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Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
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@@ -368,10 +368,6 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
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*/
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PIXI.DisplayObject.prototype.addFilter = function(data)
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{
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//if(this.filter)return;
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//this.filter = true;
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// data[0].target = this;
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// insert a filter block..
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// TODO Onject pool thease bad boys..
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