Add assets for tests and a simple camera scroll test.
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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game.world.setSize(1280, 600, true);
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game.load.image('ground', 'assets/tests/ground-2x.png');
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game.load.image('river', 'assets/tests/river-2x.png');
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game.load.image('sky', 'assets/tests/sky-2x.png');
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game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
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game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
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game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
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game.load.start();
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}
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function create() {
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// background sky, which does not move at all
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game.add.sprite(0, 0, 'sky')
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.scrollFactor.setTo(0, 0);
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// clouds with different scroll factor which moves slower than camera
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game.add.sprite(200, 120, 'cloud0')
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.scrollFactor.setTo(0.3, 0.3);
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game.add.sprite(-60, 120, 'cloud1')
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.scrollFactor.setTo(0.5, 0.3);
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game.add.sprite(900, 170, 'cloud2')
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.scrollFactor.setTo(0.7, 0.3);
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// forground objects which moves equal or faster than camera
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game.add.sprite(0, 360, 'ground')
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.scrollFactor.setTo(0.5, 0.5);
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game.add.sprite(0, 400, 'river')
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.scrollFactor.setTo(1.3, 1.3);
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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game.camera.scroll.x -= 3;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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game.camera.scroll.x += 3;
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}
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}
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function render() {
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// game.camera.renderDebugInfo(32, 32);
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}
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})();
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