Fix typo for Phaser.InputHandler#pointerDragged for docs #451

This commit is contained in:
photonstorm
2014-02-19 19:05:54 +00:00
parent 1762983bc0
commit f07c10e38e
+3 -3
View File
@@ -490,9 +490,9 @@ Phaser.InputHandler.prototype = {
/**
* Is this sprite being dragged by the mouse or not?
* @method Phaser.InputHandler#pointerTimeOut
* @method Phaser.InputHandler#pointerDragged
* @param {Phaser.Pointer} pointer
* @return {number}
* @return {boolean} True if the pointer is dragging an object, otherwise false.
*/
pointerDragged: function (pointer) {
@@ -506,7 +506,7 @@ Phaser.InputHandler.prototype = {
* Checks if the given pointer is over this Sprite and can click it.
* @method Phaser.InputHandler#checkPointerDown
* @param {Phaser.Pointer} pointer
* @return {boolean}
* @return {boolean} True if the pointer is down, otherwise false.
*/
checkPointerDown: function (pointer) {