Added Game configuration option: forceSetTimeOut

This commit is contained in:
photonstorm
2014-02-20 01:31:13 +00:00
parent f07c10e38e
commit 4ad7b304c6
3 changed files with 23 additions and 4 deletions
+4 -1
View File
@@ -5,7 +5,10 @@
*/
/**
* Create a new `Text` object.
* Create a new `Text` object. This uses a local hidden Canvas object and renders the type into it. It then makes a texture from this for renderning to the view.
* Because of this you can only display fonts that are currently loaded and available to the browser. It won't load the fonts for you.
* Here is a compatibility table showing the available default fonts across different mobile browsers: http://www.jordanm.co.uk/tinytype
*
* @class Phaser.Text
* @constructor
* @param {Phaser.Game} game - Current game instance.