Updated all the examples to use the new Debug methods.

This commit is contained in:
photonstorm
2014-03-03 01:19:31 +00:00
parent c4a68e3e87
commit 61376093fd
206 changed files with 553 additions and 572 deletions
@@ -34,6 +34,6 @@ function changeMummy() {
function render() {
game.debug.renderSpriteBounds(bot);
game.debug.spriteBounds(bot);
}
+1 -1
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@@ -46,6 +46,6 @@ function update() {
}
function render() {
game.debug.renderSoundInfo(music, 20, 32);
game.debug.soundInfo(music, 20, 32);
}
+1 -1
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@@ -46,6 +46,6 @@ function update() {
}
function render() {
game.debug.renderSoundInfo(music, 20, 32);
game.debug.soundInfo(music, 20, 32);
}
+14 -14
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@@ -187,21 +187,21 @@ function update() {
function render() {
game.debug.renderText('Sample ' + sample1 + ' : ' + sampleName1, 16, 32);
game.debug.renderText('Sample ' + sample2 + ' : ' + sampleName2, 16, 64);
game.debug.renderText('Sample ' + sample3 + ' : ' + sampleName3, 16, 96);
game.debug.renderText('Sample ' + sample4 + ' : ' + sampleName4, 16, 128);
game.debug.text('Sample ' + sample1 + ' : ' + sampleName1, 16, 32);
game.debug.text('Sample ' + sample2 + ' : ' + sampleName2, 16, 64);
game.debug.text('Sample ' + sample3 + ' : ' + sampleName3, 16, 96);
game.debug.text('Sample ' + sample4 + ' : ' + sampleName4, 16, 128);
game.debug.renderText('Position: ' + module.position, 16, 160);
game.debug.renderText('Pattern: ' + module.row, 16, 192);
game.debug.renderText('BPM: ' + module.bpm, 16, 224);
game.debug.renderText('Speed: ' + module.speed, 16, 256);
game.debug.renderText('Name: ' + module.title, 16, 288);
game.debug.renderText('Signature: ' + module.signature, 16, 320);
game.debug.text('Position: ' + module.position, 16, 160);
game.debug.text('Pattern: ' + module.row, 16, 192);
game.debug.text('BPM: ' + module.bpm, 16, 224);
game.debug.text('Speed: ' + module.speed, 16, 256);
game.debug.text('Name: ' + module.title, 16, 288);
game.debug.text('Signature: ' + module.signature, 16, 320);
game.debug.renderText('vu1: ' + module.vu[0], 16, 352);
game.debug.renderText('vu2: ' + module.vu[1], 16, 384);
game.debug.renderText('vu3: ' + module.vu[2], 16, 416);
game.debug.renderText('vu4: ' + module.vu[3], 16, 448);
game.debug.text('vu1: ' + module.vu[0], 16, 352);
game.debug.text('vu2: ' + module.vu[1], 16, 384);
game.debug.text('vu3: ' + module.vu[2], 16, 416);
game.debug.text('vu4: ' + module.vu[3], 16, 448);
}
+1 -1
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@@ -31,5 +31,5 @@ function update () {
function render () {
//debug helper
game.debug.renderInputInfo(32,32);
game.debug.inputInfo(32,32);
}
-13
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@@ -78,17 +78,4 @@ function changeSky (button) {
function render () {
// game.debug.renderSpriteCorners(button1, false, true);
// game.debug.renderSpriteCorners(button2, false, true);
// game.debug.renderSpriteCorners(button3, false, true);
// game.debug.renderSpriteCorners(button4, false, true);
// game.debug.renderSpriteCorners(button5, false, true);
// game.debug.renderSpriteCorners(button6, false, true);
// game.debug.renderWorldTransformInfo(button1, 32, 132);
// game.debug.renderText('sx: ' + button3.scale.x + ' sy: ' + button3.scale.y + ' w: ' + button3.width + ' cw: ' + button3._cache.width, 32, 20);
// game.debug.renderText('ox: ' + game.stage.offset.x + ' oy: ' + game.stage.offset.y, 32, 20);
// game.debug.renderPoint(button3.input._tempPoint);
// game.debug.renderPoint(button6.input._tempPoint);
}
+3 -3
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@@ -65,8 +65,8 @@ function update() {
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
game.debug.renderSpriteCoords(player, 32, 200);
game.debug.renderSpriteCoords(fixed, 600, 200);
game.debug.cameraInfo(game.camera, 32, 32);
game.debug.spriteCoords(player, 32, 200);
game.debug.spriteCoords(fixed, 600, 200);
}
+2 -2
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@@ -42,7 +42,7 @@ function update() {
function render() {
game.debug.renderSpriteBounds(s);
game.debug.renderSpriteInfo(s, 20, 32);
game.debug.spriteBounds(s);
game.debug.spriteInfo(s, 20, 32);
}
+2 -2
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@@ -103,7 +103,7 @@ function update() {
function render () {
game.debug.renderText('Click buttons to switch follow styles', 32, 32);
game.debug.renderText('Current style: ' + style, 32, 64);
game.debug.text('Click buttons to switch follow styles', 32, 32);
game.debug.text('Current style: ' + style, 32, 64);
}
+1 -1
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@@ -47,6 +47,6 @@ function update() {
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
game.debug.cameraInfo(game.camera, 32, 32);
}
+3 -3
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@@ -49,8 +49,8 @@ function update() {
function render() {
game.debug.renderCameraInfo(game.camera, 500, 32);
game.debug.renderSpriteCoords(card, 32, 32);
// game.debug.renderPhysicsBody(card.body);
game.debug.cameraInfo(game.camera, 500, 32);
