Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.

This commit is contained in:
photonstorm
2013-11-21 05:00:07 +00:00
parent e32c127a97
commit 496639ff25
39 changed files with 985 additions and 344 deletions
+2
View File
@@ -30,6 +30,8 @@ var Phaser = Phaser || {
EMITTER: 11,
POLYGON: 12,
BITMAPDATA: 13,
CANVAS_FILTER: 14,
WEBGL_FILTER: 15,
NONE: 0,
LEFT: 1,