
||||
<script src="$path/src/particles/arcade/ArcadeParticles.js"></script>
|
||||
<script src="$path/src/particles/arcade/Emitter.js"></script>
|
||||
<script src="$path/src/particles/Particles.js"></script>
|
||||
<script src="$path/src/particles/arcade/ArcadeParticles.js"></script>
|
||||
<script src="$path/src/particles/arcade/Emitter.js"></script>
|
||||
|
||||
<script src="$path/src/tilemap/Tile.js"></script>
|
||||
<script src="$path/src/tilemap/Tilemap.js"></script>
|
||||
<script src="$path/src/tilemap/TilemapLayer.js"></script>
|
||||
<script src="$path/src/tilemap/TilemapParser.js"></script>
|
||||
<script src="$path/src/tilemap/Tileset.js"></script>
|
||||
|
||||
<script src="$path/src/PixiPatch.js"></script>
|
||||
<script src="$path/src/tilemap/Tile.js"></script>
|
||||
<script src="$path/src/tilemap/Tilemap.js"></script>
|
||||
<script src="$path/src/tilemap/TilemapLayer.js"></script>
|
||||
<script src="$path/src/tilemap/TilemapParser.js"></script>
|
||||
<script src="$path/src/tilemap/Tileset.js"></script>
|
||||
|
||||
<script src="$path/src/PixiPatch.js"></script>
|
||||
EOL;
|
||||
?>
|
||||
|
||||
Vendored
+2008
-1797
File diff suppressed because it is too large
Load Diff
+13350
-7739
File diff suppressed because it is too large
Load Diff
Vendored
+13
-12
File diff suppressed because one or more lines are too long
+119
-8
@@ -1,7 +1,80 @@
|
||||
Change Log
|
||||
----------
|
||||
==========
|
||||
|
||||
Version 1.1.3 - "Arafel" - November 29th 2013
|
||||
---------------------------------------------
|
||||
|
||||
New features:
|
||||
|
||||
* Phaser.Filter. A new way to use the new WebGL shaders/filters that the new version of Pixi supports.
|
||||
* Phaser.BitmapData object. A Canvas you can freely draw to with lots of functions. Can be used as a texture for Sprites. See the new examples and docs for details.
|
||||
* The entire Phaser library has been updated to match the new JSHint configuration.
|
||||
* Added a .jshintrc so contributions can be run through JSHint to help retain formatting across the library (thanks kevinthompson)
|
||||
* Added a new in-built texture. Sprites now use __default if no texture was provided (a 32x32 transparent PNG) or __missing if one was given but not found (a 32x32 black box with a green cross through it)
|
||||
* Loader can now load JavaScript files. Just use game.load.script('key', 'url') - the file will be turned into a script tag in the document head on successful load.
|
||||
* RenderTexture.render now takes a Phaser.Group. Also added renderXY for when you don't want to make a new Point object.
|
||||
* Physics.overlap now supports Sprites, Groups or Emitters and can perform group vs. group (etc) overlap checks with a custom callback and process handler.
|
||||
* Added Sound.externalNode which allows you to connect a Sound to an external node input rather than the SoundManager gain node.
|
||||
* Added SoundManager.connectToMaster boolean. Used in conjunction with Sound.externalNode you can easily configure audio nodes to connect together for special effects.
|
||||
* PluginManager.remove, added PluginManager.removeAll (thanks crazysam)
|
||||
* scrollFactorX/scrollFactorY have been added to TilemapLayers (thanks jcd-as)
|
||||
* Phaser.Game parent can now be an HTMLElement or a string (thanks beeglebug)
|
||||
* Now using the latest version of Pixi.js. Which means you can use all the sexy new WebGL filters :)
|
||||
* Sprite.animations.getAnimation will return an animation instance which was added by name.
|
||||
* Added Mouse.button which is set to the button that was pressed: Phaser.Mouse.LEFT_BUTTON, MIDDLE_BUTTON or RIGHT_BUTTON (thanks wKLV)
|
||||
* Added Mouse.pointerLock signal which you can listen to whenever the browser enters or leaves pointer lock mode.
|
||||
* StageScaleMode.forceOrientation allows you to lock your game to one orientation and display a Sprite (i.e. a "please rotate" screen) when incorrect.
|
||||
* World.visible boolean added, toggles rendering of the world on/off entirely.
|
||||
* Polygon class & drawPolygon method added to Graphics (thanks rjimenezda)
|
||||
* Added Group.iterate, a powerful way to count or return children that match a certain criteria. Refactored Group to use iterate, lots of repeated code cut.
|
||||
* Added Group.sort. You can now sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :) Example created to show.
|
||||
* Enhanced renderTexture so it can accept a Phaser.Group object and improved documentation and examples.
|
||||
* Device.littleEndian boolean added. Only safe to use if the browser supports TypedArrays (which IE9 doesn't, but nearly all others do)
|
||||
* You can now call game.sound.play() and simply pass it a key. The sound will play if the audio system is unlocked and optionally destroy itself on complete.
|
||||
* Mouse.capture is a boolean. If set to true then DOM mouse events will have event.preventDefault() applied, if false they will propogate fully.
|
||||
* The object returned by Math.sinCosGenerator now contains a length property.
|
||||
|
||||
Updates:
|
||||
|
||||
* Lots of documentation fixes and updates across nearly all files. Tilemap now documented for example and lots of instances of 'Description' filled out.
|
||||
* ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
|
||||
* RequestAnimationFrame now retains the callbackID which is passed to cancelRequestAnimationFrame.
|
||||
* Button now goes back to over state when setFrames used in action (thanks beeglebug)
|
||||
* plugins now have a postUpdate callback (thanks cocoademon)
|
||||
* Tided up the Graphics object (thanks BorisKozo)
|
||||
* If running in Canvas mode and you have a render function it will save the context and reset the transform before running your render function.
|
||||
* Sprite will now check the exists property of the Group it is in, if the Group.exists = false the Sprite won't update.
|
||||
* If you specify 'null' as a Group parent it will now revert to using the World as the parent (before only 'undefined' worked)
|
||||
* Skip preupdate/update for PIXI hierarchies in which an ancestor doesn't exist (thanks cocoademon)
|
||||
* Loader.audio can now accept either an array of URL strings or a single URL string (thanks crazysam + kevinthompson)
|
||||
* MSPointer updated to support IE11 by dropping the prefix from the event listeners.
|
||||
* Device.cocoonJS added to detect if the game is running under Cocoon or a native browser.
|
||||
* Loader now uses a new queue system internally, meaning you can have assets with the same key spread across different types.
|
||||
|
||||
Bug Fixes:
|
||||
|
||||
* Lots of fixes to the TypeScript definitions file (many thanks gltovar)
|
||||
* Tilemap commands use specified layer when one given (thanks Izzimach)
|
||||
* Mouse.stop now uses the true useCapture, which means the event listeners stop listening correctly (thanks beeglebug)
|
||||
* Input Keyboard example fix (thanks Atrodilla)
|
||||
* BitmapText.destroy now checks if it has a canvas before calling parentNode on it.
|
||||
* Group.swap had a hellish to find bug that only manifested when B-A upward swaps occured. Hours of debugging later = bug crushed.
|
||||
* Point.rotate asDegrees fixed (thanks BorisKozo)
|
||||
* ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
|
||||
* StageScaleMode.forceOrientation now correctly stores the forcePortrait value (thanks haden)
|
||||
* Fixes to Math and Loader (thanks theJare)
|
||||
* Tween - isRunning not reset when non-looped tween completes (thanks crazysam + kevinthompson)
|
||||
* Math.normalizeAngle and Math.wrapAngle (thanks theJare)
|
||||
* Device.isTouch modified to test maxTouchPointers instead of MSPointer.
|
||||
* InputHandler.checkPointerOver now checks the visible status of the Sprite Group before processing.
|
||||
* The Sprite hulls (used for tile collision) were not being updated in sprite->sprite separations (thanks jcs)
|
||||
* Plugins that had a postUpdate but no Update weren't being marked as active (thanks crazysam)
|
||||
* StateManager.onPausedCallback function is not called when the game is paused (thanks haden)
|
||||
* Fix for 'jitter' in scrolling where tilemaps & sprites are one frame off (thanks jcs)
|
||||
|
||||
|
||||
Version 1.1.2 - November 1st 2013
|
||||
---------------------------------
|
||||
|
||||
* New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon.
|
||||
* New: Phaser.Button now has the ability to set over/out/up/down sound effects so they play automatically based on those events.
|
||||
@@ -33,12 +106,16 @@ Version 1.1.2 - November 1st 2013
|
||||
* Fixed issue 88 - Incorrect game.input.x/y values on click with scaled stage (thanks DrHackenstein)
|
||||
* Fixed issue 143 - Entering full screen mode made the Input x/y coordinates go wrong.
|
||||
|
||||
|
||||
Version 1.1.1 - October 26th 2013
|
||||
---------------------------------
|
||||
|
||||
* Quick patch to get Phaser.AUTO working again on Firefox / Android.
|
||||
* Any key added via addKey now automatically adds it to the capture list.
|
||||
|
||||
|
||||
Version 1.1 - October 25th 2013
|
||||
-------------------------------
|
||||
|
||||
What's New:
|
||||
|
||||
@@ -164,7 +241,9 @@ What has been fixed:
|
||||
* Game.destroy will now stop the raf from running as well as close down all input related event listeners (issue 92, thanks astrism)
|
||||
* Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
|
||||
|
||||
Version 1.0.6 (September 24th 2013)
|
||||
|
||||
Version 1.0.6 - September 24th 2013
|
||||
-----------------------------------
|
||||
|
||||
* Added check into Pointer.move to always consider a Sprite that has pixelPerfect enabled, regardless of render ID.
|
||||
* BUG: The pixel perfect click check doesn't work if the sprite is part of a texture atlas yet.
|
||||
@@ -180,7 +259,9 @@ Version 1.0.6 (September 24th 2013)
|
||||
* Added time smoothing to Animation update to help frames hopefully not get too out of sync during long animations with high frame rates.
|
||||
* Added frame skip to Animation.update. If it gets too far behind it will now skip frames to try and catch up.
|
||||
|
||||
Version 1.0.5 (September 20th 2013)
|
||||
|
||||
Version 1.0.5 - September 20th 2013
|
||||
-----------------------------------
|
||||
|
||||
* Fixed issue in FrameData.getFrameIndexes where the input array was being ignored.
|
||||
* Added Math.numberArray - Returns an Array containing the numbers from min to max (inclusive), useful for animation frame construction.
|
||||
@@ -199,7 +280,9 @@ Version 1.0.5 (September 20th 2013)
|
||||
* Updated Sprite.update to set renderable to false when the object goes out of Camera, not 'visible' false, otherwise it stops the transform being updated by Pixi.
|
||||
* BUG: There is a known issue where the wrong rect coordinates are given to the QuadTree if the Sprite is a child of a Group or another Sprite which has an x/y offset.
|
||||
|
||||
Version 1.0.4 (September 18th 2013)
|
||||
|
||||
Version 1.0.4 - September 18th 2013
|
||||
-----------------------------------
|
||||
|
||||
* Small fix to Phaser.Canvas to stop it from setting overflow hidden if the parent DOM element doesn't exist.
|
||||
* Added Loader.setPreloadSprite(sprite, direction) - this will automatically apply a crop rect to the Sprite which is updated in line with the load progress.
|
||||
@@ -210,7 +293,9 @@ Version 1.0.4 (September 18th 2013)
|
||||
* Fixed issue in Sprite where boundsY wasn't set (thanks Cameron)
|
||||
* For some reason there were 2 copies of the Canvas class in the build file - fixed, a few KB saved :)
|
||||
|
||||
Version 1.0.3 (September 17th 2013)
|
||||
|
||||
Version 1.0.3 - September 17th 2013
|
||||
-----------------------------------
|
||||
|
||||
* FrameData.getFrameIndexes and getFrameIndexesByName refactored into a more versatile getFrames function.
|
||||
* Various fixes to looping parameters in the Sound system.
|
||||
@@ -218,7 +303,9 @@ Version 1.0.3 (September 17th 2013)
|
||||
* Optimised AnimationManager.add so it will only get the required frames rather than all of them and is now faster at parsing the frame data.
|
||||
* Fixed Phaser.Text and Phaser.BitmapText so they now render correctly and added several Text examples.
|
||||
|
||||
Version 1.0.2 (September 16th 2013)
|
||||
|
||||
Version 1.0.2 - September 16th 2013
|
||||
-----------------------------------
|
||||
|
||||
* Added optional parameter to Animation.stop: resetFrame. If true the animation will be stopped and then the current frame reset to the first frame in the animation.
|
||||
* Fixed an issue causing 'explode' particle bursts to ignore the quantity parameter.
|
||||
@@ -230,7 +317,9 @@ Version 1.0.2 (September 16th 2013)
|
||||
* Added in the start of a Breakout game
|
||||
* Added in the start of a Platformer game
|
||||
|
||||
Version 1.0.1 (September 15th 2013)
|
||||
|
||||
Version 1.0.1 - September 15th 2013
|
||||
-----------------------------------
|
||||
|
||||
* Added checks into every Group function to ensure that the Group has children before running them.
|
||||
* Added optional flag to Group.create which allows you to set the default exists state of the Sprites.
|
||||
@@ -238,7 +327,9 @@ Version 1.0.1 (September 15th 2013)
|
||||
* Fixed the license in package.json
|
||||
* Fixed a logic bug in the separateTileX function that would sometimes cause tunneling of big sprites through small tiles.
|
||||
|
||||
|
||||
Version 0.9.8
|
||||
-------------
|
||||
|
||||
* Massive refactoring across the entire codebase.
|
||||
* Removed Basic and GameObject and put Sprite on a diet. 127 properties and methods cut down to 32.
|
||||
@@ -347,6 +438,7 @@ Version 0.9.8
|
||||
|
||||
|
||||
Version 0.9.6
|
||||
-------------
|
||||
|
||||
* Virtually every class now has documentation - if you spot a typo or something missing please shout (thanks pixelpicosean).
|
||||
* Grunt file updated to produce the new Special FX JS file (thanks HackManiac).
|
||||
@@ -434,7 +526,9 @@ Version 0.9.6
|
||||
* Added the GameObjectFactory to Phaser.State
|
||||
* Added new format parameter to Loader.addTextureAtlas defining the format. Currently supported: JSON Array and Starling/Sparrow XML.
|
||||
|
||||
|
||||
Version 0.9.5
|
||||
-------------
|
||||
|
||||
* Moved the BootScreen and PauseScreen out of Stage into their own classes (system/screens/BootScreen and PauseScreen).
|
||||
* Updated the PauseScreen to show a subtle animation effect, making it easier to create your own interesting pause screens.
|
||||
@@ -468,7 +562,9 @@ Version 0.9.5
|
||||
* Added fun new "map draw" test - rebound those carrots! :)
|
||||
* Changed SoundManager class to respect volume on first play (thanks initials and hackmaniac)
|
||||
|
||||
|
||||
Version 0.9.4
|
||||
--------------
|
||||
|
||||
* Added Tilemap.getTile, getTileFromWorldXY, getTileFromInputXY
|
||||
* Added Tilemap.setCollisionByIndex and setCollisionByRange
|
||||
@@ -480,7 +576,9 @@ Version 0.9.4
|
||||
* Fixed: Circle.isEmpty properly checks diameter (thanks bapuna)
|
||||
* Updated Gruntfile to export new version of phaser.js wrapped in a UMD block for require.js/commonJS (thanks Hackmaniac)
|
||||
|
||||
V0.9.3
|
||||
|
||||
Version 0.9.3
|
||||
-------------
|
||||
|
||||
* Added the new ScrollZone game object. Endlessly useful but especially for scrolling backdrops. Created 6 example tests.
|
||||
* Added GameObject.hideFromCamera(cameraID) to stop an object rendering to specific cameras (also showToCamera and clearCameraList)
|
||||
@@ -498,7 +596,9 @@ V0.9.3
|
||||
* Removed the need for DynamicTextures to require a key property and updated test cases.
|
||||
* You can now pass an array or a single value to Input.Keyboard.addKeyCapture().
|
||||
|
||||
|
||||
Version 0.9.2
|
||||
-------------
|
||||
|
||||
* Fixed issue with create not being called if there was an empty init method.
|
||||
* Added ability to flip a sprite (Sprite.flipped = true) + a test case for it.
|
||||
@@ -506,7 +606,9 @@ Version 0.9.2
|
||||
* Sprite animations don't restart if you call play on them when they are already running.
|
||||
* Added Stage.disablePauseScreen. Set to true to stop your game pausing when the tab loses focus.
|
||||
|
||||
|
||||
Version 0.9.1
|
||||
-------------
|
||||
|
||||
* Added the new align property to GameObjects that controls placement when rendering.
|
||||
* Added an align example to the Sprites test group (click the mouse to change alignment position)
|
||||
@@ -517,6 +619,7 @@ for new collision system.
|
||||
* Updated the States examples to bring in-line with 0.9 release.
|
||||
|
||||
Version 0.9
|
||||
-----------
|
||||
|
||||
* Large refactoring. Everything now lives inside the Phaser module, so all code and all tests have been updated to reflect this. Makes coding a tiny bit more verbose but stops the framework from globbing up the global namespace. Also should make code-insight work in WebStorm and similar editors.
|
||||
* Added the new GeomSprite object. This is a sprite that uses a geometry class for display (Circle, Rectangle, Point, Line). It's extremely flexible!
|
||||
@@ -527,27 +630,35 @@ Version 0.9
|
||||
* Added new Motion class which contains lots of handy functions like 'moveTowardsObject', 'velocityFromAngle' and more.
|
||||
* Tween Manager added. You can now create tweens via Game.createTween (or for more control game.tweens). All the usual suspects are here: Bounce, * Elastic, Quintic, etc and it's hooked into the core game clock, so if your game pauses and resumes your tweens adjust accordingly.
|
||||
|
||||
|
||||
Version 0.8
|
||||
-----------
|
||||
|
||||
* Added ability to set Sprite frame by name (sprite.frameName), useful when you've loaded a Texture Atlas with filename values set rather than using frame indexes.
|
||||
* Updated texture atlas 4 demo to show this.
|
||||
* Fixed a bug that would cause a run-time error if you tried to create a sprite using an invalid texture key.
|
||||
* Added in DynamicTexture support and a test case for it.
|
||||
|
||||
|
||||
Version 0.7
|
||||
-----------
|
||||
|
||||
* Renamed FullScreen to StageScaleMode as it's much more fitting. Tested across Android and iOS with the various scale modes.
|
||||
* Added in world x/y coordinates to the input class, and the ability to get world x/y input coordinates from any Camera.
|
||||
* Added the RandomDataGenerator for seeded random number generation.
|
||||
* Setting the game world size now resizes the default camera (optional bool flag)
|
||||
|
||||
|
||||
Version 0.6
|
||||
-----------
|
||||
|
||||
* Added in Touch support for mobile devices (and desktops that enable it) and populated x/y coords in Input with common values from touch and mouse.
|
||||
* Added new Circle geometry class (used by Touch) and moved them into a Geom folder.
|
||||
* Added in Device class for device inspection.
|
||||
* Added FullScreen class to enable full-screen support on mobile devices (scrolls URL bar out of the way on iOS and Android)
|
||||
|
||||
|
||||
Version 0.5
|
||||
-----------
|
||||
|
||||
* Initial release
|
||||
|
||||
+32
-35
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -466,7 +460,7 @@ Phaser.Animation = function (game, parent, name, frameData, frames, delay, loope
|
||||
this.name = name;
|
||||
|
||||
/**
|
||||
* @property {object} _frames
|
||||
* @property {array} _frames
|
||||
* @private
|
||||
*/
|
||||
this._frames = [];
|
||||
@@ -483,7 +477,8 @@ Phaser.Animation = function (game, parent, name, frameData, frames, delay, loope
|
||||
this.looped = looped;
|
||||
|
||||
/**
|
||||
* @property {boolean} looped - The loop state of the Animation.
|
||||
* @property {boolean} killOnComplete - Should the parent of this Animation be killed when the animation completes?
|
||||
* @default
|
||||
*/
|
||||
this.killOnComplete = false;
|
||||
|
||||
@@ -750,6 +745,8 @@ Phaser.Animation.prototype = {
|
||||
|
||||
};
|
||||
|
||||
Phaser.Animation.prototype.constructor = Phaser.Animation;
|
||||
|
||||
/**
|
||||
* @name Phaser.Animation#paused
|
||||
* @property {boolean} paused - Gets and sets the paused state of this Animation.
|
||||
@@ -906,13 +903,13 @@ Phaser.Animation.generateFrameNames = function (prefix, start, stop, suffix, zer
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -734,6 +728,8 @@ Phaser.AnimationManager.prototype = {
|
||||
|
||||
};
|
||||
|
||||
Phaser.AnimationManager.prototype.constructor = Phaser.AnimationManager;
|
||||
|
||||
/**
|
||||
* @name Phaser.AnimationManager#frameData
|
||||
* @property {Phaser.FrameData} frameData - The current animations FrameData.
|
||||
@@ -863,13 +859,13 @@ Object.defineProperty(Phaser.AnimationManager.prototype, 'frameName', {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -443,9 +437,11 @@ Phaser.AnimationParser = {
|
||||
* @param {number} frameWidth - The fixed width of each frame of the animation.
|
||||
* @param {number} frameHeight - The fixed height of each frame of the animation.
|
||||
* @param {number} [frameMax=-1] - The total number of animation frames to extact from the Sprite Sheet. The default value of -1 means "extract all frames".
|
||||
* @param {number} [margin=0] - If the frames have been drawn with a margin, specify the amount here.
|
||||
* @param {number} [spacing=0] - If the frames have been drawn with spacing between them, specify the amount here.
|
||||
* @return {Phaser.FrameData} A FrameData object containing the parsed frames.
|
||||
*/
|
||||
spriteSheet: function (game, key, frameWidth, frameHeight, frameMax) {
|
||||
spriteSheet: function (game, key, frameWidth, frameHeight, frameMax, margin, spacing) {
|
||||
|
||||
// How big is our image?
|
||||
var img = game.cache.getImage(key);
|
||||
@@ -486,8 +482,8 @@ Phaser.AnimationParser = {
|
||||
|
||||
// Let's create some frames then
|
||||
var data = new Phaser.FrameData();
|
||||
var x = 0;
|
||||
var y = 0;
|
||||
var x = margin;
|
||||
var y = margin;
|
||||
|
||||
for (var i = 0; i < total; i++)
|
||||
{
|
||||
@@ -502,12 +498,12 @@ Phaser.AnimationParser = {
|
||||
height: frameHeight
|
||||
});
|
||||
|
||||
x += frameWidth;
|
||||
x += frameWidth + spacing;
|
||||
|
||||
if (x === width)
|
||||
{
|
||||
x = 0;
|
||||
y += frameHeight;
|
||||
x = margin;
|
||||
y += frameHeight + spacing;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -761,13 +757,13 @@ Phaser.AnimationParser = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+721
-840
File diff suppressed because it is too large
Load Diff
+30
-34
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -1380,7 +1374,9 @@ Phaser.BitmapData.prototype = {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
Phaser.BitmapData.prototype.constructor = Phaser.BitmapData;
|
||||
|
||||
// EaselJS Tiny API emulation
|
||||
|
||||
@@ -1554,13 +1550,13 @@ Phaser.BitmapData.prototype.de = Phaser.BitmapData.prototype.ellipse;
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+29
-40
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -543,11 +537,6 @@ Phaser.BitmapText = function (game, x, y, text, style) {
|
||||
this._cache.x = this.x;
|
||||
this._cache.y = this.y;
|
||||
|
||||
/**
|
||||
* @property {boolean} renderable - A renderable object will be rendered to the context each frame.
|
||||
*/
|
||||
this.renderable = true;
|
||||
|
||||
};
|
||||
|
||||
Phaser.BitmapText.prototype = Object.create(PIXI.BitmapText.prototype);
|
||||
@@ -576,8 +565,8 @@ Phaser.BitmapText.prototype.update = function() {
|
||||
this._cache.dirty = true;
|
||||
}
|
||||
|
||||
this.pivot.x = this.anchor.x*this.width;
|
||||
this.pivot.y = this.anchor.y*this.height;
|
||||
this.pivot.x = this.anchor.x * this.width;
|
||||
this.pivot.y = this.anchor.y * this.height;
|
||||
|
||||
}
|
||||
|
||||
@@ -674,13 +663,13 @@ Object.defineProperty(Phaser.BitmapText.prototype, 'y', {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+1319
-452
File diff suppressed because it is too large
Load Diff
+202
-116
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -442,16 +436,17 @@
|
||||
* @constructor
|
||||
*
|
||||
* @param {Phaser.Game} game Current game instance.
|
||||
* @param {number} [x] - X position of the Button.
|
||||
* @param {number} [y] - Y position of the Button.
|
||||
* @param {number} [x=0] - X position of the Button.
|
||||
* @param {number} [y=0] - Y position of the Button.
|
||||
* @param {string} [key] - The image key as defined in the Game.Cache to use as the texture for this Button.
|
||||
* @param {function} [callback] - The function to call when this Button is pressed.
|
||||
* @param {object} [callbackContext] - The context in which the callback will be called (usually 'this').
|
||||
* @param {string|number} [overFrame] - This is the frame or frameName that will be set when this button is in an over state. Give either a number to use a frame ID or a string for a frame name.
|
||||
* @param {string|number} [outFrame] - This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name.
|
||||
* @param {string|number} [downFrame] - This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name.
|
||||
* @param {string|number} [upFrame] - This is the frame or frameName that will be set when this button is in an up state. Give either a number to use a frame ID or a string for a frame name.
|
||||
*/
|
||||
Phaser.Button = function (game, x, y, key, callback, callbackContext, overFrame, outFrame, downFrame) {
|
||||
Phaser.Button = function (game, x, y, key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame) {
|
||||
|
||||
x = x || 0;
|
||||
y = y || 0;
|
||||
@@ -486,7 +481,7 @@ Phaser.Button = function (game, x, y, key, callback, callbackContext, overFrame,
|
||||
* @default
|
||||
*/
|
||||
this._onDownFrameName = null;
|
||||
|
||||
|
||||
/**
|
||||
* @property {string} _onUpFrameName - Internal variable.
|
||||
* @private
|
||||
@@ -514,7 +509,7 @@ Phaser.Button = function (game, x, y, key, callback, callbackContext, overFrame,
|
||||
* @default
|
||||
*/
|
||||
this._onDownFrameID = null;
|
||||
|
||||
|
||||
/**
|
||||
* @property {number} _onUpFrameID - Internal variable.
|
||||
* @private
|
||||
@@ -596,13 +591,13 @@ Phaser.Button = function (game, x, y, key, callback, callbackContext, overFrame,
|
||||
this.freezeFrames = false;
|
||||
|
||||
/**
|
||||
* When the Button is clicked you can optionally force the state to "out".
|
||||
* When the Button is touched / clicked and then released you can force it to enter a state of "out" instead of "up".
|
||||
* @property {boolean} forceOut
|
||||
* @default
|
||||
*/
|
||||
this.forceOut = true;
|
||||
this.forceOut = false;
|
||||
|
||||
this.setFrames(overFrame, outFrame, downFrame);
|
||||
this.setFrames(overFrame, outFrame, downFrame, upFrame);
|
||||
|
||||
if (callback !== null)
|
||||
{
|
||||
@@ -624,15 +619,38 @@ Phaser.Button.prototype = Phaser.Utils.extend(true, Phaser.Button.prototype, Pha
|
||||
Phaser.Button.prototype.constructor = Phaser.Button;
|
||||
|
||||
/**
|
||||
* Used to manually set the frames that will be used for the different states of the button
|
||||
* exactly like setting them in the constructor.
|
||||
* Clears all of the frames set on this Button.
|
||||
*
|
||||
* @method Phaser.Button.prototype.clearFrames
|
||||
*/
|
||||
Phaser.Button.prototype.clearFrames = function () {
|
||||
|
||||
this._onOverFrameName = null;
|
||||
this._onOverFrameID = null;
|
||||
|
||||
this._onOutFrameName = null;
|
||||
this._onOutFrameID = null;
|
||||
|
||||
this._onDownFrameName = null;
|
||||
this._onDownFrameID = null;
|
||||
|
||||
this._onUpFrameName = null;
|
||||
this._onUpFrameID = null;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to manually set the frames that will be used for the different states of the Button.
|
||||
*
|
||||
* @method Phaser.Button.prototype.setFrames
|
||||
* @param {string|number} [overFrame] - This is the frame or frameName that will be set when this button is in an over state. Give either a number to use a frame ID or a string for a frame name.
|
||||
* @param {string|number} [outFrame] - This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name.
|
||||
* @param {string|number} [downFrame] - This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name.
|
||||
* @param {string|number} [upFrame] - This is the frame or frameName that will be set when this button is in an up state. Give either a number to use a frame ID or a string for a frame name.
|
||||
*/
|
||||
Phaser.Button.prototype.setFrames = function (overFrame, outFrame, downFrame) {
|
||||
Phaser.Button.prototype.setFrames = function (overFrame, outFrame, downFrame, upFrame) {
|
||||
|
||||
this.clearFrames();
|
||||
|
||||
if (overFrame !== null)
|
||||
{
|
||||
@@ -661,7 +679,6 @@ Phaser.Button.prototype.setFrames = function (overFrame, outFrame, downFrame) {
|
||||
if (typeof outFrame === 'string')
|
||||
{
|
||||
this._onOutFrameName = outFrame;
|
||||
this._onUpFrameName = outFrame;
|
||||
|
||||
if (this.input.pointerOver() === false)
|
||||
{
|
||||
@@ -671,7 +688,6 @@ Phaser.Button.prototype.setFrames = function (overFrame, outFrame, downFrame) {
|
||||
else
|
||||
{
|
||||
this._onOutFrameID = outFrame;
|
||||
this._onUpFrameID = outFrame;
|
||||
|
||||
if (this.input.pointerOver() === false)
|
||||
{
|
||||
@@ -702,6 +718,28 @@ Phaser.Button.prototype.setFrames = function (overFrame, outFrame, downFrame) {
|
||||
}
|
||||
}
|
||||
|
||||
if (upFrame !== null)
|
||||
{
|
||||
if (typeof upFrame === 'string')
|
||||
{
|
||||
this._onUpFrameName = upFrame;
|
||||
|
||||
if (this.input.pointerUp())
|
||||
{
|
||||
this.frameName = upFrame;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this._onUpFrameID = upFrame;
|
||||
|
||||
if (this.input.pointerUp())
|
||||
{
|
||||
this.frame = upFrame;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -723,8 +761,8 @@ Phaser.Button.prototype.setSounds = function (overSound, overMarker, downSound,
|
||||
|
||||
this.setOverSound(overSound, overMarker);
|
||||
this.setOutSound(outSound, outMarker);
|
||||
this.setUpSound(upSound, upMarker);
|
||||
this.setDownSound(downSound, downMarker);
|
||||
this.setUpSound(upSound, upMarker);
|
||||
|
||||
}
|
||||
|
||||
@@ -777,31 +815,7 @@ Phaser.Button.prototype.setOutSound = function (sound, marker) {
|
||||
}
|
||||
|
||||
/**
|
||||
* The Sound to be played when a Pointer clicks on this Button.
|
||||
*
|
||||
* @method Phaser.Button.prototype.setUpSound
|
||||
* @param {Phaser.Sound} sound - The Sound that will be played.
|
||||
* @param {string} [marker] - A Sound Marker that will be used in the playback.
|
||||
*/
|
||||
Phaser.Button.prototype.setUpSound = function (sound, marker) {
|
||||
|
||||
this.onUpSound = null;
|
||||
this.onUpSoundMarker = '';
|
||||
|
||||
if (sound instanceof Phaser.Sound)
|
||||
{
|
||||
this.onUpSound = sound;
|
||||
}
|
||||
|
||||
if (typeof marker === 'string')
|
||||
{
|
||||
this.onUpSoundMarker = marker;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* The Sound to be played when a Pointer clicks on this Button.
|
||||
* The Sound to be played when a Pointer presses down on this Button.
|
||||
*
|
||||
* @method Phaser.Button.prototype.setDownSound
|
||||
* @param {Phaser.Sound} sound - The Sound that will be played.
|
||||
@@ -824,25 +838,43 @@ Phaser.Button.prototype.setDownSound = function (sound, marker) {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* The Sound to be played when a Pointer has pressed down and is released from this Button.
|
||||
*
|
||||
* @method Phaser.Button.prototype.setUpSound
|
||||
* @param {Phaser.Sound} sound - The Sound that will be played.
|
||||
* @param {string} [marker] - A Sound Marker that will be used in the playback.
|
||||
*/
|
||||
Phaser.Button.prototype.setUpSound = function (sound, marker) {
|
||||
|
||||
this.onUpSound = null;
|
||||
this.onUpSoundMarker = '';
|
||||
|
||||
if (sound instanceof Phaser.Sound)
|
||||
{
|
||||
this.onUpSound = sound;
|
||||
}
|
||||
|
||||
if (typeof marker === 'string')
|
||||
{
|
||||
this.onUpSoundMarker = marker;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal function that handles input events.
|
||||
*
|
||||
* @protected
|
||||
* @method Phaser.Button.prototype.onInputOverHandler
|
||||
* @param {Phaser.Button} sprite - The Button that the event occured on.
|
||||
* @param {Phaser.Pointer} pointer - The Pointer that activated the Button.
|
||||
*/
|
||||
Phaser.Button.prototype.onInputOverHandler = function (pointer) {
|
||||
Phaser.Button.prototype.onInputOverHandler = function (sprite, pointer) {
|
||||
|
||||
if (this.freezeFrames === false)
|
||||
{
|
||||
if (this._onOverFrameName != null)
|
||||
{
|
||||
this.frameName = this._onOverFrameName;
|
||||
}
|
||||
else if (this._onOverFrameID != null)
|
||||
{
|
||||
this.frame = this._onOverFrameID;
|
||||
}
|
||||
this.setState(1);
|
||||
}
|
||||
|
||||
if (this.onOverSound)
|
||||
@@ -861,20 +893,14 @@ Phaser.Button.prototype.onInputOverHandler = function (pointer) {
|
||||
*
|
||||
* @protected
|
||||
* @method Phaser.Button.prototype.onInputOverHandler
|
||||
* @param {Phaser.Button} sprite - The Button that the event occured on.
|
||||
* @param {Phaser.Pointer} pointer - The Pointer that activated the Button.