game.debug.spriteCoords(card, 32, 32);
// game.debug.physicsBody(card.body);
}
+2 -2
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@@ -40,7 +40,7 @@ function update() {
function render() {
game.debug.renderPhysicsBody(sprite.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.physicsBody(sprite.body);
game.debug.physicsBody(sprite2.body);
}
+3 -3
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@@ -41,9 +41,9 @@ function collisionHandler (obj1, obj2) {
function render() {
game.debug.renderBodyInfo(sprite1, 32, 32);
// game.debug.bodyInfo(sprite1, 32, 32);
game.debug.renderPhysicsBody(sprite1.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.physicsBody(sprite1.body);
game.debug.physicsBody(sprite2.body);
}
+3 -3
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@@ -43,9 +43,9 @@ function collisionHandler (obj1, obj2) {
function render() {
game.debug.renderBodyInfo(sprite2, 32, 32);
game.debug.bodyInfo(sprite2, 32, 32);
game.debug.renderPhysicsBody(sprite1.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.physicsBody(sprite1.body);
game.debug.physicsBody(sprite2.body);
}
+5 -5
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@@ -54,11 +54,11 @@ function update() {
function render() {
game.debug.renderBodyInfo(sprite4, 32, 32);
game.debug.bodyInfo(sprite4, 32, 32);
game.debug.renderPhysicsBody(sprite1.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.renderPhysicsBody(sprite3.body);
game.debug.renderPhysicsBody(sprite4.body);
game.debug.physicsBody(sprite1.body);
game.debug.physicsBody(sprite2.body);
game.debug.physicsBody(sprite3.body);
game.debug.physicsBody(sprite4.body);
}
+3 -3
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@@ -42,9 +42,9 @@ function collisionHandler (obj1, obj2) {
function render() {
game.debug.renderBodyInfo(sprite1, 32, 32);
game.debug.bodyInfo(sprite1, 32, 32);
game.debug.renderPhysicsBody(sprite1.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.physicsBody(sprite1.body);
game.debug.physicsBody(sprite2.body);
}
+3 -3
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@@ -43,9 +43,9 @@ function collisionHandler (obj1, obj2) {
function render() {
game.debug.renderBodyInfo(sprite1, 32, 32);
game.debug.bodyInfo(sprite1, 32, 32);
game.debug.renderPhysicsBody(sprite1.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.physicsBody(sprite1.body);
game.debug.physicsBody(sprite2.body);
}
+3 -3
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@@ -50,9 +50,9 @@ function update() {
function render() {
// game.debug.renderBodyInfo(sprite, 16, 24);
// game.debug.bodyInfo(sprite, 16, 24);
game.debug.renderPhysicsBody(sprite.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.physicsBody(sprite.body);
game.debug.physicsBody(sprite2.body);
}
+2 -2
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@@ -44,7 +44,7 @@ function collisionHandler (obj1, obj2) {
function render() {
game.debug.renderPhysicsBody(sprite1.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.physicsBody(sprite1.body);
game.debug.physicsBody(sprite2.body);
}
+3 -3
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@@ -57,9 +57,9 @@ function collisionCallback (obj1, obj2) {
function render() {
game.debug.renderText('The processCallback will only collide if sprite1 is going fastest.', 32, 32);
game.debug.renderText('Sprite 1 speed: ' + sprite1.body.speed, 32, 64);
game.debug.renderText('Sprite 2 speed: ' + sprite2.body.speed, 32, 96);
game.debug.text('The processCallback will only collide if sprite1 is going fastest.', 32, 32);
game.debug.text('Sprite 1 speed: ' + sprite1.body.speed, 32, 64);
game.debug.text('Sprite 2 speed: ' + sprite2.body.speed, 32, 96);
}
+3 -3
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@@ -44,9 +44,9 @@ function collisionHandler (obj1, obj2) {
function render() {
game.debug.renderBodyInfo(sprite1, 32, 32);
game.debug.bodyInfo(sprite1, 32, 32);
game.debug.renderPhysicsBody(sprite1.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.physicsBody(sprite1.body);
game.debug.physicsBody(sprite2.body);
}
+2 -2
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@@ -43,7 +43,7 @@ function collisionHandler (obj1, obj2) {
function render() {
game.debug.renderPhysicsBody(sprite1.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.physicsBody(sprite1.body);
game.debug.physicsBody(sprite2.body);
}
+2 -2
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@@ -44,7 +44,7 @@ function collisionHandler (obj1, obj2) {
function render() {
game.debug.renderPhysicsBody(sprite1.body);
game.debug.renderPhysicsBody(sprite2.body);
game.debug.physicsBody(sprite1.body);
game.debug.physicsBody(sprite2.body);
}
+1 -1
View File
@@ -35,6 +35,6 @@ function update()
function render() {
// Camera
game.debug.renderCameraInfo(game.camera, 32, 32);
game.debug.cameraInfo(game.camera, 32, 32);
}
+2 -2
View File
@@ -35,7 +35,7 @@ function update()
function render() {
// Display
game.debug.renderSpriteBounds(sprite);
game.debug.renderSpriteCorners(sprite, true, true);
game.debug.spriteBounds(sprite);
game.debug.spriteCorners(sprite, true, true);
}
+5 -5
