Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.

This commit is contained in:
photonstorm
2013-11-21 05:00:07 +00:00
parent e32c127a97
commit 496639ff25
39 changed files with 985 additions and 344 deletions
-4
View File
@@ -368,10 +368,6 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
*/
PIXI.DisplayObject.prototype.addFilter = function(data)
{
//if(this.filter)return;
//this.filter = true;
// data[0].target = this;
// insert a filter block..
// TODO Onject pool thease bad boys..