mirror of
https://github.com/wassname/phaser.git
synced 2026-10-02 12:30:54 +08:00
Tidying up and adding gitignore for OS X
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1464b6e163
commit
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7 files changed
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@@ -0,0 +1 @@
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.DS_Store
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+3
-1
@@ -23,9 +23,10 @@ Thumbs.db
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*.map
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*.orig
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*.js
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!kiwi-lite.js
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!phaser.js
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*.map
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*.config
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.DS_Store
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[Bb]in
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[Dd]ebug*/
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*.lib
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@@ -34,3 +35,4 @@ obj/
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[Rr]elease*/
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_ReSharper*/
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[Tt]est[Rr]esult*
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@@ -1,110 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<ProjectGuid>{A90BE60F-CAEA-4747-904A-CDB097BA2459}</ProjectGuid>
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<ProjectTypeGuids>{349c5851-65df-11da-9384-00065b846f21};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<OutputPath>bin</OutputPath>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<DebugType>full</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<UseIISExpress>true</UseIISExpress>
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<IISExpressSSLPort />
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<IISExpressAnonymousAuthentication />
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<IISExpressWindowsAuthentication />
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<IISExpressUseClassicPipelineMode />
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</PropertyGroup>
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<PropertyGroup>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
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</PropertyGroup>
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<PropertyGroup>
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<RootNamespace>Phaser</RootNamespace>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(VSToolsPath)\WebApplications\Microsoft.WebApplication.targets" Condition="'$(VSToolsPath)' != ''" />
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<ProjectExtensions>
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<VisualStudio>
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<FlavorProperties GUID="{349c5851-65df-11da-9384-00065b846f21}">
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<WebProjectProperties>
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<UseIIS>True</UseIIS>
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<AutoAssignPort>True</AutoAssignPort>
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<DevelopmentServerPort>0</DevelopmentServerPort>
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<DevelopmentServerVPath>/</DevelopmentServerVPath>
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<IISUrl>http://localhost:51891/</IISUrl>
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<NTLMAuthentication>False</NTLMAuthentication>
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<UseCustomServer>False</UseCustomServer>
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<CustomServerUrl>
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</CustomServerUrl>
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<SaveServerSettingsInUserFile>False</SaveServerSettingsInUserFile>
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</WebProjectProperties>
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</FlavorProperties>
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</VisualStudio>
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</ProjectExtensions>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
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<TypeScriptTarget>ES5</TypeScriptTarget>
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<TypeScriptIncludeComments>true</TypeScriptIncludeComments>
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<TypeScriptSourceMap>false</TypeScriptSourceMap>
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<TypeScriptOutFile>phaser.js</TypeScriptOutFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Release'">
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<TypeScriptTarget>ES5</TypeScriptTarget>
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<TypeScriptIncludeComments>false</TypeScriptIncludeComments>
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<TypeScriptSourceMap>true</TypeScriptSourceMap>
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<TypeScriptOutFile>phaser.js</TypeScriptOutFile>