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@@ -8,11 +8,11 @@ var point = new Phaser.Point( 100, 280 ) ;
function render() {
// Draw debug tools
game.debug.renderRectangle( rect, 'rgba(255,0,0,1)' ) ;
game.debug.renderCircle( circle, 'rgba(255,255,0,1)' ) ;
game.debug.renderPoint( point, 'rgba(255,255,255,1)' ) ;
game.debug.renderPixel( 200, 280, 'rgba(0,255,255,1)' ) ;
game.debug.renderText( "This is debug text", 100, 380 );
game.debug.geom( rect, 'rgba(255,0,0,1)' ) ;
game.debug.geom( circle, 'rgba(255,255,0,1)' ) ;
game.debug.geom( point, 'rgba(255,255,255,1)' ) ;
game.debug.pixel( 200, 280, 'rgba(0,255,255,1)' ) ;
game.debug.text( "This is debug text", 100, 380 );
}
+3 -3
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@@ -34,8 +34,8 @@ function update()
function render() {
// Input debug info
game.debug.renderInputInfo(32, 32);
game.debug.renderSpriteInputInfo(sprite, 32, 130);
game.debug.renderPointer( game.input.activePointer );
game.debug.inputInfo(32, 32);
game.debug.spriteInputInfo(sprite, 32, 130);
game.debug.pointer( game.input.activePointer );
}
+2 -2
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@@ -44,8 +44,8 @@ function update()
function render() {
// Physics
game.debug.renderSpriteBounds(sprite);
game.debug.spriteBounds(sprite);
game.debug.renderSpriteBounds(otherSprite);
game.debug.spriteBounds(otherSprite);
}
+1 -1
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@@ -34,6 +34,6 @@ function update()
function render() {
// Sprite debug info
game.debug.renderSpriteInfo(sprite, 32, 32);
game.debug.spriteInfo(sprite, 32, 32);
}
+2 -2
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@@ -69,11 +69,11 @@ function render () {
if (game.scale.isFullScreen)
{
game.debug.renderText('ESC to leave fullscreen', 270, 16);
game.debug.text('ESC to leave fullscreen', 270, 16);
}
else
{
game.debug.renderText('Click / Tap to go fullscreen', 270, 16);
game.debug.text('Click / Tap to go fullscreen', 270, 16);
}
}
+1 -1
View File
@@ -39,6 +39,6 @@ function update() {
function render () {
game.debug.renderText('Click / Tap to go fullscreen', 270, 16);
game.debug.text('Click / Tap to go fullscreen', 270, 16);
}
+12 -12
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@@ -205,22 +205,22 @@ function getHiddenTile() {
function render() {
game.debug.renderText(timesUp, 620, 208, 'rgb(0,255,0)');
game.debug.renderText(youWin, 620, 240, 'rgb(0,255,0)');
game.debug.text(timesUp, 620, 208, 'rgb(0,255,0)');
game.debug.text(youWin, 620, 240, 'rgb(0,255,0)');
game.debug.renderText('Time: ' + myCountdownSeconds, 620, 15, 'rgb(0,255,0)');
game.debug.text('Time: ' + myCountdownSeconds, 620, 15, 'rgb(0,255,0)');
//game.debug.renderText('squareCounter: ' + squareCounter, 620, 272, 'rgb(0,0,255)');
game.debug.renderText('Matched Pairs: ' + masterCounter, 620, 304, 'rgb(0,0,255)');
//game.debug.text('squareCounter: ' + squareCounter, 620, 272, 'rgb(0,0,255)');
game.debug.text('Matched Pairs: ' + masterCounter, 620, 304, 'rgb(0,0,255)');
//game.debug.renderText('startList: ' + myString1, 620, 208, 'rgb(255,0,0)');
//game.debug.renderText('squareList: ' + myString2, 620, 240, 'rgb(255,0,0)');
//game.debug.text('startList: ' + myString1, 620, 208, 'rgb(255,0,0)');
//game.debug.text('squareList: ' + myString2, 620, 240, 'rgb(255,0,0)');
game.debug.renderText('Tile: ' + map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)), 620, 48, 'rgb(255,0,0)');
game.debug.text('Tile: ' + map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)), 620, 48, 'rgb(255,0,0)');
game.debug.renderText('LayerX: ' + layer.getTileX(marker.x), 620, 80, 'rgb(255,0,0)');
game.debug.renderText('LayerY: ' + layer.getTileY(marker.y), 620, 112, 'rgb(255,0,0)');
game.debug.text('LayerX: ' + layer.getTileX(marker.x), 620, 80, 'rgb(255,0,0)');
game.debug.text('LayerY: ' + layer.getTileY(marker.y), 620, 112, 'rgb(255,0,0)');
game.debug.renderText('Tile Position: ' + currentTilePosition, 620, 144, 'rgb(255,0,0)');
game.debug.renderText('Hidden Tile: ' + getHiddenTile(), 620, 176, 'rgb(255,0,0)');
game.debug.text('Tile Position: ' + currentTilePosition, 620, 144, 'rgb(255,0,0)');
game.debug.text('Hidden Tile: ' + getHiddenTile(), 620, 176, 'rgb(255,0,0)');
}
+5 -5
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@@ -190,25 +190,25 @@ function render() {
{
if (simonSez)
{
game.debug.renderText('Simon Sez', 360, 96, 'rgb(255,0,0)');
game.debug.text('Simon Sez', 360, 96, 'rgb(255,0,0)');
}
else
{
game.debug.renderText('Your Turn', 360, 96, 'rgb(0,255,0)');
game.debug.text('Your Turn', 360, 96, 'rgb(0,255,0)');
}
}
else
{
game.debug.renderText('Get Ready', 360, 96, 'rgb(0,0,255)');
game.debug.text('Get Ready', 360, 96, 'rgb(0,0,255)');
}
if (winner)
{
game.debug.renderText('You Win!', 360, 32, 'rgb(0,0,255)');
game.debug.text('You Win!', 360, 32, 'rgb(0,0,255)');
}
else if (loser)
{
game.debug.renderText('You Lose!', 360, 32, 'rgb(0,0,255)');
game.debug.text('You Lose!', 360, 32, 'rgb(0,0,255)');
}
}
+2 -2
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@@ -123,8 +123,8 @@ function render () {
if (player.debug)
{
game.debug.renderPhysicsBody(player.body);
