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Github Bug Fixes
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@@ -26,6 +26,9 @@ V0.9.4
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* Added GameObject.renderRotation boolean to control if the sprite will visually rotate or not (useful when angle needs to change but graphics don't)
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* Added additional check to Camera.width/height so you cannot set them larger than the Stage size
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* Added Collision.separateTile and Tilemap.collide
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* Fixed: Made World._cameras public, World.cameras and turned Game.camera into a getter for it (thanks Hackmaniac)
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* Fixed: Circle.isEmpty properly checks diameter (thanks bapuna)
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Requirements
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