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</PropertyGroup>
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<ItemGroup>
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<TypeScriptCompile Include="Animations.ts" />
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<TypeScriptCompile Include="Basic.ts" />
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<TypeScriptCompile Include="Cache.ts" />
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<TypeScriptCompile Include="Cameras.ts" />
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<TypeScriptCompile Include="Emitter.ts" />
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<TypeScriptCompile Include="Game.ts" />
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<TypeScriptCompile Include="GameMath.ts" />
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<TypeScriptCompile Include="GameObject.ts" />
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<TypeScriptCompile Include="Group.ts" />
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<TypeScriptCompile Include="Loader.ts" />
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<TypeScriptCompile Include="Particle.ts" />
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<TypeScriptCompile Include="geom\Point.ts" />
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<TypeScriptCompile Include="geom\Rectangle.ts" />
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<TypeScriptCompile Include="Sound.ts" />
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<TypeScriptCompile Include="Sprite.ts" />
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<TypeScriptCompile Include="Stage.ts" />
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<TypeScriptCompile Include="State.ts" />
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<TypeScriptCompile Include="system\animation\Animation.ts" />
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<TypeScriptCompile Include="system\animation\AnimationLoader.ts" />
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<TypeScriptCompile Include="system\animation\Frame.ts" />
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<TypeScriptCompile Include="system\animation\FrameData.ts" />
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<TypeScriptCompile Include="system\Camera.ts" />
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<TypeScriptCompile Include="system\input\Input.ts" />
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<TypeScriptCompile Include="system\input\Keyboard.ts" />
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<TypeScriptCompile Include="system\input\Mouse.ts" />
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<TypeScriptCompile Include="system\LinkedList.ts" />
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<TypeScriptCompile Include="system\QuadTree.ts" />
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<TypeScriptCompile Include="system\RequestAnimationFrame.ts" />
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<TypeScriptCompile Include="system\Tile.ts" />
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<TypeScriptCompile Include="system\TilemapBuffer.ts" />
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<TypeScriptCompile Include="Tilemap.ts" />
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<TypeScriptCompile Include="Time.ts" />
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<TypeScriptCompile Include="World.ts" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="geom\Circle.ts" />
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<Content Include="Signal.ts" />
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<Content Include="SignalBinding.ts" />
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<Content Include="system\Device.ts" />
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<Content Include="system\FullScreen.js">
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<DependentUpon>FullScreen.ts</DependentUpon>
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</Content>
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<TypeScriptCompile Include="system\FullScreen.ts" />
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<Content Include="system\input\Finger.ts" />
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<Content Include="system\input\Touch.ts" />
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<Content Include="system\RandomDataGenerator.ts" />
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</ItemGroup>
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<Import Project="$(VSToolsPath)\TypeScript\Microsoft.TypeScript.targets" />
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<PropertyGroup>
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<PostBuildEvent>cd $(ProjectDir)
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copy $(ProjectDir)phaser.js ..\Tests\</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@@ -25,6 +25,7 @@ Thumbs.db
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*.map
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*.config
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*.sublime-workspace
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.DS_Store
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launcher.html