game.debug.renderBodyInfo(player, 16, 24);
game.debug.physicsBody(player.body);
game.debug.bodyInfo(player, 16, 24);
}
}
+1 -1
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@@ -290,7 +290,7 @@ function fire () {
function render () {
// game.debug.renderText('Active Bullets: ' + bullets.countLiving() + ' / ' + bullets.total, 32, 32);
// game.debug.text('Active Bullets: ' + bullets.countLiving() + ' / ' + bullets.total, 32, 32);
}
+3 -3
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@@ -12,8 +12,8 @@ function create() {
function render () {
game.debug.renderCircle(circle,'#cfffff');
game.debug.renderText('Diameter : '+circle.diameter,50,200);
game.debug.renderText('Circumference : '+circle.circumference(),50,230);
game.debug.circle(circle,'#cfffff');
game.debug.text('Diameter : '+circle.diameter,50,200);
game.debug.text('Circumference : '+circle.circumference(),50,230);
}
+5 -5
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@@ -63,11 +63,11 @@ function update() {
function render() {
game.debug.renderLine(line1, c);
game.debug.renderLine(line2, c);
game.debug.line(line1, c);
game.debug.line(line2, c);
game.debug.renderLineInfo(line1, 32, 32);
game.debug.renderLineInfo(line2, 32, 100);
game.debug.lineInfo(line1, 32, 32);
game.debug.lineInfo(line2, 32, 100);
if (p)
{
@@ -75,6 +75,6 @@ function render() {
game.context.fillRect(p.x - 2, p.y - 2, 5, 5);
}
game.debug.renderText("Drag the handles", 32, 550);
game.debug.text("Drag the handles", 32, 550);
}
+3 -3
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@@ -36,9 +36,9 @@ function update() {
function render() {
game.debug.renderLine(line1);
game.debug.renderLineInfo(line1, 32, 32);
game.debug.line(line1);
game.debug.lineInfo(line1, 32, 32);
game.debug.renderText("Drag the handles", 32, 550);
game.debug.text("Drag the handles", 32, 550);
}
+1 -1
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@@ -11,6 +11,6 @@ function create() {
function render () {
game.debug.renderRectangle(floor,'#0fffff');
game.debug.geom(floor,'#0fffff');
}
+1 -1
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@@ -78,5 +78,5 @@ function update() {
}
function render() {
game.debug.renderInputInfo(32, 32);
game.debug.inputInfo(32, 32);
}
+2 -2
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@@ -47,7 +47,7 @@ function reviveAll() {
function render() {
game.debug.renderText('Tap or click an item to kill it', 160, 500);
game.debug.renderText('Press the Revive button to revive them all.', 160, 520);
game.debug.text('Tap or click an item to kill it', 160, 500);
game.debug.text('Press the Revive button to revive them all.', 160, 520);
}
+1 -1
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@@ -40,6 +40,6 @@ function createBaddie() {
function render() {
game.debug.renderText('Tap screen or click to create new baddies.', 16, 24);
game.debug.text('Tap screen or click to create new baddies.', 16, 24);
}
+1 -1
View File
@@ -38,6 +38,6 @@ function update() {
function render() {
game.debug.renderText('Alpha of items is always changing.', 280, 480);
game.debug.text('Alpha of items is always changing.', 280, 480);
}
+2 -2
View File
@@ -52,9 +52,9 @@ function update() {
function render() {
game.debug.renderText('One item will be killed each second.', 280, 420);
game.debug.text('One item will be killed each second.', 280, 420);
// Get living and dead number of a group.
game.debug.renderText('Living: ' + game.world.countLiving() + ', Dead: ' + game.world.countDead(), 330, 440);
game.debug.text('Living: ' + game.world.countLiving() + ', Dead: ' + game.world.countDead(), 330, 440);
}
+5 -5
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@@ -64,10 +64,10 @@ function create() {
function render() {
game.debug.renderText('sky layer: z = 0', 16, 20);
game.debug.renderText('cloud layer: z = 1', 16, 36);
game.debug.renderText('ground layer: z = 2', 16, 52);
game.debug.renderText('sprite layer: z = 3', 16, 68);
game.debug.renderText('river layer: z = 4', 16, 84);
game.debug.text('sky layer: z = 0', 16, 20);
game.debug.text('cloud layer: z = 1', 16, 36);
game.debug.text('ground layer: z = 2', 16, 52);
game.debug.text('sprite layer: z = 3', 16, 68);
game.debug.text('river layer: z = 4', 16, 84);
}
+1 -1
View File
@@ -44,6 +44,6 @@ function update() {
function render() {
game.debug.renderText('The robot is a group and every component is a sprite.', 240, 580);
game.debug.text('The robot is a group and every component is a sprite.', 240, 580);
}
+1 -1
View File
@@ -41,6 +41,6 @@ function create() {
function render() {
game.debug.renderText('The robot is a group and every component is a sprite.', 32,32);
game.debug.text('The robot is a group and every component is a sprite.', 32,32);
}
+2 -2
View File
@@ -40,7 +40,7 @@ function create() {
function render() {
game.debug.renderText('The robot is a group and every component is a sprite.', 16, 20);
game.debug.renderText('Drag parts to re-position them. ', 16, 40);
game.debug.text('The robot is a group and every component is a sprite.', 16, 20);
game.debug.text('Drag parts to re-position them. ', 16, 40);
}
+3 -3
