Fixed issue where loadTexture would sometimes incorrectly try to apply the texture update twice. Also fixed bug in Math.angleBetween.

This commit is contained in:
photonstorm
2014-02-11 04:08:32 +00:00
parent 5b64b01068
commit 43d9fc4f52
3 changed files with 26 additions and 1 deletions
+8
View File
@@ -178,16 +178,19 @@ Phaser.Image.prototype.loadTexture = function (key, frame) {
{
this.key = key.key;
this.setTexture(key);
return;
}
else if (key instanceof Phaser.BitmapData)
{
this.key = key.key;
this.setTexture(key.texture);
return;
}
else if (key instanceof PIXI.Texture)
{
this.key = key;
this.setTexture(key);
return;
}
else
{
@@ -195,11 +198,13 @@ Phaser.Image.prototype.loadTexture = function (key, frame) {
{
this.key = '__default';
this.setTexture(PIXI.TextureCache[this.key]);
return;
}
else if (typeof key === 'string' && !this.game.cache.checkImageKey(key))
{
this.key = '__missing';
this.setTexture(PIXI.TextureCache[this.key]);
return;
}
if (this.game.cache.isSpriteSheet(key))
@@ -213,18 +218,21 @@ Phaser.Image.prototype.loadTexture = function (key, frame) {
this._frame = 0;
this._frameName = frame;
this.setTexture(PIXI.TextureCache[frameData.getFrameByName(frame).uuid]);
return;
}
else
{
this._frame = frame;
this._frameName = '';
this.setTexture(PIXI.TextureCache[frameData.getFrame(frame).uuid]);
return;
}
}
else
{
this.key = key;
this.setTexture(PIXI.TextureCache[key]);
return;
}
}
+6
View File
@@ -323,16 +323,19 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
{
this.key = key.key;
this.setTexture(key);
return;
}
else if (key instanceof Phaser.BitmapData)
{
this.key = key.key;
this.setTexture(key.texture);
return;
}
else if (key instanceof PIXI.Texture)
{
this.key = key;
this.setTexture(key);
return;
}
else
{
@@ -340,11 +343,13 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
{
this.key = '__default';
this.setTexture(PIXI.TextureCache[this.key]);
return;
}
else if (typeof key === 'string' && !this.game.cache.checkImageKey(key))
{
this.key = '__missing';
this.setTexture(PIXI.TextureCache[this.key]);
return;
}
if (this.game.cache.isSpriteSheet(key))
@@ -367,6 +372,7 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
{
this.key = key;
this.setTexture(PIXI.TextureCache[key]);
return;
}
}