Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.

This commit is contained in:
photonstorm
2013-11-21 05:00:07 +00:00
parent e32c127a97
commit 496639ff25
39 changed files with 985 additions and 344 deletions
+6 -1
View File
@@ -118,11 +118,16 @@ Phaser.Sprite = function (game, x, y, key, frame) {
}
else
{
if (key == null || this.game.cache.checkImageKey(key) == false)
if (key === null || typeof key === 'undefined')
{
key = '__default';
this.key = key;
}
else if (typeof key === 'string' && this.game.cache.checkImageKey(key) == false)
{
key = '__missing';
this.key = key;
}
PIXI.Sprite.call(this, PIXI.TextureCache[key]);