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@@ -55,8 +55,8 @@ function createBaddie() {
function render() {
game.debug.renderText('Recycle baddies from a group using getFirstExists.', 16, 24);
game.debug.renderText('Notice that you cannot add more than 8 baddies since we only create 8 instance.', 16, 36);
game.debug.renderText('Living baddies: ' + (enemies.countLiving()), 340, 420);
game.debug.text('Recycle baddies from a group using getFirstExists.', 16, 24);
game.debug.text('Notice that you cannot add more than 8 baddies since we only create 8 instance.', 16, 36);
game.debug.text('Living baddies: ' + (enemies.countLiving()), 340, 420);
}
+2 -2
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@@ -42,8 +42,8 @@ function create() {
function render() {
game.debug.renderText('Size of group: ' + items.length, 100, 560);
game.debug.renderText('Drop here to cut items from groups entirely.', 390, 24);
game.debug.text('Size of group: ' + items.length, 100, 560);
game.debug.text('Drop here to cut items from groups entirely.', 390, 24);
}
+3 -3
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@@ -69,8 +69,8 @@ function select(item, pointer) {
function render() {
game.debug.renderText('Left Group', 300, 80);
game.debug.renderText('Right Group', 400, 80);
game.debug.renderText('Click an item and one from another group to replace it.', 240, 480);
game.debug.text('Left Group', 300, 80);
game.debug.text('Right Group', 400, 80);
game.debug.text('Click an item and one from another group to replace it.', 240, 480);
}
+1 -1
View File
@@ -30,6 +30,6 @@ function resetAlpha() {
function render() {
game.debug.renderText('Tap or click to set random alpha of all the items.', 240, 480);
game.debug.text('Tap or click to set random alpha of all the items.', 240, 480);
}
+6 -6
View File
@@ -62,11 +62,11 @@ function createBaddie() {
function render() {
game.debug.renderStyle = '#fff';
game.debug.renderText('Tap screen or click to create new baddies.', 16, 24);
game.debug.renderText('enemies: ' + enemies.length + ' (actually ' + enemies.length + ' groups)', 16, 48);
game.debug.renderText('normal baddies: ' + normalBaddies.length, 16, 60);
game.debug.renderText('purple baddies: ' + purpleBaddies.length, 16, 72);
game.debug.renderText('friends: ' + friendAndFoe.length, 16, 96);
game.debug.style = '#fff';
game.debug.text('Tap screen or click to create new baddies.', 16, 24);
game.debug.text('enemies: ' + enemies.length + ' (actually ' + enemies.length + ' groups)', 16, 48);
game.debug.text('normal baddies: ' + normalBaddies.length, 16, 60);
game.debug.text('purple baddies: ' + purpleBaddies.length, 16, 72);
game.debug.text('friends: ' + friendAndFoe.length, 16, 96);
}
+1 -1
View File
@@ -30,6 +30,6 @@ function swapSprites() {
function render () {
game.debug.renderText('Tap screen to swap the children and therefore swap their indexes.', 10, 280);
game.debug.text('Tap screen to swap the children and therefore swap their indexes.', 10, 280);
}
+1 -1
View File
@@ -30,5 +30,5 @@ function create() {
}
function render() {
game.debug.renderInputInfo(32, 32);
game.debug.inputInfo(32, 32);
}
+1 -1
View File
@@ -68,6 +68,6 @@ function update() {
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
game.debug.cameraInfo(game.camera, 32, 32);
}
+1 -1
View File
@@ -32,5 +32,5 @@ function create() {
}
function render() {
game.debug.renderInputInfo(32, 32);
game.debug.inputInfo(32, 32);
}
+2 -2
View File
@@ -34,8 +34,8 @@ function create() {
function render() {
game.debug.renderText('Group Left.', 100, 560);
game.debug.renderText('Group Right.', 280, 560);
game.debug.text('Group Left.', 100, 560);
game.debug.text('Group Right.', 280, 560);
}
+1 -1
View File
@@ -57,6 +57,6 @@ function update() {
function render() {
game.debug.renderInputInfo(16, 16);
game.debug.inputInfo(16, 16);
}
+1 -1
View File
@@ -75,6 +75,6 @@ function update() {
function render() {
game.debug.renderText('Hold left/right to move the ufo.');
game.debug.text('Hold left/right to move the ufo.');
}
+2 -2
View File
@@ -31,7 +31,7 @@ function create() {
function render() {
game.debug.renderInputInfo(32, 32);
game.debug.renderSpriteInputInfo(sprite, 300, 32);
game.debug.inputInfo(32, 32);
game.debug.spriteInputInfo(sprite, 300, 32);
}
+2 -2
View File
@@ -31,7 +31,7 @@ function create() {
function render() {
game.debug.renderInputInfo(32, 32);
game.debug.renderSpriteInputInfo(sprite, 300, 32);
game.debug.inputInfo(32, 32);
game.debug.spriteInputInfo(sprite, 300, 32);
}
+7 -7
View File
@@ -21,12 +21,12 @@ function create() {
function render() {
// Just renders out the pointer data when you touch the canvas
game.debug.renderPointer(game.input.mousePointer);
game.debug.renderPointer(game.input.pointer1);
game.debug.renderPointer(game.input.pointer2);
game.debug.renderPointer(game.input.pointer3);
game.debug.renderPointer(game.input.pointer4);
game.debug.renderPointer(game.input.pointer5);
game.debug.renderPointer(game.input.pointer6);
game.debug.pointer(game.input.mousePointer);
game.debug.pointer(game.input.pointer1);
game.debug.pointer(game.input.pointer2);
game.debug.pointer(game.input.pointer3);