|
||||
*/
|
||||
Phaser.Button.prototype.onInputOutHandler = function (pointer) {
|
||||
Phaser.Button.prototype.onInputOutHandler = function (sprite, pointer) {
|
||||
|
||||
if (this.freezeFrames === false)
|
||||
{
|
||||
if (this._onOutFrameName != null)
|
||||
{
|
||||
this.frameName = this._onOutFrameName;
|
||||
}
|
||||
else if (this._onOutFrameID != null)
|
||||
{
|
||||
this.frame = this._onOutFrameID;
|
||||
}
|
||||
this.setState(2);
|
||||
}
|
||||
|
||||
if (this.onOutSound)
|
||||
@@ -893,20 +919,14 @@ Phaser.Button.prototype.onInputOutHandler = function (pointer) {
|
||||
*
|
||||
* @protected
|
||||
* @method Phaser.Button.prototype.onInputOverHandler
|
||||
* @param {Phaser.Button} sprite - The Button that the event occured on.
|
||||
* @param {Phaser.Pointer} pointer - The Pointer that activated the Button.
|
||||
*/
|
||||
Phaser.Button.prototype.onInputDownHandler = function (pointer) {
|
||||
Phaser.Button.prototype.onInputDownHandler = function (sprite, pointer) {
|
||||
|
||||
if (this.freezeFrames === false)
|
||||
{
|
||||
if (this._onDownFrameName != null)
|
||||
{
|
||||
this.frameName = this._onDownFrameName;
|
||||
}
|
||||
else if (this._onDownFrameID != null)
|
||||
{
|
||||
this.frame = this._onDownFrameID;
|
||||
}
|
||||
this.setState(3);
|
||||
}
|
||||
|
||||
if (this.onDownSound)
|
||||
@@ -925,29 +945,76 @@ Phaser.Button.prototype.onInputDownHandler = function (pointer) {
|
||||
*
|
||||
* @protected
|
||||
* @method Phaser.Button.prototype.onInputOverHandler
|
||||
* @param {Phaser.Button} sprite - The Button that the event occured on.
|
||||
* @param {Phaser.Pointer} pointer - The Pointer that activated the Button.
|
||||
*/
|
||||
Phaser.Button.prototype.onInputUpHandler = function (pointer) {
|
||||
|
||||
if (this.freezeFrames === false)
|
||||
{
|
||||
if (this._onUpFrameName != null)
|
||||
{
|
||||
this.frameName = this._onUpFrameName;
|
||||
}
|
||||
else if (this._onUpFrameID != null)
|
||||
{
|
||||
this.frame = this._onUpFrameID;
|
||||
}
|
||||
}
|
||||
Phaser.Button.prototype.onInputUpHandler = function (sprite, pointer, isOver) {
|
||||
|
||||
if (this.onUpSound)
|
||||
{
|
||||
this.onUpSound.play(this.onUpSoundMarker);
|
||||
}
|
||||
|
||||
if (this.forceOut && this.freezeFrames === false)
|
||||
if (this.onInputUp)
|
||||
{
|
||||
this.onInputUp.dispatch(this, pointer, isOver);
|
||||
}
|
||||
|
||||
if (this.freezeFrames)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.forceOut)
|
||||
{
|
||||
// Button should be forced to the Out frame when released.
|
||||
this.setState(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this._onUpFrameName || this._onUpFrameID)
|
||||
{
|
||||
this.setState(4);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isOver)
|
||||
{
|
||||
this.setState(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.setState(2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Internal function that handles Button state changes.
|
||||
*
|
||||
* @protected
|
||||
* @method Phaser.Button.prototype.setState
|
||||
* @param {number} newState - The new State of the Button.
|
||||
*/
|
||||
Phaser.Button.prototype.setState = function (newState) {
|
||||
|
||||
if (newState === 1)
|
||||
{
|
||||
// Over
|
||||
if (this._onOverFrameName != null)
|
||||
{
|
||||
this.frameName = this._onOverFrameName;
|
||||
}
|
||||
else if (this._onOverFrameID != null)
|
||||
{
|
||||
this.frame = this._onOverFrameID;
|
||||
}
|
||||
}
|
||||
else if (newState === 2)
|
||||
{
|
||||
// Out
|
||||
if (this._onOutFrameName != null)
|
||||
{
|
||||
this.frameName = this._onOutFrameName;
|
||||
@@ -957,10 +1024,29 @@ Phaser.Button.prototype.onInputUpHandler = function (pointer) {
|
||||
this.frame = this._onOutFrameID;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.onInputUp)
|
||||
else if (newState === 3)
|
||||
{
|
||||
this.onInputUp.dispatch(this, pointer);
|
||||
// Down
|
||||
if (this._onDownFrameName != null)
|
||||
{
|
||||
this.frameName = this._onDownFrameName;
|
||||
}
|
||||
else if (this._onDownFrameID != null)
|
||||
{
|
||||
this.frame = this._onDownFrameID;
|
||||
}
|
||||
}
|
||||
else if (newState === 4)
|
||||
{
|
||||
// Up
|
||||
if (this._onUpFrameName != null)
|
||||
{
|
||||
this.frameName = this._onUpFrameName;
|
||||
}
|
||||
else if (this._onUpFrameID != null)
|
||||
{
|
||||
this.frame = this._onUpFrameID;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
@@ -979,13 +1065,13 @@ Phaser.Button.prototype.onInputUpHandler = function (pointer) {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+137
-150
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,16 +417,15 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Phaser.Cache constructor.
|
||||
*
|
||||
* @class Phaser.Cache
|
||||
* @classdesc A game only has one instance of a Cache and it is used to store all externally loaded assets such
|
||||
* as images, sounds and data files as a result of Loader calls. Cache items use string based keys for look-up.
|
||||
* @class Phaser.Cache
|
||||
* @classdesc A game only has one instance of a Cache and it is used to store all externally loaded assets such as images, sounds and data files as a result of Loader calls. Cached items use string based keys for look-up.
|
||||
* @constructor
|
||||
* @param {Phaser.Game} game - A reference to the currently running game.
|
||||
*/
|
||||
@@ -480,10 +473,10 @@ Phaser.Cache = function (game) {
|
||||
this._tilemaps = {};
|
||||
|
||||
/**
|
||||
* @property {object} _tilesets - Tileset key-value container.
|
||||
* @property {object} _binary - Binary file key-value container.
|
||||
* @private
|
||||
*/
|
||||
this._tilesets = {};
|
||||
this._binary = {};
|
||||
|
||||
/**
|
||||
* @property {object} _bitmapDatas - BitmapData key-value container.
|
||||
@@ -516,6 +509,18 @@ Phaser.Cache.prototype = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a binary object in to the cache.
|
||||
* @method Phaser.Cache#addBinary
|
||||
* @param {string} key - Asset key for this binary data.
|
||||
* @param {object} binaryData - The binary object to be addded to the cache.
|
||||
*/
|
||||
addBinary: function (key, binaryData) {
|
||||
|
||||
this._binary[key] = binaryData;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a BitmapData object in to the cache.
|
||||
* @method Phaser.Cache#addBitmapData
|
||||
@@ -555,40 +560,18 @@ Phaser.Cache.prototype = {
|
||||
* @param {object} data - Extra sprite sheet data.
|
||||
* @param {number} frameWidth - Width of the sprite sheet.
|
||||
* @param {number} frameHeight - Height of the sprite sheet.
|
||||
* @param {number} frameMax - How many frames stored in the sprite sheet.
|
||||
* @param {number} [frameMax=-1] - How many frames stored in the sprite sheet. If -1 then it divides the whole sheet evenly.
|
||||
* @param {number} [margin=0] - If the frames have been drawn with a margin, specify the amount here.
|
||||
* @param {number} [spacing=0] - If the frames have been drawn with spacing between them, specify the amount here.
|
||||
*/
|
||||
addSpriteSheet: function (key, url, data, frameWidth, frameHeight, frameMax) {
|
||||
addSpriteSheet: function (key, url, data, frameWidth, frameHeight, frameMax, margin, spacing) {
|
||||
|
||||
this._images[key] = { url: url, data: data, spriteSheet: true, frameWidth: frameWidth, frameHeight: frameHeight };
|
||||
this._images[key] = { url: url, data: data, spriteSheet: true, frameWidth: frameWidth, frameHeight: frameHeight, margin: margin, spacing: spacing };
|
||||
|
||||
PIXI.BaseTextureCache[key] = new PIXI.BaseTexture(data);
|
||||
PIXI.TextureCache[key] = new PIXI.Texture(PIXI.BaseTextureCache[key]);
|
||||
|
||||
this._images[key].frameData = Phaser.AnimationParser.spriteSheet(this.game, key, frameWidth, frameHeight, frameMax);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a new tile set in to the cache.
|
||||
*
|
||||
* @method Phaser.Cache#addTileset
|
||||
* @param {string} key - The unique key by which you will reference this object.
|
||||
* @param {string} url - URL of this tile set file.
|
||||
* @param {object} data - Extra tile set data.
|
||||
* @param {number} tileWidth - Width of the sprite sheet.
|
||||
* @param {number} tileHeight - Height of the sprite sheet.
|
||||
* @param {number} tileMax - How many tiles stored in the sprite sheet.
|
||||
* @param {number} [tileMargin=0] - If the tiles have been drawn with a margin, specify the amount here.
|
||||
* @param {number} [tileSpacing=0] - If the tiles have been drawn with spacing between them, specify the amount here.
|
||||
*/
|
||||
addTileset: function (key, url, data, tileWidth, tileHeight, tileMax, tileMargin, tileSpacing) {
|
||||
|
||||
this._tilesets[key] = { url: url, data: data, tileWidth: tileWidth, tileHeight: tileHeight, tileMargin: tileMargin, tileSpacing: tileSpacing };
|
||||
|
||||
PIXI.BaseTextureCache[key] = new PIXI.BaseTexture(data);
|
||||
PIXI.TextureCache[key] = new PIXI.Texture(PIXI.BaseTextureCache[key]);
|
||||
|
||||
this._tilesets[key].tileData = Phaser.TilemapParser.tileset(this.game, key, tileWidth, tileHeight, tileMax, tileMargin, tileSpacing);
|
||||
this._images[key].frameData = Phaser.AnimationParser.spriteSheet(this.game, key, frameWidth, frameHeight, frameMax, margin, spacing);
|
||||
|
||||
},
|
||||
|
||||
@@ -598,15 +581,13 @@ Phaser.Cache.prototype = {
|
||||
* @method Phaser.Cache#addTilemap
|
||||
* @param {string} key - The unique key by which you will reference this object.
|
||||
* @param {string} url - URL of the tilemap image.
|
||||
* @param {object} mapData - The tilemap data object.
|
||||
* @param {object} mapData - The tilemap data object (either a CSV or JSON file).
|
||||
* @param {number} format - The format of the tilemap data.
|
||||
*/
|
||||
addTilemap: function (key, url, mapData, format) {
|
||||
|
||||
this._tilemaps[key] = { url: url, data: mapData, format: format };
|
||||
|
||||
this._tilemaps[key].layers = Phaser.TilemapParser.parse(this.game, mapData, format);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
@@ -756,12 +737,13 @@ Phaser.Cache.prototype = {
|
||||
decoded = true;
|
||||
}
|
||||
|
||||
this._sounds[key] = { url: url, data: data, isDecoding: false, decoded: decoded, webAudio: webAudio, audioTag: audioTag };
|
||||
this._sounds[key] = { url: url, data: data, isDecoding: false, decoded: decoded, webAudio: webAudio, audioTag: audioTag, locked: this.game.sound.touchLocked };
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Reload a sound.
|
||||
*
|
||||
* @method Phaser.Cache#reloadSound
|
||||
* @param {string} key - Asset key for the sound.
|
||||
*/
|
||||
@@ -782,7 +764,8 @@ Phaser.Cache.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* Fires the onSoundUnlock event when the sound has completed reloading.
|
||||
*
|
||||
* @method Phaser.Cache#reloadSoundComplete
|
||||
* @param {string} key - Asset key for the sound.
|
||||
*/
|
||||
@@ -797,7 +780,8 @@ Phaser.Cache.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* Updates the sound object in the cache.
|
||||
*
|
||||
* @method Phaser.Cache#updateSound
|
||||
* @param {string} key - Asset key for the sound.
|
||||
*/
|
||||
@@ -829,8 +813,8 @@ Phaser.Cache.prototype = {
|
||||
* Get a canvas object from the cache by its key.
|
||||
*
|
||||
* @method Phaser.Cache#getCanvas
|
||||
* @param {string} key - Asset key of the canvas you want.
|
||||
* @return {object} The canvas you want.
|
||||
* @param {string} key - Asset key of the canvas to retrieve from the Cache.
|
||||
* @return {object} The canvas object.
|
||||
*/
|
||||
getCanvas: function (key) {
|
||||
|
||||
@@ -838,8 +822,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._canvases[key].canvas;
|
||||
}
|
||||
|
||||
return null;
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getCanvas: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -847,7 +833,7 @@ Phaser.Cache.prototype = {
|
||||
* Get a BitmapData object from the cache by its key.
|
||||
*
|
||||
* @method Phaser.Cache#getBitmapData
|
||||
* @param {string} key - Asset key of the BitmapData object you want.
|
||||
* @param {string} key - Asset key of the BitmapData object to retrieve from the Cache.
|
||||
* @return {Phaser.BitmapData} The requested BitmapData object if found, or null if not.
|
||||
*/
|
||||
getBitmapData: function (key) {
|
||||
@@ -856,8 +842,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._bitmapDatas[key];
|
||||
}
|
||||
|
||||
return null;
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getBitmapData: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -865,7 +853,7 @@ Phaser.Cache.prototype = {
|
||||
* Checks if an image key exists.
|
||||
*
|
||||
* @method Phaser.Cache#checkImageKey
|
||||
* @param {string} key - Asset key of the image you want.
|
||||
* @param {string} key - Asset key of the image to check is in the Cache.
|
||||
* @return {boolean} True if the key exists, otherwise false.
|
||||
*/
|
||||
checkImageKey: function (key) {
|
||||
@@ -883,8 +871,8 @@ Phaser.Cache.prototype = {
|
||||
* Get image data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getImage
|
||||
* @param {string} key - Asset key of the image you want.
|
||||
* @return {object} The image data you want.
|
||||
* @param {string} key - Asset key of the image to retrieve from the Cache.
|
||||
* @return {object} The image data.
|
||||
*/
|
||||
getImage: function (key) {
|
||||
|
||||
@@ -892,53 +880,19 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._images[key].data;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Get tile set image data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getTileSetImage
|
||||
* @param {string} key - Asset key of the image you want.
|
||||
* @return {object} The image data you want.
|
||||
*/
|
||||
getTilesetImage: function (key) {
|
||||
|
||||
if (this._tilesets[key])
|
||||
else
|
||||
{
|
||||
return this._tilesets[key].data;
|
||||
console.warn('Phaser.Cache.getImage: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Get tile set image data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getTileset
|
||||
* @param {string} key - Asset key of the image you want.
|
||||
* @return {Phaser.Tileset} The tileset data. The tileset image is in the data property, the tile data in tileData.
|
||||
*/
|
||||
getTileset: function (key) {
|
||||
|
||||
if (this._tilesets[key])
|
||||
{
|
||||
return this._tilesets[key].tileData;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Get tilemap data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getTilemap
|
||||
* @param {string} key - Asset key of the tilemap you want.
|
||||
* @return {Object} The tilemap data. The tileset image is in the data property, the map data in mapData.
|
||||
* @param {string} key - Asset key of the tilemap data to retrieve from the Cache.
|
||||
* @return {Object} The raw tilemap data in CSV or JSON format.
|
||||
*/
|
||||
getTilemapData: function (key) {
|
||||
|
||||
@@ -946,16 +900,19 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._tilemaps[key];
|
||||
}
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getTilemapData: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
return null;
|
||||
},
|
||||
|
||||
/**
|
||||
* Get frame data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getFrameData
|
||||
* @param {string} key - Asset key of the frame data you want.
|
||||
* @return {Phaser.FrameData} The frame data you want.
|
||||
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
||||
* @return {Phaser.FrameData} The frame data.
|
||||
*/
|
||||
getFrameData: function (key) {
|
||||
|
||||
@@ -971,8 +928,8 @@ Phaser.Cache.prototype = {
|
||||
* Get a single frame out of a frameData set by key.
|
||||
*
|
||||
* @method Phaser.Cache#getFrameByIndex
|
||||
* @param {string} key - Asset key of the frame data you want.
|
||||
* @return {Phaser.Frame} The frame data you want.
|
||||
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
||||
* @return {Phaser.Frame} The frame object.
|
||||
*/
|
||||
getFrameByIndex: function (key, frame) {
|
||||
|
||||
@@ -988,8 +945,8 @@ Phaser.Cache.prototype = {
|
||||
* Get a single frame out of a frameData set by key.
|
||||
*
|
||||
* @method Phaser.Cache#getFrameByName
|
||||
* @param {string} key - Asset key of the frame data you want.
|
||||
* @return {Phaser.Frame} The frame data you want.
|
||||
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
||||
* @return {Phaser.Frame} The frame object.
|
||||
*/
|
||||
getFrameByName: function (key, frame) {
|
||||
|
||||
@@ -1005,8 +962,8 @@ Phaser.Cache.prototype = {
|
||||
* Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.
|
||||
*
|
||||
* @method Phaser.Cache#getFrame
|
||||
* @param {string} key - Asset key of the frame data you want.
|
||||
* @return {Phaser.Frame} The frame data you want.
|
||||
* @param {string} key - Asset key of the frame data to retrieve from the Cache.
|
||||
* @return {Phaser.Frame} The frame data.
|
||||
*/
|
||||
getFrame: function (key) {
|
||||
|
||||
@@ -1019,11 +976,11 @@ Phaser.Cache.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.
|
||||
* Get a single texture frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.
|
||||
*
|
||||
* @method Phaser.Cache#getTextureFrame
|
||||
* @param {string} key - Asset key of the frame data you want.
|
||||
* @return {Phaser.Frame} The frame data you want.
|
||||
* @param {string} key - Asset key of the frame to retrieve from the Cache.
|
||||
* @return {Phaser.Frame} The frame data.
|
||||
*/
|
||||
getTextureFrame: function (key) {
|
||||
|
||||
@@ -1039,8 +996,8 @@ Phaser.Cache.prototype = {
|
||||
* Get a RenderTexture by key.
|
||||
*
|
||||
* @method Phaser.Cache#getTexture
|
||||
* @param {string} key - Asset key of the RenderTexture you want.
|
||||
* @return {Phaser.RenderTexture} The RenderTexture you want.
|
||||
* @param {string} key - Asset key of the RenderTexture to retrieve from the Cache.
|
||||
* @return {Phaser.RenderTexture} The RenderTexture object.
|
||||
*/
|
||||
getTexture: function (key) {
|
||||
|
||||
@@ -1048,8 +1005,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._textures[key];
|
||||
}
|
||||
|
||||
return null;
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getTexture: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -1057,8 +1016,8 @@ Phaser.Cache.prototype = {
|
||||
* Get sound by key.
|
||||
*
|
||||
* @method Phaser.Cache#getSound
|
||||
* @param {string} key - Asset key of the sound you want.
|
||||
* @return {Phaser.Sound} The sound you want.
|
||||
* @param {string} key - Asset key of the sound to retrieve from the Cache.
|
||||
* @return {Phaser.Sound} The sound object.
|
||||
*/
|
||||
getSound: function (key) {
|
||||
|
||||
@@ -1066,8 +1025,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._sounds[key];
|
||||
}
|
||||
|
||||
return null;
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getSound: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -1075,8 +1036,8 @@ Phaser.Cache.prototype = {
|
||||
* Get sound data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getSoundData
|
||||
* @param {string} key - Asset key of the sound you want.
|
||||
* @return {object} The sound data you want.
|
||||
* @param {string} key - Asset key of the sound to retrieve from the Cache.
|
||||
* @return {object} The sound data.
|
||||
*/
|
||||
getSoundData: function (key) {
|
||||
|
||||
@@ -1084,8 +1045,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._sounds[key].data;
|
||||
}
|
||||
|
||||
return null;
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getSoundData: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -1093,7 +1056,7 @@ Phaser.Cache.prototype = {
|
||||
* Check if the given sound has finished decoding.
|
||||
*
|
||||
* @method Phaser.Cache#isSoundDecoded
|
||||
* @param {string} key - Asset key of the sound you want.
|
||||
* @param {string} key - Asset key of the sound in the Cache.
|
||||
* @return {boolean} The decoded state of the Sound object.
|
||||
*/
|
||||
isSoundDecoded: function (key) {
|
||||
@@ -1109,7 +1072,7 @@ Phaser.Cache.prototype = {
|
||||
* Check if the given sound is ready for playback. A sound is considered ready when it has finished decoding and the device is no longer touch locked.
|
||||
*
|
||||
* @method Phaser.Cache#isSoundReady
|
||||
* @param {string} key - Asset key of the sound you want.
|
||||
* @param {string} key - Asset key of the sound in the Cache.
|
||||
* @return {boolean} True if the sound is decoded and the device is not touch locked.
|
||||
*/
|
||||
isSoundReady: function (key) {
|
||||
@@ -1140,8 +1103,8 @@ Phaser.Cache.prototype = {
|
||||
* Get text data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getText
|
||||
* @param {string} key - Asset key of the text data you want.
|
||||
* @return {object} The text data you want.
|
||||
* @param {string} key - Asset key of the text data to retrieve from the Cache.
|
||||
* @return {object} The text data.
|
||||
*/
|
||||
getText: function (key) {
|
||||
|
||||
@@ -1149,8 +1112,30 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
return this._text[key].data;
|
||||
}
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getText: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
return null;
|
||||
/**
|
||||
* Get binary data by key.
|
||||
*
|
||||
* @method Phaser.Cache#getBinary
|
||||
* @param {string} key - Asset key of the binary data object to retrieve from the Cache.
|
||||
* @return {object} The binary data object.
|
||||
*/
|
||||
getBinary: function (key) {
|
||||
|
||||
if (this._binary[key])
|
||||
{
|
||||
return this._binary[key];
|
||||
}
|
||||
else
|
||||
{
|
||||
console.warn('Phaser.Cache.getBinary: Invalid key: "' + key + '"');
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
@@ -1168,7 +1153,7 @@ Phaser.Cache.prototype = {
|
||||
|
||||
for (var item in array)
|
||||
{
|
||||
if (item !== '__default')
|
||||
if (item !== '__default' && item !== '__missing')
|
||||
{
|
||||
output.push(item);
|
||||
}
|
||||
@@ -1277,6 +1262,8 @@ Phaser.Cache.prototype = {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Cache.prototype.constructor = Phaser.Cache;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
@@ -1292,13 +1279,13 @@ Phaser.Cache.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+47
-39
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -462,7 +456,7 @@ Phaser.Camera = function (game, id, x, y, width, height) {
|
||||
* Camera view.
|
||||
* The view into the world we wish to render (by default the game dimensions).
|
||||
* The x/y values are in world coordinates, not screen coordinates, the width/height is how many pixels to render.
|
||||
* Objects outside of this view are not rendered (unless set to ignore the Camera, i.e. UI?).
|
||||
* Objects outside of this view are not rendered if set to camera cull.
|
||||
* @property {Phaser.Rectangle} view
|
||||
*/
|
||||
this.view = new Phaser.Rectangle(x, y, width, height);
|
||||
@@ -509,6 +503,9 @@ Phaser.Camera = function (game, id, x, y, width, height) {
|
||||
*/
|
||||
this._edge = 0;
|
||||
|
||||
/**
|
||||
* @property {PIXI.DisplayObject} displayObject - The display object to which all game objects are added. Set by World.boot
|
||||
*/
|
||||
this.displayObject = null;
|
||||
|
||||
};
|
||||
@@ -626,6 +623,11 @@ Phaser.Camera.prototype = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Internal method
|
||||
* @method Phaser.Camera#updateTarget
|
||||
* @private
|
||||
*/
|
||||
updateTarget: function () {
|
||||
|
||||
if (this.deadzone)
|
||||
@@ -665,9 +667,13 @@ Phaser.Camera.prototype = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Update the Camera bounds to match the game world.
|
||||
* @method Phaser.Camera#setBoundsToWorld
|
||||
*/
|
||||
setBoundsToWorld: function () {
|
||||
|
||||
this.bounds.setTo(this.game.world.x, this.game.world.y, this.game.world.width, this.game.world.height);
|
||||
this.bounds.setTo(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height);
|
||||
|
||||
},
|
||||
|
||||
@@ -687,10 +693,10 @@ Phaser.Camera.prototype = {
|
||||
this.view.x = this.bounds.x;
|
||||
}
|
||||
|
||||
if (this.view.x > this.bounds.right - this.width)
|
||||
if (this.view.right > this.bounds.right)
|
||||
{
|
||||
this.atLimit.x = true;
|
||||
this.view.x = (this.bounds.right - this.width) + 1;
|
||||
this.view.x = this.bounds.right - this.width;
|
||||
}
|
||||
|
||||
if (this.view.y < this.bounds.top)
|
||||
@@ -699,10 +705,10 @@ Phaser.Camera.prototype = {
|
||||
this.view.y = this.bounds.top;
|
||||
}
|
||||
|
||||
if (this.view.y > this.bounds.bottom - this.height)
|
||||
if (this.view.bottom > this.bounds.bottom)
|
||||
{
|
||||
this.atLimit.y = true;
|
||||
this.view.y = (this.bounds.bottom - this.height) + 1;
|
||||
this.view.y = this.bounds.bottom - this.height;
|
||||
}
|
||||
|
||||
this.view.floor();
|
||||
@@ -745,6 +751,8 @@ Phaser.Camera.prototype = {
|
||||
|
||||
};
|
||||
|
||||
Phaser.Camera.prototype.constructor = Phaser.Camera;
|
||||
|
||||
/**
|
||||
* The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds.
|
||||
* @name Phaser.Camera#x
|
||||
@@ -839,13 +847,13 @@ Object.defineProperty(Phaser.Camera.prototype, "height", {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+70
-52
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,12 +417,12 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* The Canvas class handles everything related to the <canvas> tag as a DOM Element, like styles, offset, aspect ratio
|
||||
* The Canvas class handles everything related to creating the `canvas` DOM tag that Phaser will use, including styles, offset and aspect ratio.
|
||||
*
|
||||
* @class Phaser.Canvas
|
||||
* @static
|
||||
@@ -436,21 +430,29 @@
|
||||
Phaser.Canvas = {
|
||||
|
||||
/**
|
||||
* Creates the <canvas> tag
|
||||
* Creates a `canvas` DOM element. The element is not automatically added to the document.
|
||||
*
|
||||
* @method Phaser.Canvas.create
|
||||
* @param {number} width - The desired width.
|
||||
* @param {number} height - The desired height.
|
||||
* @return {HTMLCanvasElement} The newly created <canvas> tag.
|
||||
* @param {number} [width=256] - The width of the canvas element.
|
||||
* @param {number} [height=256] - The height of the canvas element..
|
||||
* @param {string} [id=''] - If given this will be set as the ID of the canvas element, otherwise no ID will be set.
|
||||
* @return {HTMLCanvasElement} The newly created canvas element.
|
||||
*/
|
||||
create: function (width, height) {
|
||||
create: function (width, height, id) {
|
||||
|
||||
width = width || 256;
|
||||
height = height || 256;
|
||||
|
||||
var canvas = document.createElement('canvas');
|
||||
|
||||
if (typeof id === 'string')
|
||||
{
|
||||
canvas.id = id;
|
||||
}
|
||||
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
|
||||
canvas.style.display = 'block';
|
||||
|
||||
return canvas;
|
||||
@@ -471,8 +473,22 @@ Phaser.Canvas = {
|
||||
var box = element.getBoundingClientRect();
|
||||
var clientTop = element.clientTop || document.body.clientTop || 0;
|
||||
var clientLeft = element.clientLeft || document.body.clientLeft || 0;
|
||||
var scrollTop = window.pageYOffset || element.scrollTop || document.body.scrollTop;
|
||||
var scrollLeft = window.pageXOffset || element.scrollLeft || document.body.scrollLeft;
|
||||
|
||||
// Without this check Chrome is now throwing console warnings about strict vs. quirks :(
|
||||
|
||||
var scrollTop = 0;
|
||||
var scrollLeft = 0;
|
||||
|
||||
if (document.compatMode === 'CSS1Compat')
|
||||
{
|
||||
scrollTop = window.pageYOffset || document.documentElement.scrollTop || element.scrollTop || 0;
|
||||
scrollLeft = window.pageXOffset || document.documentElement.scrollLeft || element.scrollLeft || 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollTop = window.pageYOffset || document.body.scrollTop || element.scrollTop || 0;
|
||||
scrollLeft = window.pageXOffset || document.body.scrollLeft || element.scrollLeft || 0;
|
||||
}
|
||||
|
||||
point.x = box.left + scrollLeft - clientLeft;
|
||||
point.y = box.top + scrollTop - clientTop;
|
||||
@@ -560,8 +576,8 @@ Phaser.Canvas = {
|
||||
*
|
||||
* @method Phaser.Canvas.addToDOM
|
||||
* @param {HTMLCanvasElement} canvas - The canvas to set the touch action on.
|
||||
* @param {string|HTMLElement} parent - The DOM element to add the canvas to. Defaults to ''.
|
||||
* @param {boolean} overflowHidden - If set to true it will add the overflow='hidden' style to the parent DOM element.
|
||||
* @param {string|HTMLElement} parent - The DOM element to add the canvas to.
|
||||
* @param {boolean} [overflowHidden=true] - If set to true it will add the overflow='hidden' style to the parent DOM element.
|
||||
* @return {HTMLCanvasElement} Returns the source canvas.
|
||||
*/
|
||||
addToDOM: function (canvas, parent, overflowHidden) {
|
||||
@@ -572,29 +588,29 @@ Phaser.Canvas = {
|
||||
|
||||
if (parent)
|
||||
{
|
||||
// hopefully an element ID
|
||||
if (typeof parent === 'string')
|
||||
{
|
||||
// hopefully an element ID
|
||||
target = document.getElementById(parent);
|
||||
}
|
||||
// quick test for a HTMLelement
|
||||
else if (typeof parent === 'object' && parent.nodeType === 1)
|
||||
{
|
||||
// quick test for a HTMLelement
|
||||
target = parent;
|
||||
}
|
||||
|
||||
if (overflowHidden)
|
||||
{
|
||||
target.style.overflow = 'hidden';
|
||||
}
|
||||
}
|
||||
|
||||
// fallback, covers an invalid ID and a none HTMLelement object
|
||||
if(!target)
|
||||
// Fallback, covers an invalid ID and a non HTMLelement object
|
||||
if (!target)
|
||||
{
|
||||
target = document.body;
|
||||
}
|
||||
|
||||
if (overflowHidden && target.style)
|
||||
{
|
||||
target.style.overflow = 'hidden';
|
||||
}
|
||||
|
||||
target.appendChild(canvas);
|
||||
|
||||
return canvas;
|
||||
@@ -656,9 +672,11 @@ Phaser.Canvas = {
|
||||
*/
|
||||
setImageRenderingCrisp: function (canvas) {
|
||||
|
||||
canvas.style['image-rendering'] = 'optimizeSpeed';
|
||||
canvas.style['image-rendering'] = 'crisp-edges';
|
||||
canvas.style['image-rendering'] = '-moz-crisp-edges';
|
||||
canvas.style['image-rendering'] = '-webkit-optimize-contrast';
|
||||
canvas.style['image-rendering'] = 'optimize-contrast';
|
||||
canvas.style.msInterpolationMode = 'nearest-neighbor';
|
||||
|
||||
return canvas;
|
||||
@@ -698,13 +716,13 @@ Phaser.Canvas = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+32
-36
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -432,9 +426,9 @@
|
||||
* @class Circle
|
||||
* @classdesc Phaser - Circle
|
||||
* @constructor
|
||||
* @param {number} [x] The x coordinate of the center of the circle.
|
||||
* @param {number} [y] The y coordinate of the center of the circle.
|
||||
* @param {number} [diameter] The diameter of the circle.
|
||||
* @param {number} [x=0] - The x coordinate of the center of the circle.
|
||||
* @param {number} [y=0] - The y coordinate of the center of the circle.
|
||||
* @param {number} [diameter=0] - The diameter of the circle.
|
||||
* @return {Phaser.Circle} This circle object
|
||||
*/
|
||||
Phaser.Circle = function (x, y, diameter) {
|
||||
@@ -618,6 +612,8 @@ Phaser.Circle.prototype = {
|
||||
|
||||
};
|
||||
|
||||
Phaser.Circle.prototype.constructor = Phaser.Circle;
|
||||
|
||||
/**
|
||||
* The largest distance between any two points on the circle. The same as the radius * 2.
|
||||
* @name Phaser.Circle#diameter
|
||||
@@ -911,13 +907,13 @@ Phaser.Circle.intersectsRectangle = function (c, r) {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+27
-33
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -787,13 +781,13 @@ Phaser.Color = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,567 @@
|
||||
<!DOCTYPE html>
|
||||
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Phaser Source: gameobjects/DOMSprite.js</title>
|
||||
|
||||
<!--[if lt IE 9]>
|
||||
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
|
||||
<![endif]-->
|
||||
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
|
||||
|
||||
|
||||
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="container-fluid">
|
||||
<div class="navbar navbar-fixed-top navbar-inverse">
|
||||
<div class="navbar-inner">
|
||||
<a class="brand" href="index.html">Phaser</a>
|
||||
<ul class="nav">
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="Phaser.html">Phaser</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Animation.html">Animation</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.AnimationManager.html">AnimationManager</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.AnimationParser.html">AnimationParser</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.BitmapData.html">BitmapData</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.BitmapText.html">BitmapText</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Button.html">Button</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Cache.html">Cache</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Camera.html">Camera</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Canvas.html">Canvas</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Circle.html">Circle</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Color.html">Color</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Back.html">Back</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Bounce.html">Bounce</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Circular.html">Circular</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Cubic.html">Cubic</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Elastic.html">Elastic</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Exponential.html">Exponential</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Linear.html">Linear</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Quartic.html">Quartic</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Quintic.html">Quintic</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Events.html">Events</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Filter.html">Filter</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Frame.html">Frame</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.FrameData.html">FrameData</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Game.html">Game</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Group.html">Group</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Input.html">Input</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.InputHandler.html">InputHandler</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Key.html">Key</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Loader.html">Loader</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LoaderParser.html">LoaderParser</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Math.html">Math</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Mouse.html">Mouse</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.MSPointer.html">MSPointer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Net.html">Net</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Particles.html">Particles</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Physics.html">Physics</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Physics.Arcade.html">Arcade</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Plugin.html">Plugin</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.PluginManager.html">PluginManager</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Point.html">Point</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Pointer.html">Pointer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Polygon.html">Polygon</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.QuadTree.html">QuadTree</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Rectangle.html">Rectangle</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.RenderTexture.html">RenderTexture</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SoundManager.html">SoundManager</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sprite.html">Sprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Stage.html">Stage</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.State.html">State</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.StateManager.html">StateManager</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Text.html">Text</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Tile.html">Tile</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Tilemap.html">Tilemap</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Tileset.html">Tileset</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TileSprite.html">TileSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Time.html">Time</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Tween.html">Tween</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TweenManager.html">TweenManager</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Utils.html">Utils</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Utils.Debug.html">Debug</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.World.html">World</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="SignalBinding.html">SignalBinding</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row-fluid">
|
||||
|
||||
|
||||
<div class="span12">
|
||||
|
||||
<div id="main">
|
||||
|
||||
|
||||
|
||||
<h1 class="page-title">Source: gameobjects/DOMSprite.js</h1>
|
||||
|
||||
<section>
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Create a new DOMSprite.
