Fixed RandomDataGenerator.sow

This commit is contained in:
Richard Davey
2013-10-08 22:55:27 +01:00
parent f5584bdfe5
commit 1c577d3674
5 changed files with 54 additions and 7 deletions
+1
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@@ -105,6 +105,7 @@ Version 1.0.7 (in progress in the dev branch)
* ArcadePhysics.moveTowardsMouse changed to ArcadePhysics.moveTowardsPointer and now lets you specify which pointer to move towards (defaults to Input.activePointer).
* ArcadePhysics.angleBetweenMouse changed to ArcadePhysics.angleBetweenPointer and now lets you specify which pointer to get the angle to (defaults to Input.activePointer).
* ArcadePhysics.velocityFromAngle and ArcadePhysics.velocityFromRotation added with examples created.
* Fixed the RandomDataGenerator.sow method so if you give in the same seed you'll now get the same results (thanks Hsaka)
* TODO: look at Sprite.crop (http://www.html5gamedevs.com/topic/1617-error-in-spritecrop/)
+47
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@@ -0,0 +1,47 @@
<?php
$title = "rnd";
require('../head.php');
?>
<script type="text/javascript">
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { create: create, update: update, render: render });
function create() {
game.rnd.sow([123]);
console.log('A');
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
game.rnd.sow([0]);
console.log('B');
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
game.rnd.sow([123]);
console.log('C');
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
console.log(game.rnd.integer());
}
function update() {
}
function render() {
}
</script>
<?php
require('../foot.php');
?>
-4
View File
@@ -5,8 +5,6 @@
<script type="text/javascript">
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
@@ -27,8 +25,6 @@
function render() {
}
</script>
<?php
+3 -2
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@@ -30,10 +30,11 @@ window.onload = function () {
for (var i = 0; i < 100; i++)
{
var s = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
// console.log(s.x, s.y);
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
game.add.text(600, 800, "- phaser -", { font: "32px Arial", fill: "#330088", align: "center" });
d = game.add.sprite(0, 0, 'phaser');
d.anchor.setTo(0.5, 0.5);
+3 -1
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@@ -80,10 +80,12 @@ Phaser.RandomDataGenerator.prototype = {
this.s0 = this.hash(' ');
this.s1 = this.hash(this.s0);
this.s2 = this.hash(this.s1);
this.c = 1;
var seed;
for (var i = 0; seed = seeds[i++]; ) {
for (var i = 0; seed = seeds[i++]; )
{
this.s0 -= this.hash(seed);
this.s0 += ~~(this.s0 < 0);
this.s1 -= this.hash(seed);