game.debug.pointer(game.input.pointer4);
game.debug.pointer(game.input.pointer5);
game.debug.pointer(game.input.pointer6);
}
+4 -4
View File
@@ -101,9 +101,9 @@ function update() {
function render() {
game.debug.renderText('Hold left/right to move the ufo.', 16, 32);
game.debug.renderText('Direction and Space key events are stopped by Phaser now,', 16, 48);
game.debug.renderText('so they will no longer be sent to the browser', 16, 64);
game.debug.renderText('Now you can press UP/DOWN or SPACE to see what happened.', 16, 80);
game.debug.text('Hold left/right to move the ufo.', 16, 32);
game.debug.text('Direction and Space key events are stopped by Phaser now,', 16, 48);
game.debug.text('so they will no longer be sent to the browser', 16, 64);
game.debug.text('Now you can press UP/DOWN or SPACE to see what happened.', 16, 80);
}
@@ -42,8 +42,8 @@ function update() {
function render() {
game.debug.renderSpriteInputInfo(b, 32, 32);
game.debug.renderSpriteCorners(b);
game.debug.renderPoint(b.input._tempPoint);
game.debug.spriteInputInfo(b, 32, 32);
game.debug.spriteCorners(b);
game.debug.point(b.input._tempPoint);
}
@@ -93,6 +93,6 @@ function update() {
function render() {
game.debug.renderSpriteInputInfo(b, 32, 32);
game.debug.spriteInputInfo(b, 32, 32);
}
+3 -3
View File
@@ -44,8 +44,8 @@ function outSprite() {
function render() {
game.debug.renderSpriteInputInfo(b, 32, 32);
game.debug.renderSpriteCorners(b);
game.debug.renderPoint(b.input._tempPoint);
game.debug.spriteInputInfo(b, 32, 32);
game.debug.spriteCorners(b);
game.debug.point(b.input._tempPoint);
}
+2 -2
View File
@@ -62,7 +62,7 @@ function update() {
}
function render() {
game.debug.renderText('Use the virtual joystick to move the UFO.', 20, 20);
game.debug.renderText('This requires touch events, so try on your phone.', 20, 40);
game.debug.text('Use the virtual joystick to move the UFO.', 20, 20);
game.debug.text('This requires touch events, so try on your phone.', 20, 40);
}
+2 -2
View File
@@ -31,11 +31,11 @@ function create() {
function render() {
game.debug.renderSoundInfo(music, 32, 32);
game.debug.soundInfo(music, 32, 32);
if (music.isDecoding)
{
game.debug.renderText("Decoding MP3 ...", 32, 200);
game.debug.text("Decoding MP3 ...", 32, 200);
}
}
+1 -1
View File
@@ -31,7 +31,7 @@ function render() {
for (var i = 0; i < 30; i++)
{
game.debug.renderText(text[i], 32, i * 20);
game.debug.text(text[i], 32, i * 20);
}
}
+1 -1
View File
@@ -31,5 +31,5 @@ function create() {
}
function render() {
game.debug.renderInputInfo(32, 32);
game.debug.inputInfo(32, 32);
}
+5 -5
View File
@@ -3,13 +3,13 @@ var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { render:
function render () {
game.debug.renderText('Host Name:'+game.net.getHostName(),game.world.centerX-300,20);
game.debug.renderText('Host Name contains 192:'+game.net.checkDomainName('192'),game.world.centerX-300,40);
game.debug.renderText('Host Name contains google.com:'+game.net.checkDomainName('google.com'),game.world.centerX-300,60);
game.debug.text('Host Name:'+game.net.getHostName(),game.world.centerX-300,20);
game.debug.text('Host Name contains 192:'+game.net.checkDomainName('192'),game.world.centerX-300,40);
game.debug.text('Host Name contains google.com:'+game.net.checkDomainName('google.com'),game.world.centerX-300,60);
// Add some values to the query string
game.debug.renderText('Query string with new values : '+game.net.updateQueryString('atari', '520'),game.world.centerX-400,80);
game.debug.renderText('Query string with new values : '+game.net.updateQueryString('amiga', '1200'),game.world.centerX-400,100);
game.debug.text('Query string with new values : '+game.net.updateQueryString('atari', '520'),game.world.centerX-400,80);
game.debug.text('Query string with new values : '+game.net.updateQueryString('amiga', '1200'),game.world.centerX-400,100);
console.log('Query String: '+game.net.getQueryString(),game.world.centerX-300,140);
console.log('Query String Param: '+game.net.getQueryString('atari'),game.world.centerX-300,160);
+1 -1
View File
@@ -24,6 +24,6 @@ function update() {
function render() {
game.debug.renderSpriteInfo(sprite, 32, 32);
game.debug.spriteInfo(sprite, 32, 32);
}
+2 -2
View File
@@ -33,7 +33,7 @@ function update() {
function render() {
game.debug.renderText("Drag the ball", 32, 32);
game.debug.renderSpriteInfo(arrow, 32, 100);
game.debug.text("Drag the ball", 32, 32);
game.debug.spriteInfo(arrow, 32, 100);
}
+1 -1
View File
@@ -26,6 +26,6 @@ function update() {
function render() {
game.debug.renderSpriteInfo(sprite, 32, 32);
game.debug.spriteInfo(sprite, 32, 32);
}
+5 -5
View File
@@ -41,10 +41,10 @@ function update() {
function render() {
game.debug.renderSpriteInfo(sprite, 32, 32);
game.debug.renderText('angularVelocity: ' + sprite.body.angularVelocity, 32, 200);
game.debug.renderText('angularAcceleration: ' + sprite.body.angularAcceleration, 32, 232);
game.debug.renderText('angularDrag: ' + sprite.body.angularDrag, 32, 264);
game.debug.renderText('deltaZ: ' + sprite.body.deltaZ(), 32, 296);
game.debug.spriteInfo(sprite, 32, 32);