|
||||
* @class Phaser.DOMSprite
|
||||
* @constructor
|
||||
* @param {Phaser.Game} game - Current game instance.
|
||||
* @param {string} id - DOM ID.
|
||||
* @param {number} x - X position of the new text object.
|
||||
* @param {number} y - Y position of the new text object.
|
||||
* @param {string} text - The actual text that will be written.
|
||||
* @param {object} style - The style object containing style attributes like font, font size ,
|
||||
*/
|
||||
Phaser.DOMSprite = function (game, element, x, y, style) {
|
||||
|
||||
x = x || 0;
|
||||
y = y || 0;
|
||||
style = style || '';
|
||||
|
||||
/**
|
||||
* @property {Phaser.Game} game - A reference to the currently running Game.
|
||||
*/
|
||||
this.game = game;
|
||||
|
||||
/**
|
||||
* @property {boolean} exists - If exists = false then the Text isn't updated by the core game loop.
|
||||
* @default
|
||||
*/
|
||||
this.exists = true;
|
||||
|
||||
/**
|
||||
* @property {boolean} alive - This is a handy little var your game can use to determine if an object is alive or not, it doesn't effect rendering.
|
||||
* @default
|
||||
*/
|
||||
this.alive = true;
|
||||
|
||||
/**
|
||||
* @property {Phaser.Group} group - The parent Group of this Text object.
|
||||
*/
|
||||
this.group = null;
|
||||
|
||||
/**
|
||||
* @property {string} name - The user defined name given to this object.
|
||||
* @default
|
||||
*/
|
||||
this.name = '';
|
||||
|
||||
/**
|
||||
* @property {number} type - The const type of this object.
|
||||
* @default
|
||||
*/
|
||||
this.type = Phaser.DOMSPRITE;
|
||||
|
||||
/**
|
||||
* @property {boolean} visible - Sets the visible state of this DOMSprite.
|
||||
* @default
|
||||
*/
|
||||
this.visible = true;
|
||||
|
||||
/*
|
||||
if (parent)
|
||||
{
|
||||
if (typeof parent === 'string')
|
||||
{
|
||||
// hopefully an element ID
|
||||
target = document.getElementById(parent);
|
||||
}
|
||||
else if (typeof parent === 'object' && parent.nodeType === 1)
|
||||
{
|
||||
// quick test for a HTMLelement
|
||||
target = parent;
|
||||
}
|
||||
|
||||
if (overflowHidden)
|
||||
{
|
||||
target.style.overflow = 'hidden';
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
};
|
||||
|
||||
// Phaser.DOMSprite.prototype = Object.create(PIXI.DOMSprite.prototype);
|
||||
// Phaser.DOMSprite.prototype.constructor = Phaser.DOMSprite;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="clearfix"></div>
|
||||
<footer>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
|
||||
<br clear="both">
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<script src="scripts/sunlight.js"></script>
|
||||
<script src="scripts/sunlight.javascript.js"></script>
|
||||
<script src="scripts/sunlight-plugin.doclinks.js"></script>
|
||||
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
|
||||
<script src="scripts/sunlight-plugin.menu.js"></script>
|
||||
<script src="scripts/jquery.min.js"></script>
|
||||
<script src="scripts/jquery.scrollTo.js"></script>
|
||||
<script src="scripts/jquery.localScroll.js"></script>
|
||||
<script src="scripts/bootstrap-dropdown.js"></script>
|
||||
<script src="scripts/toc.js"></script>
|
||||
|
||||
|
||||
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
|
||||
|
||||
<script>
|
||||
$( function () {
|
||||
$( "#toc" ).toc( {
|
||||
selectors : "h1,h2,h3,h4",
|
||||
showAndHide : false,
|
||||
scrollTo : 60
|
||||
} );
|
||||
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
|
||||
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
|
||||
|
||||
} );
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
+256
-222
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -453,6 +447,11 @@ Phaser.Utils.Debug = function (game) {
|
||||
*/
|
||||
this.font = '14px Courier';
|
||||
|
||||
/**
|
||||
* @property {number} columnWidth - The spacing between columns.
|
||||
*/
|
||||
this.columnWidth = 100;
|
||||
|
||||
/**
|
||||
* @property {number} lineHeight - The line height between the debug text.
|
||||
*/
|
||||
@@ -488,11 +487,12 @@ Phaser.Utils.Debug.prototype = {
|
||||
/**
|
||||
* Internal method that resets and starts the debug output values.
|
||||
* @method Phaser.Utils.Debug#start
|
||||
* @param {number} x - The X value the debug info will start from.
|
||||
* @param {number} y - The Y value the debug info will start from.
|
||||
* @param {string} color - The color the debug info will drawn in.
|
||||
* @param {number} [x=0] - The X value the debug info will start from.
|
||||
* @param {number} [y=0] - The Y value the debug info will start from.
|
||||
* @param {string} [color='rgb(255,255,255)'] - The color the debug text will drawn in.
|
||||
* @param {number} [columnWidth=0] - The spacing between columns.
|
||||
*/
|
||||
start: function (x, y, color) {
|
||||
start: function (x, y, color, columnWidth) {
|
||||
|
||||
if (this.context == null)
|
||||
{
|
||||
@@ -501,16 +501,18 @@ Phaser.Utils.Debug.prototype = {
|
||||
|
||||
if (typeof x !== 'number') { x = 0; }
|
||||
if (typeof y !== 'number') { y = 0; }
|
||||
|
||||
color = color || 'rgb(255,255,255)';
|
||||
if (typeof columnWidth === 'undefined') { columnWidth = 0; }
|
||||
|
||||
this.currentX = x;
|
||||
this.currentY = y;
|
||||
this.currentColor = color;
|
||||
this.currentAlpha = this.context.globalAlpha;
|
||||
this.columnWidth = columnWidth;
|
||||
|
||||
this.context.save();
|
||||
this.context.setTransform(1, 0, 0, 1, 0, 0);
|
||||
this.context.strokeStyle = color;
|
||||
this.context.fillStyle = color;
|
||||
this.context.font = this.font;
|
||||
this.context.globalAlpha = 1;
|
||||
@@ -523,7 +525,6 @@ Phaser.Utils.Debug.prototype = {
|
||||
*/
|
||||
stop: function () {
|
||||
|
||||
|
||||
this.context.restore();
|
||||
this.context.globalAlpha = this.currentAlpha;
|
||||
|
||||
@@ -533,8 +534,8 @@ Phaser.Utils.Debug.prototype = {
|
||||
* Internal method that outputs a single line of text.
|
||||
* @method Phaser.Utils.Debug#line
|
||||
* @param {string} text - The line of text to draw.
|
||||
* @param {number} x - The X value the debug info will start from.
|
||||
* @param {number} y - The Y value the debug info will start from.
|
||||
* @param {number} [x] - The X value the debug info will start from.
|
||||
* @param {number} [y] - The Y value the debug info will start from.
|
||||
*/
|
||||
line: function (text, x, y) {
|
||||
|
||||
@@ -543,16 +544,8 @@ Phaser.Utils.Debug.prototype = {
|
||||
return;
|
||||
}
|
||||
|
||||
x = x || null;
|
||||
y = y || null;
|
||||
|
||||
if (x !== null) {
|
||||
this.currentX = x;
|
||||
}
|
||||
|
||||
if (y !== null) {
|
||||
this.currentY = y;
|
||||
}
|
||||
if (typeof x !== 'undefined') { this.currentX = x; }
|
||||
if (typeof y !== 'undefined') { this.currentY = y; }
|
||||
|
||||
if (this.renderShadow)
|
||||
{
|
||||
@@ -566,6 +559,38 @@ Phaser.Utils.Debug.prototype = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Internal method that outputs a single line of text split over as many columns as needed, one per parameter.
|
||||
* @method Phaser.Utils.Debug#splitline
|
||||
* @param {string} text - The text to render. You can have as many columns of text as you want, just pass them as additional parameters.
|
||||
*/
|
||||
splitline: function (text) {
|
||||
|
||||
if (this.context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var x = this.currentX;
|
||||
|
||||
for (var i = 0; i < arguments.length; i++)
|
||||
{
|
||||
if (this.renderShadow)
|
||||
{
|
||||
this.context.fillStyle = 'rgb(0,0,0)';
|
||||
this.context.fillText(arguments[i], x + 1, this.currentY + 1);
|
||||
this.context.fillStyle = this.currentColor;
|
||||
}
|
||||
|
||||
this.context.fillText(arguments[i], x, this.currentY);
|
||||
|
||||
x += this.columnWidth;
|
||||
}
|
||||
|
||||
this.currentY += this.lineHeight;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Visually renders a QuadTree to the display.
|
||||
* @method Phaser.Utils.Debug#renderQuadTree
|
||||
@@ -811,25 +836,27 @@ Phaser.Utils.Debug.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Render Sprite collision.
|
||||
* @method Phaser.Utils.Debug#renderSpriteCollision
|
||||
* Render Sprite Body Physics Data as text.
|
||||
* @method Phaser.Utils.Debug#renderBodyInfo
|
||||
* @param {Phaser.Sprite} sprite - The sprite to be rendered.
|
||||
* @param {number} x - X position of the debug info to be rendered.
|
||||
* @param {number} y - Y position of the debug info to be rendered.
|
||||
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
||||
*/
|
||||
renderSpriteCollision: function (sprite, x, y, color) {
|
||||
renderBodyInfo: function (sprite, x, y, color) {
|
||||
|
||||
color = color || 'rgb(255,255,255)';
|
||||
|
||||
this.start(x, y, color);
|
||||
this.line('Sprite Collision: (' + sprite.width + ' x ' + sprite.height + ')');
|
||||
this.line('left: ' + sprite.body.touching.left);
|
||||
this.line('right: ' + sprite.body.touching.right);
|
||||
this.line('up: ' + sprite.body.touching.up);
|
||||
this.line('down: ' + sprite.body.touching.down);
|
||||
this.line('velocity.x: ' + sprite.body.velocity.x);
|
||||
this.line('velocity.y: ' + sprite.body.velocity.y);
|
||||
this.start(x, y, color, 210);
|
||||
|
||||
this.splitline('x: ' + sprite.body.x.toFixed(2), 'y: ' + sprite.body.y.toFixed(2), 'width: ' + sprite.width, 'height: ' + sprite.height);
|
||||
this.splitline('speed: ' + sprite.body.speed.toFixed(2), 'angle: ' + sprite.body.angle.toFixed(2), 'linear damping: ' + sprite.body.linearDamping);
|
||||
this.splitline('blocked left: ' + sprite.body.blocked.left, 'right: ' + sprite.body.blocked.right, 'up: ' + sprite.body.blocked.up, 'down: ' + sprite.body.blocked.down);
|
||||
this.splitline('touching left: ' + sprite.body.touching.left, 'right: ' + sprite.body.touching.right, 'up: ' + sprite.body.touching.up, 'down: ' + sprite.body.touching.down);
|
||||
this.splitline('gravity x: ' + sprite.body.gravity.x, 'y: ' + sprite.body.gravity.y, 'world gravity x: ' + this.game.physics.gravity.x, 'y: ' + this.game.physics.gravity.y);
|
||||
this.splitline('acceleration x: ' + sprite.body.acceleration.x.toFixed(2), 'y: ' + sprite.body.acceleration.y.toFixed(2));
|
||||
this.splitline('velocity x: ' + sprite.body.velocity.x.toFixed(2), 'y: ' + sprite.body.velocity.y.toFixed(2), 'deltaX: ' + sprite.body.deltaX().toFixed(2), 'deltaY: ' + sprite.body.deltaY().toFixed(2));
|
||||
this.splitline('bounce x: ' + sprite.body.bounce.x.toFixed(2), 'y: ' + sprite.body.bounce.y.toFixed(2));
|
||||
this.stop();
|
||||
|
||||
},
|
||||
@@ -892,17 +919,15 @@ Phaser.Utils.Debug.prototype = {
|
||||
// 4 = scaleY
|
||||
// 5 = translateY
|
||||
|
||||
// this.line('id: ' + sprite._id);
|
||||
// this.line('scale x: ' + sprite.worldTransform[0]);
|
||||
// this.line('scale y: ' + sprite.worldTransform[4]);
|
||||
// this.line('tx: ' + sprite.worldTransform[2]);
|
||||
// this.line('ty: ' + sprite.worldTransform[5]);
|
||||
// this.line('skew x: ' + sprite.worldTransform[3]);
|
||||
// this.line('skew y: ' + sprite.worldTransform[1]);
|
||||
this.line('deltaX: ' + sprite.body.deltaX());
|
||||
this.line('deltaY: ' + sprite.body.deltaY());
|
||||
// this.line('sdx: ' + sprite.deltaX());
|
||||
// this.line('sdy: ' + sprite.deltaY());
|
||||
this.line('id: ' + sprite._id);
|
||||
this.line('scale x: ' + sprite.worldTransform[0]);
|
||||
this.line('scale y: ' + sprite.worldTransform[4]);
|
||||
this.line('tx: ' + sprite.worldTransform[2]);
|
||||
this.line('ty: ' + sprite.worldTransform[5]);
|
||||
this.line('skew x: ' + sprite.worldTransform[3]);
|
||||
this.line('skew y: ' + sprite.worldTransform[1]);
|
||||
this.line('sdx: ' + sprite.deltaX);
|
||||
this.line('sdy: ' + sprite.deltaY);
|
||||
|
||||
// this.line('inCamera: ' + this.game.renderer.spriteRenderer.inCamera(this.game.camera, sprite));
|
||||
this.stop();
|
||||
@@ -910,65 +935,13 @@ Phaser.Utils.Debug.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Render the World Transform information of the given Sprite.
|
||||
* @method Phaser.Utils.Debug#renderWorldTransformInfo
|
||||
* @param {Phaser.Sprite} sprite - Description.
|
||||
* Renders the sprite coordinates in local, positional and world space.
|
||||
* @method Phaser.Utils.Debug#renderSpriteCoords
|
||||
* @param {Phaser.Sprite} line - The sprite to inspect.
|
||||
* @param {number} x - X position of the debug info to be rendered.
|
||||
* @param {number} y - Y position of the debug info to be rendered.
|
||||
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
||||
*/
|
||||
renderWorldTransformInfo: function (sprite, x, y, color) {
|
||||
|
||||
if (this.context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
color = color || 'rgb(255, 255, 255)';
|
||||
|
||||
this.start(x, y, color);
|
||||
|
||||
this.line('World Transform');
|
||||
this.line('skewX: ' + sprite.worldTransform[3]);
|
||||
this.line('skewY: ' + sprite.worldTransform[1]);
|
||||
this.line('scaleX: ' + sprite.worldTransform[0]);
|
||||
this.line('scaleY: ' + sprite.worldTransform[4]);
|
||||
this.line('transX: ' + sprite.worldTransform[2]);
|
||||
this.line('transY: ' + sprite.worldTransform[5]);
|
||||
this.stop();
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Render the Local Transform information of the given Sprite.
|
||||
* @method Phaser.Utils.Debug#renderLocalTransformInfo
|
||||
* @param {Phaser.Sprite} sprite - Description.
|
||||
* @param {number} x - X position of the debug info to be rendered.
|
||||
* @param {number} y - Y position of the debug info to be rendered.
|
||||
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
||||
*/
|
||||
renderLocalTransformInfo: function (sprite, x, y, color) {
|
||||
|
||||
if (this.context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
color = color || 'rgb(255, 255, 255)';
|
||||
|
||||
this.start(x, y, color);
|
||||
|
||||
this.line('Local Transform');
|
||||
this.line('skewX: ' + sprite.localTransform[3]);
|
||||
this.line('skewY: ' + sprite.localTransform[1]);
|
||||
this.line('scaleX: ' + sprite.localTransform[0]);
|
||||
this.line('scaleY: ' + sprite.localTransform[4]);
|
||||
this.line('transX: ' + sprite.localTransform[2]);
|
||||
this.line('transY: ' + sprite.localTransform[5]);
|
||||
this.stop();
|
||||
|
||||
},
|
||||
|
||||
renderSpriteCoords: function (sprite, x, y, color) {
|
||||
|
||||
if (this.context == null)
|
||||
@@ -978,29 +951,28 @@ Phaser.Utils.Debug.prototype = {
|
||||
|
||||
color = color || 'rgb(255, 255, 255)';
|
||||
|
||||
this.start(x, y, color);
|
||||
this.start(x, y, color, 100);
|
||||
|
||||
if (sprite.name)
|
||||
{
|
||||
this.line(sprite.name);
|
||||
}
|
||||
|
||||
this.line('x: ' + sprite.x);
|
||||
this.line('y: ' + sprite.y);
|
||||
this.line('pos x: ' + sprite.position.x);
|
||||
this.line('pos y: ' + sprite.position.y);
|
||||
this.line('local x: ' + sprite.localTransform[2]);
|
||||
this.line('local y: ' + sprite.localTransform[5]);
|
||||
this.line('t x: ' + sprite.worldTransform[2]);
|
||||
this.line('t y: ' + sprite.worldTransform[5]);
|
||||
this.line('world x: ' + sprite.world.x);
|
||||
this.line('world y: ' + sprite.world.y);
|
||||
this.splitline('x:', sprite.x.toFixed(2), 'y:', sprite.y.toFixed(2));
|
||||
this.splitline('pos x:', sprite.position.x.toFixed(2), 'pos y:', sprite.position.y.toFixed(2));
|
||||
this.splitline('world x:', sprite.world.x.toFixed(2), 'world y:', sprite.world.y.toFixed(2));
|
||||
|
||||
this.stop();
|
||||
|
||||
},
|
||||
|
||||
renderGroupInfo: function (group, x, y, color) {
|
||||
/**
|
||||
* Renders a Line object in the given color.
|
||||
* @method Phaser.Utils.Debug#renderLine
|
||||
* @param {Phaser.Line} line - The Line to render.
|
||||
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
||||
*/
|
||||
renderLine: function (line, color) {
|
||||
|
||||
if (this.context == null)
|
||||
{
|
||||
@@ -1009,12 +981,38 @@ Phaser.Utils.Debug.prototype = {
|
||||
|
||||
color = color || 'rgb(255, 255, 255)';
|
||||
|
||||
this.start(x, y, color);
|
||||
this.start(0, 0, color);
|
||||
this.context.lineWidth = 1;
|
||||
this.context.beginPath();
|
||||
this.context.moveTo(line.start.x + 0.5, line.start.y + 0.5);
|
||||
this.context.lineTo(line.end.x + 0.5, line.end.y + 0.5);
|
||||
this.context.closePath();
|
||||
this.context.stroke();
|
||||
this.stop();
|
||||
|
||||
this.line('Group (size: ' + group.length + ')');
|
||||
this.line('x: ' + group.x);
|
||||
this.line('y: ' + group.y);
|
||||
},
|
||||
|
||||
/**
|
||||
* Renders Line information in the given color.
|
||||
* @method Phaser.Utils.Debug#renderLineInfo
|
||||
* @param {Phaser.Line} line - The Line to render.
|
||||
* @param {number} x - X position of the debug info to be rendered.
|
||||
* @param {number} y - Y position of the debug info to be rendered.
|
||||
* @param {string} [color='rgb(255,255,255)'] - color of the debug info to be rendered. (format is css color string).
|
||||
*/
|
||||
renderLineInfo: function (line, x, y, color) {
|
||||
|
||||
if (this.context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
color = color || 'rgb(255, 255, 255)';
|
||||
|
||||
this.start(x, y, color, 80);
|
||||
this.splitline('start.x:', line.start.x.toFixed(2), 'start.y:', line.start.y.toFixed(2));
|
||||
this.splitline('end.x:', line.end.x.toFixed(2), 'end.y:', line.end.y.toFixed(2));
|
||||
this.splitline('length:', line.length.toFixed(2), 'angle:', line.angle);
|
||||
this.stop();
|
||||
|
||||
},
|
||||
@@ -1043,24 +1041,36 @@ Phaser.Utils.Debug.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Renders just the Sprite.body bounds.
|
||||
* @method Phaser.Utils.Debug#renderSpriteBody
|
||||
* Renders just the full Sprite bounds.
|
||||
* @method Phaser.Utils.Debug#renderSpriteBounds
|
||||
* @param {Phaser.Sprite} sprite - Description.
|
||||
* @param {string} [color] - Color of the debug info to be rendered (format is css color string).
|
||||
* @param {boolean} [fill=false] - If false the bounds outline is rendered, if true the whole rectangle is rendered.
|
||||
*/
|
||||
renderSpriteBody: function (sprite, color) {
|
||||
renderSpriteBody: function (sprite, color, fill) {
|
||||
|
||||
if (this.context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
color = color || 'rgba(255,0,255, 0.3)';
|
||||
color = color || 'rgb(255,0,255)';
|
||||
|
||||
if (typeof fill === 'undefined') { fill = false; }
|
||||
|
||||
this.start(0, 0, color);
|
||||
|
||||
this.context.fillStyle = color;
|
||||
this.context.fillRect(sprite.body.screenX, sprite.body.screenY, sprite.body.width, sprite.body.height);
|
||||
if (fill)
|
||||
{
|
||||
this.context.fillStyle = color;
|
||||
this.context.fillRect(sprite.body.left, sprite.body.top, sprite.body.width, sprite.body.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.context.strokeStyle = color;
|
||||
this.context.strokeRect(sprite.body.left, sprite.body.top, sprite.body.width, sprite.body.height);
|
||||
this.context.stroke();
|
||||
}
|
||||
|
||||
this.stop();
|
||||
|
||||
@@ -1222,86 +1232,110 @@ Phaser.Utils.Debug.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Dumps the Linked List to the console.
|
||||
*
|
||||
* @method Phaser.Utils.Debug#Phaser.LinkedList#dump
|
||||
* @param {Phaser.LinkedList} list - The LinkedList to dump.
|
||||
* @method Phaser.Utils.Debug#renderPhysicsBody
|
||||
* @param {array} body
|
||||
* @param {string} [color='rgb(255,255,255)'] - The color the polygon is stroked in.
|
||||
*/
|
||||
dumpLinkedList: function (list) {
|
||||
renderPhysicsBody: function (body, color, context) {
|
||||
|
||||
var spacing = 20;
|
||||
|
||||
var output = "\n" + Phaser.Utils.pad('Node', spacing) + "|" + Phaser.Utils.pad('Next', spacing) + "|" + Phaser.Utils.pad('Previous', spacing) + "|" + Phaser.Utils.pad('First', spacing) + "|" + Phaser.Utils.pad('Last', spacing);
|
||||
console.log(output);
|
||||
|
||||
var output = Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing);
|
||||
console.log(output);
|
||||
|
||||
var entity = list;
|
||||
|
||||
var testObject = entity.last.next;
|
||||
entity = entity.first;
|
||||
|
||||
do
|
||||
if (this.context === null && context === null)
|
||||
{
|
||||
var name = entity.sprite.name || '*';
|
||||
var nameNext = '-';
|
||||
var namePrev = '-';
|
||||
var nameFirst = '-';
|
||||
var nameLast = '-';
|
||||
|
||||
if (entity.next)
|
||||
{
|
||||
nameNext = entity.next.sprite.name;
|
||||
}
|
||||
|
||||
if (entity.prev)
|
||||
{
|
||||
namePrev = entity.prev.sprite.name;
|
||||
}
|
||||
|
||||
if (entity.first)
|
||||
{
|
||||
nameFirst = entity.first.sprite.name;
|
||||
}
|
||||
|
||||
if (entity.last)
|
||||
{
|
||||
nameLast = entity.last.sprite.name;
|
||||
}
|
||||
|
||||
if (typeof nameNext === 'undefined')
|
||||
{
|
||||
nameNext = '-';
|
||||
}
|
||||
|
||||
if (typeof namePrev === 'undefined')
|
||||
{
|
||||
namePrev = '-';
|
||||
}
|
||||
|
||||
if (typeof nameFirst === 'undefined')
|
||||
{
|
||||
nameFirst = '-';
|
||||
}
|
||||
|
||||
if (typeof nameLast === 'undefined')
|
||||
{
|
||||
nameLast = '-';
|
||||
}
|
||||
|
||||
var output = Phaser.Utils.pad(name, spacing) + "|" + Phaser.Utils.pad(nameNext, spacing) + "|" + Phaser.Utils.pad(namePrev, spacing) + "|" + Phaser.Utils.pad(nameFirst, spacing) + "|" + Phaser.Utils.pad(nameLast, spacing);
|
||||
console.log(output);
|
||||
|
||||
entity = entity.next;
|
||||
|
||||
return;
|
||||
}
|
||||
while(entity != testObject)
|
||||
|
||||
color = color || 'rgb(255,255,255)';
|
||||
|
||||
var x = body.x - this.game.camera.x;
|
||||
var y = body.y - this.game.camera.y;
|
||||
|
||||
if (body.type === Phaser.Physics.Arcade.CIRCLE)
|
||||
{
|
||||
this.start(0, 0, color);
|
||||
this.context.beginPath();
|
||||
this.context.strokeStyle = color;
|
||||
this.context.arc(x, y, body.shape.r, 0, Math.PI * 2, false);
|
||||
this.context.stroke();
|
||||
this.context.closePath();
|
||||
|
||||
// this.context.strokeStyle = 'rgb(0,0,255)';
|
||||
// this.context.strokeRect(body.left, body.top, body.width, body.height);
|
||||
|
||||
this.stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
var points = body.polygon.points;
|
||||
|
||||
this.start(0, 0, color);
|
||||
|
||||
this.context.beginPath();
|
||||
this.context.moveTo(x + points[0].x, y + points[0].y);
|
||||
|
||||
for (var i = 1; i < points.length; i++)
|
||||
{
|
||||
this.context.lineTo(x + points[i].x, y + points[i].y);
|
||||
}
|
||||
|
||||
this.context.closePath();
|
||||
this.context.strokeStyle = color;
|
||||
this.context.stroke();
|
||||
|
||||
this.context.fillStyle = 'rgb(255,0,0)';
|
||||
this.context.fillRect(x + points[0].x - 2, y + points[0].y - 2, 5, 5);
|
||||
|
||||
for (var i = 1; i < points.length; i++)
|
||||
{
|
||||
this.context.fillStyle = 'rgb(255,' + (i * 40) + ',0)';
|
||||
this.context.fillRect(x + points[i].x - 2, y + points[i].y - 2, 5, 5);
|
||||
}
|
||||
|
||||
// this.context.strokeStyle = 'rgb(0,255,255)';
|
||||
// this.context.strokeRect(body.left, body.top, body.width, body.height);
|
||||
|
||||
this.stop();
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* @method Phaser.Utils.Debug#renderPolygon
|
||||
* @param {array} polygon
|
||||
* @param {string} [color='rgb(255,255,255)'] - The color the polygon is stroked in.
|
||||
*/
|
||||
renderPolygon: function (polygon, color, context) {
|
||||
|
||||
if (this.context === null && context === null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
color = color || 'rgb(255,255,255)';
|
||||
|
||||
var points = polygon.points;
|
||||
var x = polygon.pos.x;
|
||||
var y = polygon.pos.y;
|
||||
|
||||
this.start(0, 0, color);
|
||||
|
||||
this.context.beginPath();
|
||||
this.context.moveTo(x + points[0].x, y + points[0].y);
|
||||
|
||||
for (var i = 1; i < points.length; i++)
|
||||
{
|
||||
this.context.lineTo(x + points[i].x, y + points[i].y);
|
||||
}
|
||||
|
||||
this.context.closePath();
|
||||
this.context.strokeStyle = color;
|
||||
this.context.stroke();
|
||||
|
||||
this.stop();
|
||||
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
Phaser.Utils.Debug.prototype.constructor = Phaser.Utils.Debug;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
@@ -1317,13 +1351,13 @@ Phaser.Utils.Debug.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+146
-55
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -463,6 +457,12 @@ Phaser.Device = function () {
|
||||
*/
|
||||
this.cocoonJS = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} ejecta - Is the game running under Ejecta?
|
||||
* @default
|
||||
*/
|
||||
this.ejecta = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} android - Is running on android?
|
||||
* @default
|
||||
@@ -561,6 +561,18 @@ Phaser.Device = function () {
|
||||
*/
|
||||
this.typedArray = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} vibration - Does the device support the Vibration API?
|
||||
* @default
|
||||
*/
|
||||
this.vibration = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} quirksMode - Is the browser running in strict mode (false) or quirks mode? (true)
|
||||
* @default
|
||||
*/
|
||||
this.quirksMode = false;
|
||||
|
||||
// Browser
|
||||
|
||||
/**
|
||||
@@ -599,6 +611,18 @@ Phaser.Device = function () {
|
||||
*/
|
||||
this.ieVersion = 0;
|
||||
|
||||
/**
|
||||
* @property {boolean} trident - Set to true if running a Trident version of Internet Explorer (IE11+)
|
||||
* @default
|
||||
*/
|
||||
this.trident = false;
|
||||
|
||||
/**
|
||||
* @property {number} tridentVersion - If running in Internet Explorer 11 this will contain the major version number. See http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx
|
||||
* @default
|
||||
*/
|
||||
this.tridentVersion = 0;
|
||||
|
||||
/**
|
||||
* @property {boolean} mobileSafari - Set to true if running in Mobile Safari.
|
||||
* @default
|
||||
@@ -629,6 +653,12 @@ Phaser.Device = function () {
|
||||
*/
|
||||
this.webApp = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} silk - Set to true if running in the Silk browser (as used on the Amazon Kindle)
|
||||
* @default
|
||||
*/
|
||||
this.silk = false;
|
||||
|
||||
// Audio
|
||||
|
||||
/**
|
||||
@@ -733,21 +763,33 @@ Phaser.Device.prototype = {
|
||||
|
||||
var ua = navigator.userAgent;
|
||||
|
||||
if (/Android/.test(ua)) {
|
||||
if (/Android/.test(ua))
|
||||
{
|
||||
this.android = true;
|
||||
} else if (/CrOS/.test(ua)) {
|
||||
}
|
||||
else if (/CrOS/.test(ua))
|
||||
{
|
||||
this.chromeOS = true;
|
||||
} else if (/iP[ao]d|iPhone/i.test(ua)) {
|
||||
}
|
||||
else if (/iP[ao]d|iPhone/i.test(ua))
|
||||
{
|
||||
this.iOS = true;
|
||||
} else if (/Linux/.test(ua)) {
|
||||
}
|
||||
else if (/Linux/.test(ua))
|
||||
{
|
||||
this.linux = true;
|
||||
} else if (/Mac OS/.test(ua)) {
|
||||
}
|
||||
else if (/Mac OS/.test(ua))
|
||||
{
|
||||
this.macOS = true;
|
||||
} else if (/Windows/.test(ua)) {
|
||||
}
|
||||
else if (/Windows/.test(ua))
|
||||
{
|
||||
this.windows = true;
|
||||
}
|
||||
|
||||
if (this.windows || this.macOS || this.linux) {
|
||||
if (this.windows || this.macOS || (this.linux && this.silk === false))
|
||||
{
|
||||
this.desktop = true;
|
||||
}
|
||||
|
||||
@@ -783,16 +825,20 @@ Phaser.Device.prototype = {
|
||||
|
||||
this.worker = !!window['Worker'];
|
||||
|
||||
if ('ontouchstart' in document.documentElement || (window.navigator.maxTouchPoints && window.navigator.maxTouchPoints > 1)) {
|
||||
if ('ontouchstart' in document.documentElement || (window.navigator.maxTouchPoints && window.navigator.maxTouchPoints > 1))
|
||||
{
|
||||
this.touch = true;
|
||||
}
|
||||
|
||||
if (window.navigator.msPointerEnabled || window.navigator.pointerEnabled) {
|
||||
if (window.navigator.msPointerEnabled || window.navigator.pointerEnabled)
|
||||
{
|
||||
this.mspointer = true;
|
||||
}
|
||||
|
||||
this.pointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
|
||||
|
||||
this.quirksMode = (document.compatMode === 'CSS1Compat') ? false : true;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
@@ -804,36 +850,70 @@ Phaser.Device.prototype = {
|
||||
|
||||
var ua = navigator.userAgent;
|
||||
|
||||
if (/Arora/.test(ua)) {
|
||||
if (/Arora/.test(ua))
|
||||
{
|
||||
this.arora = true;
|
||||
} else if (/Chrome/.test(ua)) {
|
||||
}
|
||||
else if (/Chrome/.test(ua))
|
||||
{
|
||||
this.chrome = true;
|
||||
} else if (/Epiphany/.test(ua)) {
|
||||
}
|
||||
else if (/Epiphany/.test(ua))
|
||||
{
|
||||
this.epiphany = true;
|
||||
} else if (/Firefox/.test(ua)) {
|
||||
}
|
||||
else if (/Firefox/.test(ua))
|
||||
{
|
||||
this.firefox = true;
|
||||
} else if (/Mobile Safari/.test(ua)) {
|
||||
}
|
||||
else if (/Mobile Safari/.test(ua))
|
||||
{
|
||||
this.mobileSafari = true;
|
||||
} else if (/MSIE (\d+\.\d+);/.test(ua)) {
|
||||
}
|
||||
else if (/MSIE (\d+\.\d+);/.test(ua))
|
||||
{
|
||||
this.ie = true;
|
||||
this.ieVersion = parseInt(RegExp.$1, 10);
|
||||
} else if (/Midori/.test(ua)) {
|
||||
}
|
||||
else if (/Midori/.test(ua))
|
||||
{
|
||||
this.midori = true;
|
||||
} else if (/Opera/.test(ua)) {
|
||||
}
|
||||
else if (/Opera/.test(ua))
|
||||
{
|
||||
this.opera = true;
|
||||
} else if (/Safari/.test(ua)) {
|
||||
}
|
||||
else if (/Safari/.test(ua))
|
||||
{
|
||||
this.safari = true;
|
||||
}
|
||||
else if (/Silk/.test(ua))
|
||||
{
|
||||
this.silk = true;
|
||||
}
|
||||
else if (/Trident\/(\d+\.\d+);/.test(ua))
|
||||
{
|
||||
this.ie = true;
|
||||
this.trident = true;
|
||||
this.tridentVersion = parseInt(RegExp.$1, 10);
|
||||
}
|
||||
|
||||
// WebApp mode in iOS
|
||||
if (navigator['standalone']) {
|
||||
if (navigator['standalone'])
|
||||
{
|
||||
this.webApp = true;
|
||||
}
|
||||
|
||||
if (navigator['isCocoonJS']) {
|
||||
if (navigator['isCocoonJS'])
|
||||
{
|
||||
this.cocoonJS = true;
|
||||
}
|
||||
|
||||
if (typeof window.ejecta !== "undefined")
|
||||
{
|
||||
this.ejecta = true;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
@@ -906,6 +986,13 @@ Phaser.Device.prototype = {
|
||||
this.typedArray = false;
|
||||
}
|
||||
|
||||
navigator.vibrate = navigator.vibrate || navigator.webkitVibrate || navigator.mozVibrate || navigator.msVibrate;
|
||||
|
||||
if (navigator.vibrate)
|
||||
{
|
||||
this.vibration = true;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
@@ -928,8 +1015,10 @@ Phaser.Device.prototype = {
|
||||
// Add it to the body to get the computed style.