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tests.html
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[Bb]in
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Vendored
+1
@@ -0,0 +1 @@
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var GameMath=(function(){function GameMath(game){this.globalSeed=Math.random();this._game=game}GameMath.PI=3.141592653589793;GameMath.PI_2=1.5707963267948966;GameMath.PI_4=0.7853981633974483;GameMath.PI_8=0.39269908169872414;GameMath.PI_16=0.19634954084936207;GameMath.TWO_PI=6.283185307179586;GameMath.THREE_PI_2=4.71238898038469;GameMath.E=2.71828182845905;GameMath.LN10=2.302585092994046;GameMath.LN2=0.6931471805599453;GameMath.LOG10E=0.4342944819032518;GameMath.LOG2E=1.4426950408889634;GameMath.SQRT1_2=0.7071067811865476;GameMath.SQRT2=1.4142135623730951;GameMath.DEG_TO_RAD=0.017453292519943295;GameMath.RAD_TO_DEG=57.29577951308232;GameMath.B_16=65536;GameMath.B_31=2147483648;GameMath.B_32=4294967296;GameMath.B_48=281474976710656;GameMath.B_53=9007199254740992;GameMath.B_64=18446744073709552000;GameMath.ONE_THIRD=0.3333333333333333;GameMath.TWO_THIRDS=0.6666666666666666;GameMath.ONE_SIXTH=0.16666666666666666;GameMath.COS_PI_3=0.8660254037844386;GameMath.SIN_2PI_3=0.03654595;GameMath.CIRCLE_ALPHA=0.5522847498307935;GameMath.ON=true;GameMath.OFF=false;GameMath.SHORT_EPSILON=0.1;GameMath.PERC_EPSILON=0.001;GameMath.EPSILON=0.0001;GameMath.LONG_EPSILON=1e-8;GameMath.prototype.computeMachineEpsilon=function(){var fourThirds=4/3;var third=fourThirds-1;var one=third+third+third;return Math.abs(1-one)};GameMath.prototype.fuzzyEqual=function(a,b,epsilon){if(typeof epsilon==="undefined"){epsilon=0.0001}return Math.abs(a-b)<epsilon};GameMath.prototype.fuzzyLessThan=function(a,b,epsilon){if(typeof epsilon==="undefined"){epsilon=0.0001}return a<b+epsilon};GameMath.prototype.fuzzyGreaterThan=function(a,b,epsilon){if(typeof epsilon==="undefined"){epsilon=0.0001}return a>b-epsilon};GameMath.prototype.fuzzyCeil=function(val,epsilon){if(typeof epsilon==="undefined"){epsilon=0.0001}return Math.ceil(val-epsilon)};GameMath.prototype.fuzzyFloor=function(val,epsilon){if(typeof epsilon==="undefined"){epsilon=0.0001}return Math.floor(val+epsilon)};GameMath.prototype.average=function(){var args=[];for(var _i=0;_i<(arguments.length-0);_i++){args[_i]=arguments[_i+0]}var avg=0;for(var i=0;i<args.length;i++){avg+=args[i]}return avg/args.length};GameMath.prototype.slam=function(value,target,epsilon){if(typeof epsilon==="undefined"){epsilon=0.0001}return(Math.abs(value-target)<epsilon)?target:value};GameMath.prototype.percentageMinMax=function(val,max,min){if(typeof min==="undefined"){min=0}val-=min;max-=min;if(!max){return 0}else{return val/max}};GameMath.prototype.sign=function(n){if(n){return n/Math.abs(n)}else{return 0}};GameMath.prototype.truncate=function(n){return(n>0)?Math.floor(n):Math.ceil(n)};GameMath.prototype.shear=function(n){return n%1};GameMath.prototype.wrap=function(val,max,min){if(typeof min==="undefined"){min=0}val-=min;max-=min;if(max==0){return min}val%=max;val+=min;while(val<min){val+=max}return val};GameMath.prototype.arithWrap=function(value,max,min){if(typeof min==="undefined"){min=0}max-=min;if(max==0){return min}return value-max*Math.floor((value-min)/max)};GameMath.prototype.clamp=function(input,max,min){if(typeof min==="undefined"){min=0}return Math.max(min,Math.min(max,input))};GameMath.prototype.snapTo=function(input,gap,start){if(typeof start==="undefined"){start=0}if(gap==0){return input}input-=start;input=gap*Math.round(input/gap);return start+input};GameMath.prototype.snapToFloor=function(input,gap,start){if(typeof start==="undefined"){start=0}if(gap==0){return input}input-=start;input=gap*Math.floor(input/gap);return start+input};GameMath.prototype.snapToCeil=function(input,gap,start){if(typeof start==="undefined"){start=0}if(gap==0){return input}input-=start;input=gap*Math.ceil(input/gap);return start+input};GameMath.prototype.snapToInArray=function(input,arr,sort){if(typeof sort==="undefined"){sort=true}if(sort){arr.sort()}if(input<arr[0]){return arr[0]}var i=1;while(arr[i]<input){i++}var low=arr[i-1];var high=(i<arr.length)?arr[i]:Number.POSITIVE_INFINITY;return((high-input)<=(input-low))?high:low};GameMath.prototype.roundTo=function(value,place,base){if(typeof place==="undefined"){place=0}if(typeof base==="undefined"){base=10}var p=Math.pow(base,-place);return Math.round(value*p)/p};GameMath.prototype.floorTo=function(value,place,base){if(typeof place==="undefined"){place=0}if(typeof base==="undefined"){base=10}var p=Math.pow(base,-place);return Math.floor(value*p)/p};GameMath.prototype.ceilTo=function(value,place,base){if(typeof place==="undefined"){place=0}if(typeof base==="undefined"){base=10}var p=Math.pow(base,-place);return Math.ceil(value*p)/p};GameMath.prototype.interpolateFloat=function(a,b,weight){return(b-a)*weight+a};GameMath.prototype.radiansToDegrees=function(angle){return angle*GameMath.RAD_TO_DEG};GameMath.prototype.degreesToRadians=function(angle){return angle*GameMath.DEG_TO_RAD};GameMath.prototype.angleBetween=function(x1,y1,x2,y2){return Math.atan2(y2-y1,x2-x1)};GameMath.prototype.normalizeAngle=function(angle,radians){if(typeof radians==="undefined"){radians=true}var rd=(radiLine truncated
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