mirror of
https://github.com/wassname/phaser.git
synced 2026-06-27 16:10:15 +08:00
Fix typo for Phaser.InputHandler#pointerDragged for docs #451
This commit is contained in:
@@ -490,9 +490,9 @@ Phaser.InputHandler.prototype = {
|
||||
|
||||
/**
|
||||
* Is this sprite being dragged by the mouse or not?
|
||||
* @method Phaser.InputHandler#pointerTimeOut
|
||||
* @method Phaser.InputHandler#pointerDragged
|
||||
* @param {Phaser.Pointer} pointer
|
||||
* @return {number}
|
||||
* @return {boolean} True if the pointer is dragging an object, otherwise false.
|
||||
*/
|
||||
pointerDragged: function (pointer) {
|
||||
|
||||
@@ -506,7 +506,7 @@ Phaser.InputHandler.prototype = {
|
||||
* Checks if the given pointer is over this Sprite and can click it.
|
||||
* @method Phaser.InputHandler#checkPointerDown
|
||||
* @param {Phaser.Pointer} pointer
|
||||
* @return {boolean}
|
||||
* @return {boolean} True if the pointer is down, otherwise false.
|
||||
*/
|
||||
checkPointerDown: function (pointer) {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user