|
||||
document.body.insertBefore(el, null);
|
||||
|
||||
for (var t in transforms) {
|
||||
if (el.style[t] !== undefined) {
|
||||
for (var t in transforms)
|
||||
{
|
||||
if (el.style[t] !== undefined)
|
||||
{
|
||||
el.style[t] = "translate3d(1px,1px,1px)";
|
||||
has3d = window.getComputedStyle(el).getPropertyValue(transforms[t]);
|
||||
}
|
||||
@@ -1003,6 +1092,8 @@ Phaser.Device.prototype = {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Device.prototype.constructor = Phaser.Device;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
@@ -1018,13 +1109,13 @@ Phaser.Device.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+27
-33
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -425,7 +419,7 @@
|
||||
|
||||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -999,13 +993,13 @@ Phaser.Easing = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+107
-154
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -445,7 +439,6 @@
|
||||
Phaser.Particles.Arcade.Emitter = function (game, x, y, maxParticles) {
|
||||
|
||||
/**
|
||||
* The total number of particles in this emitter.
|
||||
* @property {number} maxParticles - The total number of particles in this emitter..
|
||||
* @default
|
||||
*/
|
||||
@@ -459,7 +452,8 @@ Phaser.Particles.Arcade.Emitter = function (game, x, y, maxParticles) {
|
||||
this.name = 'emitter' + this.game.particles.ID++;
|
||||
|
||||
/**
|
||||
* @property {Description} type - Description.
|
||||
* @property {number} type - Internal Phaser Type value.
|
||||
* @protected
|
||||
*/
|
||||
this.type = Phaser.EMITTER;
|
||||
|
||||
@@ -488,140 +482,114 @@ Phaser.Particles.Arcade.Emitter = function (game, x, y, maxParticles) {
|
||||
this.height = 1;
|
||||
|
||||
/**
|
||||
* The minimum possible velocity of a particle.
|
||||
* The default value is (-100,-100).
|
||||
* @property {Phaser.Point} minParticleSpeed
|
||||
* @property {Phaser.Point} minParticleSpeed - The minimum possible velocity of a particle.
|
||||
* @default
|
||||
*/
|
||||
this.minParticleSpeed = new Phaser.Point(-100, -100);
|
||||
|
||||
/**
|
||||
* The maximum possible velocity of a particle.
|
||||
* The default value is (100,100).
|
||||
* @property {Phaser.Point} maxParticleSpeed
|
||||
* @property {Phaser.Point} maxParticleSpeed - The maximum possible velocity of a particle.
|
||||
* @default
|
||||
*/
|
||||
this.maxParticleSpeed = new Phaser.Point(100, 100);
|
||||
|
||||
/**
|
||||
* The minimum possible scale of a particle.
|
||||
* The default value is 1.
|
||||
* @property {number} minParticleScale
|
||||
* @property {number} minParticleScale - The minimum possible scale of a particle.
|
||||
* @default
|
||||
*/
|
||||
this.minParticleScale = 1;
|
||||
|
||||
/**
|
||||
* The maximum possible scale of a particle.
|
||||
* The default value is 1.
|
||||
* @property {number} maxParticleScale
|
||||
* @property {number} maxParticleScale - The maximum possible scale of a particle.
|
||||
* @default
|
||||
*/
|
||||
this.maxParticleScale = 1;
|
||||
|
||||
/**
|
||||
* The minimum possible angular velocity of a particle. The default value is -360.
|
||||
* @property {number} minRotation
|
||||
* @property {number} minRotation - The minimum possible angular velocity of a particle.
|
||||
* @default
|
||||
*/
|
||||
this.minRotation = -360;
|
||||
|
||||
/**
|
||||
* The maximum possible angular velocity of a particle. The default value is 360.
|
||||
* @property {number} maxRotation
|
||||
* @property {number} maxRotation - The maximum possible angular velocity of a particle.
|
||||
* @default
|
||||
*/
|
||||
this.maxRotation = 360;
|
||||
|
||||
/**
|
||||
* Sets the <code>gravity.y</code> of each particle to this value on launch.
|
||||
* @property {number} gravity
|
||||
* @property {number} gravity - Sets the `body.gravity.y` of each particle sprite to this value on launch.
|
||||
* @default
|
||||
*/
|
||||
this.gravity = 2;
|
||||
this.gravity = 100;
|
||||
|
||||
/**
|
||||
* Set your own particle class type here.
|
||||
* @property {Description} particleClass
|
||||
* @property {any} particleClass - For emitting your own particle class types.
|
||||
* @default
|
||||
*/
|
||||
this.particleClass = null;
|
||||
|
||||
/**
|
||||
* The X and Y drag component of particles launched from the emitter.
|
||||
* @property {Phaser.Point} particleDrag
|
||||
* @property {number} particleFriction - The friction component of particles launched from the emitter.
|
||||
* @default
|
||||
*/
|
||||
this.particleDrag = new Phaser.Point();
|
||||
this.particleFriction = 0;
|
||||
|
||||
/**
|
||||
* The angular drag component of particles launched from the emitter if they are rotating.
|
||||
* @property {number} angularDrag
|
||||
* @property {number} angularDrag - The angular drag component of particles launched from the emitter if they are rotating.
|
||||
* @default
|
||||
*/
|
||||
this.angularDrag = 0;
|
||||
|
||||
/**
|
||||
* How often a particle is emitted in ms (if emitter is started with Explode === false).
|
||||
* @property {boolean} frequency
|
||||
* @property {boolean} frequency - How often a particle is emitted in ms (if emitter is started with Explode === false).
|
||||
* @default
|
||||
*/
|
||||
this.frequency = 100;
|
||||
|
||||
/**
|
||||
* How long each particle lives once it is emitted in ms. Default is 2 seconds.
|
||||
* Set lifespan to 'zero' for particles to live forever.
|
||||
* @property {number} lifespan
|
||||
* @property {number} lifespan - How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles to live forever.
|
||||
* @default
|
||||
*/
|
||||
this.lifespan = 2000;
|
||||
|
||||
/**
|
||||
* How much each particle should bounce on each axis. 1 = full bounce, 0 = no bounce.
|
||||
* @property {Phaser.Point} bounce
|
||||
* @property {Phaser.Point} bounce - How much each particle should bounce on each axis. 1 = full bounce, 0 = no bounce.
|
||||
*/
|
||||
this.bounce = new Phaser.Point();
|
||||
|
||||
/**
|
||||
* Internal helper for deciding how many particles to launch.
|
||||
* @property {number} _quantity
|
||||
* @property {number} _quantity - Internal helper for deciding how many particles to launch.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._quantity = 0;
|
||||
|
||||
/**
|
||||
* Internal helper for deciding when to launch particles or kill them.
|
||||
* @property {number} _timer
|
||||
* @property {number} _timer - Internal helper for deciding when to launch particles or kill them.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._timer = 0;
|
||||
|
||||
/**
|
||||
* Internal counter for figuring out how many particles to launch.
|
||||
* @property {number} _counter
|
||||
* @property {number} _counter - Internal counter for figuring out how many particles to launch.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._counter = 0;
|
||||
|
||||
/**
|
||||
* Internal helper for the style of particle emission (all at once, or one at a time).
|
||||
* @property {boolean} _explode
|
||||
* @property {boolean} _explode - Internal helper for the style of particle emission (all at once, or one at a time).
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
this._explode = true;
|
||||
|
||||
/**
|
||||
* Determines whether the emitter is currently emitting particles.
|
||||
* It is totally safe to directly toggle this.
|
||||
* @property {boolean} on
|
||||
* @property {boolean} on - Determines whether the emitter is currently emitting particles. It is totally safe to directly toggle this.
|
||||
* @default
|
||||
*/
|
||||
this.on = false;
|
||||
|
||||
/**
|
||||
* Determines whether the emitter is being updated by the core game loop.
|
||||
* @property {boolean} exists
|
||||
* @property {boolean} exists - Determines whether the emitter is being updated by the core game loop.
|
||||
* @default
|
||||
*/
|
||||
this.exists = true;
|
||||
@@ -695,43 +663,35 @@ Phaser.Particles.Arcade.Emitter.prototype.update = function () {
|
||||
* This function generates a new array of particle sprites to attach to the emitter.
|
||||
*
|
||||
* @method Phaser.Particles.Arcade.Emitter#makeParticles
|
||||
* @param {Description} keys - Description.
|
||||
* @param {number} frames - Description.
|
||||
* @param {number} quantity - The number of particles to generate when using the "create from image" option.
|
||||
* @param {number} collide - Description.
|
||||
* @param {boolean} collideWorldBounds - Description.
|
||||
* @return This Emitter instance (nice for chaining stuff together, if you're into that).
|
||||
* @param {array|string} keys - A string or an array of strings that the particle sprites will use as their texture. If an array one is picked at random.
|
||||
* @param {array|number} frames - A frame number, or array of frames that the sprite will use. If an array one is picked at random.
|
||||
* @param {number} quantity - The number of particles to generate.
|
||||
* @param {boolean} [collide=false] - Sets the checkCollision.none flag on the particle sprites body.
|
||||
* @param {boolean} [collideWorldBounds=false] - A particle can be set to collide against the World bounds automatically and rebound back into the World if this is set to true. Otherwise it will leave the World.
|
||||
* @return {Phaser.Particles.Arcade.Emitter} This Emitter instance.
|
||||
*/
|
||||
Phaser.Particles.Arcade.Emitter.prototype.makeParticles = function (keys, frames, quantity, collide, collideWorldBounds) {
|
||||
|
||||
if (typeof frames == 'undefined')
|
||||
{
|
||||
frames = 0;
|
||||
}
|
||||
|
||||
quantity = quantity || this.maxParticles;
|
||||
collide = collide || 0;
|
||||
|
||||
if (typeof collideWorldBounds == 'undefined')
|
||||
{
|
||||
collideWorldBounds = false;
|
||||
}
|
||||
if (typeof frames === 'undefined') { frames = 0; }
|
||||
if (typeof quantity === 'undefined') { quantity = this.maxParticles; }
|
||||
if (typeof collide === 'undefined') { collide = false; }
|
||||
if (typeof collideWorldBounds === 'undefined') { collideWorldBounds = false; }
|
||||
|
||||
var particle;
|
||||
var i = 0;
|
||||
var rndKey = keys;
|
||||
var rndFrame = 0;
|
||||
var rndFrame = frames;
|
||||
|
||||
while (i < quantity)
|
||||
{
|
||||
if (this.particleClass == null)
|
||||
if (this.particleClass === null)
|
||||
{
|
||||
if (typeof keys == 'object')
|
||||
if (typeof keys === 'object')
|
||||
{
|
||||
rndKey = this.game.rnd.pick(keys);
|
||||
}
|
||||
|
||||
if (typeof frames == 'object')
|
||||
if (typeof frames === 'object')
|
||||
{
|
||||
rndFrame = this.game.rnd.pick(frames);
|
||||
}
|
||||
@@ -743,14 +703,14 @@ Phaser.Particles.Arcade.Emitter.prototype.makeParticles = function (keys, frames
|
||||
// particle = new this.particleClass(this.game);
|
||||
// }
|
||||
|
||||
if (collide > 0)
|
||||
if (collide)
|
||||
{
|
||||
particle.body.allowCollision.any = true;
|
||||
particle.body.allowCollision.none = false;
|
||||
particle.body.checkCollision.any = true;
|
||||
particle.body.checkCollision.none = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
particle.body.allowCollision.none = true;
|
||||
particle.body.checkCollision.none = true;
|
||||
}
|
||||
|
||||
particle.body.collideWorldBounds = collideWorldBounds;
|
||||
@@ -770,9 +730,9 @@ Phaser.Particles.Arcade.Emitter.prototype.makeParticles = function (keys, frames
|
||||
}
|
||||
|
||||
/**
|
||||
* Call this function to turn off all the particles and the emitter.
|
||||
* @method Phaser.Particles.Arcade.Emitter#kill
|
||||
*/
|
||||
* Call this function to turn off all the particles and the emitter.
|
||||
* @method Phaser.Particles.Arcade.Emitter#kill
|
||||
*/
|
||||
Phaser.Particles.Arcade.Emitter.prototype.kill = function () {
|
||||
|
||||
this.on = false;
|
||||
@@ -782,10 +742,9 @@ Phaser.Particles.Arcade.Emitter.prototype.kill = function () {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handy for bringing game objects "back to life". Just sets alive and exists back to true.
|
||||
* In practice, this is most often called by <code>Object.reset()</code>.
|
||||
* @method Phaser.Particles.Arcade.Emitter#revive
|
||||
*/
|
||||
* Handy for bringing game objects "back to life". Just sets alive and exists back to true.
|
||||
* @method Phaser.Particles.Arcade.Emitter#revive
|
||||
*/
|
||||
Phaser.Particles.Arcade.Emitter.prototype.revive = function () {
|
||||
|
||||
this.alive = true;
|
||||
@@ -794,27 +753,19 @@ Phaser.Particles.Arcade.Emitter.prototype.revive = function () {
|
||||
}
|
||||
|
||||
/**
|
||||
* Call this function to start emitting particles.
|
||||
* @method Phaser.Particles.Arcade.Emitter#start
|
||||
* @param {boolean} explode - Whether the particles should all burst out at once.
|
||||
* @param {number} lifespan - How long each particle lives once emitted. 0 = forever.
|
||||
* @param {number} frequency - Ignored if Explode is set to true. Frequency is how often to emit a particle in ms.
|
||||
* @param {number} quantity - How many particles to launch. 0 = "all of the particles".
|
||||
*/
|
||||
* Call this function to start emitting particles.
|
||||
* @method Phaser.Particles.Arcade.Emitter#start
|
||||
* @param {boolean} [explode=true] - Whether the particles should all burst out at once.
|
||||
* @param {number} [lifespan=0] - How long each particle lives once emitted. 0 = forever.
|
||||
* @param {number} [frequency=250] - Ignored if Explode is set to true. Frequency is how often to emit a particle in ms.
|
||||
* @param {number} [quantity=0] - How many particles to launch. 0 = "all of the particles".
|
||||
*/
|
||||
Phaser.Particles.Arcade.Emitter.prototype.start = function (explode, lifespan, frequency, quantity) {
|
||||
|
||||
if (typeof explode !== 'boolean')
|
||||
{
|
||||
explode = true;
|
||||
}
|
||||
|
||||
lifespan = lifespan || 0;
|
||||
|
||||
// How many ms between emissions?
|
||||
frequency = frequency || 250;
|
||||
|
||||
// Total number of particles to emit
|
||||
quantity = quantity || 0;
|
||||
if (typeof explode === 'undefined') { explode = true; }
|
||||
if (typeof lifespan === 'undefined') { lifespan = 0; }
|
||||
if (typeof frequency === 'undefined') { frequency = 250; }
|
||||
if (typeof quantity === 'undefined') { quantity = 0; }
|
||||
|
||||
this.revive();
|
||||
|
||||
@@ -840,9 +791,9 @@ Phaser.Particles.Arcade.Emitter.prototype.start = function (explode, lifespan, f
|
||||
}
|
||||
|
||||
/**
|
||||
* This function can be used both internally and externally to emit the next particle.
|
||||
* @method Phaser.Particles.Arcade.Emitter#emitParticle
|
||||
*/
|
||||
* This function can be used both internally and externally to emit the next particle.
|
||||
* @method Phaser.Particles.Arcade.Emitter#emitParticle
|
||||
*/
|
||||
Phaser.Particles.Arcade.Emitter.prototype.emitParticle = function () {
|
||||
|
||||
var particle = this.getFirstExists(false);
|
||||
@@ -900,8 +851,7 @@ Phaser.Particles.Arcade.Emitter.prototype.emitParticle = function () {
|
||||
particle.scale.setTo(scale, scale);
|
||||
}
|
||||
|
||||
particle.body.drag.x = this.particleDrag.x;
|
||||
particle.body.drag.y = this.particleDrag.y;
|
||||
particle.body.friction = this.particleFriction;
|
||||
particle.body.angularDrag = this.angularDrag;
|
||||
|
||||
}
|
||||
@@ -909,8 +859,8 @@ Phaser.Particles.Arcade.Emitter.prototype.emitParticle = function () {
|
||||
/**
|
||||
* A more compact way of setting the width and height of the emitter.
|
||||
* @method Phaser.Particles.Arcade.Emitter#setSize
|
||||
* @param {number} width - The desired width of the emitter (particles are spawned randomly within these dimensions).
|
||||
* @param {number} height - The desired height of the emitter.
|
||||
* @param {number} width - The desired width of the emitter (particles are spawned randomly within these dimensions).
|
||||
* @param {number} height - The desired height of the emitter.
|
||||
*/
|
||||
Phaser.Particles.Arcade.Emitter.prototype.setSize = function (width, height) {
|
||||
|
||||
@@ -922,8 +872,8 @@ Phaser.Particles.Arcade.Emitter.prototype.setSize = function (width, height) {
|
||||
/**
|
||||
* A more compact way of setting the X velocity range of the emitter.
|
||||
* @method Phaser.Particles.Arcade.Emitter#setXSpeed
|
||||
* @param {number} min - The minimum value for this range.
|
||||
* @param {number} max - The maximum value for this range.
|
||||
* @param {number} [min=0] - The minimum value for this range.
|
||||
* @param {number} [max=0] - The maximum value for this range.
|
||||
*/
|
||||
Phaser.Particles.Arcade.Emitter.prototype.setXSpeed = function (min, max) {
|
||||
|
||||
@@ -938,8 +888,8 @@ Phaser.Particles.Arcade.Emitter.prototype.setXSpeed = function (min, max) {
|
||||
/**
|
||||
* A more compact way of setting the Y velocity range of the emitter.
|
||||
* @method Phaser.Particles.Arcade.Emitter#setYSpeed
|
||||
* @param {number} min - The minimum value for this range.
|
||||
* @param {number} max - The maximum value for this range.
|
||||
* @param {number} [min=0] - The minimum value for this range.
|
||||
* @param {number} [max=0] - The maximum value for this range.
|
||||
*/
|
||||
Phaser.Particles.Arcade.Emitter.prototype.setYSpeed = function (min, max) {
|
||||
|
||||
@@ -954,8 +904,8 @@ Phaser.Particles.Arcade.Emitter.prototype.setYSpeed = function (min, max) {
|
||||
/**
|
||||
* A more compact way of setting the angular velocity constraints of the emitter.
|
||||
* @method Phaser.Particles.Arcade.Emitter#setRotation
|
||||
* @param {number} min - The minimum value for this range.
|
||||
* @param {number} max - The maximum value for this range.
|
||||
* @param {number} [min=0] - The minimum value for this range.
|
||||
* @param {number} [max=0] - The maximum value for this range.
|
||||
*/
|
||||
Phaser.Particles.Arcade.Emitter.prototype.setRotation = function (min, max) {
|
||||
|
||||
@@ -968,14 +918,17 @@ Phaser.Particles.Arcade.Emitter.prototype.setRotation = function (min, max) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the emitter's midpoint to match the midpoint of a <code>Object</code>.
|
||||
* Change the emitters center to match the center of any object with a `center` property, such as a Sprite.
|
||||
* @method Phaser.Particles.Arcade.Emitter#at
|
||||
* @param {object} object - The <code>Object</code> that you want to sync up with.
|
||||
* @param {object|Phaser.Sprite} object - The object that you wish to match the center with.
|
||||
*/
|
||||
Phaser.Particles.Arcade.Emitter.prototype.at = function (object) {
|
||||
|
||||
this.emitX = object.center.x;
|
||||
this.emitY = object.center.y;
|
||||
if (object.center)
|
||||
{
|
||||
this.emitX = object.center.x;
|
||||
this.emitY = object.center.y;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1111,13 +1064,13 @@ Object.defineProperty(Phaser.Particles.Arcade.Emitter.prototype, "bottom", {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+35
-34
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -447,6 +441,7 @@
|
||||
Phaser.Events = function (sprite) {
|
||||
|
||||
this.parent = sprite;
|
||||
|
||||
this.onAddedToGroup = new Phaser.Signal();
|
||||
this.onRemovedFromGroup = new Phaser.Signal();
|
||||
this.onKilled = new Phaser.Signal();
|
||||
@@ -464,6 +459,9 @@ Phaser.Events = function (sprite) {
|
||||
this.onAnimationComplete = null;
|
||||
this.onAnimationLoop = null;
|
||||
|
||||
this.onBeginContact = null;
|
||||
this.onEndContact = null;
|
||||
|
||||
};
|
||||
|
||||
Phaser.Events.prototype = {
|
||||
@@ -496,7 +494,10 @@ Phaser.Events.prototype = {
|
||||
|
||||
}
|
||||
|
||||
};</pre>
|
||||
};
|
||||
|
||||
Phaser.Events.prototype.constructor = Phaser.Events;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
@@ -511,13 +512,13 @@ Phaser.Events.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+40
-37
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -475,9 +469,9 @@ Phaser.Filter = function (game, uniforms, fragmentSrc) {
|
||||
*/
|
||||
this.uniforms = {
|
||||
|
||||
resolution: { type: '3f', value: { x: 256, y: 256, z: 0 }},
|
||||
time: { type: '1f', value: 0 },
|
||||
mouse: { type: '4f', value: { x: 0, y: 0, z: 0, w: 0 }}
|
||||
resolution: { type: '2f', value: { x: 256, y: 256 }},
|
||||
mouse: { type: '2f', value: { x: 0.0, y: 0.0 }}
|
||||
|
||||
};
|
||||
|
||||
@@ -520,8 +514,15 @@ Phaser.Filter.prototype = {
|
||||
|
||||
if (typeof pointer !== 'undefined')
|
||||
{
|
||||
this.uniforms.mouse.x = pointer.x;
|
||||
this.uniforms.mouse.y = pointer.y;
|
||||
if (pointer.x > 0)
|
||||
{
|
||||
this.uniforms.mouse.x = pointer.x.toFixed(2);
|
||||
}
|
||||
|
||||
if (pointer.y > 0)
|
||||
{
|
||||
this.uniforms.mouse.y = pointer.y.toFixed(2);
|
||||
}
|
||||
}
|
||||
|
||||
this.uniforms.time.value = this.game.time.totalElapsedSeconds();
|
||||
@@ -540,6 +541,8 @@ Phaser.Filter.prototype = {
|
||||
|
||||
};
|
||||
|
||||
Phaser.Filter.prototype.constructor = Phaser.Filter;
|
||||
|
||||
/**
|
||||
* @name Phaser.Filter#width
|
||||
* @property {number} width - The width (resolution uniform)
|
||||
@@ -586,13 +589,13 @@ Object.defineProperty(Phaser.Filter.prototype, 'height', {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+29
-33
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -581,6 +575,8 @@ Phaser.Frame.prototype = {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Frame.prototype.constructor = Phaser.Frame;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
@@ -596,13 +592,13 @@ Phaser.Frame.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+29
-33
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -646,6 +640,8 @@ Phaser.FrameData.prototype = {
|
||||
|
||||
};
|
||||
|
||||
Phaser.FrameData.prototype.constructor = Phaser.FrameData;
|
||||
|
||||
/**
|
||||
* @name Phaser.FrameData#total
|
||||
* @property {number} total - The total number of frames in this FrameData set.
|
||||
@@ -673,13 +669,13 @@ Object.defineProperty(Phaser.FrameData.prototype, "total", {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+276
-71
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -440,64 +434,68 @@
|
||||
* @param {number} [width=800] - The width of your game in game pixels.
|
||||
* @param {number} [height=600] - The height of your game in game pixels.
|
||||
* @param {number} [renderer=Phaser.AUTO] - Which renderer to use: Phaser.AUTO will auto-detect, Phaser.WEBGL, Phaser.CANVAS or Phaser.HEADLESS (no rendering at all).
|
||||
* @param {HTMLElement} [parent=''] - The Games DOM parent.
|
||||
* @param {any} [state=null] - Description.
|
||||
* @param {string|HTMLElement} [parent=''] - The DOM element into which this games canvas will be injected. Either a DOM ID (string) or the element itself.
|
||||
* @param {object} [state=null] - The default state object. A object consisting of Phaser.State functions (preload, create, update, render) or null.
|
||||
* @param {boolean} [transparent=false] - Use a transparent canvas background or not.
|
||||
* @param {boolean} [antialias=true] - Anti-alias graphics.
|
||||
*/
|
||||
Phaser.Game = function (width, height, renderer, parent, state, transparent, antialias) {
|
||||
|
||||
width = width || 800;
|
||||
height = height || 600;
|
||||
renderer = renderer || Phaser.AUTO;
|
||||
parent = parent || '';
|
||||
state = state || null;
|
||||
|
||||
if (typeof transparent == 'undefined') { transparent = false; }
|
||||
if (typeof antialias == 'undefined') { antialias = true; }
|
||||
|
||||
/**
|
||||
* @property {number} id - Phaser Game ID (for when Pixi supports multiple instances).
|
||||
*/
|
||||
this.id = Phaser.GAMES.push(this) - 1;
|
||||
|
||||
/**
|
||||
* @property {HTMLElement} parent - The Games DOM parent.
|
||||
* @property {object} config - The Phaser.Game configuration object.
|
||||
*/
|
||||
this.parent = parent;
|
||||
this.config = null;
|
||||
|
||||
// Do some more intelligent size parsing here, so they can set "100%" for example, maybe pass the scale mode in here too?
|
||||
/**
|
||||
* @property {HTMLElement} parent - The Games DOM parent.
|
||||
* @default
|
||||
*/
|
||||
this.parent = '';
|
||||
|
||||
/**
|
||||
* @property {number} width - The Game width (in pixels).
|
||||
* @default
|
||||
*/
|
||||
this.width = width;
|
||||
this.width = 800;
|
||||
|
||||
/**
|
||||
* @property {number} height - The Game height (in pixels).
|
||||
* @default
|
||||
*/
|
||||
this.height = height;
|
||||
this.height = 600;
|
||||
|
||||
/**
|
||||
* @property {boolean} transparent - Use a transparent canvas background or not.
|
||||
* @default
|
||||
*/
|
||||
this.transparent = transparent;
|
||||
this.transparent = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} antialias - Anti-alias graphics (in WebGL this helps with edges, in Canvas2D it retains pixel-art quality).
|
||||
* @default
|
||||
*/
|
||||
this.antialias = antialias;
|
||||
this.antialias = true;
|
||||
|
||||
/**
|
||||
* @property {number} renderer - The Pixi Renderer
|
||||
* @default
|
||||
*/
|
||||
this.renderer = null;
|
||||
this.renderer = Phaser.AUTO;
|
||||
|
||||
/**
|
||||
* @property {number} renderType - The Renderer this Phaser.Game will use. Either Phaser.RENDERER_AUTO, Phaser.RENDERER_CANVAS or Phaser.RENDERER_WEBGL.
|
||||
*/
|
||||
this.renderType = Phaser.AUTO;
|
||||
|
||||
/**
|
||||
* @property {number} state - The StateManager.
|
||||
*/
|
||||
this.state = new Phaser.StateManager(this, state);
|
||||
this.state = null;
|
||||
|
||||
/**
|
||||
* @property {boolean} _paused - Is game paused?
|
||||
@@ -506,11 +504,6 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
|
||||
*/
|
||||
this._paused = false;
|
||||
|
||||
/**
|
||||
* @property {number} renderType - The Renderer this Phaser.Game will use. Either Phaser.RENDERER_AUTO, Phaser.RENDERER_CANVAS or Phaser.RENDERER_WEBGL.
|
||||
*/
|
||||
this.renderType = renderer;
|
||||
|
||||
/**
|
||||
* @property {boolean} _loadComplete - Whether load complete loading or not.
|
||||
* @private
|
||||
@@ -650,6 +643,68 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
|
||||
*/
|
||||
this.particles = null;
|
||||
|
||||
/**
|
||||
* @property {boolean} stepping - Enable core loop stepping with Game.enableStep().
|
||||
* @default
|
||||
* @readonly
|
||||
*/
|
||||
this.stepping = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} stepping - An internal property used by enableStep, but also useful to query from your own game objects.
|
||||
* @default
|
||||
* @readonly
|
||||
*/
|
||||
this.pendingStep = false;
|
||||
|
||||
/**
|
||||
* @property {number} stepCount - When stepping is enabled this contains the current step cycle.
|
||||
* @default
|
||||
* @readonly
|
||||
*/
|
||||
this.stepCount = 0;
|
||||
|
||||
// Parse the configuration object (if any)
|
||||
if (arguments.length === 1 && typeof arguments[0] === 'object')
|
||||
{
|
||||
this.parseConfig(arguments[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (typeof width !== 'undefined')
|
||||
{
|
||||
this.width = width;
|
||||
}
|
||||
|
||||
if (typeof height !== 'undefined')
|
||||
{
|
||||
this.height = height;
|
||||
}
|
||||
|
||||
if (typeof renderer !== 'undefined')
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.renderType = renderer;
|
||||
}
|
||||
|
||||
if (typeof parent !== 'undefined')
|
||||
{
|
||||
this.parent = parent;
|
||||
}
|
||||
|
||||
if (typeof transparent !== 'undefined')
|
||||
{
|
||||
this.transparent = transparent;
|
||||
}
|
||||
|
||||
if (typeof antialias !== 'undefined')
|
||||
{
|
||||
this.antialias = antialias;
|
||||
}
|
||||
|
||||
this.state = new Phaser.StateManager(this, state);
|
||||
}
|
||||
|
||||
var _this = this;
|
||||
|
||||
this._onBoot = function () {
|
||||
@@ -672,6 +727,99 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
|
||||
|
||||
Phaser.Game.prototype = {
|
||||
|
||||
/**
|
||||
* Parses a Game configuration object.
|
||||
*
|
||||
* @method Phaser.Game#parseConfig
|
||||
* @protected
|
||||
*/
|
||||
parseConfig: function (config) {
|
||||
|
||||
this.config = config;
|
||||
|
||||
if (config['width'])
|
||||
{
|
||||
this.width = this.parseDimension(config['width'], 0);
|
||||
}
|
||||
|
||||
if (config['height'])
|
||||
{
|
||||
this.height = this.parseDimension(config['height'], 1);
|
||||
}
|
||||
|
||||
if (config['renderer'])
|
||||
{
|
||||
this.renderer = config['renderer'];
|
||||
this.renderType = config['renderer'];
|
||||
}
|
||||
|
||||
if (config['parent'])
|
||||
{
|
||||
this.parent = config['parent'];
|
||||
}
|
||||
|
||||
if (config['transparent'])
|
||||
{
|
||||
this.transparent = config['transparent'];
|
||||
}
|
||||
|
||||
if (config['antialias'])
|
||||
{
|
||||
this.antialias = config['antialias'];
|
||||
}
|
||||
|
||||
var state = null;
|
||||
|
||||
if (config['state'])
|
||||
{
|
||||
state = config['state'];
|
||||
}
|
||||
|
||||
this.state = new Phaser.StateManager(this, state);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Get dimension.
|
||||
*
|
||||
* @method Phaser.Game#parseDimension
|
||||
* @protected
|
||||
*/
|
||||
parseDimension: function (size, dimension) {
|
||||
|
||||
var f = 0;
|
||||
var px = 0;
|
||||
|
||||
if (typeof size === 'string')
|
||||
{
|
||||
// %?
|
||||
if (size.substr(-1) === '%')
|
||||
{
|
||||
f = parseInt(size, 10) / 100;
|
||||
|
||||
if (dimension === 0)
|
||||
{
|
||||
px = window.innerWidth * f;
|
||||
}
|
||||
else
|
||||
{
|
||||
px = window.innerHeight * f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
px = parseInt(size, 10);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
px = size;
|
||||
}
|
||||
|
||||
return px;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Initialize engine sub modules and start the game.
