Fixed issue where loadTexture would sometimes incorrectly try to apply the texture update twice. Also fixed bug in Math.angleBetween.

This commit is contained in:
photonstorm
2014-02-11 04:08:32 +00:00
parent 5b64b01068
commit 43d9fc4f52
3 changed files with 26 additions and 1 deletions
+12 -1
View File
@@ -336,7 +336,18 @@ Phaser.Math = {
* @return {number}
*/
angleBetween: function (x1, y1, x2, y2) {
return Math.atan2(y2 - y1, x2 - x1);
return Math.atan2(x2 - x1, y2 - y1);
},
/**
* Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).
* @method Phaser.Math#angleBetweenPoints
* @param {Phaser.Point} point1
* @param {Phaser.Point} point2
* @return {number}
*/
angleBetweenPoints: function (point1, point2) {
return Math.atan2(point2.x - point1.x, point2.y - point1.y);
},
/**