mirror of
https://github.com/wassname/phaser.git
synced 2026-06-27 16:10:15 +08:00
Github Bug Fixes
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After Width: | Height: | Size: 120 KiB |
+4
-2
@@ -80,7 +80,6 @@ module Phaser {
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public onRenderCallback = null;
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public onPausedCallback = null;
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public camera: Camera; // quick reference to the default created camera, access the rest via .world
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public cache: Cache;
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public collision: Collision;
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public input: Input;
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@@ -330,7 +329,6 @@ module Phaser {
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this.onUpdateCallback = null;
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this.onRenderCallback = null;
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this.onPausedCallback = null;
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this.camera = null;
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this.cache = null;
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this.input = null;
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this.loader = null;
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@@ -422,6 +420,10 @@ module Phaser {
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return this.collision.overlap(objectOrGroup1, objectOrGroup2, notifyCallback, Collision.separate);
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}
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public get camera(): Camera {
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return this.world.cameras.current;
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}
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}
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}
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+9
-9
@@ -16,9 +16,9 @@ module Phaser {
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this._game = game;
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this._cameras = new CameraManager(this._game, 0, 0, width, height);
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this.cameras = new CameraManager(this._game, 0, 0, width, height);
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this._game.camera = this._cameras.current;
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this._game.camera = this.cameras.current;
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this.group = new Group(this._game, 0);
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@@ -29,8 +29,8 @@ module Phaser {
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}
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private _game: Game;
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private _cameras: CameraManager;
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public cameras: CameraManager;
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public group: Group;
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public bounds: Rectangle;
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public worldDivisions: number;
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@@ -41,14 +41,14 @@ module Phaser {
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this.group.update();
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this.group.postUpdate();
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this._cameras.update();
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this.cameras.update();
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}
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public render() {
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// Unlike in flixel our render process is camera driven, not group driven
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this._cameras.render();
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this.cameras.render();
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}
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@@ -56,7 +56,7 @@ module Phaser {
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this.group.destroy();
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this._cameras.destroy();
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this.cameras.destroy();
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}
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@@ -109,15 +109,15 @@ module Phaser {
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// Cameras
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public createCamera(x: number, y: number, width: number, height: number): Camera {
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return this._cameras.addCamera(x, y, width, height);
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return this.cameras.addCamera(x, y, width, height);
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}
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public removeCamera(id: number): bool {
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return this._cameras.removeCamera(id);
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return this.cameras.removeCamera(id);
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}
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public getAllCameras(): Camera[] {
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return this._cameras.getAll();
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return this.cameras.getAll();
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}
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// Game Objects
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@@ -27,13 +27,13 @@ module Phaser {
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this.y = Y;
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this.width = 0;
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this.height = 0;
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this.minParticleSpeed = new Point(-100, -100);
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this.maxParticleSpeed = new Point(100, 100);
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this.minParticleSpeed = new MicroPoint(-100, -100);
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this.maxParticleSpeed = new MicroPoint(100, 100);
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this.minRotation = -360;
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this.maxRotation = 360;
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this.gravity = 0;
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this.particleClass = null;
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this.particleDrag = new Point();
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this.particleDrag = new MicroPoint();
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this.frequency = 0.1;
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this.lifespan = 3;
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this.bounce = 0;
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@@ -41,7 +41,7 @@ module Phaser {
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this._counter = 0;
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this._explode = true;
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this.on = false;
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this._point = new Point();
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this._point = new MicroPoint();
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}
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/**
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@@ -68,18 +68,18 @@ module Phaser {
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* The minimum possible velocity of a particle.
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* The default value is (-100,-100).
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*/
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public minParticleSpeed: Point;
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public minParticleSpeed: MicroPoint;
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/**
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* The maximum possible velocity of a particle.
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* The default value is (100,100).
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*/
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public maxParticleSpeed: Point;
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public maxParticleSpeed: MicroPoint;
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/**
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* The X and Y drag component of particles launched from the emitter.
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*/
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public particleDrag: Point;
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public particleDrag: MicroPoint;
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/**
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* The minimum possible angular velocity of a particle. The default value is -360.
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@@ -149,7 +149,7 @@ module Phaser {
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/**
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* Internal point object, handy for reusing for memory mgmt purposes.
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*/
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private _point: Point;
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private _point: MicroPoint;
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/**
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* Clean up memory.