|
||||
*
|
||||
@@ -721,6 +869,7 @@ Phaser.Game.prototype = {
|
||||
this.net = new Phaser.Net(this);
|
||||
this.debug = new Phaser.Utils.Debug(this);
|
||||
|
||||
this.time.boot();
|
||||
this.stage.boot();
|
||||
this.world.boot();
|
||||
this.input.boot();
|
||||
@@ -795,6 +944,14 @@ Phaser.Game.prototype = {
|
||||
*/
|
||||
setUpRenderer: function () {
|
||||
|
||||
/*
|
||||
if (this.device.trident)
|
||||
{
|
||||
// Pixi WebGL renderer on IE11 doesn't work correctly with masks, if you need them you may want to comment this block out
|
||||
this.renderType = Phaser.CANVAS;
|
||||
}
|
||||
*/
|
||||
|
||||
if (this.renderType === Phaser.HEADLESS || this.renderType === Phaser.CANVAS || (this.renderType === Phaser.AUTO && this.device.webGL === false))
|
||||
{
|
||||
if (this.device.canvas)
|
||||
@@ -861,20 +1018,28 @@ Phaser.Game.prototype = {
|
||||
}
|
||||
else
|
||||
{
|
||||
this.plugins.preUpdate();
|
||||
this.physics.preUpdate();
|
||||
if (!this.pendingStep)
|
||||
{
|
||||
if (this.stepping)
|
||||
{
|
||||
this.pendingStep = true;
|
||||
}
|
||||
|
||||
this.stage.update();
|
||||
this.input.update();
|
||||
this.tweens.update();
|
||||
this.sound.update();
|
||||
this.world.update();
|
||||
this.particles.update();
|
||||
this.state.update();
|
||||
this.plugins.update();
|
||||
this.plugins.preUpdate();
|
||||
this.world.preUpdate();
|
||||
|
||||
this.world.postUpdate();
|
||||
this.plugins.postUpdate();
|
||||
this.stage.update();
|
||||
this.tweens.update();
|
||||
this.sound.update();
|
||||
this.input.update();
|
||||
this.state.update();
|
||||
this.world.update();
|
||||
this.particles.update();
|
||||
this.plugins.update();
|
||||
|
||||
this.world.postUpdate();
|
||||
this.plugins.postUpdate();
|
||||
}
|
||||
|
||||
if (this.renderType !== Phaser.HEADLESS)
|
||||
{
|
||||
@@ -884,11 +1049,49 @@ Phaser.Game.prototype = {
|
||||
|
||||
this.plugins.postRender();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)
|
||||
* Calling step will advance the game loop by one frame. This is extremely useful to hard to track down errors!
|
||||
*
|
||||
* @method Phaser.Game#enableStep
|
||||
*/
|
||||
enableStep: function () {
|
||||
|
||||
this.stepping = true;
|
||||
this.pendingStep = false;
|
||||
this.stepCount = 0;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Disables core game loop stepping.
|
||||
*
|
||||
* @method Phaser.Game#disableStep
|
||||
*/
|
||||
disableStep: function () {
|
||||
|
||||
this.stepping = false;
|
||||
this.pendingStep = false;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame.
|
||||
* This is extremely useful to hard to track down errors! Use the internal stepCount property to monitor progress.
|
||||
*
|
||||
* @method Phaser.Game#step
|
||||
*/
|
||||
step: function () {
|
||||
|
||||
this.pendingStep = false;
|
||||
this.stepCount++;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Nuke the entire game from orbit
|
||||
*
|
||||
@@ -916,6 +1119,8 @@ Phaser.Game.prototype = {
|
||||
|
||||
};
|
||||
|
||||
Phaser.Game.prototype.constructor = Phaser.Game;
|
||||
|
||||
/**
|
||||
* The paused state of the Game. A paused game doesn't update any of its subsystems.
|
||||
* When a game is paused the onPause event is dispatched. When it is resumed the onResume event is dispatched.
|
||||
@@ -969,13 +1174,13 @@ Object.defineProperty(Phaser.Game.prototype, "paused", {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -470,15 +464,19 @@ Phaser.GameObjectFactory.prototype = {
|
||||
* @param {number} y - Y position of the new sprite.
|
||||
* @param {string|Phaser.RenderTexture|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
|
||||
* @param {string|number} [frame] - If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.
|
||||
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
|
||||
* @returns {Phaser.Sprite} the newly created sprite object.
|
||||
*/
|
||||
sprite: function (x, y, key, frame) {
|
||||
sprite: function (x, y, key, frame, group) {
|
||||
|
||||
return this.world.create(x, y, key, frame);
|
||||
if (typeof group === 'undefined') { group = this.world; }
|
||||
|
||||
return group.create(x, y, key, frame);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* DEPRECATED - will be removed in Phaser 1.2
|
||||
* Create a new Sprite with specific position and sprite sheet key that will automatically be added as a child of the given parent.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#child
|
||||
@@ -512,8 +510,8 @@ Phaser.GameObjectFactory.prototype = {
|
||||
* A Group is a container for display objects that allows for fast pooling, recycling and collision checks.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#group
|
||||
* @param {*} parent - The parent Group or DisplayObjectContainer that will hold this group, if any.
|
||||
* @param {string} [name=group] - A name for this Group. Not used internally but useful for debugging.
|
||||
* @param {any} parent - The parent Group or DisplayObjectContainer that will hold this group, if any.
|
||||
* @param {string} [name='group'] - A name for this Group. Not used internally but useful for debugging.
|
||||
* @return {Phaser.Group} The newly created group.
|
||||
*/
|
||||
group: function (parent, name) {
|
||||
@@ -523,7 +521,7 @@ Phaser.GameObjectFactory.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Creates a new instance of the Sound class.
|
||||
* Creates a new Sound object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#audio
|
||||
* @param {string} key - The Game.cache key of the sound that this object will use.
|
||||
@@ -539,7 +537,23 @@ Phaser.GameObjectFactory.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Creates a new <code>TileSprite</code>.
|
||||
* Creates a new Sound object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#sound
|
||||
* @param {string} key - The Game.cache key of the sound that this object will use.
|
||||
* @param {number} [volume=1] - The volume at which the sound will be played.
|
||||
* @param {boolean} [loop=false] - Whether or not the sound will loop.
|
||||
* @param {boolean} [connect=true] - Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio.
|
||||
* @return {Phaser.Sound} The newly created text object.
|
||||
*/
|
||||
sound: function (key, volume, loop, connect) {
|
||||
|
||||
return this.game.sound.add(key, volume, loop, connect);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Creates a new TileSprite object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#tileSprite
|
||||
* @param {number} x - X position of the new tileSprite.
|
||||
@@ -547,33 +561,38 @@ Phaser.GameObjectFactory.prototype = {
|
||||
* @param {number} width - the width of the tilesprite.
|
||||
* @param {number} height - the height of the tilesprite.
|
||||
* @param {string|Phaser.RenderTexture|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
|
||||
* @param {string|number} frame - If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
|
||||
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
|
||||
* @return {Phaser.TileSprite} The newly created tileSprite object.
|
||||
*/
|
||||
tileSprite: function (x, y, width, height, key, frame) {
|
||||
tileSprite: function (x, y, width, height, key, group) {
|
||||
|
||||
return this.world.add(new Phaser.TileSprite(this.game, x, y, width, height, key, frame));
|
||||
if (typeof group === 'undefined') { group = this.world; }
|
||||
|
||||
return group.add(new Phaser.TileSprite(this.game, x, y, width, height, key));
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Creates a new <code>Text</code>.
|
||||
* Creates a new Text object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#text
|
||||
* @param {number} x - X position of the new text object.
|
||||
* @param {number} y - Y position of the new text object.
|
||||
* @param {string} text - The actual text that will be written.
|
||||
* @param {object} style - The style object containing style attributes like font, font size , etc.
|
||||
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
|
||||
* @return {Phaser.Text} The newly created text object.
|
||||
*/
|
||||
text: function (x, y, text, style) {
|
||||
text: function (x, y, text, style, group) {
|
||||
|
||||
return this.world.add(new Phaser.Text(this.game, x, y, text, style));
|
||||
if (typeof group === 'undefined') { group = this.world; }
|
||||
|
||||
return group.add(new Phaser.Text(this.game, x, y, text, style));
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Creates a new <code>Button</code> object.
|
||||
* Creates a new Button object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#button
|
||||
* @param {number} [x] X position of the new button object.
|
||||
@@ -584,25 +603,32 @@ Phaser.GameObjectFactory.prototype = {
|
||||
* @param {string|number} [overFrame] This is the frame or frameName that will be set when this button is in an over state. Give either a number to use a frame ID or a string for a frame name.
|
||||
* @param {string|number} [outFrame] This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name.
|
||||
* @param {string|number} [downFrame] This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name.
|
||||
* @param {string|number} [upFrame] This is the frame or frameName that will be set when this button is in an up state. Give either a number to use a frame ID or a string for a frame name.
|
||||
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
|
||||
* @return {Phaser.Button} The newly created button object.
|
||||
*/
|
||||
button: function (x, y, key, callback, callbackContext, overFrame, outFrame, downFrame) {
|
||||
button: function (x, y, key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame, group) {
|
||||
|
||||
return this.world.add(new Phaser.Button(this.game, x, y, key, callback, callbackContext, overFrame, outFrame, downFrame));
|
||||
if (typeof group === 'undefined') { group = this.world; }
|
||||
|
||||
return group.add(new Phaser.Button(this.game, x, y, key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame));
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Creates a new <code>Graphics</code> object.
|
||||
* Creates a new Graphics object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#graphics
|
||||
* @param {number} x - X position of the new graphics object.
|
||||
* @param {number} y - Y position of the new graphics object.
|
||||
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
|
||||
* @return {Phaser.Graphics} The newly created graphics object.
|
||||
*/
|
||||
graphics: function (x, y) {
|
||||
graphics: function (x, y, group) {
|
||||
|
||||
return this.world.add(new Phaser.Graphics(this.game, x, y));
|
||||
if (typeof group === 'undefined') { group = this.world; }
|
||||
|
||||
return group.add(new Phaser.Graphics(this.game, x, y));
|
||||
|
||||
},
|
||||
|
||||
@@ -624,16 +650,19 @@ Phaser.GameObjectFactory.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* * Create a new <code>BitmapText</code>.
|
||||
* * Create a new BitmapText object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#bitmapText
|
||||
* @param {number} x - X position of the new bitmapText object.
|
||||
* @param {number} y - Y position of the new bitmapText object.
|
||||
* @param {string} text - The actual text that will be written.
|
||||
* @param {object} style - The style object containing style attributes like font, font size , etc.
|
||||
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
|
||||
* @return {Phaser.BitmapText} The newly created bitmapText object.
|
||||
*/
|
||||
bitmapText: function (x, y, text, style) {
|
||||
bitmapText: function (x, y, text, style, group) {
|
||||
|
||||
if (typeof group === 'undefined') { group = this.world; }
|
||||
|
||||
return this.world.add(new Phaser.BitmapText(this.game, x, y, text, style));
|
||||
|
||||
@@ -643,41 +672,13 @@ Phaser.GameObjectFactory.prototype = {
|
||||
* Creates a new Tilemap object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#tilemap
|
||||
* @param {string} key - Asset key for the JSON file.
|
||||
* @param {string} key - Asset key for the JSON or CSV map data in the cache.
|
||||
* @param {object|string} tilesets - An object mapping Cache.tileset keys with the tileset names in the JSON file. If a string is provided that will be used.
|
||||
* @return {Phaser.Tilemap} The newly created tilemap object.
|
||||
*/
|
||||
tilemap: function (key) {
|
||||
tilemap: function (key, tilesets) {
|
||||
|
||||
return new Phaser.Tilemap(this.game, key);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Creates a new Tileset object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#tileset
|
||||
* @param {string} key - The image key as defined in the Game.Cache to use as the tileset.
|
||||
* @return {Phaser.Tileset} The newly created tileset object.
|
||||
*/
|
||||
tileset: function (key) {
|
||||
|
||||
return this.game.cache.getTileset(key);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Creates a new Tilemap Layer object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#tilemapLayer
|
||||
* @param {number} x - X position of the new tilemapLayer.
|
||||
* @param {number} y - Y position of the new tilemapLayer.
|
||||
* @param {number} width - the width of the tilemapLayer.
|
||||
* @param {number} height - the height of the tilemapLayer.
|
||||
* @return {Phaser.TilemapLayer} The newly created tilemaplayer object.
|
||||
*/
|
||||
tilemapLayer: function (x, y, width, height, tileset, tilemap, layer) {
|
||||
|
||||
return this.world.add(new Phaser.TilemapLayer(this.game, x, y, width, height, tileset, tilemap, layer));
|
||||
return new Phaser.Tilemap(this.game, key, tilesets);
|
||||
|
||||
},
|
||||
|
||||
@@ -701,7 +702,7 @@ Phaser.GameObjectFactory.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* A BitmapData object which can be manipulated and drawn to like a traditional Canvas object and used to texture Sprites.
|
||||
* Experimental: A BitmapData object which can be manipulated and drawn to like a traditional Canvas object and used to texture Sprites.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#bitmapData
|
||||
* @param {number} [width=256] - The width of the BitmapData in pixels.
|
||||
@@ -734,7 +735,10 @@ Phaser.GameObjectFactory.prototype = {
|
||||
|
||||
}
|
||||
|
||||
};</pre>
|
||||
};
|
||||
|
||||
Phaser.GameObjectFactory.prototype.constructor = Phaser.GameObjectFactory;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
@@ -749,13 +753,13 @@ Phaser.GameObjectFactory.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,654 @@
|
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|
||||
|
||||
<html lang="en">
|
||||
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|
||||
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|
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<title>Phaser Source: input/GamepadButton.js</title>
|
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|
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|
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
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|
||||
|
||||
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|
||||
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|
||||
|
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|
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|
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||||
|
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||||
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||||
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||||
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|
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|
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|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row-fluid">
|
||||
|
||||
|
||||
<div class="span12">
|
||||
|
||||
<div id="main">
|
||||
|
||||
|
||||
|
||||
<h1 class="page-title">Source: input/GamepadButton.js</h1>
|
||||
|
||||
<section>
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author @karlmacklin <tacklemcclean@gmail.com>
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @class Phaser.GamepadButton
|
||||
* @classdesc If you need more fine-grained control over the handling of specific buttons you can create and use Phaser.GamepadButton objects.
|
||||
* @constructor
|
||||
* @param {Phaser.Game} game - Current game instance.
|
||||
* @param {number} buttoncode - The button code this GamepadButton is responsible for.
|
||||
*/
|
||||
Phaser.GamepadButton = function (game, buttoncode) {
|
||||
|
||||
/**
|
||||
* @property {Phaser.Game} game - A reference to the currently running game.
|
||||
*/
|
||||
this.game = game;
|
||||
|
||||
/**
|
||||
* @property {boolean} isDown - The "down" state of the button.
|
||||
* @default
|
||||
*/
|
||||
this.isDown = false;
|
||||
|
||||
/**
|
||||
* @property {boolean} isUp - The "up" state of the button.
|
||||
* @default
|
||||
*/
|
||||
this.isUp = false;
|
||||
|
||||
/**
|
||||
* @property {number} timeDown - The timestamp when the button was last pressed down.
|
||||
* @default
|
||||
*/
|
||||
this.timeDown = 0;
|
||||
|
||||
/**
|
||||
* If the button is down this value holds the duration of that button press and is constantly updated.
|
||||
* If the button is up it holds the duration of the previous down session.
|
||||
* @property {number} duration - The number of milliseconds this button has been held down for.
|
||||
* @default
|
||||
*/
|
||||
this.duration = 0;
|
||||
|
||||
/**
|
||||
* @property {number} timeUp - The timestamp when the button was last released.
|
||||
* @default
|
||||
*/
|
||||
this.timeUp = 0;
|
||||
|
||||
/**
|
||||
* @property {number} repeats - If a button is held down this holds down the number of times the button has 'repeated'.
|
||||
* @default
|
||||
*/
|
||||
this.repeats = 0;
|
||||
|
||||
/**
|
||||
* @property {number} value - Button value. Mainly useful for checking analog buttons (like shoulder triggers)
|
||||
* @default
|
||||
*/
|
||||
this.value = 0;
|
||||
|
||||
/**
|
||||
* @property {number} buttonCode - The buttoncode of this button.
|
||||
*/
|
||||
this.buttonCode = buttoncode;
|
||||
|
||||
/**
|
||||
* @property {Phaser.Signal} onDown - This Signal is dispatched every time this GamepadButton is pressed down. It is only dispatched once (until the button is released again).
|
||||
*/
|
||||
this.onDown = new Phaser.Signal();
|
||||
|
||||
/**
|
||||
* @property {Phaser.Signal} onUp - This Signal is dispatched every time this GamepadButton is pressed down. It is only dispatched once (until the button is released again).
|
||||
*/
|
||||
this.onUp = new Phaser.Signal();
|
||||
|
||||
/**
|
||||
* @property {Phaser.Signal} onFloat - This Signal is dispatched every time this GamepadButton changes floating value (between (but not exactly) 0 and 1)
|
||||
*/
|
||||
this.onFloat = new Phaser.Signal();
|
||||
|
||||
};
|
||||
|
||||
Phaser.GamepadButton.prototype = {
|
||||
|
||||
/**
|
||||
* Called automatically by Phaser.SinglePad.
|
||||
* @method Phaser.GamepadButton#processButtonDown
|
||||
* @param {Object} value - Button value
|
||||
* @protected
|
||||
*/
|
||||
processButtonDown: function (value) {
|
||||
|
||||
if (this.isDown)
|
||||
{
|
||||
this.duration = this.game.time.now - this.timeDown;
|
||||
this.repeats++;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.isDown = true;
|
||||
this.isUp = false;
|
||||
this.timeDown = this.game.time.now;
|
||||
this.duration = 0;
|
||||
this.repeats = 0;
|
||||
this.value = value;
|
||||
|
||||
this.onDown.dispatch(this, value);
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Called automatically by Phaser.SinglePad.
|
||||
* @method Phaser.GamepadButton#processButtonUp
|
||||
* @param {Object} value - Button value
|
||||
* @protected
|
||||
*/
|
||||
processButtonUp: function (value) {
|
||||
|
||||
this.isDown = false;
|
||||
this.isUp = true;
|
||||
this.timeUp = this.game.time.now;
|
||||
this.value = value;
|
||||
|
||||
this.onUp.dispatch(this, value);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Called automatically by Phaser.Gamepad.
|
||||
* @method Phaser.GamepadButton#processButtonFloat
|
||||
* @param {Object} value - Button value
|
||||
* @protected
|
||||
*/
|
||||
processButtonFloat: function (value) {
|
||||
|
||||
this.value = value;
|
||||
this.onFloat.dispatch(this, value);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns the "just pressed" state of this button. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).
|
||||
* @method Phaser.GamepadButton#justPressed
|
||||
* @param {number} [duration=250] - The duration below which the button is considered as being just pressed.
|
||||
* @return {boolean} True if the button is just pressed otherwise false.
|
||||
*/
|
||||
justPressed: function (duration) {
|
||||
|
||||
if (typeof duration === "undefined") { duration = 250; }
|
||||
|
||||
return (this.isDown && this.duration < duration);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns the "just released" state of this button. Just released is considered as being true if the button was released within the duration given (default 250ms).
|
||||
* @method Phaser.GamepadButton#justPressed
|
||||
* @param {number} [duration=250] - The duration below which the button is considered as being just released.
|
||||
* @return {boolean} True if the button is just pressed otherwise false.
|
||||
*/
|
||||
justReleased: function (duration) {
|
||||
|
||||
if (typeof duration === "undefined") { duration = 250; }
|
||||
|
||||
return (this.isDown === false && (this.game.time.now - this.timeUp < duration));
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.GamepadButton.prototype.constructor = Phaser.GamepadButton;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="clearfix"></div>
|
||||
<footer>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
|
||||
<br clear="both">
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<script src="scripts/sunlight.js"></script>
|
||||
<script src="scripts/sunlight.javascript.js"></script>
|
||||
<script src="scripts/sunlight-plugin.doclinks.js"></script>
|
||||
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
|
||||
<script src="scripts/sunlight-plugin.menu.js"></script>
|
||||
<script src="scripts/jquery.min.js"></script>
|
||||
<script src="scripts/jquery.scrollTo.js"></script>
|
||||
<script src="scripts/jquery.localScroll.js"></script>
|
||||
<script src="scripts/bootstrap-dropdown.js"></script>
|
||||
<script src="scripts/toc.js"></script>
|
||||
|
||||
|
||||
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
|
||||
|
||||
<script>
|
||||
$( function () {
|
||||
$( "#toc" ).toc( {
|
||||
selectors : "h1,h2,h3,h4",
|
||||
showAndHide : false,
|
||||
scrollTo : 60
|
||||
} );
|
||||
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
|
||||
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
|
||||
|
||||
} );
|
||||
</script>
|
||||
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
+27
-33
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -540,13 +534,13 @@ Object.defineProperty(Phaser.Graphics.prototype, 'y', {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+197
-184
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -433,32 +427,32 @@
|
||||
* @classdesc A Group is a container for display objects that allows for fast pooling, recycling and collision checks.
|
||||
* @constructor
|
||||
* @param {Phaser.Game} game - A reference to the currently running game.
|
||||
* @param {*} parent - The parent Group or DisplayObjectContainer that will hold this group, if any.
|
||||
* @param {*} parent - The parent Group or DisplayObjectContainer that will hold this group, if any. If undefined it will use game.world.
|
||||
* @param {string} [name=group] - A name for this Group. Not used internally but useful for debugging.
|
||||
* @param {boolean} [useStage=false] - Should the DisplayObjectContainer this Group creates be added to the World (default, false) or direct to the Stage (true).
|
||||
*/
|
||||
Phaser.Group = function (game, parent, name, useStage) {
|
||||
|
||||
if (typeof parent === 'undefined' || typeof parent === null)
|
||||
/**
|
||||
* @property {Phaser.Game} game - A reference to the currently running Game.
|
||||
*/
|
||||
this.game = game;
|
||||
|
||||
if (typeof parent === 'undefined')
|
||||
{
|
||||
parent = game.world;
|
||||
}
|
||||
|
||||
/**
|
||||
* @property {string} name - A name for this Group. Not used internally but useful for debugging.
|
||||
*/
|
||||
this.name = name || 'group';
|
||||
|
||||
if (typeof useStage === 'undefined')
|
||||
{
|
||||
useStage = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @property {Phaser.Game} game - A reference to the currently running Game.
|
||||
*/
|
||||
this.game = game;
|
||||
|
||||
/**
|
||||
* @property {string} name - A name for this Group. Not used internally but useful for debugging.
|
||||
*/
|
||||
this.name = name || 'group';
|
||||
|
||||
if (useStage)
|
||||
{
|
||||
this._container = this.game.stage._stage;
|
||||
@@ -473,7 +467,6 @@ Phaser.Group = function (game, parent, name, useStage) {
|
||||
if (parent instanceof Phaser.Group)
|
||||
{
|
||||
parent._container.addChild(this._container);
|
||||
parent._container.updateTransform();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -494,6 +487,12 @@ Phaser.Group = function (game, parent, name, useStage) {
|
||||
*/
|
||||
this.type = Phaser.GROUP;
|
||||
|
||||
/**
|
||||
* @property {boolean} alive - The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks like forEachAlive.
|
||||
* @default
|
||||
*/
|
||||
this.alive = true;
|
||||
|
||||
/**
|
||||
* @property {boolean} exists - If exists is true the the Group is updated, otherwise it is skipped.
|
||||
* @default
|
||||
@@ -501,9 +500,22 @@ Phaser.Group = function (game, parent, name, useStage) {
|
||||
this.exists = true;
|
||||
|
||||
/**
|
||||
* @property {Phaser.Point} scale - Replaces the PIXI.Point with a slightly more flexible one.
|
||||
* @property {Phaser.Group} group - The parent Group of this Group, if a child of another.
|
||||
*/
|
||||
this.scale = new Phaser.Point(1, 1);
|
||||
this.group = null;
|
||||
|
||||
// Replaces the PIXI.Point with a slightly more flexible one.
|
||||
this._container.scale = new Phaser.Point(1, 1);
|
||||
|
||||
/**
|
||||
* @property {Phaser.Point} scale - The scane of the Group container.
|
||||
*/
|
||||
this.scale = this._container.scale;
|
||||
|
||||
/**
|
||||
* @property {Phaser.Point} pivot - The pivot point of the Group container.
|
||||
*/
|
||||
this.pivot = this._container.pivot;
|
||||
|
||||
/**
|
||||
* The cursor is a simple way to iterate through the objects in a Group using the Group.next and Group.previous functions.
|
||||
@@ -561,16 +573,27 @@ Phaser.Group.prototype = {
|
||||
|
||||
if (child.group !== this)
|
||||
{
|
||||
child.group = this;
|
||||
|
||||
if (child.events)
|
||||
if (child.type && child.type === Phaser.GROUP)
|
||||
{
|
||||
child.events.onAddedToGroup.dispatch(child, this);
|
||||
child.group = this;
|
||||
|
||||
this._container.addChild(child._container);
|
||||
|
||||
child._container.updateTransform();
|
||||
}
|
||||
else
|
||||
{
|
||||
child.group = this;
|
||||
|
||||
this._container.addChild(child);
|
||||
this._container.addChild(child);
|
||||
|
||||
child.updateTransform();
|
||||
child.updateTransform();
|
||||
|
||||
if (child.events)
|
||||
{
|
||||
child.events.onAddedToGroup.dispatch(child, this);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.cursor === null)
|
||||
{
|
||||
@@ -595,16 +618,27 @@ Phaser.Group.prototype = {
|
||||
|
||||
if (child.group !== this)
|
||||
{
|
||||
child.group = this;
|
||||
|
||||
if (child.events)
|
||||
if (child.type && child.type === Phaser.GROUP)
|
||||
{
|
||||
child.events.onAddedToGroup.dispatch(child, this);
|
||||
child.group = this;
|
||||
|
||||
this._container.addChildAt(child._container, index);
|
||||
|
||||
child._container.updateTransform();
|
||||
}
|
||||
else
|
||||
{
|
||||
child.group = this;
|
||||
|
||||
this._container.addChildAt(child, index);
|
||||
this._container.addChildAt(child, index);
|
||||
|
||||
child.updateTransform();
|
||||
child.updateTransform();
|
||||
|
||||
if (child.events)
|
||||
{
|
||||
child.events.onAddedToGroup.dispatch(child, this);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.cursor === null)
|
||||
{
|
||||
@@ -643,7 +677,7 @@ Phaser.Group.prototype = {
|
||||
*/
|
||||
create: function (x, y, key, frame, exists) {
|
||||
|
||||
if (typeof exists == 'undefined') { exists = true; }
|
||||
if (typeof exists === 'undefined') { exists = true; }
|
||||
|
||||
var child = new Phaser.Sprite(this.game, x, y, key, frame);
|
||||
|
||||
@@ -652,15 +686,15 @@ Phaser.Group.prototype = {
|
||||
child.visible = exists;
|
||||
child.alive = exists;
|
||||
|
||||
this._container.addChild(child);
|
||||
|
||||
child.updateTransform();
|
||||
|
||||
if (child.events)
|
||||
{
|
||||
child.events.onAddedToGroup.dispatch(child, this);
|
||||
}
|
||||
|
||||
this._container.addChild(child);
|
||||
|
||||
child.updateTransform();
|
||||
|
||||
if (this.cursor === null)
|
||||
{
|
||||
this.cursor = child;
|
||||
@@ -683,7 +717,7 @@ Phaser.Group.prototype = {
|
||||
*/
|
||||
createMultiple: function (quantity, key, frame, exists) {
|
||||
|
||||
if (typeof exists == 'undefined') { exists = false; }
|
||||
if (typeof exists === 'undefined') { exists = false; }
|
||||
|
||||
for (var i = 0; i < quantity; i++)
|
||||
{
|
||||
@@ -694,14 +728,15 @@ Phaser.Group.prototype = {
|
||||
child.visible = exists;
|
||||
child.alive = exists;
|
||||
|
||||
this._container.addChild(child);
|
||||
|
||||
child.updateTransform();
|
||||
|
||||
if (child.events)
|
||||
{
|
||||
child.events.onAddedToGroup.dispatch(child, this);
|
||||
}
|
||||
|
||||
this._container.addChild(child);
|
||||
child.updateTransform();
|
||||
|
||||
if (this.cursor === null)
|
||||
{
|
||||
this.cursor = child;
|
||||
@@ -755,6 +790,11 @@ Phaser.Group.prototype = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Internal test.
|
||||
*
|
||||
* @method Phaser.Group#childTest
|
||||
*/
|
||||
childTest: function (prefix, child) {
|
||||
|
||||
var s = prefix + ' next: ';
|
||||
@@ -783,13 +823,16 @@ Phaser.Group.prototype = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Internal test.
|
||||
*
|
||||
* @method Phaser.Group#swapIndex
|
||||
*/
|
||||
swapIndex: function (index1, index2) {
|
||||
|
||||
var child1 = this.getAt(index1);
|
||||
var child2 = this.getAt(index2);
|
||||
|
||||
console.log('swapIndex ', index1, ' with ', index2);
|
||||
|
||||
this.swap(child1, child2);
|
||||
|
||||
},
|
||||
@@ -1054,6 +1097,32 @@ Phaser.Group.prototype = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* This function allows you to quickly set a property on a single child of this Group to a new value.
|
||||
* The operation parameter controls how the new value is assigned to the property, from simple replacement to addition and multiplication.
|
||||
*
|
||||
* @method Phaser.Group#set
|
||||
* @param {Phaser.Sprite} child - The child to set the property on.
|
||||
* @param {string} key - The property, as a string, to be set. For example: 'body.velocity.x'
|
||||
* @param {*} value - The value that will be set.
|
||||
* @param {boolean} [checkAlive=false] - If set then the child will only be updated if alive=true.
|
||||
* @param {boolean} [checkVisible=false] - If set then the child will only be updated if visible=true.
|
||||
* @param {number} [operation=0] - Controls how the value is assigned. A value of 0 replaces the value with the new one. A value of 1 adds it, 2 subtracts it, 3 multiplies it and 4 divides it.
|
||||
*/
|
||||
set: function (child, key, value, checkAlive, checkVisible, operation) {
|
||||
|
||||
key = key.split('.');
|
||||
|
||||
if (typeof checkAlive === 'undefined') { checkAlive = false; }
|
||||
if (typeof checkVisible === 'undefined') { checkVisible = false; }
|
||||
|
||||
if ((checkAlive === false || (checkAlive && child.alive)) && (checkVisible === false || (checkVisible && child.visible)))
|
||||
{
|
||||
this.setProperty(child, key, value, operation);
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* This function allows you to quickly set the same property across all children of this Group to a new value.
|
||||
* The operation parameter controls how the new value is assigned to the property, from simple replacement to addition and multiplication.
|
||||
@@ -1189,7 +1258,7 @@ Phaser.Group.prototype = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Calls a function on all of the children that have exists=true in this Group.
|
||||
* Returns a reference to a function that exists on a child of the Group based on the given callback array.
|
||||
*
|
||||
* @method Phaser.Group#callbackFromArray
|
||||
* @param {object} child - The object to inspect.
|
||||
@@ -1247,7 +1316,7 @@ Phaser.Group.prototype = {
|
||||
*
|
||||
* @method Phaser.Group#callAll
|
||||
* @param {string} method - A string containing the name of the function that will be called. The function must exist on the child.
|
||||
* @param {string} [context=''] - A string containing the context under which the method will be executed. Leave to '' to default to the child.
|
||||
* @param {string} [context=null] - A string containing the context under which the method will be executed. Set to null to default to the child.
|
||||
* @param {...*} parameter - Additional parameters that will be passed to the method.
|
||||
*/
|
||||
callAll: function (method, context) {
|
||||
@@ -1314,6 +1383,7 @@ Phaser.Group.prototype = {
|
||||
* Allows you to call your own function on each member of this Group. You must pass the callback and context in which it will run.
|
||||
* After the checkExists parameter you can add as many parameters as you like, which will all be passed to the callback along with the child.
|
||||
* For example: Group.forEach(awardBonusGold, this, true, 100, 500)
|
||||
* Note: Currently this will skip any children which are Groups themselves.
|
||||
*
|
||||
* @method Phaser.Group#forEach
|
||||
* @param {function} callback - The function that will be called. Each child of the Group will be passed to it as its first parameter.
|
||||
@@ -1464,12 +1534,13 @@ Phaser.Group.prototype = {
|
||||
* @param {number} returnType - How to return the data from this method. Either Phaser.Group.RETURN_NONE, Phaser.Group.RETURN_TOTAL or Phaser.Group.RETURN_CHILD.
|
||||
* @param {function} [callback=null] - Optional function that will be called on each matching child. Each child of the Group will be passed to it as its first parameter.
|
||||
* @param {Object} [callbackContext] - The context in which the function should be called (usually 'this').
|
||||
* @return {any} Returns either a numeric total (if RETURN_TOTAL was specified) or the child object.
|
||||
*/
|
||||
iterate: function (key, value, returnType, callback, callbackContext, args) {
|
||||
|
||||
if (returnType == Phaser.Group.RETURN_TOTAL && this._container.children.length === 0)
|
||||
if (returnType === Phaser.Group.RETURN_TOTAL && this._container.children.length === 0)
|
||||
{
|
||||
return -1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (typeof callback === 'undefined')
|
||||
@@ -1495,7 +1566,7 @@ Phaser.Group.prototype = {
|
||||
callback.apply(callbackContext, args);
|
||||
}
|
||||
|
||||
if (returnType == Phaser.Group.RETURN_CHILD)
|
||||
if (returnType === Phaser.Group.RETURN_CHILD)
|
||||
{
|
||||
return currentNode;
|
||||
}
|
||||
@@ -1506,11 +1577,11 @@ Phaser.Group.prototype = {
|
||||
while (currentNode != this._container.last._iNext);
|
||||
}
|
||||
|
||||
if (returnType == Phaser.Group.RETURN_TOTAL)
|
||||
if (returnType === Phaser.Group.RETURN_TOTAL)
|
||||
{
|
||||
return total;
|
||||
}
|
||||
else if (returnType == Phaser.Group.RETURN_CHILD)
|
||||
else if (returnType === Phaser.Group.RETURN_CHILD)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -1565,7 +1636,7 @@ Phaser.Group.prototype = {
|
||||
* Call this function to find out how many members of the group are alive.
|
||||
*
|
||||
* @method Phaser.Group#countLiving
|
||||
* @return {number} The number of children flagged as alive. Returns -1 if Group is empty.
|
||||
* @return {number} The number of children flagged as alive.
|
||||
*/
|
||||
countLiving: function () {
|
||||
|
||||
@@ -1577,7 +1648,7 @@ Phaser.Group.prototype = {
|
||||
* Call this function to find out how many members of the group are dead.
|
||||
*
|
||||
* @method Phaser.Group#countDead
|
||||
* @return {number} The number of children flagged as dead. Returns -1 if Group is empty.
|
||||
* @return {number} The number of children flagged as dead.
|
||||
*/
|
||||
countDead: function () {
|
||||
|
||||
@@ -1721,11 +1792,31 @@ Phaser.Group.prototype = {
|
||||
* Destroys this Group. Removes all children, then removes the container from the display list and nulls references.
|
||||
*
|
||||
* @method Phaser.Group#destroy
|
||||
* @param {boolean} [destroyChildren=false] - Should every child of this Group have its destroy method called?
