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https://github.com/wassname/phaser.git
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Should resolve the conflict
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+49
-22
@@ -10,54 +10,81 @@
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function preload() {
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game.load.tilemap('cybernoidLevel3', 'assets/maps/cybernoid.json', null, Phaser.Tilemap.JSON);
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game.load.tileset('cybernoidTiles', 'assets/maps/cybernoid.png', 16, 16);
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game.load.tilemap('level3', 'assets/maps/cybernoid.json', null, Phaser.Tilemap.TILED_JSON);
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game.load.tileset('tiles', 'assets/maps/cybernoid.png', 16, 16);
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}
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var layer;
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var cursors;
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var sprite2;
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function create() {
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game.stage.backgroundColor = '#3d3d3d';
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var map = new Phaser.Tilemap(game, 'level3');
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// This is a bit nuts, ought to find a way to automate it, but it looks cool :)
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map.debugMap = [ '#000000',
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'#e40058', '#e40058', '#e40058', '#80d010', '#bcbcbc', '#e40058', '#000000', '#0070ec', '#bcbcbc', '#bcbcbc', '#bcbcbc',
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'#bcbcbc', '#bcbcbc', '#e40058', '#e40058', '#0070ec', '#0070ec', '#80d010', '#80d010', '#80d010', '#bcbcbc', '#bcbcbc',
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'#bcbcbc', '#80d010', '#80d010', '#80d010', '#0070ec', '#0070ec', '#80d010', '#80d010', '#80d010', '#80d010', '#0070ec',
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'#0070ec', '#24188c', '#24188c', '#80d010', '#80d010', '#80d010', '#bcbcbc', '#80d010', '#80d010', '#80d010', '#e40058',
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'#e40058', '#bcbcbc', '#e40058', '#bcbcbc', '#e40058', '#bcbcbc', '#80d010', '#bcbcbc', '#80d010', '#000000', '#80d010',
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'#80d010', '#80d010', '#bcbcbc', '#e40058', '#80d010', '#80d010', '#e40058', '#e40058', '#bcbcbc', '#bcbcbc', '#bcbcbc',
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'#0070ec', '#0070ec', '#bcbcbc', '#bcbcbc', '#0070ec', '#0070ec', '#bcbcbc', '#bcbcbc', '#bcbcbc', '#bcbcbc', '#bcbcbc',
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'#bcbcbc', '#bcbcbc'
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];
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// layer = new Phaser.TilemapLayer(game, 0, 0, 500, 500, [], 'snes');
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// map.dump();
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// layer = new Phaser.TilemapLayer(game, 0, 0, 500, 500);
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// layer = new Phaser.TilemapLayer(game, 0, 0, 640, 400);
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layer = new Phaser.TilemapLayer(game, 0, 0, 320, 200);
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layer.updateTileset('tiles');
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layer.updateMapData(map, 0);
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// layer.sprite.anchor.setTo(0.5, 0.5);
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// layer.load(mapData, tileset);
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// layer.create(mapWidth, mapHeight, [tileset]);
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game.world.add(layer.sprite);
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// layer.updateTileset('cybernoidTiles'); // can change on the fly
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// layer.sprite.scale.setTo(2, 2);
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// Works a treat :)
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// game.add.sprite(320, 0, layer.texture, layer.frame);
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// game.add.sprite(0, 200, layer.texture, layer.frame);
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// game.add.sprite(320, 200, layer.texture, layer.frame);
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// layer.context.fillStyle = 'rgb(255,0,0)';
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// layer.context.fillRect(0, 0, 200, 300);
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/*
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game.world._container.addChild(layer.sprite);
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layer.create(10, 10);
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layer.putTile(0, 0, 3);
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layer.putTile(0, 1, 4);
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layer.render();
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layer.dump();
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*/
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cursors = game.input.keyboard.createCursorKeys();
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}
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function update() {
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// layer.sprite.angle += 0.5;
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if (cursors.up.isDown)
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{
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layer.y -= 4;
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}
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else if (cursors.down.isDown)
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{
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layer.y += 4;
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}
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if (cursors.left.isDown)
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{
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layer.x -= 4;
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}
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else if (cursors.right.isDown)
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{
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layer.x += 4;
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}
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}
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function render() {
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layer.render();
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}
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