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Custom JSON loader
Added a method in the Loader that enable the load of custom json files, to be used like a the general settings of the game. loading: game.load.json (key, url); retrieving data from json file: game.cache.getText(key);
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+22
-3
@@ -368,6 +368,22 @@ Phaser.Loader.prototype = {
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return this;
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},
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/**
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* Add a custom JSON file to the Loader.
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*
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* @method Phaser.Loader#json
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* @param {string} key - Unique asset key of the json file.
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* @param {string} url - URL of the json file.
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* @return {Phaser.Loader} This Loader instance.
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*/
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json: function (key, url) {
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this.addToFileList('json', key, url);
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return this;
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},
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/**
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* Add a binary file to the Loader. It will be loaded via xhr with a responseType of "arraybuffer". You can specify an optional callback to process the file after load.
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@@ -826,12 +842,12 @@ Phaser.Loader.prototype = {
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}
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break;
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case 'tilemap':
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case 'json':
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this._xhr.open("GET", this.baseURL + file.url, true);
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this._xhr.responseType = "text";
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if (file.format === Phaser.Tilemap.TILED_JSON)
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if (!file.format || file.format === Phaser.Tilemap.TILED_JSON)
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{
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this._xhr.onload = function () {
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return _this.jsonLoadComplete(_this._fileIndex);
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@@ -853,7 +869,6 @@ Phaser.Loader.prototype = {
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};
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this._xhr.send();
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break;
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case 'text':
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case 'script':
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this._xhr.open("GET", this.baseURL + file.url, true);
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@@ -1112,6 +1127,10 @@ Phaser.Loader.prototype = {
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{
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this.game.cache.addTilemap(file.key, file.url, data, file.format);
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}
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else if (file.type === 'json')
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{
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this.game.cache.addText(file.key, file.url, data);
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}
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else
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{
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this.game.cache.addTextureAtlas(file.key, file.url, file.data, data, file.format);
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