|
||||
*/
|
||||
destroy: function () {
|
||||
destroy: function (destroyChildren) {
|
||||
|
||||
this.removeAll();
|
||||
if (typeof destroyChildren === 'undefined') { destroyChildren = false; }
|
||||
|
||||
if (destroyChildren)
|
||||
{
|
||||
if (this._container.children.length > 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (this._container.children[0].group)
|
||||
{
|
||||
this._container.children[0].destroy();
|
||||
}
|
||||
}
|
||||
while (this._container.children.length > 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.removeAll();
|
||||
}
|
||||
|
||||
this._container.parent.removeChild(this._container);
|
||||
|
||||
this._container = null;
|
||||
@@ -1778,130 +1869,52 @@ Phaser.Group.prototype = {
|
||||
|
||||
return true;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Dumps out a list of Group children and their index positions to the browser console. Useful for group debugging.
|
||||
*
|
||||
* @method Phaser.Group#dump
|
||||
* @param {boolean} [full=false] - If full the dump will include the entire display list, start from the Stage. Otherwise it will only include this container.
|
||||
*/
|
||||
dump: function (full) {
|
||||
|
||||
if (typeof full == 'undefined')
|
||||
{
|
||||
full = false;
|
||||
}
|
||||
|
||||
var spacing = 20;
|
||||
var output = "\n" + Phaser.Utils.pad('Node', spacing) + "|" + Phaser.Utils.pad('Next', spacing) + "|" + Phaser.Utils.pad('Previous', spacing) + "|" + Phaser.Utils.pad('First', spacing) + "|" + Phaser.Utils.pad('Last', spacing);
|
||||
|
||||
console.log(output);
|
||||
|
||||
var output = Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing) + "|" + Phaser.Utils.pad('----------', spacing);
|
||||
console.log(output);
|
||||
|
||||
if (full)
|
||||
{
|
||||
var testObject = this.game.stage._stage.last._iNext;
|
||||
var displayObject = this.game.stage._stage;
|
||||
}
|
||||
else
|
||||
{
|
||||
var testObject = this._container.last._iNext;
|
||||
var displayObject = this._container;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
var name = displayObject.name || '*';
|
||||
|
||||
if (this.cursor == displayObject)
|
||||
{
|
||||
var name = '> ' + name;
|
||||
}
|
||||
|
||||
var nameNext = '-';
|
||||
var namePrev = '-';
|
||||
var nameFirst = '-';
|
||||
var nameLast = '-';
|
||||
|
||||
if (displayObject._iNext)
|
||||
{
|
||||
nameNext = displayObject._iNext.name;
|
||||
}
|
||||
|
||||
if (displayObject._iPrev)
|
||||
{
|
||||
namePrev = displayObject._iPrev.name;
|
||||
}
|
||||
|
||||
if (displayObject.first)
|
||||
{
|
||||
nameFirst = displayObject.first.name;
|
||||
}
|
||||
|
||||
if (displayObject.last)
|
||||
{
|
||||
nameLast = displayObject.last.name;
|
||||
}
|
||||
|
||||
if (typeof nameNext === 'undefined')
|
||||
{
|
||||
nameNext = '-';
|
||||
}
|
||||
|
||||
if (typeof namePrev === 'undefined')
|
||||
{
|
||||
namePrev = '-';
|
||||
}
|
||||
|
||||
if (typeof nameFirst === 'undefined')
|
||||
{
|
||||
nameFirst = '-';
|
||||
}
|
||||
|
||||
if (typeof nameLast === 'undefined')
|
||||
{
|
||||
nameLast = '-';
|
||||
}
|
||||
|
||||
var output = Phaser.Utils.pad(name, spacing) + "|" + Phaser.Utils.pad(nameNext, spacing) + "|" + Phaser.Utils.pad(namePrev, spacing) + "|" + Phaser.Utils.pad(nameFirst, spacing) + "|" + Phaser.Utils.pad(nameLast, spacing);
|
||||
console.log(output);
|
||||
|
||||
displayObject = displayObject._iNext;
|
||||
|
||||
}
|
||||
while(displayObject != testObject)
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Group.prototype.constructor = Phaser.Group;
|
||||
|
||||
/**
|
||||
* @name Phaser.Group#total
|
||||
* @property {number} total - The total number of children in this Group, regardless of their alive state.
|
||||
* @property {number} total - The total number of children in this Group who have a state of exists = true.
|
||||
* @readonly
|
||||
*/
|
||||
Object.defineProperty(Phaser.Group.prototype, "total", {
|
||||
|
||||
get: function () {
|
||||
return this.iterate('exists', true, Phaser.Group.RETURN_TOTAL);
|
||||
// return this._container.children.length;
|
||||
|
||||
if (this._container)
|
||||
{
|
||||
return this.iterate('exists', true, Phaser.Group.RETURN_TOTAL);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
/**
|
||||
* @name Phaser.Group#length
|
||||
* @property {number} length - The number of children in this Group.
|
||||
* @property {number} length - The total number of children in this Group, regardless of their exists/alive status.
|
||||
* @readonly
|
||||
*/
|
||||
Object.defineProperty(Phaser.Group.prototype, "length", {
|
||||
|
||||
get: function () {
|
||||
return this.iterate('exists', true, Phaser.Group.RETURN_TOTAL);
|
||||
// return this._container.children.length;
|
||||
|
||||
if (this._container)
|
||||
{
|
||||
return this._container.children.length;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
@@ -2024,13 +2037,13 @@ Object.defineProperty(Phaser.Group.prototype, "alpha", {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+73
-34
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -453,6 +447,16 @@ Phaser.Input = function (game) {
|
||||
* @default
|
||||
*/
|
||||
this.hitContext = null;
|
||||
|
||||
/**
|
||||
* @property {function} moveCallback - An optional callback that will be fired every time the activePointer receives a move event from the DOM. Set to null to disable.
|
||||
*/
|
||||
this.moveCallback = null;
|
||||
|
||||
/**
|
||||
* @property {object} moveCallbackContext - The context in which the moveCallback will be sent. Defaults to Phaser.Input but can be set to any valid JS object.
|
||||
*/
|
||||
this.moveCallbackContext = this;
|
||||
|
||||
};
|
||||
|
||||
@@ -729,6 +733,13 @@ Phaser.Input.prototype = {
|
||||
*/
|
||||
mspointer: null,
|
||||
|
||||
/**
|
||||
* The Gamepad Input manager.
|
||||
* @property {Phaser.Gamepad} gamepad - The Gamepad Input manager.
|
||||
* @default
|
||||
*/
|
||||
gamepad: null,
|
||||
|
||||
/**
|
||||
* A Signal that is dispatched each time a pointer is pressed down.
|
||||
* @property {Phaser.Signal} onDown
|
||||
@@ -778,6 +789,7 @@ Phaser.Input.prototype = {
|
||||
this.keyboard = new Phaser.Keyboard(this.game);
|
||||
this.touch = new Phaser.Touch(this.game);
|
||||
this.mspointer = new Phaser.MSPointer(this.game);
|
||||
this.gamepad = new Phaser.Gamepad(this.game);
|
||||
|
||||
this.onDown = new Phaser.Signal();
|
||||
this.onUp = new Phaser.Signal();
|
||||
@@ -817,6 +829,24 @@ Phaser.Input.prototype = {
|
||||
this.keyboard.stop();
|
||||
this.touch.stop();
|
||||
this.mspointer.stop();
|
||||
this.gamepad.stop();
|
||||
|
||||
this.moveCallback = null;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets a callback that is fired every time the activePointer receives a DOM move event such as a mousemove or touchmove.
|
||||
* It will be called every time the activePointer moves, which in a multi-touch game can be a lot of times, so this is best
|
||||
* to only use if you've limited input to a single pointer (i.e. mouse or touch)
|
||||
* @method Phaser.Input#setMoveCallback
|
||||
* @param {function} callback - The callback that will be called each time the activePointer receives a DOM move event.
|
||||
* @param {object} callbackContext - The context in which the callback will be called.
|
||||
*/
|
||||
setMoveCallback: function (callback, callbackContext) {
|
||||
|
||||
this.moveCallback = callback;
|
||||
this.moveCallbackContext = callbackContext;
|
||||
|
||||
},
|
||||
|
||||
@@ -870,6 +900,8 @@ Phaser.Input.prototype = {
|
||||
this._oldPosition.copyFrom(this.position);
|
||||
this.mousePointer.update();
|
||||
|
||||
if (this.gamepad.active) { this.gamepad.update(); }
|
||||
|
||||
this.pointer1.update();
|
||||
this.pointer2.update();
|
||||
|
||||
@@ -901,6 +933,7 @@ Phaser.Input.prototype = {
|
||||
|
||||
this.keyboard.reset();
|
||||
this.mousePointer.reset();
|
||||
this.gamepad.reset();
|
||||
|
||||
for (var i = 1; i <= 10; i++)
|
||||
{
|
||||
@@ -911,7 +944,11 @@ Phaser.Input.prototype = {
|
||||
}
|
||||
|
||||
this.currentPointers = 0;
|
||||
this.game.stage.canvas.style.cursor = "default";
|
||||
|
||||
if (this.game.canvas.style.cursor !== 'none')
|
||||
{
|
||||
this.game.canvas.style.cursor = 'default';
|
||||
}
|
||||
|
||||
if (hard === true)
|
||||
{
|
||||
@@ -1108,6 +1145,8 @@ Phaser.Input.prototype = {
|
||||
|
||||
};
|
||||
|
||||
Phaser.Input.prototype.constructor = Phaser.Input;
|
||||
|
||||
/**
|
||||
* The X coordinate of the most recently active pointer. This value takes game scaling into account automatically. See Pointer.screenX/clientX for source values.
|
||||
* @name Phaser.Input#x
|
||||
@@ -1235,13 +1274,13 @@ Object.defineProperty(Phaser.Input.prototype, "worldY", {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+206
-120
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -451,36 +445,6 @@ Phaser.InputHandler = function (sprite) {
|
||||
*/
|
||||
this.enabled = false;
|
||||
|
||||
/**
|
||||
* @property {Description} parent - Description.
|
||||
* @default
|
||||
*/
|
||||
// this.parent = null;
|
||||
|
||||
/**
|
||||
* @property {Description} next - Linked List
|
||||
* @default
|
||||
*/
|
||||
// this.next = null;
|
||||
|
||||
/**
|
||||
* @property {Description} prev - Description.
|
||||
* @default
|
||||
*/
|
||||
// this.prev = null;
|
||||
|
||||
/**
|
||||
* @property {Description} last - Description.
|
||||
* @default
|
||||
*/
|
||||
// this.last = this;
|
||||
|
||||
/**
|
||||
* @property {Description} first - Description.
|
||||
* @default
|
||||
*/
|
||||
// this.first = this;
|
||||
|
||||
/**
|
||||
* @property {number} priorityID - The PriorityID controls which Sprite receives an Input event first if they should overlap.
|
||||
* @default
|
||||
@@ -547,6 +511,18 @@ Phaser.InputHandler = function (sprite) {
|
||||
*/
|
||||
this.snapY = 0;
|
||||
|
||||
/**
|
||||
* @property {number} snapOffsetX - This defines the top-left X coordinate of the snap grid.
|
||||
* @default
|
||||
*/
|
||||
this.snapOffsetX = 0;
|
||||
|
||||
/**
|
||||
* @property {number} snapOffsetY - This defines the top-left Y coordinate of the snap grid..
|
||||
* @default
|
||||
*/
|
||||
this.snapOffsetY = 0;
|
||||
|
||||
/**
|
||||
* @property {number} pixelPerfect - Should we use pixel perfect hit detection? Warning: expensive. Only enable if you really need it!
|
||||
* @default
|
||||
@@ -622,8 +598,6 @@ Phaser.InputHandler.prototype = {
|
||||
*/
|
||||
start: function (priority, useHandCursor) {
|
||||
|
||||
console.log('InputHandler start');
|
||||
|
||||
priority = priority || 0;
|
||||
if (typeof useHandCursor == 'undefined') { useHandCursor = false; }
|
||||
|
||||
@@ -1039,7 +1013,7 @@ Phaser.InputHandler.prototype = {
|
||||
|
||||
if (this.useHandCursor && this._pointerData[pointer.id].isDragged === false)
|
||||
{
|
||||
this.game.stage.canvas.style.cursor = "pointer";
|
||||
this.game.canvas.style.cursor = "pointer";
|
||||
}
|
||||
|
||||
this.sprite.events.onInputOver.dispatch(this.sprite, pointer);
|
||||
@@ -1060,7 +1034,7 @@ Phaser.InputHandler.prototype = {
|
||||
|
||||
if (this.useHandCursor && this._pointerData[pointer.id].isDragged === false)
|
||||
{
|
||||
this.game.stage.canvas.style.cursor = "default";
|
||||
this.game.canvas.style.cursor = "default";
|
||||
}
|
||||
|
||||
if (this.sprite && this.sprite.events)
|
||||
@@ -1121,15 +1095,18 @@ Phaser.InputHandler.prototype = {
|
||||
// Only release the InputUp signal if the pointer is still over this sprite
|
||||
if (this.checkPointerOver(pointer))
|
||||
{
|
||||
//console.log('releasedHandler: ' + Date.now());
|
||||
this.sprite.events.onInputUp.dispatch(this.sprite, pointer);
|
||||
// Release the inputUp signal and provide optional parameter if pointer is still over the sprite or not
|
||||
this.sprite.events.onInputUp.dispatch(this.sprite, pointer, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Release the inputUp signal and provide optional parameter if pointer is still over the sprite or not
|
||||
this.sprite.events.onInputUp.dispatch(this.sprite, pointer, false);
|
||||
|
||||
// Pointer outside the sprite? Reset the cursor
|
||||
if (this.useHandCursor)
|
||||
{
|
||||
this.game.stage.canvas.style.cursor = "default";
|
||||
this.game.canvas.style.cursor = "default";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1156,30 +1133,61 @@ Phaser.InputHandler.prototype = {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.allowHorizontalDrag)
|
||||
if (this.sprite.fixedToCamera)
|
||||
{
|
||||
this.sprite.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
|
||||
}
|
||||
if (this.allowHorizontalDrag)
|
||||
{
|
||||
this.sprite.cameraOffset.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
|
||||
}
|
||||
|
||||
if (this.allowVerticalDrag)
|
||||
{
|
||||
this.sprite.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
|
||||
}
|
||||
if (this.allowVerticalDrag)
|
||||
{
|
||||
this.sprite.cameraOffset.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
|
||||
}
|
||||
|
||||
if (this.boundsRect)
|
||||
{
|
||||
this.checkBoundsRect();
|
||||
}
|
||||
if (this.boundsRect)
|
||||
{
|
||||
this.checkBoundsRect();
|
||||
}
|
||||
|
||||
if (this.boundsSprite)
|
||||
{
|
||||
this.checkBoundsSprite();
|
||||
}
|
||||
if (this.boundsSprite)
|
||||
{
|
||||
this.checkBoundsSprite();
|
||||
}
|
||||
|
||||
if (this.snapOnDrag)
|
||||
if (this.snapOnDrag)
|
||||
{
|
||||
this.sprite.cameraOffset.x = Math.round((this.sprite.cameraOffset.x - (this.snapOffsetX % this.snapX)) / this.snapX) * this.snapX + (this.snapOffsetX % this.snapX);
|
||||
this.sprite.cameraOffset.y = Math.round((this.sprite.cameraOffset.y - (this.snapOffsetY % this.snapY)) / this.snapY) * this.snapY + (this.snapOffsetY % this.snapY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.sprite.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
|
||||
this.sprite.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
|
||||
if (this.allowHorizontalDrag)
|
||||
{
|
||||
this.sprite.x = pointer.x + this._dragPoint.x + this.dragOffset.x;
|
||||
}
|
||||
|
||||
if (this.allowVerticalDrag)
|
||||
{
|
||||
this.sprite.y = pointer.y + this._dragPoint.y + this.dragOffset.y;
|
||||
}
|
||||
|
||||
if (this.boundsRect)
|
||||
{
|
||||
this.checkBoundsRect();
|
||||
}
|
||||
|
||||
if (this.boundsSprite)
|
||||
{
|
||||
this.checkBoundsSprite();
|
||||
}
|
||||
|
||||
if (this.snapOnDrag)
|
||||
{
|
||||
this.sprite.x = Math.round((this.sprite.x - (this.snapOffsetX % this.snapX)) / this.snapX) * this.snapX + (this.snapOffsetX % this.snapX);
|
||||
this.sprite.y = Math.round((this.sprite.y - (this.snapOffsetY % this.snapY)) / this.snapY) * this.snapY + (this.snapOffsetY % this.snapY);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -1359,14 +1367,29 @@ Phaser.InputHandler.prototype = {
|
||||
this._draggedPointerID = pointer.id;
|
||||
this._pointerData[pointer.id].isDragged = true;
|
||||
|
||||
if (this.dragFromCenter)
|
||||
if (this.sprite.fixedToCamera)
|
||||
{
|
||||
this.sprite.centerOn(pointer.x, pointer.y);
|
||||
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
|
||||
if (this.dragFromCenter)
|
||||
{
|
||||
this.sprite.centerOn(pointer.x, pointer.y);
|
||||
this._dragPoint.setTo(this.sprite.cameraOffset.x - pointer.x, this.sprite.cameraOffset.y - pointer.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
this._dragPoint.setTo(this.sprite.cameraOffset.x - pointer.x, this.sprite.cameraOffset.y - pointer.y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
|
||||
if (this.dragFromCenter)
|
||||
{
|
||||
this.sprite.centerOn(pointer.x, pointer.y);
|
||||
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
|
||||
}
|
||||
}
|
||||
|
||||
this.updateDrag(pointer);
|
||||
@@ -1393,8 +1416,16 @@ Phaser.InputHandler.prototype = {
|
||||
|
||||
if (this.snapOnRelease)
|
||||
{
|
||||
this.sprite.x = Math.round(this.sprite.x / this.snapX) * this.snapX;
|
||||
this.sprite.y = Math.round(this.sprite.y / this.snapY) * this.snapY;
|
||||
if (this.sprite.fixedToCamera)
|
||||
{
|
||||
this.sprite.cameraOffset.x = Math.round((this.sprite.cameraOffset.x - (this.snapOffsetX % this.snapX)) / this.snapX) * this.snapX + (this.snapOffsetX % this.snapX);
|
||||
this.sprite.cameraOffset.y = Math.round((this.sprite.cameraOffset.y - (this.snapOffsetY % this.snapY)) / this.snapY) * this.snapY + (this.snapOffsetY % this.snapY);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.sprite.x = Math.round((this.sprite.x - (this.snapOffsetX % this.snapX)) / this.snapX) * this.snapX + (this.snapOffsetX % this.snapX);
|
||||
this.sprite.y = Math.round((this.sprite.y - (this.snapOffsetY % this.snapY)) / this.snapY) * this.snapY + (this.snapOffsetY % this.snapY);
|
||||
}
|
||||
}
|
||||
|
||||
this.sprite.events.onDragStop.dispatch(this.sprite, pointer);
|
||||
@@ -1431,14 +1462,20 @@ Phaser.InputHandler.prototype = {
|
||||
* @param {number} snapY - The height of the grid cell to snap to.
|
||||
* @param {boolean} [onDrag=true] - If true the sprite will snap to the grid while being dragged.
|
||||
* @param {boolean} [onRelease=false] - If true the sprite will snap to the grid when released.
|
||||
* @param {number} [snapOffsetX=0] - Used to offset the top-left starting point of the snap grid.
|
||||
* @param {number} [snapOffsetX=0] - Used to offset the top-left starting point of the snap grid.
|
||||
*/
|
||||
enableSnap: function (snapX, snapY, onDrag, onRelease) {
|
||||
enableSnap: function (snapX, snapY, onDrag, onRelease, snappOffsetX, snappOffsetY) {
|
||||
|
||||
if (typeof onDrag == 'undefined') { onDrag = true; }
|
||||
if (typeof onRelease == 'undefined') { onRelease = false; }
|
||||
if (typeof snapOffsetX == 'undefined') { snapOffsetX = 0; }
|
||||
if (typeof snapOffsetY == 'undefined') { snapOffsetY = 0; }
|
||||
|
||||
this.snapX = snapX;
|
||||
this.snapY = snapY;
|
||||
this.snapOffsetX = snapOffsetX;
|
||||
this.snapOffsetY = snapOffsetY;
|
||||
this.snapOnDrag = onDrag;
|
||||
this.snapOnRelease = onRelease;
|
||||
|
||||
@@ -1461,22 +1498,45 @@ Phaser.InputHandler.prototype = {
|
||||
*/
|
||||
checkBoundsRect: function () {
|
||||
|
||||
if (this.sprite.x < this.boundsRect.left)
|
||||
if (this.sprite.fixedToCamera)
|
||||
{
|
||||
this.sprite.x = this.boundsRect.x;
|
||||
}
|
||||
else if ((this.sprite.x + this.sprite.width) > this.boundsRect.right)
|
||||
{
|
||||
this.sprite.x = this.boundsRect.right - this.sprite.width;
|
||||
}
|
||||
if (this.sprite.cameraOffset.x < this.boundsRect.left)
|
||||
{
|
||||
this.sprite.cameraOffset.x = this.boundsRect.cameraOffset.x;
|
||||
}
|
||||
else if ((this.sprite.cameraOffset.x + this.sprite.width) > this.boundsRect.right)
|
||||
{
|
||||
this.sprite.cameraOffset.x = this.boundsRect.right - this.sprite.width;
|
||||
}
|
||||
|
||||
if (this.sprite.y < this.boundsRect.top)
|
||||
{
|
||||
this.sprite.y = this.boundsRect.top;
|
||||
if (this.sprite.cameraOffset.y < this.boundsRect.top)
|
||||
{
|
||||
this.sprite.cameraOffset.y = this.boundsRect.top;
|
||||
}
|
||||
else if ((this.sprite.cameraOffset.y + this.sprite.height) > this.boundsRect.bottom)
|
||||
{
|
||||
this.sprite.cameraOffset.y = this.boundsRect.bottom - this.sprite.height;
|
||||
}
|
||||
}
|
||||
else if ((this.sprite.y + this.sprite.height) > this.boundsRect.bottom)
|
||||
else
|
||||
{
|
||||
this.sprite.y = this.boundsRect.bottom - this.sprite.height;
|
||||
if (this.sprite.x < this.boundsRect.left)
|
||||
{
|
||||
this.sprite.x = this.boundsRect.x;
|
||||
}
|
||||
else if ((this.sprite.x + this.sprite.width) > this.boundsRect.right)
|
||||
{
|
||||
this.sprite.x = this.boundsRect.right - this.sprite.width;
|
||||
}
|
||||
|
||||
if (this.sprite.y < this.boundsRect.top)
|
||||
{
|
||||
this.sprite.y = this.boundsRect.top;
|
||||
}
|
||||
else if ((this.sprite.y + this.sprite.height) > this.boundsRect.bottom)
|
||||
{
|
||||
this.sprite.y = this.boundsRect.bottom - this.sprite.height;
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
@@ -1487,27 +1547,53 @@ Phaser.InputHandler.prototype = {
|
||||
*/
|
||||
checkBoundsSprite: function () {
|
||||
|
||||
if (this.sprite.x < this.boundsSprite.x)
|
||||
if (this.sprite.fixedToCamera && this.boundsSprite.fixedToCamera)
|
||||
{
|
||||
this.sprite.x = this.boundsSprite.x;
|
||||
}
|
||||
else if ((this.sprite.x + this.sprite.width) > (this.boundsSprite.x + this.boundsSprite.width))
|
||||
{
|
||||
this.sprite.x = (this.boundsSprite.x + this.boundsSprite.width) - this.sprite.width;
|
||||
}
|
||||
if (this.sprite.cameraOffset.x < this.boundsSprite.camerOffset.x)
|
||||
{
|
||||
this.sprite.cameraOffset.x = this.boundsSprite.camerOffset.x;
|
||||
}
|
||||
else if ((this.sprite.cameraOffset.x + this.sprite.width) > (this.boundsSprite.camerOffset.x + this.boundsSprite.width))
|
||||
{
|
||||
this.sprite.cameraOffset.x = (this.boundsSprite.camerOffset.x + this.boundsSprite.width) - this.sprite.width;
|
||||
}
|
||||
|
||||
if (this.sprite.y < this.boundsSprite.y)
|
||||
{
|
||||
this.sprite.y = this.boundsSprite.y;
|
||||
if (this.sprite.cameraOffset.y < this.boundsSprite.camerOffset.y)
|
||||
{
|
||||
this.sprite.cameraOffset.y = this.boundsSprite.camerOffset.y;
|
||||
}
|
||||
else if ((this.sprite.cameraOffset.y + this.sprite.height) > (this.boundsSprite.camerOffset.y + this.boundsSprite.height))
|
||||
{
|
||||
this.sprite.cameraOffset.y = (this.boundsSprite.camerOffset.y + this.boundsSprite.height) - this.sprite.height;
|
||||
}
|
||||
}
|
||||
else if ((this.sprite.y + this.sprite.height) > (this.boundsSprite.y + this.boundsSprite.height))
|
||||
else
|
||||
{
|
||||
this.sprite.y = (this.boundsSprite.y + this.boundsSprite.height) - this.sprite.height;
|
||||
if (this.sprite.x < this.boundsSprite.x)
|
||||
{
|
||||
this.sprite.x = this.boundsSprite.x;
|
||||
}
|
||||
else if ((this.sprite.x + this.sprite.width) > (this.boundsSprite.x + this.boundsSprite.width))
|
||||
{
|
||||
this.sprite.x = (this.boundsSprite.x + this.boundsSprite.width) - this.sprite.width;
|
||||
}
|
||||
|
||||
if (this.sprite.y < this.boundsSprite.y)
|
||||
{
|
||||
this.sprite.y = this.boundsSprite.y;
|
||||
}
|
||||
else if ((this.sprite.y + this.sprite.height) > (this.boundsSprite.y + this.boundsSprite.height))
|
||||
{
|
||||
this.sprite.y = (this.boundsSprite.y + this.boundsSprite.height) - this.sprite.height;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};</pre>
|
||||
};
|
||||
|
||||
Phaser.InputHandler.prototype.constructor = Phaser.InputHandler;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
@@ -1522,13 +1608,13 @@ Phaser.InputHandler.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+39
-13
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -381,7 +405,7 @@
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
<a href="global.html#hex2rgb">hex2rgb</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
@@ -389,15 +413,11 @@
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
<a href="global.html#x">x</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
<a href="global.html#y">y</a>
|
||||
</li>
|
||||
|
||||
|
||||
@@ -423,16 +443,18 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @overview
|
||||
*
|
||||
* 
|
||||
*
|
||||
* Phaser - http://www.phaser.io
|
||||
*
|
||||
* v1.1.3 - Released November 28th 2013.
|
||||
* v1.1.4 - Released February 5th 2014.
|
||||
*
|
||||
* By Richard Davey http://www.photonstorm.com @photonstorm
|
||||
*
|
||||
@@ -441,9 +463,13 @@
|
||||
*
|
||||
* Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com/ @Doormat23.
|
||||
*
|
||||
* Follow Phaser development progress at http://www.photonstorm.com
|
||||
* View the [Official Website](http://phaser.io)<br />
|
||||
* Follow on [Twitter](https://twitter.com/photonstorm)<br />
|
||||
* Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)<br />
|
||||
* Try out 210+ [Phaser Examples](http://examples.phaser.io)<br />
|
||||
* Read the [documentation online](http://docs.phaser.io)
|
||||
*
|
||||
* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from both which Phaser
|
||||
* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser
|
||||
* and my love of game development originate.
|
||||
*
|
||||
* "If you want your children to be intelligent, read them fairy tales."
|
||||
@@ -465,13 +491,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:18:03 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+29
-33
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -592,6 +586,8 @@ Phaser.Key.prototype = {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Key.prototype.constructor = Phaser.Key;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
@@ -607,13 +603,13 @@ Phaser.Key.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+35
-39
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -523,7 +517,7 @@ Phaser.Keyboard.prototype = {
|
||||
* The Key object can then be polled, have events attached to it, etc.
|
||||
*
|
||||
* @method Phaser.Keyboard#addKey
|
||||
* @param {number} keycode - The keycode of the key, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR
|
||||
* @param {number} keycode - The keycode of the key, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
|
||||
* @return {Phaser.Key} The Key object which you can store locally and reference directly.
|
||||
*/
|
||||
addKey: function (keycode) {
|
||||
@@ -540,7 +534,7 @@ Phaser.Keyboard.prototype = {
|
||||
* Removes a Key object from the Keyboard manager.
|
||||
*
|
||||
* @method Phaser.Keyboard#removeKey
|
||||
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR
|
||||
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
|
||||
*/
|
||||
removeKey: function (keycode) {
|
||||
|
||||
@@ -762,7 +756,7 @@ Phaser.Keyboard.prototype = {
|
||||
/**
|
||||
* Returns the "just pressed" state of the key. Just pressed is considered true if the key was pressed down within the duration given (default 250ms)
|
||||
* @method Phaser.Keyboard#justPressed
|
||||
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR
|
||||
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
|
||||
* @param {number} [duration=250] - The duration below which the key is considered as being just pressed.
|
||||
* @return {boolean} True if the key is just pressed otherwise false.
|
||||
*/
|
||||
@@ -781,8 +775,8 @@ Phaser.Keyboard.prototype = {
|
||||
|
||||
/**
|
||||
* Returns the "just released" state of the Key. Just released is considered as being true if the key was released within the duration given (default 250ms)
|
||||
* @method Phaser.Keyboard#justPressed
|
||||
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR
|
||||
* @method Phaser.Keyboard#justReleased
|
||||
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
|
||||
* @param {number} [duration=250] - The duration below which the key is considered as being just released.
|
||||
* @return {boolean} True if the key is just released otherwise false.
|
||||
*/
|
||||
@@ -802,7 +796,7 @@ Phaser.Keyboard.prototype = {
|
||||
/**
|
||||
* Returns true of the key is currently pressed down. Note that it can only detect key presses on the web browser.
|
||||
* @method Phaser.Keyboard#isDown
|
||||
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR
|
||||
* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
|
||||
* @return {boolean} True if the key is currently down.
|
||||
*/
|
||||
isDown: function (keycode) {
|
||||
@@ -818,6 +812,8 @@ Phaser.Keyboard.prototype = {
|
||||
|
||||
};
|
||||
|
||||
Phaser.Keyboard.prototype.constructor = Phaser.Keyboard;
|
||||
|
||||
Phaser.Keyboard.A = "A".charCodeAt(0);
|
||||
Phaser.Keyboard.B = "B".charCodeAt(0);
|
||||
Phaser.Keyboard.C = "C".charCodeAt(0);
|
||||
@@ -931,13 +927,13 @@ Phaser.Keyboard.NUM_LOCK = 144;
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,743 @@
|
||||
<!DOCTYPE html>
|
||||
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Phaser Source: geom/Line.js</title>
|
||||
|
||||
<!--[if lt IE 9]>
|
||||
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
|
||||
<![endif]-->
|
||||
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
|
||||
|
||||
|
||||
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="container-fluid">
|
||||
<div class="navbar navbar-fixed-top navbar-inverse">
|
||||
<div class="navbar-inner">
|
||||
<a class="brand" href="index.html">Phaser</a>
|
||||
<ul class="nav">
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="Phaser.html">Phaser</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Animation.html">Animation</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.AnimationManager.html">AnimationManager</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.AnimationParser.html">AnimationParser</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.BitmapData.html">BitmapData</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.BitmapText.html">BitmapText</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Button.html">Button</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Cache.html">Cache</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Camera.html">Camera</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Canvas.html">Canvas</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Circle.html">Circle</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Color.html">Color</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Back.html">Back</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Bounce.html">Bounce</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Circular.html">Circular</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Cubic.html">Cubic</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Elastic.html">Elastic</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Exponential.html">Exponential</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Linear.html">Linear</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Quartic.html">Quartic</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Quintic.html">Quintic</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Events.html">Events</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Filter.html">Filter</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Frame.html">Frame</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.FrameData.html">FrameData</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Game.html">Game</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Group.html">Group</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Input.html">Input</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.InputHandler.html">InputHandler</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Key.html">Key</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Loader.html">Loader</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LoaderParser.html">LoaderParser</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Math.html">Math</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Mouse.html">Mouse</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.MSPointer.html">MSPointer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Net.html">Net</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Particles.html">Particles</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Physics.html">Physics</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Physics.Arcade.html">Arcade</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Plugin.html">Plugin</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.PluginManager.html">PluginManager</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Point.html">Point</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Pointer.html">Pointer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Polygon.html">Polygon</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.QuadTree.html">QuadTree</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Rectangle.html">Rectangle</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.RenderTexture.html">RenderTexture</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SoundManager.html">SoundManager</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sprite.html">Sprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Stage.html">Stage</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.State.html">State</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.StateManager.html">StateManager</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Text.html">Text</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Tile.html">Tile</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Tilemap.html">Tilemap</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Tileset.html">Tileset</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TileSprite.html">TileSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Time.html">Time</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Tween.html">Tween</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TweenManager.html">TweenManager</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Utils.html">Utils</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Utils.Debug.html">Debug</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.World.html">World</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="SignalBinding.html">SignalBinding</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="row-fluid">
|
||||
|
||||
|
||||
<div class="span12">
|
||||
|
||||
<div id="main">
|
||||
|
||||
|
||||
|
||||
<h1 class="page-title">Source: geom/Line.js</h1>
|
||||
|
||||
<section>
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Creates a new Line object with a start and an end point.
|
||||
* @class Line
|
||||
* @classdesc Phaser - Line
|
||||
* @constructor
|
||||
* @param {number} [x1=0] - The x coordinate of the start of the line.
|
||||
* @param {number} [y1=0] - The y coordinate of the start of the line.
|
||||
* @param {number} [x2=0] - The x coordinate of the end of the line.
|
||||
* @param {number} [y2=0] - The y coordinate of the end of the line.
|
||||
* @return {Phaser.Line} This line object
|
||||
*/
|
||||
Phaser.Line = function (x1, y1, x2, y2) {
|
||||
|
||||
x1 = x1 || 0;
|
||||
y1 = y1 || 0;
|
||||
x2 = x2 || 0;
|
||||
y2 = y2 || 0;
|
||||
|
||||
/**
|
||||
* @property {Phaser.Point} start - The start point of the line.
|
||||
*/
|
||||
this.start = new Phaser.Point(x1, y1);
|
||||
|
||||
/**
|
||||
* @property {Phaser.Point} end - The end point of the line.
