Fix bug in StateManager where a state's update function might not get called if it has an empty preload function

This commit is contained in:
TheJare
2013-09-20 22:23:00 +01:00
parent 8452fa0fd4
commit 4b6147d3e3
4 changed files with 11 additions and 39 deletions
+2 -1
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@@ -3,4 +3,5 @@
Phaser OSX.sublime-project
Phaser OSX.sublime-workspace
Phaser.sublime-project
Phaser.sublime-workspace
Phaser.sublime-workspace
node_modules
+6 -20
View File
@@ -1,7 +1,7 @@
/**
* Phaser - http://www.phaser.io
*
* v1.0.5 - Built at: Fri, 20 Sep 2013 12:59:22 +0000
* v1.0.5 - Built at: Fri, 20 Sep 2013 21:16:39 +0000
*
* @author Richard Davey http://www.photonstorm.com @photonstorm
*
@@ -7864,13 +7864,6 @@ Phaser.StateManager.prototype = {
{
// console.log('Loader queue empty');
this.game.loadComplete();
if (this.onCreateCallback)
{
this.onCreateCallback.call(this.callbackContext);
}
this._created = true;
}
else
{
@@ -7883,14 +7876,6 @@ Phaser.StateManager.prototype = {
{
// console.log('Preload callback not found');
// No init? Then there was nothing to load either
if (this.onCreateCallback)
{
// console.log('Create callback found');
this.onCreateCallback.call(this.callbackContext);
}
this._created = true;
this.game.loadComplete();
}
@@ -7988,9 +7973,9 @@ Phaser.StateManager.prototype = {
if (this._created == false && this.onCreateCallback)
{
// console.log('Create callback found');
this._created = true;
this.onCreateCallback.call(this.callbackContext);
}
this._created = true;
},
@@ -8061,6 +8046,7 @@ Phaser.StateManager.prototype = {
}
};
Phaser.LinkedList = function () {
this.next = null;
@@ -21681,12 +21667,12 @@ Phaser.Animation.FrameData.prototype = {
if (useNumericIndex)
{
// The actual frame
output.push(this.getFrame(input[i]));
output.push(this.getFrame(frames[i]));
}
else
{
// The actual frame
output.push(this.getFrameByName(input[i]));
output.push(this.getFrameByName(frames[i]));
}
}
}
@@ -21726,7 +21712,7 @@ Phaser.Animation.FrameData.prototype = {
// Does the frames array contain names or indexes?
if (useNumericIndex)
{
output.push(frames[i].index);
output.push(frames[i]);
}
else
{
+1 -1
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@@ -259,13 +259,6 @@ Phaser.StateManager.prototype = {
{
// console.log('Loader queue empty');
this.game.loadComplete();
if (this.onCreateCallback)
{
this.onCreateCallback.call(this.callbackContext);
}
this._created = true;
}
else
{
@@ -278,14 +271,6 @@ Phaser.StateManager.prototype = {
{
// console.log('Preload callback not found');
// No init? Then there was nothing to load either
if (this.onCreateCallback)
{
// console.log('Create callback found');
this.onCreateCallback.call(this.callbackContext);
}
this._created = true;
this.game.loadComplete();
}
@@ -383,9 +368,9 @@ Phaser.StateManager.prototype = {
if (this._created == false && this.onCreateCallback)
{
// console.log('Create callback found');
this._created = true;
this.onCreateCallback.call(this.callbackContext);
}
this._created = true;
},
@@ -455,4 +440,4 @@ Phaser.StateManager.prototype = {
}
};
};