game.debug.text('angularVelocity: ' + sprite.body.angularVelocity, 32, 200);
game.debug.text('angularAcceleration: ' + sprite.body.angularAcceleration, 32, 232);
game.debug.text('angularDrag: ' + sprite.body.angularDrag, 32, 264);
game.debug.text('deltaZ: ' + sprite.body.deltaZ(), 32, 296);
}
+5 -5
View File
@@ -40,10 +40,10 @@ function update() {
function render() {
game.debug.renderSpriteInfo(sprite, 32, 32);
game.debug.renderText('angularVelocity: ' + sprite.body.angularVelocity, 32, 200);
game.debug.renderText('angularAcceleration: ' + sprite.body.angularAcceleration, 32, 232);
game.debug.renderText('angularDrag: ' + sprite.body.angularDrag, 32, 264);
game.debug.renderText('deltaZ: ' + sprite.body.deltaZ(), 32, 296);
game.debug.spriteInfo(sprite, 32, 32);
game.debug.text('angularVelocity: ' + sprite.body.angularVelocity, 32, 200);
game.debug.text('angularAcceleration: ' + sprite.body.angularAcceleration, 32, 232);
game.debug.text('angularDrag: ' + sprite.body.angularDrag, 32, 264);
game.debug.text('deltaZ: ' + sprite.body.deltaZ(), 32, 296);
}
+1 -1
View File
@@ -89,6 +89,6 @@ function update () {
function render () {
//debug helper
game.debug.renderSpriteInfo(flyer,32,32);
game.debug.spriteInfo(flyer,32,32);
}
+1 -1
View File
@@ -72,6 +72,6 @@ function update () {
function render () {
//debug helper
game.debug.renderSpriteInfo(ball, 32, 32);
game.debug.spriteInfo(ball, 32, 32);
}
+1 -1
View File
@@ -45,6 +45,6 @@ function update () {
function render () {
//debug helper
game.debug.renderSpriteInfo(image,32,32);
game.debug.spriteInfo(image,32,32);
}
+1 -1
View File
@@ -43,5 +43,5 @@ function update () {
function render () {
//debug helper
game.debug.renderSpriteInfo(image,32,32);
game.debug.spriteInfo(image,32,32);
}
+1 -1
View File
@@ -133,5 +133,5 @@ function update() {
};
function render() {
game.debug.renderText("Framerate: " + (currentConfiguration.description || (currentConfiguration.framerate + 'hz')), 10, 40);
game.debug.text("Framerate: " + (currentConfiguration.description || (currentConfiguration.framerate + 'hz')), 10, 40);
};
+4 -4
View File
@@ -141,9 +141,9 @@ function update() {
function render() {
game.debug.renderText("Drag the sprite and release to launch", 32, 32, 'rgb(0,255,0)');
game.debug.renderCameraInfo(game.camera, 32, 64);
game.debug.renderSpriteCoords(player, 32, 150);
game.debug.renderText("Launch Velocity: " + parseInt(launchVelocity), 550, 32, 'rgb(0,255,0)');
game.debug.text("Drag the sprite and release to launch", 32, 32, 'rgb(0,255,0)');
game.debug.cameraInfo(game.camera, 32, 64);
game.debug.spriteCoords(player, 32, 150);
game.debug.text("Launch Velocity: " + parseInt(launchVelocity), 550, 32, 'rgb(0,255,0)');
}
+4 -4
View File
@@ -94,9 +94,9 @@ function update() {
function render() {
game.debug.renderText("Drag the sprite and release to launch", 32, 32, 'rgb(0,255,0)');
game.debug.renderCameraInfo(game.camera, 32, 64);
game.debug.renderSpriteCoords(player, 32, 150);
game.debug.renderText("Launch Velocity: " + parseInt(launchVelocity), 550, 32, 'rgb(0,255,0)');
game.debug.text("Drag the sprite and release to launch", 32, 32, 'rgb(0,255,0)');
game.debug.cameraInfo(game.camera, 32, 64);
game.debug.spriteCoords(player, 32, 150);
game.debug.text("Launch Velocity: " + parseInt(launchVelocity), 550, 32, 'rgb(0,255,0)');
}
+4 -4
View File
@@ -93,11 +93,11 @@ function update() {
function render() {
game.debug.renderText("Drag the ball and release to launch", 32, 32);
game.debug.text("Drag the ball and release to launch", 32, 32);
game.debug.renderBodyInfo(ball, 32, 64);
game.debug.bodyInfo(ball, 32, 64);
// game.debug.renderSpriteInfo(ball, 32, 64);
// game.debug.renderText("Launch Velocity: " + parseInt(launchVelocity), 32, 250);
// game.debug.spriteInfo(ball, 32, 64);
// game.debug.text("Launch Velocity: " + parseInt(launchVelocity), 32, 250);
}
+6 -6
View File
@@ -67,15 +67,15 @@ function render() {
for (var i = 0; i < aliens._container.children.length; i++)
{
game.debug.renderPolygon(aliens._container.children[i].body.polygons);
game.debug.polygon(aliens._container.children[i].body.polygons);
}
game.debug.renderPolygon(car.body.polygons);
game.debug.polygon(car.body.polygons);
// game.debug.renderBodyInfo(aliens._container.children[0], 32, 32);
game.debug.renderBodyInfo(aliens._container.children[0], 32, 32);
// game.debug.bodyInfo(aliens._container.children[0], 32, 32);
game.debug.bodyInfo(aliens._container.children[0], 32, 32);
// game.debug.renderBodyInfo(car, 16, 24);
// game.debug.renderBodyInfo(aliens.getFirstAlive(), 16, 24);
// game.debug.bodyInfo(car, 16, 24);
// game.debug.bodyInfo(aliens.getFirstAlive(), 16, 24);
}
@@ -54,14 +54,14 @@ function update() {
function render() {
game.debug.renderQuadTree(game.physics.quadTree);
game.debug.renderRectangle(ship.body);
game.debug.QuadTree(game.physics.quadTree);
game.debug.geom(ship.body);
// game.debug.renderText('total: ' + total.length, 32, 50);
// game.debug.text('total: ' + total.length, 32, 50);
game.debug.renderText('up: ' + ship.body.touching.up, 32, 70);
game.debug.renderText('down: ' + ship.body.touching.down, 32, 90);