|
||||
*/
|
||||
this.end = new Phaser.Point(x2, y2);
|
||||
|
||||
};
|
||||
|
||||
Phaser.Line.prototype = {
|
||||
|
||||
/**
|
||||
* Sets the components of the Line to the specified values.
|
||||
* @method Phaser.Line#setTo
|
||||
* @param {number} [x1=0] - The x coordinate of the start of the line.
|
||||
* @param {number} [y1=0] - The y coordinate of the start of the line.
|
||||
* @param {number} [x2=0] - The x coordinate of the end of the line.
|
||||
* @param {number} [y2=0] - The y coordinate of the end of the line.
|
||||
* @return {Phaser.Line} This line object
|
||||
*/
|
||||
setTo: function (x1, y1, x2, y2) {
|
||||
|
||||
this.start.setTo(x1, y1);
|
||||
this.end.setTo(x2, y2);
|
||||
|
||||
return this;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets the line to match the x/y coordinates of the two given sprites.
|
||||
* Can optionally be calculated from their center coordinates.
|
||||
* @method Phaser.Line#fromSprite
|
||||
* @param {Phaser.Sprite} startSprite - The coordinates of this Sprite will be set to the Line.start point.
|
||||
* @param {Phaser.Sprite} endSprite - The coordinates of this Sprite will be set to the Line.start point.
|
||||
* @param {boolean} [useCenter=true] - If true it will use startSprite.center.x, if false startSprite.x.
|
||||
* @return {Phaser.Line} This line object
|
||||
*/
|
||||
fromSprite: function (startSprite, endSprite, useCenter) {
|
||||
|
||||
if (typeof useCenter === 'undefined') { useCenter = true; }
|
||||
|
||||
if (useCenter)
|
||||
{
|
||||
return this.setTo(startSprite.center.x, startSprite.center.y, endSprite.center.x, endSprite.center.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.setTo(startSprite.x, startSprite.y, endSprite.x, endSprite.y);
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Checks for intersection between this line and another Line.
|
||||
* If asSegment is true it will check for segment intersection. If asSegment is false it will check for line intersection.
|
||||
* Returns the intersection segment of AB and EF as a Point, or null if there is no intersection.
|
||||
*
|
||||
* @method Phaser.Line#intersects
|
||||
* @param {Phaser.Line} line - The line to check against this one.
|
||||
* @param {boolean} [asSegment=true] - If true it will check for segment intersection, otherwise full line intersection.
|
||||
* @param {Phaser.Point} [result] - A Point object to store the result in, if not given a new one will be created.
|
||||
* @return {Phaser.Point} The intersection segment of the two lines as a Point, or null if there is no intersection.
|
||||
*/
|
||||
intersects: function (line, asSegment, result) {
|
||||
|
||||
return Phaser.Line.intersectsPoints(this.start, this.end, line.start, line.end, asSegment, result);
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Tests if the given coordinates fall on this line. See pointOnSegment to test against just the line segment.
|
||||
* @method Phaser.Line#pointOnLine
|
||||
* @param {number} x - The line to check against this one.
|
||||
* @param {number} y - The line to check against this one.
|
||||
* @return {boolean} True if the point is on the line, false if not.
|
||||
*/
|
||||
pointOnLine: function (x, y) {
|
||||
|
||||
return ((x - this.start.x) * (this.end.y - this.end.y) === (this.end.x - this.start.x) * (y - this.end.y));
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Tests if the given coordinates fall on this line and within the segment. See pointOnLine to test against just the line.
|
||||
* @method Phaser.Line#pointOnSegment
|
||||
* @param {number} x - The line to check against this one.
|
||||
* @param {number} y - The line to check against this one.
|
||||
* @return {boolean} True if the point is on the line and segment, false if not.
|
||||
*/
|
||||
pointOnSegment: function (x, y) {
|
||||
|
||||
var xMin = Math.min(this.start.x, this.end.x);
|
||||
var xMax = Math.max(this.start.x, this.end.x);
|
||||
var yMin = Math.min(this.start.y, this.end.y);
|
||||
var yMax = Math.max(this.start.y, this.end.y);
|
||||
|
||||
return (this.pointOnLine(x, y) && (x >= xMin && x <= xMax) && (y >= yMin && y <= yMax));
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* @name Phaser.Line#length
|
||||
* @property {number} length - Gets the length of the line segment.
|
||||
* @readonly
|
||||
*/
|
||||
Object.defineProperty(Phaser.Line.prototype, "length", {
|
||||
|
||||
get: function () {
|
||||
return Math.sqrt((this.end.x - this.start.x) * (this.end.x - this.start.x) + (this.end.y - this.start.y) * (this.end.y - this.start.y));
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
/**
|
||||
* @name Phaser.Line#angle
|
||||
* @property {number} angle - Gets the angle of the line.
|
||||
* @readonly
|
||||
*/
|
||||
Object.defineProperty(Phaser.Line.prototype, "angle", {
|
||||
|
||||
get: function () {
|
||||
return Math.atan2(this.end.x - this.start.x, this.end.y - this.start.y);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
/**
|
||||
* @name Phaser.Line#slope
|
||||
* @property {number} slope - Gets the slope of the line (y/x).
|
||||
* @readonly
|
||||
*/
|
||||
Object.defineProperty(Phaser.Line.prototype, "slope", {
|
||||
|
||||
get: function () {
|
||||
return (this.end.y - this.start.y) / (this.end.x - this.start.x);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
/**
|
||||
* @name Phaser.Line#perpSlope
|
||||
* @property {number} perpSlope - Gets the perpendicular slope of the line (x/y).
|
||||
* @readonly
|
||||
*/
|
||||
Object.defineProperty(Phaser.Line.prototype, "perpSlope", {
|
||||
|
||||
get: function () {
|
||||
return -((this.end.x - this.start.x) / (this.end.y - this.start.y));
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
/**
|
||||
* Checks for intersection between two lines as defined by the given start and end points.
|
||||
* If asSegment is true it will check for line segment intersection. If asSegment is false it will check for line intersection.
|
||||
* Returns the intersection segment of AB and EF as a Point, or null if there is no intersection.
|
||||
* Adapted from code by Keith Hair
|
||||
*
|
||||
* @method Phaser.Line.intersects
|
||||
* @param {Phaser.Point} a - The start of the first Line to be checked.
|
||||
* @param {Phaser.Point} b - The end of the first line to be checked.
|
||||
* @param {Phaser.Point} e - The start of the second Line to be checked.
|
||||
* @param {Phaser.Point} f - The end of the second line to be checked.
|
||||
* @param {boolean} [asSegment=true] - If true it will check for segment intersection, otherwise full line intersection.
|
||||
* @param {Phaser.Point} [result] - A Point object to store the result in, if not given a new one will be created.
|
||||
* @return {Phaser.Point} The intersection segment of the two lines as a Point, or null if there is no intersection.
|
||||
*/
|
||||
Phaser.Line.intersectsPoints = function (a, b, e, f, asSegment, result) {
|
||||
|
||||
if (typeof asSegment === 'undefined') { asSegment = true; }
|
||||
if (typeof result === 'undefined') { result = new Phaser.Point(); }
|
||||
|
||||
var a1 = b.y - a.y;
|
||||
var a2 = f.y - e.y;
|
||||
var b1 = a.x - b.x;
|
||||
var b2 = e.x - f.x;
|
||||
var c1 = (b.x * a.y) - (a.x * b.y);
|
||||
var c2 = (f.x * e.y) - (e.x * f.y);
|
||||
var denom = (a1 * b2) - (a2 * b1);
|
||||
|
||||
if (denom === 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
result.x = ((b1 * c2) - (b2 * c1)) / denom;
|
||||
result.y = ((a2 * c1) - (a1 * c2)) / denom;
|
||||
|
||||
if (asSegment)
|
||||
{
|
||||
if (Math.pow((result.x - b.x) + (result.y - b.y), 2) > Math.pow((a.x - b.x) + (a.y - b.y), 2))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Math.pow((result.x - a.x) + (result.y - a.y), 2) > Math.pow((a.x - b.x) + (a.y - b.y), 2))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Math.pow((result.x - f.x) + (result.y - f.y), 2) > Math.pow((e.x - f.x) + (e.y - f.y), 2))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Math.pow((result.x - e.x) + (result.y - e.y), 2) > Math.pow((e.x - f.x) + (e.y - f.y), 2))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks for intersection between two lines.
|
||||
* If asSegment is true it will check for segment intersection.
|
||||
* If asSegment is false it will check for line intersection.
|
||||
* Returns the intersection segment of AB and EF as a Point, or null if there is no intersection.
|
||||
* Adapted from code by Keith Hair
|
||||
*
|
||||
* @method Phaser.Line.intersects
|
||||
* @param {Phaser.Line} a - The first Line to be checked.
|
||||
* @param {Phaser.Line} b - The second Line to be checked.
|
||||
* @param {boolean} [asSegment=true] - If true it will check for segment intersection, otherwise full line intersection.
|
||||
* @param {Phaser.Point} [result] - A Point object to store the result in, if not given a new one will be created.
|
||||
* @return {Phaser.Point} The intersection segment of the two lines as a Point, or null if there is no intersection.
|
||||
*/
|
||||
Phaser.Line.intersects = function (a, b, asSegment, result) {
|
||||
|
||||
return Phaser.Line.intersectsPoints(a.start, a.end, b.start, b.end, asSegment, result);
|
||||
|
||||
};
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<div class="clearfix"></div>
|
||||
<footer>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
|
||||
<br clear="both">
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<script src="scripts/sunlight.js"></script>
|
||||
<script src="scripts/sunlight.javascript.js"></script>
|
||||
<script src="scripts/sunlight-plugin.doclinks.js"></script>
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|
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<script src="scripts/bootstrap-dropdown.js"></script>
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<script src="scripts/toc.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
|
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<script>
|
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$( function () {
|
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$( "#toc" ).toc( {
|
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selectors : "h1,h2,h3,h4",
|
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showAndHide : false,
|
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scrollTo : 60
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} );
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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||||
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
|
||||
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|
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</script>
|
||||
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
+31
-34
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -574,7 +568,10 @@ Phaser.LinkedList.prototype = {
|
||||
|
||||
}
|
||||
|
||||
};</pre>
|
||||
};
|
||||
|
||||
Phaser.LinkedList.prototype.constructor = Phaser.LinkedList;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
@@ -589,13 +586,13 @@ Phaser.LinkedList.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+91
-76
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -457,7 +451,7 @@ Phaser.Loader = function (game) {
|
||||
this._fileIndex = 0;
|
||||
|
||||
/**
|
||||
* @property {number} _progressChunk - Indicates assets loading progress. (from 0 to 100)
|
||||
* @property {number} _progressChunk - Indicates the size of 1 file in terms of a percentage out of 100.
|
||||
* @private
|
||||
* @default
|
||||
*/
|
||||
@@ -482,15 +476,21 @@ Phaser.Loader = function (game) {
|
||||
this.hasLoaded = false;
|
||||
|
||||
/**
|
||||
* @property {number} progress - The Load progress percentage value (from 0 to 100)
|
||||
* @property {number} progress - The rounded load progress percentage value (from 0 to 100)
|
||||
* @default
|
||||
*/
|
||||
this.progress = 0;
|
||||
|
||||
/**
|
||||
* @property {number} progressFloat - The non-rounded load progress value (from 0.0 to 100.0)
|
||||
* @default
|
||||
*/
|
||||
this.progressFloat = 0;
|
||||
|
||||
/**
|
||||
* You can optionally link a sprite to the preloader.
|
||||
* If you do so the Sprite's width or height will be cropped based on the percentage loaded.
|
||||
* @property {Description} preloadSprite
|
||||
* @property {Phaser.Sprite} preloadSprite
|
||||
* @default
|
||||
*/
|
||||
this.preloadSprite = null;
|
||||
@@ -786,6 +786,29 @@ Phaser.Loader.prototype = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a binary file to the Loader. It will be loaded via xhr with a responseType of "arraybuffer". You can specify an optional callback to process the file after load.
|
||||
* When the callback is called it will be passed 2 parameters: the key of the file and the file data.
|
||||
* WARNING: If you specify a callback, the file data will be set to whatever your callback returns. So always return the data object, even if you didn't modify it.
|
||||
*
|
||||
* @method Phaser.Loader#binary
|
||||
* @param {string} key - Unique asset key of the binary file.
|
||||
* @param {string} url - URL of the binary file.
|
||||
* @param {function} [callback] - Optional callback that will be passed the file after loading, so you can perform additional processing on it.
|
||||
* @param {function} [callbackContext] - The context under which the callback will be applied. If not specified it will use the callback itself as the context.
|
||||
* @return {Phaser.Loader} This Loader instance.
|
||||
*/
|
||||
binary: function (key, url, callback, callbackContext) {
|
||||
|
||||
if (typeof callback === 'undefined') { callback = false; }
|
||||
if (callback !== false && typeof callbackContext === 'undefined') { callbackContext = callback; }
|
||||
|
||||
this.addToFileList('binary', key, url, { callback: callback, callbackContext: callbackContext });
|
||||
|
||||
return this;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a new sprite sheet to the loader.
|
||||
*
|
||||
@@ -795,38 +818,17 @@ Phaser.Loader.prototype = {
|
||||
* @param {number} frameWidth - Width of each single frame.
|
||||
* @param {number} frameHeight - Height of each single frame.
|
||||
* @param {number} [frameMax=-1] - How many frames in this sprite sheet. If not specified it will divide the whole image into frames.
|
||||
* @param {number} [margin=0] - If the frames have been drawn with a margin, specify the amount here.
|
||||
* @param {number} [spacing=0] - If the frames have been drawn with spacing between them, specify the amount here.
|
||||
* @return {Phaser.Loader} This Loader instance.
|
||||
*/
|
||||
spritesheet: function (key, url, frameWidth, frameHeight, frameMax) {
|
||||
spritesheet: function (key, url, frameWidth, frameHeight, frameMax, margin, spacing) {
|
||||
|
||||
if (typeof frameMax === "undefined") { frameMax = -1; }
|
||||
if (typeof margin === "undefined") { margin = 0; }
|
||||
if (typeof spacing === "undefined") { spacing = 0; }
|
||||
|
||||
this.addToFileList('spritesheet', key, url, { frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax });
|
||||
|
||||
return this;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a new tile set to the loader. These are used in the rendering of tile maps.
|
||||
*
|
||||
* @method Phaser.Loader#tileset
|
||||
* @param {string} key - Unique asset key of the tileset file.
|
||||
* @param {string} url - URL of the tileset.
|
||||
* @param {number} tileWidth - Width of each single tile in pixels.
|
||||
* @param {number} tileHeight - Height of each single tile in pixels.
|
||||
* @param {number} [tileMax=-1] - How many tiles in this tileset. If not specified it will divide the whole image into tiles.
|
||||
* @param {number} [tileMargin=0] - If the tiles have been drawn with a margin, specify the amount here.
|
||||
* @param {number} [tileSpacing=0] - If the tiles have been drawn with spacing between them, specify the amount here.
|
||||
* @return {Phaser.Loader} This Loader instance.
|
||||
*/
|
||||
tileset: function (key, url, tileWidth, tileHeight, tileMax, tileMargin, tileSpacing) {
|
||||
|
||||
if (typeof tileMax === "undefined") { tileMax = -1; }
|
||||
if (typeof tileMargin === "undefined") { tileMargin = 0; }
|
||||
if (typeof tileSpacing === "undefined") { tileSpacing = 0; }
|
||||
|
||||
this.addToFileList('tileset', key, url, { tileWidth: tileWidth, tileHeight: tileHeight, tileMax: tileMax, tileMargin: tileMargin, tileSpacing: tileSpacing });
|
||||
this.addToFileList('spritesheet', key, url, { frameWidth: frameWidth, frameHeight: frameHeight, frameMax: frameMax, margin: margin, spacing: spacing });
|
||||
|
||||
return this;
|
||||
|
||||
@@ -1134,6 +1136,7 @@ Phaser.Loader.prototype = {
|
||||
}
|
||||
|
||||
this.progress = 0;
|
||||
this.progressFloat = 0;
|
||||
this.hasLoaded = false;
|
||||
this.isLoading = true;
|
||||
|
||||
@@ -1148,6 +1151,7 @@ Phaser.Loader.prototype = {
|
||||
else
|
||||
{
|
||||
this.progress = 100;
|
||||
this.progressFloat = 100;
|
||||
this.hasLoaded = true;
|
||||
this.onLoadComplete.dispatch();
|
||||
}
|
||||
@@ -1178,7 +1182,6 @@ Phaser.Loader.prototype = {
|
||||
case 'spritesheet':
|
||||
case 'textureatlas':
|
||||
case 'bitmapfont':
|
||||
case 'tileset':
|
||||
file.data = new Image();
|
||||
file.data.name = file.key;
|
||||
file.data.onload = function () {
|
||||
@@ -1269,6 +1272,7 @@ Phaser.Loader.prototype = {
|
||||
break;
|
||||
|
||||
case 'text':
|
||||
case 'script':
|
||||
this._xhr.open("GET", this.baseURL + file.url, true);
|
||||
this._xhr.responseType = "text";
|
||||
this._xhr.onload = function () {
|
||||
@@ -1280,10 +1284,9 @@ Phaser.Loader.prototype = {
|
||||
this._xhr.send();
|
||||
break;
|
||||
|
||||
case 'script':
|
||||
|
||||
case 'binary':
|
||||
this._xhr.open("GET", this.baseURL + file.url, true);
|
||||
this._xhr.responseType = "text";
|
||||
this._xhr.responseType = "arraybuffer";
|
||||
this._xhr.onload = function () {
|
||||
return _this.fileComplete(_this._fileIndex);
|
||||
};
|
||||
@@ -1356,7 +1359,6 @@ Phaser.Loader.prototype = {
|
||||
console.warn('Phaser.Loader fileComplete invalid index ' + index);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var file = this._fileList[index];
|
||||
file.loaded = true;
|
||||
@@ -1373,12 +1375,7 @@ Phaser.Loader.prototype = {
|
||||
|
||||
case 'spritesheet':
|
||||
|
||||
this.game.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax);
|
||||
break;
|
||||
|
||||
case 'tileset':
|
||||
|
||||
this.game.cache.addTileset(file.key, file.url, file.data, file.tileWidth, file.tileHeight, file.tileMax, file.tileMargin, file.tileSpacing);
|
||||
this.game.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax, file.margin, file.spacing);
|
||||
break;
|
||||
|
||||
case 'textureatlas':
|
||||
@@ -1461,6 +1458,7 @@ Phaser.Loader.prototype = {
|
||||
if (buffer)
|
||||
{
|
||||
that.game.cache.decodedSound(key, buffer);
|
||||
that.game.sound.onSoundDecode.dispatch(key, that.game.cache.getSound(key));
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -1481,10 +1479,24 @@ Phaser.Loader.prototype = {
|
||||
file.data = document.createElement('script');
|
||||
file.data.language = 'javascript';
|
||||
file.data.type = 'text/javascript';
|
||||
file.data.defer = true;
|
||||
file.data.defer = false;
|
||||
file.data.text = this._xhr.responseText;
|
||||
document.head.appendChild(file.data);
|
||||
break;
|
||||
|
||||
case 'binary':
|
||||
if (file.callback)
|
||||
{
|
||||
file.data = file.callback.call(file.callbackContext, file.key, this._xhr.response);
|
||||
}
|
||||
else
|
||||
{
|
||||
file.data = this._xhr.response;
|
||||
}
|
||||
|
||||
this.game.cache.addBinary(file.key, file.data);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (loadNext)
|
||||
@@ -1630,7 +1642,8 @@ Phaser.Loader.prototype = {
|
||||
*/
|
||||
nextFile: function (previousIndex, success) {
|
||||
|
||||
this.progress = Math.round(this.progress + this._progressChunk);
|
||||
this.progressFloat += this._progressChunk;
|
||||
this.progress = Math.round(this.progressFloat);
|
||||
|
||||
if (this.progress > 100)
|
||||
{
|
||||
@@ -1713,6 +1726,8 @@ Phaser.Loader.prototype = {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Loader.prototype.constructor = Phaser.Loader;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
@@ -1728,13 +1743,13 @@ Phaser.Loader.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+27
-33
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -518,13 +512,13 @@ Phaser.LoaderParser = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+31
-34
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -588,7 +582,10 @@ Phaser.MSPointer.prototype = {
|
||||
|
||||
}
|
||||
|
||||
};</pre>
|
||||
};
|
||||
|
||||
Phaser.MSPointer.prototype.constructor = Phaser.MSPointer;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
@@ -603,13 +600,13 @@ Phaser.MSPointer.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+203
-58
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -750,7 +744,7 @@ Phaser.Math = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Find the angle of a segment from (x1, y1) -> (x2, y2 ).
|
||||
* Find the angle of a segment from (x1, y1) -> (x2, y2).
|
||||
* @method Phaser.Math#angleBetween
|
||||
* @param {number} x1
|
||||
* @param {number} y1
|
||||
@@ -763,24 +757,58 @@ Phaser.Math = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Set an angle within the bounds of -π toπ.
|
||||
* @method Phaser.Math#normalizeAngle
|
||||
* @param {number} angle
|
||||
* @param {boolean} radians - True if angle size is expressed in radians.
|
||||
* @return {number}
|
||||
* Reverses an angle.
|
||||
* @method Phaser.Math#reverseAngle
|
||||
* @param {number} angleRad - The angle to reverse, in radians.
|
||||
* @return {number} Returns the reverse angle, in radians.
|
||||
*/
|
||||
normalizeAngle: function (angle, radians) {
|
||||
reverseAngle: function (angleRad) {
|
||||
return this.normalizeAngle(angleRad + Math.PI, true);
|
||||
},
|
||||
|
||||
if (typeof radians === "undefined") { radians = true; }
|
||||
/**
|
||||
* Normalizes an angle to the [0,2pi) range.
|
||||
* @method Phaser.Math#normalizeAngle
|
||||
* @param {number} angleRad - The angle to normalize, in radians.
|
||||
* @return {number} Returns the angle, fit within the [0,2pi] range, in radians.
|
||||
*/
|
||||
normalizeAngle: function (angleRad) {
|
||||
|
||||
var rd = (radians) ? Math.PI : 180;
|
||||
return this.wrap(angle, -rd, rd);
|
||||
angleRad = angleRad % (2 * Math.PI);
|
||||
return angleRad >= 0 ? angleRad : angleRad + 2 * Math.PI;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Closest angle between two angles from a1 to a2
|
||||
* absolute value the return for exact angle
|
||||
* Normalizes a latitude to the [-90,90] range. Latitudes above 90 or below -90 are capped, not wrapped.
|
||||
* @method Phaser.Math#normalizeLatitude
|
||||
* @param {number} lat - The latitude to normalize, in degrees.
|
||||
* @return {number} Returns the latitude, fit within the [-90,90] range.
|
||||
*/
|
||||
normalizeLatitude: function (lat) {
|
||||
return Math.max(-90, Math.min(90, lat));
|
||||
},
|
||||
|
||||
/**
|
||||
* Normalizes a longitude to the [-180,180] range. Longitudes above 180 or below -180 are wrapped.
|
||||
* @method Phaser.Math#normalizeLongitude
|
||||
* @param {number} lng - The longitude to normalize, in degrees.
|
||||
* @return {number} Returns the longitude, fit within the [-180,180] range.
|
||||
*/
|
||||
normalizeLongitude: function (lng) {
|
||||
|
||||
if (lng % 360 == 180)
|
||||
{
|
||||
return 180;
|
||||
}
|
||||
|
||||
lng = lng % 360;
|
||||
return lng < -180 ? lng + 360 : lng > 180 ? lng - 360 : lng;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Closest angle between two angles from a1 to a2 absolute value the return for exact angle
|
||||
* @method Phaser.Math#nearestAngleBetween
|
||||
* @param {number} a1
|
||||
* @param {number} a2
|
||||
@@ -934,13 +962,13 @@ Phaser.Math = {
|
||||
|
||||
/**
|
||||
* Ensures that the value always stays between min and max, by wrapping the value around.
|
||||
* <p>max should be larger than min, or the function will return 0</p>
|
||||
* max should be larger than min, or the function will return 0.
|
||||
*
|
||||
* @method Phaser.Math#wrap
|
||||
* @param value The value to wrap
|
||||
* @param min The minimum the value is allowed to be
|
||||
* @param max The maximum the value is allowed to be
|
||||
* @return {number} The wrapped value
|
||||
* @param {number} value - The value to wrap.
|
||||
* @param {number} min - The minimum the value is allowed to be.
|
||||
* @param {number} max - The maximum the value is allowed to be.
|
||||
* @return {number} The wrapped value.
|
||||
*/
|
||||
wrap: function (value, min, max) {
|
||||
|
||||
@@ -1049,7 +1077,7 @@ Phaser.Math = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Significantly faster version of Math.min
|
||||
* Updated version of Math.min that can be passed either an array of numbers or the numbers as parameters.
|
||||
* See http://jsperf.com/math-s-min-max-vs-homemade/5
|
||||
*
|
||||
* @method Phaser.Math#min
|
||||
@@ -1057,15 +1085,113 @@ Phaser.Math = {
|
||||
*/
|
||||
min: function () {
|
||||
|
||||
for (var i =1 , min = 0, len = arguments.length; i < len; i++)
|
||||
if (arguments.length === 1 && typeof arguments[0] === 'object')
|
||||
{
|
||||
if (arguments[i] < arguments[min])
|
||||
var data = arguments[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
var data = arguments;
|
||||
}
|
||||
|
||||
for (var i = 1, min = 0, len = data.length; i < len; i++)
|
||||
{
|
||||
if (data[i] < data[min])
|
||||
{
|
||||
min = i;
|
||||
}
|
||||
}
|
||||
|
||||
return arguments[min];
|
||||
return data[min];
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Updated version of Math.max that can be passed either an array of numbers or the numbers as parameters.
|
||||
*
|
||||
* @method Phaser.Math#max
|
||||
* @return {number} The largest value from those given.
|
||||
*/
|
||||
max: function () {
|
||||
|
||||
if (arguments.length === 1 && typeof arguments[0] === 'object')
|
||||
{
|
||||
var data = arguments[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
var data = arguments;
|
||||
}
|
||||
|
||||
for (var i = 1, max = 0, len = data.length; i < len; i++)
|
||||
{
|
||||
if (data[i] > data[max])
|
||||
{
|
||||
max = i;
|
||||
}
|
||||
}
|
||||
|
||||
return data[max];
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Updated version of Math.min that can be passed a property and either an array of objects or the objects as parameters.
|
||||
* It will find the lowest matching property value from the given objects.
|
||||
*
|
||||
* @method Phaser.Math#minProperty
|
||||
* @return {number} The lowest value from those given.
|
||||
*/
|
||||
minProperty: function (property) {
|
||||
|
||||
if (arguments.length === 2 && typeof arguments[1] === 'object')
|
||||
{
|
||||
var data = arguments[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
var data = arguments.slice(1);
|
||||
}
|
||||
|
||||
for (var i = 1, min = 0, len = data.length; i < len; i++)
|
||||
{
|
||||
if (data[i][property] < data[min][property])
|
||||
{
|
||||
min = i;
|
||||
}
|
||||
}
|
||||
|
||||
return data[min][property];
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Updated version of Math.max that can be passed a property and either an array of objects or the objects as parameters.
|
||||
* It will find the largest matching property value from the given objects.
|
||||
*
|
||||
* @method Phaser.Math#maxProperty
|
||||
* @return {number} The largest value from those given.
|
||||
*/
|
||||
maxProperty: function (property) {
|
||||
|
||||
if (arguments.length === 2 && typeof arguments[1] === 'object')
|
||||
{
|
||||
var data = arguments[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
var data = arguments.slice(1);
|
||||
}
|
||||
|
||||
for (var i = 1, max = 0, len = data.length; i < len; i++)
|
||||
{
|
||||
if (data[i][property] > data[max][property])
|
||||
{
|
||||
max = i;
|
||||
}
|
||||
}
|
||||
|
||||
return data[max][property];
|
||||
|
||||
},
|
||||
|
||||
@@ -1111,7 +1237,7 @@ Phaser.Math = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* A Linear Interpolation Method, mostly used by Phaser.Tween.
|
||||
* @method Phaser.Math#linearInterpolation
|
||||
* @param {number} v
|
||||
* @param {number} k
|
||||
@@ -1138,7 +1264,7 @@ Phaser.Math = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* A Bezier Interpolation Method, mostly used by Phaser.Tween.
|
||||
* @method Phaser.Math#bezierInterpolation
|
||||
* @param {number} v
|
||||
* @param {number} k
|
||||
@@ -1159,7 +1285,7 @@ Phaser.Math = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Description.
|
||||
* A Catmull Rom Interpolation Method, mostly used by Phaser.Tween.
|
||||
* @method Phaser.Math#catmullRomInterpolation
|
||||
* @param {number} v
|
||||
* @param {number} k
|
||||
@@ -1394,7 +1520,7 @@ Phaser.Math = {
|
||||
* @param {number} y1
|
||||
* @param {number} x2
|
||||
* @param {number} y2
|
||||
* @return {number} The distance between this Point object and the destination Point object.
|
||||
* @return {number} The distance between the two sets of coordinates.
|
||||
*/
|
||||
distance: function (x1, y1, x2, y2) {
|
||||
|
||||
@@ -1405,6 +1531,25 @@ Phaser.Math = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns the distance between the two given set of coordinates at the power given.
|
||||
*
|
||||
* @method Phaser.Math#distancePow
|
||||
* @param {number} x1
|
||||
* @param {number} y1
|
||||
* @param {number} x2
|
||||
* @param {number} y2
|
||||
* @param {number} [pow=2]
|
||||
* @return {number} The distance between the two sets of coordinates.
|
||||
*/
|
||||
distancePow: function (x1, y1, x2, y2, pow) {
|
||||
|
||||
if (typeof pow === 'undefined') { pow = 2; }
|
||||
|
||||
return Math.sqrt(Math.pow(x2 - x1, pow) + Math.pow(y2 - y1, pow));
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns the rounded distance between the two given set of coordinates.
|
||||
*
|
||||
@@ -1604,13 +1749,13 @@ Phaser.Math = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+31
-34
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -491,7 +485,8 @@ Phaser.Mouse = function (game) {
|
||||
this.pointerLock = new Phaser.Signal();
|
||||
|
||||
/**
|
||||
* @property {MouseEvent} event - The browser mouse event.
|
||||
* @property {MouseEvent} event - The browser mouse DOM event. Will be set to null if no mouse event has ever been received.
|
||||
* @default
|
||||
*/
|
||||
this.event = null;
|
||||
|
||||
@@ -749,6 +744,8 @@ Phaser.Mouse.prototype = {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Mouse.prototype.constructor = Phaser.Mouse;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
@@ -764,13 +761,13 @@ Phaser.Mouse.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+31
-35
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -551,8 +545,8 @@ Phaser.Net.prototype = {
|
||||
var output = {};
|
||||
var keyValues = location.search.substring(1).split('&');
|
||||
|
||||
for (var i in keyValues) {
|
||||
|
||||
for (var i in keyValues)
|
||||
{
|
||||
var key = keyValues[i].split('=');
|
||||
|
||||
if (key.length > 1)
|
||||
@@ -585,6 +579,8 @@ Phaser.Net.prototype = {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Phaser.Net.prototype.constructor = Phaser.Net;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
@@ -600,13 +596,13 @@ Phaser.Net.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+31
-34
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -423,7 +417,7 @@
|
||||
<article>
|
||||
<pre class="sunlight-highlight-javascript linenums">/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2013 Photon Storm Ltd.
