Updated readme

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Richard Davey
2013-04-12 17:25:18 +01:00
parent a1a1ab3f30
commit 204935d997
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@@ -16,7 +16,7 @@ Requirements
Games created with Phaser require a modern web browser that supports the canvas tag. This includes Internet Explorer 9+, Firefox, Chrome, Safari and Opera. It also works on mobile web browsers including stock Android 2.x browser and above and iOS5 Mobile Safari and above.
For developing with Phaser you can use either a plain-vanilla JavaScript approach or [TypeScript](https://typescript.codeplex.com/). We made no assumptions about how you like to code your games, and were careful not to impose any form of class/inheritance/structure upon you. See the Getting Started section for examples.
For developing with Phaser you can use either a plain-vanilla JavaScript approach or [TypeScript](https://typescript.codeplex.com/). We made no assumptions about how you like to code your games, and were careful not to impose any form of class/inheritance/structure upon you.
Features
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@@ -107,7 +107,7 @@ If you find a bug (highly likely!) then please report it on github.
If you have a feature request, or have written a small game or demo that shows Phaser in use, then please get in touch. We'd love to hear from you.
You can do this on the Phaser board at the [HTML5 Game Devs forum]() or email: rich@photonstorm.com
You can do this on the [HTML5 Game Devs forum](http://www.html5gamedevs.com) or email: rich@photonstorm.com
Bugs?
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