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@@ -262,7 +262,7 @@ module Phaser {
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**/
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get isEmpty(): bool {
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if (this._diameter < 1)
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if (this._diameter <= 0)
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{
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return true;
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}
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@@ -26,6 +26,9 @@ V0.9.4
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* Added GameObject.renderRotation boolean to control if the sprite will visually rotate or not (useful when angle needs to change but graphics don't)
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* Added additional check to Camera.width/height so you cannot set them larger than the Stage size
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* Added Collision.separateTile and Tilemap.collide
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* Fixed: Made World._cameras public, World.cameras and turned Game.camera into a getter for it (thanks Hackmaniac)
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* Fixed: Circle.isEmpty properly checks diameter (thanks bapuna)
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Requirements
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@@ -96,6 +96,10 @@
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<TypeScriptCompile Include="sprites\dynamic texture 1.ts" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="tweens\properties.js">
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<DependentUpon>properties.ts</DependentUpon>
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</Content>
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<TypeScriptCompile Include="tweens\properties.ts" />
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<TypeScriptCompile Include="misc\screen grab.ts" />
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<Content Include="misc\screen grab.js">
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<DependentUpon>screen grab.ts</DependentUpon>
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+5
-4
@@ -8486,6 +8486,7 @@ var Phaser;
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this.onStart.dispatch(this._object);
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this._startTime = this._game.time.now + this._delayTime;
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for(var property in this._valuesEnd) {
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console.log(typeof property);
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// This prevents the interpolation of null values or of non-existing properties
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if(this._object[property] === null || !(property in this._object)) {
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throw Error('Phaser.Tween interpolation of null value of non-existing property');
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@@ -10509,13 +10510,13 @@ var Phaser;
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this.y = Y;
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this.width = 0;
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this.height = 0;
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this.minParticleSpeed = new Phaser.Point(-100, -100);
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this.maxParticleSpeed = new Phaser.Point(100, 100);
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this.minParticleSpeed = new Phaser.MicroPoint(-100, -100);
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this.maxParticleSpeed = new Phaser.MicroPoint(100, 100);
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this.minRotation = -360;
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this.maxRotation = 360;
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this.gravity = 0;
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this.particleClass = null;
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this.particleDrag = new Phaser.Point();
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this.particleDrag = new Phaser.MicroPoint();
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this.frequency = 0.1;
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this.lifespan = 3;
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this.bounce = 0;
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@@ -10523,7 +10524,7 @@ var Phaser;
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this._counter = 0;
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this._explode = true;
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this.on = false;
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this._point = new Phaser.Point();
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this._point = new Phaser.MicroPoint();
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}
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Emitter.prototype.destroy = /**
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* Clean up memory.
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@@ -27,10 +27,9 @@
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]);
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emitter = myGame.createEmitter(32, 80);
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emitter.width = 700;
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emitter.makeParticles('melon', 100, 0, false, 1);
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emitter.makeParticles('melon', 100, 0, false, 0);
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emitter.gravity = 200;
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emitter.bounce = 0.8;
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//emitter.setRotation(0, 0);
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emitter.start(false, 10, 0.1);
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car = myGame.createSprite(250, 64, 'ufo');
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car.renderRotation = false;
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@@ -34,7 +34,7 @@
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emitter = myGame.createEmitter(32, 80);
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emitter.width = 700;
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emitter.makeParticles('melon', 100, 0, false, 1);
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emitter.makeParticles('melon', 100, 0, false, 0);
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emitter.gravity = 200;
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emitter.bounce = 0.8;
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emitter.start(false, 10, 0.1);
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@@ -0,0 +1,22 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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myGame.loader.addImageFile('atari', 'assets/sprites/atari130xe.png');
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myGame.loader.load();
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}
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var atari;
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function create() {
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atari = myGame.createSprite(300, 0, 'atari');
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startBounceTween();
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}
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function startBounceTween() {
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atari.y = 0;
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var bounce = myGame.createTween(atari);
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bounce.to({
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x: 2
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}, 1000 + Math.random() * 3000, Phaser.Easing.Bounce.Out);
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bounce.onComplete.add(startBounceTween, this);
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bounce.start();
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}
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})();
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@@ -0,0 +1,36 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create);
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function init() {
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myGame.loader.addImageFile('atari', 'assets/sprites/atari130xe.png');
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myGame.loader.load();
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}
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var atari: Phaser.Sprite;
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function create() {
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atari = myGame.createSprite(300, 0, 'atari');
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startBounceTween();
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}
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function startBounceTween() {
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atari.y = 0;
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var bounce: Phaser.Tween = myGame.createTween(atari);
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bounce.to({ x: 2 }, 1000 + Math.random() * 3000, Phaser.Easing.Bounce.Out);
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bounce.onComplete.add(startBounceTween, this);
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bounce.start();
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}
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})();
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+5
-4
@@ -8486,6 +8486,7 @@ var Phaser;
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this.onStart.dispatch(this._object);
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this._startTime = this._game.time.now + this._delayTime;
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for(var property in this._valuesEnd) {
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console.log(typeof property);
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// This prevents the interpolation of null values or of non-existing properties
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if(this._object[property] === null || !(property in this._object)) {
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throw Error('Phaser.Tween interpolation of null value of non-existing property');
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@@ -10509,13 +10510,13 @@ var Phaser;
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this.y = Y;
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this.width = 0;
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this.height = 0;
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this.minParticleSpeed = new Phaser.Point(-100, -100);
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this.maxParticleSpeed = new Phaser.Point(100, 100);
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this.minParticleSpeed = new Phaser.MicroPoint(-100, -100);
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this.maxParticleSpeed = new Phaser.MicroPoint(100, 100);
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this.minRotation = -360;
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this.maxRotation = 360;
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this.gravity = 0;
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this.particleClass = null;
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this.particleDrag = new Phaser.Point();
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this.particleDrag = new Phaser.MicroPoint();
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this.frequency = 0.1;
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this.lifespan = 3;
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this.bounce = 0;
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@@ -10523,7 +10524,7 @@ var Phaser;
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this._counter = 0;
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this._explode = true;
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this.on = false;
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this._point = new Phaser.Point();
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this._point = new Phaser.MicroPoint();
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}
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Emitter.prototype.destroy = /**
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* Clean up memory.
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