|
||||
* @copyright 2014 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
@@ -499,7 +493,10 @@ Phaser.Particles.prototype = {
|
||||
|
||||
}
|
||||
|
||||
};</pre>
|
||||
};
|
||||
|
||||
Phaser.Particles.prototype.constructor = Phaser.Particles;
|
||||
</pre>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
@@ -514,13 +511,13 @@ Phaser.Particles.prototype = {
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:24 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+48
-51
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -579,10 +573,10 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array.<number></span>
|
||||
<span class="param-type"><a href="Array.html">Array</a>.<number></span>
|
||||
|
|
||||
|
||||
<span class="param-type">Array.<string></span>
|
||||
<span class="param-type"><a href="Array.html">Array</a>.<string></span>
|
||||
|
||||
|
||||
|
||||
@@ -798,7 +792,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-116">line 116</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-117">line 117</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1002,7 +996,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-377">line 377</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-380">line 380</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1104,7 +1098,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-364">line 364</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-367">line 367</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1311,7 +1305,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-71">line 71</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-72">line 72</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1416,7 +1410,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-83">line 83</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-84">line 84</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1521,7 +1515,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-77">line 77</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-78">line 78</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1578,7 +1572,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>looped</code></td>
|
||||
<td class="name"><code>killOnComplete</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
@@ -1594,7 +1588,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
|
||||
|
||||
|
||||
<td class="description last"><p>The loop state of the Animation.</p></td>
|
||||
<td class="description last"><p>Should the parent of this Animation be killed when the animation completes?</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -1619,11 +1613,14 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
|
||||
|
||||
|
||||
<dt class="tag-default">Default Value:</dt>
|
||||
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
||||
|
||||
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-65">line 65</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-66">line 66</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1929,7 +1926,7 @@ It is created by the AnimationManager, consists of Animation.Frame objects and b
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-330">line 330</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-333">line 333</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2209,7 +2206,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-410">line 410</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-413">line 413</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2278,7 +2275,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-287">line 287</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-288">line 288</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2347,7 +2344,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-304">line 304</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-305">line 305</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2563,7 +2560,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-122">line 122</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-123">line 123</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2657,7 +2654,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-173">line 173</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-174">line 174</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2795,7 +2792,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-194">line 194</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-195">line 195</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2864,7 +2861,7 @@ You could use this function to generate those by doing: Phaser.Animation.generat
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-216">line 216</a>
|
||||
<a href="Animation.js.html">animation/Animation.js</a>, <a href="Animation.js.html#sunlight-1-line-217">line 217</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2909,13 +2906,13 @@ You could use this function to generate those by doing: Phaser.Animation.generat
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -762,7 +756,7 @@ Any Game Object such as Phaser.Sprite that supports animation contains a single
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-368">line 368</a>
|
||||
<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-370">line 370</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -864,7 +858,7 @@ Any Game Object such as Phaser.Sprite that supports animation contains a single
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-314">line 314</a>
|
||||
<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-316">line 316</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -966,7 +960,7 @@ Any Game Object such as Phaser.Sprite that supports animation contains a single
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-397">line 397</a>
|
||||
<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-399">line 399</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1068,7 +1062,7 @@ Any Game Object such as Phaser.Sprite that supports animation contains a single
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-327">line 327</a>
|
||||
<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-329">line 329</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1377,7 +1371,7 @@ Any Game Object such as Phaser.Sprite that supports animation contains a single
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-348">line 348</a>
|
||||
<a href="AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="AnimationManager.js.html#sunlight-1-line-350">line 350</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1696,7 +1690,7 @@ Animations added in this way are played back with the play function.</p>
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -2801,7 +2795,7 @@ The currentAnim property of the AnimationManager is automatically set to the ani
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -2962,13 +2956,13 @@ The currentAnim property of the AnimationManager is automatically set to the ani
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -659,7 +653,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-95">line 95</a>
|
||||
<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-97">line 97</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -846,7 +840,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-166">line 166</a>
|
||||
<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-168">line 168</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -897,7 +891,7 @@
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="spriteSheet"><span class="type-signature"><static> </span>spriteSheet<span class="signature">(game, key, frameWidth, frameHeight, <span class="optional">frameMax</span>)</span><span class="type-signature"> → {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
|
||||
<h4 class="name" id="spriteSheet"><span class="type-signature"><static> </span>spriteSheet<span class="signature">(game, key, frameWidth, frameHeight, <span class="optional">frameMax</span>, <span class="optional">margin</span>, <span class="optional">spacing</span>)</span><span class="type-signature"> → {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
@@ -1119,6 +1113,84 @@
|
||||
</tr>
|
||||
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>margin</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">number</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
0
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>If the frames have been drawn with a margin, specify the amount here.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>spacing</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">number</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
0
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>If the frames have been drawn with spacing between them, specify the amount here.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -1334,7 +1406,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-240">line 240</a>
|
||||
<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-242">line 242</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1402,13 +1474,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+58
-64
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1940,7 +1934,7 @@ for multiple Sprites. So if you need to dynamically create a Sprite texture then
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-994">line 994</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-996">line 996</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2815,7 +2809,7 @@ going in the given direction by anticlockwise (defaulting to clockwise).</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-976">line 976</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-978">line 978</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3034,7 +3028,7 @@ example, the following code defines a black to white vertical gradient ranging f
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -3057,7 +3051,7 @@ example, the following code defines a black to white vertical gradient ranging f
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -3293,7 +3287,7 @@ square to display it:</p>
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -3316,7 +3310,7 @@ square to display it:</p>
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -3645,7 +3639,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -3668,7 +3662,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -4337,7 +4331,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1036">line 1036</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1038">line 1038</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4406,7 +4400,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1072">line 1072</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1074">line 1074</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4475,7 +4469,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-982">line 982</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-984">line 984</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4544,7 +4538,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1012">line 1012</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1014">line 1014</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5263,7 +5257,7 @@ blue radial gradient centered at (100, 100), with a radius of 50, and draws a re
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1006">line 1006</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1008">line 1008</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5799,7 +5793,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1096">line 1096</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1098">line 1098</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5868,7 +5862,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1108">line 1108</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1110">line 1110</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5937,7 +5931,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1114">line 1114</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1116">line 1116</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6006,7 +6000,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1078">line 1078</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1080">line 1080</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6075,7 +6069,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1039">line 1039</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1041">line 1041</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6354,7 +6348,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1075">line 1075</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1077">line 1077</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6423,7 +6417,7 @@ Once the gradient is created colors can be inserted using the addColorStop metho
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1018">line 1018</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1020">line 1020</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7828,7 +7822,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1024">line 1024</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1026">line 1026</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -8625,7 +8619,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1060">line 1060</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1062">line 1062</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -8999,7 +8993,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-964">line 964</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-966">line 966</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -9068,7 +9062,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-970">line 970</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-972">line 972</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -9137,7 +9131,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-988">line 988</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-990">line 990</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -9416,7 +9410,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1000">line 1000</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1002">line 1002</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -9485,7 +9479,7 @@ source-over (default), destination-atop, destination-in, destination-out, destin
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1093">line 1093</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1095">line 1095</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -9926,7 +9920,7 @@ This is called automatically if the BitmapData is being used by a Sprite, otherw
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1030">line 1030</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1032">line 1032</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -10136,7 +10130,7 @@ This is called automatically if the BitmapData is being used by a Sprite, otherw
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1090">line 1090</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1092">line 1092</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -10205,7 +10199,7 @@ This is called automatically if the BitmapData is being used by a Sprite, otherw
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1066">line 1066</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1068">line 1068</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -10274,7 +10268,7 @@ This is called automatically if the BitmapData is being used by a Sprite, otherw
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1054">line 1054</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1056">line 1056</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -11451,7 +11445,7 @@ the stroke style and color in a single line of code like so:</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1048">line 1048</a>
|
||||
<a href="BitmapData.js.html">gameobjects/BitmapData.js</a>, <a href="BitmapData.js.html#sunlight-1-line-1050">line 1050</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -11939,13 +11933,13 @@ the stroke style and color in a single line of code like so:</p>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+30
-138
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -970,7 +964,7 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="BitmapText.js.html#sunlight-1-line-187">line 187</a>
|
||||
<a href="BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="BitmapText.js.html#sunlight-1-line-182">line 182</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1390,108 +1384,6 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
|
||||
|
||||
|
||||
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="renderable"><span class="type-signature"></span>renderable<span class="type-signature"></span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<dl class="details">
|
||||
|
||||
|
||||
<h5 class="subsection-title">Properties:</h5>
|
||||
|
||||
<dl>
|
||||
|
||||
<table class="props table table-striped">
|
||||
<thead>
|
||||
<tr>
|
||||
|
||||
<th>Name</th>
|
||||
|
||||
|
||||
<th>Type</th>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<th class="last">Description</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>renderable</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">boolean</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<td class="description last"><p>A renderable object will be rendered to the context each frame.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="BitmapText.js.html#sunlight-1-line-126">line 126</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dl>
|
||||
|
||||
|
||||
@@ -1793,7 +1685,7 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="BitmapText.js.html#sunlight-1-line-206">line 206</a>
|
||||
<a href="BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="BitmapText.js.html#sunlight-1-line-201">line 201</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1899,7 +1791,7 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="BitmapText.js.html#sunlight-1-line-223">line 223</a>
|
||||
<a href="BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="BitmapText.js.html#sunlight-1-line-218">line 218</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1964,7 +1856,7 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="BitmapText.js.html#sunlight-1-line-133">line 133</a>
|
||||
<a href="BitmapText.js.html">gameobjects/BitmapText.js</a>, <a href="BitmapText.js.html#sunlight-1-line-128">line 128</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2009,13 +1901,13 @@ If you wish to work in radians instead of degrees use the property Sprite.rotati
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+555
-165
File diff suppressed because it is too large
Load Diff
+555
-791
File diff suppressed because it is too large
Load Diff
+213
-48
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -730,7 +724,7 @@ The game automatically creates a single Stage sized camera on boot. Move the cam
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-97">line 97</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-100">line 100</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -790,7 +784,7 @@ The game automatically creates a single Stage sized camera on boot. Move the cam
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-103">line 103</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-106">line 106</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -850,7 +844,7 @@ The game automatically creates a single Stage sized camera on boot. Move the cam
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-109">line 109</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-112">line 112</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -910,7 +904,7 @@ The game automatically creates a single Stage sized camera on boot. Move the cam
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-115">line 115</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-118">line 118</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1231,6 +1225,108 @@ at all then set this to null. The values can be anything and are in World coordi
|
||||
|
||||
|
||||
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="displayObject"><span class="type-signature"></span>displayObject<span class="type-signature"></span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<dl class="details">
|
||||
|
||||
|
||||
<h5 class="subsection-title">Properties:</h5>
|
||||
|
||||
<dl>
|
||||
|
||||
<table class="props table table-striped">
|
||||
<thead>
|
||||
<tr>
|
||||
|
||||
<th>Name</th>
|
||||
|
||||
|
||||
<th>Type</th>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<th class="last">Description</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>displayObject</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">PIXI.DisplayObject</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<td class="description last"><p>The display object to which all game objects are added. Set by World.boot</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-92">line 92</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dl>
|
||||
|
||||
|
||||
@@ -1430,7 +1526,7 @@ at all then set this to null. The values can be anything and are in World coordi
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-388">line 388</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-402">line 402</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1770,7 +1866,7 @@ at all then set this to null. The values can be anything and are in World coordi
|
||||
<p>Camera view.
|
||||
The view into the world we wish to render (by default the game dimensions).
|
||||
The x/y values are in world coordinates, not screen coordinates, the width/height is how many pixels to render.
|
||||
Objects outside of this view are not rendered (unless set to ignore the Camera, i.e. UI?).</p>
|
||||
Objects outside of this view are not rendered if set to camera cull.</p>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -2062,7 +2158,7 @@ Objects outside of this view are not rendered (unless set to ignore the Camera,
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-371">line 371</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-385">line 385</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2270,7 +2366,7 @@ Objects outside of this view are not rendered (unless set to ignore the Camera,
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-325">line 325</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-339">line 339</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2376,7 +2472,7 @@ Objects outside of this view are not rendered (unless set to ignore the Camera,
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-348">line 348</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-362">line 362</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2441,7 +2537,7 @@ Objects outside of this view are not rendered (unless set to ignore the Camera,
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-251">line 251</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-263">line 263</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2559,7 +2655,7 @@ Objects outside of this view are not rendered (unless set to ignore the Camera,
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-162">line 162</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-165">line 165</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2700,7 +2796,7 @@ Objects outside of this view are not rendered (unless set to ignore the Camera,
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-173">line 173</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-176">line 176</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2861,7 +2957,76 @@ Objects outside of this view are not rendered (unless set to ignore the Camera,
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-119">line 119</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-122">line 122</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="setBoundsToWorld"><span class="type-signature"></span>setBoundsToWorld<span class="signature">()</span><span class="type-signature"></span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
<div class="description">
|
||||
<p>Update the Camera bounds to match the game world.</p>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<dl class="details">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-253">line 253</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3003,7 +3168,7 @@ without having to use game.camera.x and game.camera.y.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-289">line 289</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-301">line 301</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3144,7 +3309,7 @@ without having to use game.camera.x and game.camera.y.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-309">line 309</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-321">line 321</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3213,7 +3378,7 @@ without having to use game.camera.x and game.camera.y.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-185">line 185</a>
|
||||
<a href="Camera.js.html">core/Camera.js</a>, <a href="Camera.js.html#sunlight-1-line-188">line 188</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3258,13 +3423,13 @@ without having to use game.camera.x and game.camera.y.</p>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+163
-50
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -444,7 +438,7 @@
|
||||
|
||||
|
||||
<div class="description">
|
||||
<p>The Canvas class handles everything related to the <canvas> tag as a DOM Element, like styles, offset, aspect ratio</p>
|
||||
<p>The Canvas class handles everything related to creating the <code>canvas</code> DOM tag that Phaser will use, including styles, offset and aspect ratio.</p>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -523,7 +517,7 @@
|
||||
<dl>
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="addToDOM"><span class="type-signature"><static> </span>addToDOM<span class="signature">(canvas, parent, overflowHidden)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4>
|
||||
<h4 class="name" id="addToDOM"><span class="type-signature"><static> </span>addToDOM<span class="signature">(canvas, parent, <span class="optional">overflowHidden</span>)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
@@ -554,8 +548,12 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
<th>Type</th>
|
||||
|
||||
|
||||
<th>Argument</th>
|
||||
|
||||
|
||||
|
||||
<th>Default</th>
|
||||
|
||||
|
||||
<th class="last">Description</th>
|
||||
</tr>
|
||||
@@ -579,7 +577,19 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The canvas to set the touch action on.</p></td>
|
||||
@@ -605,10 +615,22 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The DOM element to add the canvas to. Defaults to ''.</p></td>
|
||||
|
||||
<td class="default">
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The DOM element to add the canvas to.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -628,7 +650,23 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
true
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>If set to true it will add the overflow='hidden' style to the parent DOM element.</p></td>
|
||||
@@ -663,7 +701,7 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-134">line 134</a>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-156">line 156</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -714,7 +752,7 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="create"><span class="type-signature"><static> </span>create<span class="signature">(width, height)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4>
|
||||
<h4 class="name" id="create"><span class="type-signature"><static> </span>create<span class="signature">(<span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">id</span>)</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
@@ -722,7 +760,7 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
|
||||
|
||||
<div class="description">
|
||||
<p>Creates the <canvas> tag</p>
|
||||
<p>Creates a <code>canvas</code> DOM element. The element is not automatically added to the document.</p>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -744,8 +782,12 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
<th>Type</th>
|
||||
|
||||
|
||||
<th>Argument</th>
|
||||
|
||||
|
||||
|
||||
<th>Default</th>
|
||||
|
||||
|
||||
<th class="last">Description</th>
|
||||
</tr>
|
||||
@@ -769,10 +811,26 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The desired width.</p></td>
|
||||
|
||||
<td class="default">
|
||||
|
||||
256
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The width of the canvas element.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -792,10 +850,65 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The desired height.</p></td>
|
||||
|
||||
<td class="default">
|
||||
|
||||
256
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The height of the canvas element..</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>id</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">string</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
''
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>If given this will be set as the ID of the canvas element, otherwise no ID will be set.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -852,7 +965,7 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
|
||||
|
||||
<div class="param-desc">
|
||||
<p>The newly created <canvas> tag.</p>
|
||||
<p>The newly created canvas element.</p>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -968,7 +1081,7 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-61">line 61</a>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-83">line 83</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1152,7 +1265,7 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-37">line 37</a>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-45">line 45</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1338,7 +1451,7 @@ If no parent is given it will be added as a child of the document.body.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-72">line 72</a>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-94">line 94</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1480,7 +1593,7 @@ Note that if this doesn't given the desired result then see the CanvasUtils.setS
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-245">line 245</a>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-269">line 269</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1622,7 +1735,7 @@ Note that if this doesn't given the desired result then see the setSmoothingEnab
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-226">line 226</a>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-248">line 248</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1790,7 +1903,7 @@ patchy on earlier browsers, especially on mobile.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-202">line 202</a>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-224">line 224</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1974,7 +2087,7 @@ patchy on earlier browsers, especially on mobile.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-90">line 90</a>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-112">line 112</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2253,7 +2366,7 @@ patchy on earlier browsers, especially on mobile.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-181">line 181</a>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-203">line 203</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2437,7 +2550,7 @@ patchy on earlier browsers, especially on mobile.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-110">line 110</a>
|
||||
<a href="Canvas.js.html">system/Canvas.js</a>, <a href="Canvas.js.html#sunlight-1-line-132">line 132</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2505,13 +2618,13 @@ patchy on earlier browsers, especially on mobile.</p>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+59
-45
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -472,6 +466,8 @@
|
||||
|
||||
|
||||
|
||||
<th>Default</th>
|
||||
|
||||
|
||||
<th class="last">Description</th>
|
||||
</tr>
|
||||
@@ -507,6 +503,12 @@
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
0
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The x coordinate of the center of the circle.</p></td>
|
||||
</tr>
|
||||
@@ -540,6 +542,12 @@
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
0
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The y coordinate of the center of the circle.</p></td>
|
||||
</tr>
|
||||
@@ -573,6 +581,12 @@
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
0
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The diameter of the circle.</p></td>
|
||||
</tr>
|
||||
@@ -761,7 +775,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-327">line 327</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-329">line 329</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -867,7 +881,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-304">line 304</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-306">line 306</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -973,7 +987,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-198">line 198</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-200">line 200</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1080,7 +1094,7 @@ If set to true it will reset all of the Circle objects properties to 0. A Circle
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-345">line 345</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-347">line 347</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1134,7 +1148,7 @@ If set to true it will reset all of the Circle objects properties to 0. A Circle
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-238">line 238</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-240">line 240</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1240,7 +1254,7 @@ If set to true it will reset all of the Circle objects properties to 0. A Circle
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-218">line 218</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-220">line 220</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1346,7 +1360,7 @@ If set to true it will reset all of the Circle objects properties to 0. A Circle
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-260">line 260</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-262">line 262</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1452,7 +1466,7 @@ If set to true it will reset all of the Circle objects properties to 0. A Circle
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-282">line 282</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-284">line 284</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1875,7 +1889,7 @@ If set to true it will reset all of the Circle objects properties to 0. A Circle
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-415">line 415</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-417">line 417</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2062,7 +2076,7 @@ If set to true it will reset all of the Circle objects properties to 0. A Circle
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-368">line 368</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-370">line 370</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2226,7 +2240,7 @@ If set to true it will reset all of the Circle objects properties to 0. A Circle
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-392">line 392</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-394">line 394</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2391,7 +2405,7 @@ This method checks the radius distances between the two Circle objects to see if
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-403">line 403</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-405">line 405</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2555,7 +2569,7 @@ This method checks the radius distances between the two Circle objects to see if
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-440">line 440</a>
|
||||
<a href="Circle.js.html">geom/Circle.js</a>, <a href="Circle.js.html#sunlight-1-line-442">line 442</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4282,13 +4296,13 @@ This method checks the radius distances between the two Circle objects to see if
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+26
-32
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -3611,13 +3605,13 @@ Set the max value to restrict the maximum color used per channel.</p>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:26 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+698
-74
File diff suppressed because it is too large
Load Diff
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -963,13 +957,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -963,13 +957,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -963,13 +957,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -963,13 +957,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -963,13 +957,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -963,13 +957,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -681,13 +675,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -963,13 +957,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -963,13 +957,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -963,13 +957,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -963,13 +957,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+26
-32
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -573,13 +567,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:27 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+26
-32
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -587,13 +581,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+30
-36
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -532,7 +526,7 @@
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -1011,7 +1005,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Filter.js.html">core/Filter.js</a>, <a href="Filter.js.html#sunlight-1-line-136">line 136</a>
|
||||
<a href="Filter.js.html">core/Filter.js</a>, <a href="Filter.js.html#sunlight-1-line-145">line 145</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1422,7 +1416,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Filter.js.html">core/Filter.js</a>, <a href="Filter.js.html#sunlight-1-line-120">line 120</a>
|
||||
<a href="Filter.js.html">core/Filter.js</a>, <a href="Filter.js.html#sunlight-1-line-129">line 129</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1487,7 +1481,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Filter.js.html">core/Filter.js</a>, <a href="Filter.js.html#sunlight-1-line-108">line 108</a>
|
||||
<a href="Filter.js.html">core/Filter.js</a>, <a href="Filter.js.html#sunlight-1-line-115">line 115</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1872,13 +1866,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+26
-32
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2948,13 +2942,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+38
-44
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -607,7 +601,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="FrameData.js.html">animation/FrameData.js</a>, <a href="FrameData.js.html#sunlight-1-line-226">line 226</a>
|
||||
<a href="FrameData.js.html">animation/FrameData.js</a>, <a href="FrameData.js.html#sunlight-1-line-228">line 228</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1195,7 +1189,7 @@
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="getFrameIndexes"><span class="type-signature"></span>getFrameIndexes<span class="signature">(frames, <span class="optional">useNumericIndex</span>, <span class="optional">output</span>)</span><span class="type-signature"> → {Array}</span></h4>
|
||||
<h4 class="name" id="getFrameIndexes"><span class="type-signature"></span>getFrameIndexes<span class="signature">(frames, <span class="optional">useNumericIndex</span>, <span class="optional">output</span>)</span><span class="type-signature"> → {<a href="Array.html">Array</a>}</span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
@@ -1248,7 +1242,7 @@ The frames indexes are returned in the output array, or if none is provided in a
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -1322,7 +1316,7 @@ The frames indexes are returned in the output array, or if none is provided in a
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -1414,7 +1408,7 @@ The frames indexes are returned in the output array, or if none is provided in a
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
</dd>
|
||||
@@ -1429,7 +1423,7 @@ The frames indexes are returned in the output array, or if none is provided in a
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="getFrameRange"><span class="type-signature"></span>getFrameRange<span class="signature">(start, end, <span class="optional">output</span>)</span><span class="type-signature"> → {Array}</span></h4>
|
||||
<h4 class="name" id="getFrameRange"><span class="type-signature"></span>getFrameRange<span class="signature">(start, end, <span class="optional">output</span>)</span><span class="type-signature"> → {<a href="Array.html">Array</a>}</span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
@@ -1541,7 +1535,7 @@ The frames indexes are returned in the output array, or if none is provided in a
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -1629,7 +1623,7 @@ The frames indexes are returned in the output array, or if none is provided in a
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
</dd>
|
||||
@@ -1644,7 +1638,7 @@ The frames indexes are returned in the output array, or if none is provided in a
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="getFrames"><span class="type-signature"></span>getFrames<span class="signature">(frames, <span class="optional">useNumericIndex</span>, <span class="optional">output</span>)</span><span class="type-signature"> → {Array}</span></h4>
|
||||
<h4 class="name" id="getFrames"><span class="type-signature"></span>getFrames<span class="signature">(frames, <span class="optional">useNumericIndex</span>, <span class="optional">output</span>)</span><span class="type-signature"> → {<a href="Array.html">Array</a>}</span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
@@ -1697,7 +1691,7 @@ The frames are returned in the output array, or if none is provided in a new Arr
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -1771,7 +1765,7 @@ The frames are returned in the output array, or if none is provided in a new Arr
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
|
||||
@@ -1863,7 +1857,7 @@ The frames are returned in the output array, or if none is provided in a new Arr
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<span class="param-type">Array</span>
|
||||
<span class="param-type"><a href="Array.html">Array</a></span>
|
||||
|
||||
|
||||
</dd>
|
||||
@@ -1895,13 +1889,13 @@ The frames are returned in the output array, or if none is provided in a new Arr
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:28 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+846
-76
File diff suppressed because it is too large
Load Diff
+695
-415
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+26
-32
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -739,13 +733,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:29 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+955
-237
File diff suppressed because it is too large
Load Diff
+541
-91
File diff suppressed because it is too large
Load Diff
+365
-83
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -659,7 +653,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-83">line 83</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-53">line 53</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -764,7 +758,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-89">line 89</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-59">line 59</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -869,7 +863,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-149">line 149</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-131">line 131</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -974,7 +968,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-155">line 155</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-137">line 137</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1079,7 +1073,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-95">line 95</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-65">line 65</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1189,7 +1183,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-163">line 163</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-145">line 145</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1294,7 +1288,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-143">line 143</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-125">line 125</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1606,7 +1600,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-77">line 77</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-47">line 47</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1711,7 +1705,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-131">line 131</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-113">line 113</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1816,7 +1810,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-137">line 137</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-119">line 119</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1921,7 +1915,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-65">line 65</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-35">line 35</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2024,6 +2018,111 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-71">line 71</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="snapOffsetX"><span class="type-signature"></span>snapOffsetX<span class="type-signature"></span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<dl class="details">
|
||||
|
||||
|
||||
<h5 class="subsection-title">Properties:</h5>
|
||||
|
||||
<dl>
|
||||
|
||||
<table class="props table table-striped">
|
||||
<thead>
|
||||
<tr>
|
||||
|
||||
<th>Name</th>
|
||||
|
||||
|
||||
<th>Type</th>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<th class="last">Description</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>snapOffsetX</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">number</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<td class="description last"><p>This defines the top-left X coordinate of the snap grid.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<dt class="tag-default">Default Value:</dt>
|
||||
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
||||
|
||||
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-101">line 101</a>
|
||||
@@ -2035,6 +2134,111 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
|
||||
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="snapOffsetY"><span class="type-signature"></span>snapOffsetY<span class="type-signature"></span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<dl class="details">
|
||||
|
||||
|
||||
<h5 class="subsection-title">Properties:</h5>
|
||||
|
||||
<dl>
|
||||
|
||||
<table class="props table table-striped">
|
||||
<thead>
|
||||
<tr>
|
||||
|
||||
<th>Name</th>
|
||||
|
||||
|
||||
<th>Type</th>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<th class="last">Description</th>
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>snapOffsetY</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">number</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<td class="description last"><p>This defines the top-left Y coordinate of the snap grid..</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</dl>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<dt class="tag-default">Default Value:</dt>
|
||||
<dd class="tag-default"><ul class="dummy"><li>0</li></ul></dd>
|
||||
|
||||
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-107">line 107</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dl>
|
||||
|
||||
|
||||
@@ -2131,7 +2335,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-107">line 107</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-77">line 77</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2236,7 +2440,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-113">line 113</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-83">line 83</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2341,7 +2545,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-119">line 119</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-89">line 89</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2446,7 +2650,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-125">line 125</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-95">line 95</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2653,7 +2857,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-71">line 71</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-41">line 41</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2718,7 +2922,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1035">line 1035</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1078">line 1078</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2787,7 +2991,7 @@ For example if you had a stack of 6 sprites with the same priority IDs and one c
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1061">line 1061</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1127">line 1127</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2929,7 +3133,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-536">line 536</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-516">line 516</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3070,7 +3274,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-507">line 507</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-487">line 487</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3158,7 +3362,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-301">line 301</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-281">line 281</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3227,7 +3431,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-908">line 908</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-922">line 922</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3296,7 +3500,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1024">line 1024</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1067">line 1067</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3414,7 +3618,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-849">line 849</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-863">line 863</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3770,7 +3974,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-868">line 868</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-882">line 882</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -3798,7 +4002,7 @@ It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectA
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="enableSnap"><span class="type-signature"></span>enableSnap<span class="signature">(snapX, snapY, <span class="optional">onDrag</span>, <span class="optional">onRelease</span>)</span><span class="type-signature"></span></h4>
|
||||
<h4 class="name" id="enableSnap"><span class="type-signature"></span>enableSnap<span class="signature">(snapX, snapY, <span class="optional">onDrag</span>, <span class="optional">onRelease</span>, <span class="optional">snapOffsetX</span>, <span class="optional">snapOffsetX</span>)</span><span class="type-signature"></span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
@@ -3990,6 +4194,84 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
</tr>
|
||||
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>snapOffsetX</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">number</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
0
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>Used to offset the top-left starting point of the snap grid.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
|
||||
<tr>
|
||||
|
||||
<td class="name"><code>snapOffsetX</code></td>
|
||||
|
||||
|
||||
<td class="type">
|
||||
|
||||
|
||||
<span class="param-type">number</span>
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="attributes">
|
||||
|
||||
<optional><br>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
|
||||
<td class="default">
|
||||
|
||||
0
|
||||
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>Used to offset the top-left starting point of the snap grid.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -4018,7 +4300,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1003">line 1003</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1040">line 1040</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4159,7 +4441,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-782">line 782</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-796">line 796</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4319,7 +4601,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-766">line 766</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-780">line 780</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4479,7 +4761,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-798">line 798</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-812">line 812</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4639,7 +4921,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-814">line 814</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-828">line 828</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4776,7 +5058,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-830">line 830</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-844">line 844</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -4917,7 +5199,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-349">line 349</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-329">line 329</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5066,7 +5348,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-435">line 435</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-415">line 415</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5219,7 +5501,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-405">line 405</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-385">line 385</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5360,7 +5642,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-377">line 377</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-357">line 357</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5497,7 +5779,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-479">line 479</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-459">line 459</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5634,7 +5916,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-493">line 493</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-473">line 473</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5771,7 +6053,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-465">line 465</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-445">line 445</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -5908,7 +6190,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-391">line 391</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-371">line 371</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6045,7 +6327,7 @@ For example 16x16 as the snapX and snapY would make the sprite snap to every 16
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-363">line 363</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-343">line 343</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6183,7 +6465,7 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-319">line 319</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-299">line 299</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6325,7 +6607,7 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-334">line 334</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-314">line 314</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6417,7 +6699,7 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-253">line 253</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-233">line 233</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6594,7 +6876,7 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-987">line 987</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-1024">line 1024</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6735,7 +7017,7 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-193">line 193</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-175">line 175</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6876,7 +7158,7 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-928">line 928</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-942">line 942</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -6945,7 +7227,7 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-281">line 281</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-261">line 261</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7063,7 +7345,7 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-960">line 960</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-989">line 989</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7181,7 +7463,7 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-568">line 568</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-548">line 548</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7299,7 +7581,7 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-722">line 722</a>
|
||||
<a href="InputHandler.js.html">input/InputHandler.js</a>, <a href="InputHandler.js.html#sunlight-1-line-705">line 705</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -7363,13 +7645,13 @@ This value is only set when the pointer is over this Sprite.</p>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+26
-32
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -2530,13 +2524,13 @@ If the key is up it holds the duration of the previous down session.</p>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+32
-38
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1362,7 +1356,7 @@ The Key object can then be polled, have events attached to it, etc.</p>
|
||||
|
||||
|
||||
|
||||
<td class="description last"><p>The keycode of the key, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR</p></td>
|
||||
<td class="description last"><p>The keycode of the key, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -1785,7 +1779,7 @@ Pass in either a single keycode or an array/hash of keycodes.</p>
|
||||
|
||||
|
||||
|
||||
<td class="description last"><p>The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR</p></td>
|
||||
<td class="description last"><p>The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -1942,7 +1936,7 @@ Pass in either a single keycode or an array/hash of keycodes.</p>
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR</p></td>
|
||||
<td class="description last"><p>The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -2064,7 +2058,7 @@ Pass in either a single keycode or an array/hash of keycodes.</p>
|
||||
|
||||
|
||||
<dt>
|
||||
<h4 class="name" id="justPressed"><span class="type-signature"></span>justPressed<span class="signature">(keycode, <span class="optional">duration</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
||||
<h4 class="name" id="justReleased"><span class="type-signature"></span>justReleased<span class="signature">(keycode, <span class="optional">duration</span>)</span><span class="type-signature"> → {boolean}</span></h4>
|
||||
|
||||
|
||||
</dt>
|
||||
@@ -2138,7 +2132,7 @@ Pass in either a single keycode or an array/hash of keycodes.</p>
|
||||
</td>
|
||||
|
||||
|
||||
<td class="description last"><p>The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR</p></td>
|
||||
<td class="description last"><p>The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -2554,7 +2548,7 @@ Pass in either a single keycode or an array/hash of keycodes.</p>
|
||||
|
||||
|
||||
|
||||
<td class="description last"><p>The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACE_BAR</p></td>
|
||||
<td class="description last"><p>The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -2957,13 +2951,13 @@ This is called automatically by Phaser.Input and should not normally be invoked
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+26
-32
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1449,13 +1443,13 @@ The function must exist on the member.</p>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:30 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+501
-453
File diff suppressed because it is too large
Load Diff
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -681,13 +675,13 @@
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+26
-32
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1399,13 +1393,13 @@ It will work only in Internet Explorer 10 and Windows Store or Windows Phone 8 a
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+1106
-115
File diff suppressed because it is too large
Load Diff
+43
-46
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -614,7 +608,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-105">line 105</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-106">line 106</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -674,7 +668,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-111">line 111</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-112">line 112</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -734,7 +728,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-99">line 99</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-100">line 100</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -794,7 +788,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-117">line 117</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-118">line 118</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -1278,7 +1272,7 @@
|
||||
|
||||
|
||||
|
||||
<td class="description last"><p>The browser mouse event.</p></td>
|
||||
<td class="description last"><p>The browser mouse DOM event. Will be set to null if no mouse event has ever been received.</p></td>
|
||||
</tr>
|
||||
|
||||
|
||||
@@ -1303,11 +1297,14 @@
|
||||
|
||||
|
||||
|
||||
<dt class="tag-default">Default Value:</dt>
|
||||
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
|
||||
|
||||
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-73">line 73</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-74">line 74</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2036,7 +2033,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-153">line 153</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-154">line 154</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2154,7 +2151,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-185">line 185</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-186">line 186</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2272,7 +2269,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-215">line 215</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-216">line 216</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2390,7 +2387,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-276">line 276</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-277">line 277</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2459,7 +2456,7 @@
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-300">line 300</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-301">line 301</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2530,7 +2527,7 @@ If the browser successfully enters a locked state the event Phaser.Mouse.pointer
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-247">line 247</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-248">line 248</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2599,7 +2596,7 @@ If the browser successfully enters a locked state the event Phaser.Mouse.pointer
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-121">line 121</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-122">line 122</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2668,7 +2665,7 @@ If the browser successfully enters a locked state the event Phaser.Mouse.pointer
|
||||
|
||||
<dt class="tag-source">Source:</dt>
|
||||
<dd class="tag-source"><ul class="dummy"><li>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-316">line 316</a>
|
||||
<a href="Mouse.js.html">input/Mouse.js</a>, <a href="Mouse.js.html#sunlight-1-line-317">line 317</a>
|
||||
</li></ul></dd>
|
||||
|
||||
|
||||
@@ -2713,13 +2710,13 @@ If the browser successfully enters a locked state the event Phaser.Mouse.pointer
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
+26
-32
@@ -90,6 +90,10 @@
|
||||
<a href="Phaser.Device.html">Device</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.DOMSprite.html">DOMSprite</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Easing.html">Easing</a>
|
||||
</li>
|
||||
@@ -162,6 +166,14 @@
|
||||
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Gamepad.html">Gamepad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.GamepadButton.html">GamepadButton</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Graphics.html">Graphics</a>
|
||||
</li>
|
||||
@@ -186,6 +198,10 @@
|
||||
<a href="Phaser.Keyboard.html">Keyboard</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Line.html">Line</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.LinkedList.html">LinkedList</a>
|
||||
</li>
|
||||
@@ -278,6 +294,10 @@
|
||||
<a href="Phaser.Signal.html">Signal</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Sound.html">Sound</a>
|
||||
</li>
|
||||
@@ -342,6 +362,10 @@
|
||||
<a href="Phaser.Timer.html">Timer</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="Phaser.Touch.html">Touch</a>
|
||||
</li>
|
||||
@@ -374,36 +398,6 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="dropdown">
|
||||
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||||
class="caret"></b></a>
|
||||
|
||||
<ul class="dropdown-menu ">
|
||||
|
||||
<li>
|
||||
<a href="global.html#bottom">bottom</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#HEXtoRGB">HEXtoRGB</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#render">render</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#renderXY">renderXY</a>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="global.html#right">right</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1343,13 +1337,13 @@ Optionally you can redirect to the new url, or just return it as a string.</p>
|
||||
|
||||
|
||||
<span class="copyright">
|
||||
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
||||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||||
</span>
|
||||
<br />
|
||||
|
||||
<span class="jsdoc-message">
|
||||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||||
on Thu Nov 28 2013 15:56:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
on Wed Feb 05 2014 06:28:31 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
||||
</span>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user