Now working across child sets too :)

This commit is contained in:
Richard Davey
2013-09-05 01:57:28 +01:00
parent aa0d8ff238
commit 4d4f7d3d56
+29 -12
View File
@@ -16,6 +16,7 @@
function preload() {
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
game.load.image('carrot', 'assets/sprites/carrot.png');
}
var s;
@@ -25,6 +26,9 @@
var d;
var e;
var f;
var g;
var h;
var i;
var tests;
@@ -39,6 +43,9 @@
d = game.add.child(s, -280, 200, 'sonic');
e = game.add.child(s, -350, 200, 'sonic');
f = game.add.child(s, -420, 200, 'sonic');
g = game.add.child(f, -50, 0, 'carrot');
h = game.add.child(f, -80, 0, 'carrot');
i = game.add.child(f, -110, 0, 'carrot');
a.name = 'A';
b.name = 'B';
@@ -46,8 +53,11 @@
d.name = 'D';
e.name = 'E';
f.name = 'F';
g.name = 'g';
h.name = 'h';
i.name = 'i';
tests = [a,b,c,d,e,f];
tests = [a,b,c,d,e,f,g,h,i];
game.input.onUp.add(runChange, this);
@@ -56,27 +66,34 @@
}
function runChange () {
changeOrder(a, f);
changeOrder(a, h);
}
function changeOrder (node1, node2) {
// if (node1 === node2 || node1.parent !== node2.parent)
if (node1 === node2)
{
console.warn("You cannot swap a node with itself or re-parent");
return;
}
console.log('Changing order of', node1.name,'and',node2.name);
var index1 = s.children.indexOf(node1);
var index2 = s.children.indexOf(node2);
// var index1 = s.children.indexOf(node1);
// var index2 = s.children.indexOf(node2);
if (index1 !== -1 && index2 !== -1)
{
// if (index1 !== -1 && index2 !== -1)
// {
// Cache the node values
var node1Prev = node1._iPrev;
var node1Next = node1._iNext;
var node1First = node1.first;
var node1Last = node1.last;
// var node1First = node1.first;
// var node1Last = node1.last;
var node2Prev = node2._iPrev;
var node2Next = node2._iNext;
var node2First = node2.first;
var node2Last = node2.last;
// var node2First = node2.first;
// var node2Last = node2.last;
// Now deep scan search and replace
var currentNode = game.world._stage;
@@ -86,7 +103,7 @@
do
{
console.log('Checking', currentNode.name, currentNode.first.name, currentNode.last.name);
// console.log('Checking', currentNode.name, currentNode.first.name, currentNode.last.name);
if (currentNode !== node1 && currentNode !== node2)
{
@@ -239,7 +256,7 @@
node2Next._iPrev = node1;
}
}
}
// }
scanList(game.world._stage);