mirror of
https://github.com/wassname/phaser.git
synced 2026-06-30 16:40:20 +08:00
Fixed issue where loadTexture would sometimes incorrectly try to apply the texture update twice. Also fixed bug in Math.angleBetween.
This commit is contained in:
@@ -178,16 +178,19 @@ Phaser.Image.prototype.loadTexture = function (key, frame) {
|
||||
{
|
||||
this.key = key.key;
|
||||
this.setTexture(key);
|
||||
return;
|
||||
}
|
||||
else if (key instanceof Phaser.BitmapData)
|
||||
{
|
||||
this.key = key.key;
|
||||
this.setTexture(key.texture);
|
||||
return;
|
||||
}
|
||||
else if (key instanceof PIXI.Texture)
|
||||
{
|
||||
this.key = key;
|
||||
this.setTexture(key);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -195,11 +198,13 @@ Phaser.Image.prototype.loadTexture = function (key, frame) {
|
||||
{
|
||||
this.key = '__default';
|
||||
this.setTexture(PIXI.TextureCache[this.key]);
|
||||
return;
|
||||
}
|
||||
else if (typeof key === 'string' && !this.game.cache.checkImageKey(key))
|
||||
{
|
||||
this.key = '__missing';
|
||||
this.setTexture(PIXI.TextureCache[this.key]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.game.cache.isSpriteSheet(key))
|
||||
@@ -213,18 +218,21 @@ Phaser.Image.prototype.loadTexture = function (key, frame) {
|
||||
this._frame = 0;
|
||||
this._frameName = frame;
|
||||
this.setTexture(PIXI.TextureCache[frameData.getFrameByName(frame).uuid]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._frame = frame;
|
||||
this._frameName = '';
|
||||
this.setTexture(PIXI.TextureCache[frameData.getFrame(frame).uuid]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.key = key;
|
||||
this.setTexture(PIXI.TextureCache[key]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -323,16 +323,19 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
|
||||
{
|
||||
this.key = key.key;
|
||||
this.setTexture(key);
|
||||
return;
|
||||
}
|
||||
else if (key instanceof Phaser.BitmapData)
|
||||
{
|
||||
this.key = key.key;
|
||||
this.setTexture(key.texture);
|
||||
return;
|
||||
}
|
||||
else if (key instanceof PIXI.Texture)
|
||||
{
|
||||
this.key = key;
|
||||
this.setTexture(key);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -340,11 +343,13 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
|
||||
{
|
||||
this.key = '__default';
|
||||
this.setTexture(PIXI.TextureCache[this.key]);
|
||||
return;
|
||||
}
|
||||
else if (typeof key === 'string' && !this.game.cache.checkImageKey(key))
|
||||
{
|
||||
this.key = '__missing';
|
||||
this.setTexture(PIXI.TextureCache[this.key]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.game.cache.isSpriteSheet(key))
|
||||
@@ -367,6 +372,7 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
|
||||
{
|
||||
this.key = key;
|
||||
this.setTexture(PIXI.TextureCache[key]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+12
-1
@@ -336,7 +336,18 @@ Phaser.Math = {
|
||||
* @return {number}
|
||||
*/
|
||||
angleBetween: function (x1, y1, x2, y2) {
|
||||
return Math.atan2(y2 - y1, x2 - x1);
|
||||
return Math.atan2(x2 - x1, y2 - y1);
|
||||
},
|
||||
|
||||
/**
|
||||
* Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).
|
||||
* @method Phaser.Math#angleBetweenPoints
|
||||
* @param {Phaser.Point} point1
|
||||
* @param {Phaser.Point} point2
|
||||
* @return {number}
|
||||
*/
|
||||
angleBetweenPoints: function (point1, point2) {
|
||||
return Math.atan2(point2.x - point1.x, point2.y - point1.y);
|
||||
},
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user