game.debug.renderText('left: ' + ship.body.touching.left, 32, 110);
game.debug.renderText('right: ' + ship.body.touching.right, 32, 130);
game.debug.text('up: ' + ship.body.touching.up, 32, 70);
game.debug.text('down: ' + ship.body.touching.down, 32, 90);
game.debug.text('left: ' + ship.body.touching.left, 32, 110);
game.debug.text('right: ' + ship.body.touching.right, 32, 130);
}
+6 -6
View File
@@ -73,18 +73,18 @@ function render() {
for (var i = 0; i < aliens.length; i++)
{
// game.debug.renderRectangle(aliens[i].bounds);
// game.debug.geom(aliens[i].bounds);
}
game.debug.renderText(total.length, 32, 32);
game.debug.renderQuadTree(game.physics.quadTree);
// game.debug.renderRectangle(ship);
game.debug.text(total.length, 32, 32);
game.debug.QuadTree(game.physics.quadTree);
// game.debug.geom(ship);
game.debug.renderText('Index: ' + ship.body.quadTreeIndex, 32, 80);
game.debug.text('Index: ' + ship.body.quadTreeIndex, 32, 80);
for (var i = 0; i < ship.body.quadTreeIDs.length; i++)
{
game.debug.renderText('ID: ' + ship.body.quadTreeIDs[i], 32, 100 + (i * 20));
game.debug.text('ID: ' + ship.body.quadTreeIDs[i], 32, 100 + (i * 20));
}
}
+2 -2
View File
@@ -62,7 +62,7 @@ function update() {
function render() {
game.debug.renderBodyInfo(sprite, 16, 24);
game.debug.renderPhysicsBody(sprite.body);
game.debug.bodyInfo(sprite, 16, 24);
game.debug.physicsBody(sprite.body);
}
+2 -2
View File
@@ -57,7 +57,7 @@ function fire() {
function render() {
game.debug.renderText('Active Bullets: ' + bullets.countLiving() + ' / ' + bullets.total, 32, 32);
game.debug.renderSpriteInfo(sprite, 32, 450);
game.debug.text('Active Bullets: ' + bullets.countLiving() + ' / ' + bullets.total, 32, 32);
game.debug.spriteInfo(sprite, 32, 450);
}
+1 -1
View File
@@ -77,6 +77,6 @@ function update() {
function render() {
game.debug.renderSpriteInfo(snakeHead, 32, 32);
game.debug.spriteInfo(snakeHead, 32, 32);
}
+1 -5
View File
@@ -37,10 +37,6 @@ function update() {
function render() {
//Phaser.DebugUtils.renderSpriteWorldViewBounds(fuji);
//Phaser.DebugUtils.renderSpriteBounds(fuji);
game.debug.renderSpriteCorners(fuji);
//Phaser.DebugUtils.renderSpriteWorldView(fuji, 32, 32);
game.debug.renderRectangle(b, 'rgba(0,20,91,1)');
game.debug.geom(b, 'rgba(0,20,91,1)');
}
+1 -1
View File
@@ -37,6 +37,6 @@ function update() {
function render() {
game.debug.renderText('x: ' + game.input.x + ' y: ' + game.input.y, 32, 32);
game.debug.text('x: ' + game.input.x + ' y: ' + game.input.y, 32, 32);
}
+1 -1
View File
@@ -41,6 +41,6 @@ function update() {
}
function render() {
game.debug.renderSpriteInfo(s, 20, 32);
game.debug.spriteInfo(s, 20, 32);
}
+5 -5
View File
@@ -28,10 +28,10 @@ function update() {
function render() {
game.debug.renderSpriteInfo(sprite, 32, 32);
// game.debug.renderText('angularVelocity: ' + sprite.body.angularVelocity, 32, 200);
// game.debug.renderText('angularAcceleration: ' + sprite.body.angularAcceleration, 32, 232);
// game.debug.renderText('angularDrag: ' + sprite.body.angularDrag, 32, 264);
// game.debug.renderText('deltaZ: ' + sprite.body.deltaZ(), 32, 296);
game.debug.spriteInfo(sprite, 32, 32);
// game.debug.text('angularVelocity: ' + sprite.body.angularVelocity, 32, 200);
// game.debug.text('angularAcceleration: ' + sprite.body.angularAcceleration, 32, 232);
// game.debug.text('angularDrag: ' + sprite.body.angularDrag, 32, 264);
// game.debug.text('deltaZ: ' + sprite.body.deltaZ(), 32, 296);
}
@@ -54,6 +54,6 @@ function update() {
function render() {
// game.debug.renderPhysicsBody(tilesprite);
// game.debug.physicsBody(tilesprite);
}
+1 -1
View File
@@ -99,6 +99,6 @@ function collectCoin(player, coin) {
function render() {
game.debug.renderPhysicsBody(sprite.body);
game.debug.physicsBody(sprite.body);
}
+3 -3
View File
@@ -68,8 +68,8 @@ function update() {
function render() {
game.debug.renderText('Click to fill tiles', 32, 32, 'rgb(0,0,0)');
game.debug.renderText('Tile X: ' + layer.getTileX(sprite.x), 32, 48, 'rgb(0,0,0)');
game.debug.renderText('Tile Y: ' + layer.getTileY(sprite.y), 32, 64, 'rgb(0,0,0)');
game.debug.text('Click to fill tiles', 32, 32, 'rgb(0,0,0)');
game.debug.text('Tile X: ' + layer.getTileX(sprite.x), 32, 48, 'rgb(0,0,0)');
game.debug.text('Tile Y: ' + layer.getTileY(sprite.y), 32, 64, 'rgb(0,0,0)');
}
+2 -2
View File
@@ -79,7 +79,7 @@ function update() {
function render() {
game.debug.renderCameraInfo(game.camera, 420, 320);
game.debug.renderPhysicsBody(p.body);
game.debug.cameraInfo(game.camera, 420, 320);
game.debug.physicsBody(p.body);
}
+2 -2
View File
@@ -56,7 +56,7 @@ function update() {
function render() {
game.debug.renderText('Left-click to paint. Shift + Left-click to select tile.', 32, 32, 'rgb(0,0,0)');
game.debug.renderText('Tile: ' + map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)), 32, 48, 'rgb(0,0,0)');
game.debug.text('Left-click to paint. Shift + Left-click to select tile.', 32, 32, 'rgb(0,0,0)');
game.debug.text('Tile: ' + map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)), 32, 48, 'rgb(0,0,0)');
}

Some files were not shown because too many files have changed in this diff Show More