Fixed Game.boot syntax error.

This commit is contained in:
Richard Davey
2013-04-24 09:37:29 +01:00
parent 33882ae5d1
commit 53d8e4da2e
5 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ module Phaser {
if (document.readyState === 'complete' || document.readyState === 'interactive')
{
setTimeout((parent, width, height) => this.boot(parent, width, height));
setTimeout(() => this.boot(parent, width, height));
}
else
{
+1 -1
View File
@@ -1,7 +1,7 @@
/**
* Phaser
*
* v0.9.3 - April 22nd 2013
* v0.9.3 - April 24th 2013
*
* A small and feature-packed 2D canvas game framework born from the firey pits of Flixel and Kiwi.
*
+1 -1
View File
@@ -11311,7 +11311,7 @@ var Phaser;
this.onUpdateCallback = updateCallback;
this.onRenderCallback = renderCallback;
if(document.readyState === 'complete' || document.readyState === 'interactive') {
setTimeout(function (parent, width, height) {
setTimeout(function () {
return _this.boot(parent, width, height);
});
} else {
+1 -1
View File
@@ -11311,7 +11311,7 @@ var Phaser;
this.onUpdateCallback = updateCallback;
this.onRenderCallback = renderCallback;
if(document.readyState === 'complete' || document.readyState === 'interactive') {
setTimeout(function (parent, width, height) {
setTimeout(function () {
return _this.boot(parent, width, height);
});
} else {
+1 -1
View File
File diff suppressed because one or more lines are too long