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jcs committed 2014-01-13 20:20:06 -08:00
commit 6cde583e82
9 files changed
+572 -807

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@@ -148,6 +148,7 @@ Updates:
* Removed the console.log redirect from Utils as it was messing with Firefox.
* Body.acceleration is now much smoother and less eratic at high speeds.
* Removed ArcadePhysics binding to the QuadTree, so it can now be used independantly of the physics system.
* Removed ArcadePhysics.preUpdate and postUpdate as neither are needed any more.
Bug Fixes:
+471 -741
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+12 -12
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@@ -1,13 +1,13 @@
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height: 100%")},c.Stage.prototype={parseConfig:function(a){this.canvas=a.canvasID?c.Canvas.create(this.game.width,this.game.height,a.canvasID):c.Canvas.create(this.game.width,this.game.height),a.canvasStyle?this.canvas.stlye=a.canvasStyle:this.canvas.style["-webkit-full-screen"]="width: 100%; height: 100%",a.checkOffsetInterval&&(this.checkOffsetInterval=a.checkOffsetInterval),a.disableVisibilityChange&&(this.disableVisibilityChange=a.disableVisibilityChange),a.fullScreenScaleMode&&(this.fullScreenScaleMode=a.fullScreenScaleMode),a.scaleMode&&(this.scaleMode=a.scaleMode),a.backgroundColor&&(this.backgroundColor=a.backgroundColor)},boot:function(){c.Canvas.getOffset(this.canvas,this.offset),this.bounds=new c.Rectangle(this.offset.x,this.offset.y,this.game.width,this.game.height);var a=this;this._onChange=function(b){return a.visibilityChange(b)},c.Canvas.setUserSelect(this.canvas,"none"),c.Canvas.setTouchAction(this.canvas,"none"),this.backgroundColor="#000",document.addEventListener("visibilitychange",this._onChange,!1),document.addEventListener("webkitvisibilitychange",this._onChange,!1),document.addEventListener("pagehide",this._onChange,!1),document.addEventListener("pageshow",this._onChange,!1),window.onblur=this._onChange,window.onfocus=this._onChange},update:function(){this.checkOffsetInterval!==!1&&this.game.time.now>this._nextOffsetCheck&&(c.Canvas.getOffset(this.canvas,this.offset),this._nextOffsetCheck=this.game.time.now+this.checkOffsetInterval)},visibilityChange:function(a){this.disableVisibilityChange||(this.game.paused="pagehide"==a.type||"blur"==a.type||document.hidden===!0||document.webkitHidden===!0?!0:!1)}},c.Stage.prototype.constructor=c.Stage,Object.defineProperty(c.Stage.prototype,"backgroundColor",{get:function(){return this._backgroundColor},set:function(a){this._backgroundColor=a,this.game.transparent===!1&&(this.game.renderType==c.CANVAS?this.game.canvas.style.backgroundColor=a:("string"==typeof a&&(a=c.Color.hexToRGB(a)),this._stage.setBackgroundColor(a)))}}),c.Group=function(a,d,e,f){this.game=a,"undefined"==typeof d&&(d=a.world),this.name=e||"group","undefined"==typeof f&&(f=!1),f?this._container=this.game.stage._stage:(this._container=new b.DisplayObjectContainer,this._container.name=this.name,d?d instanceof c.Group?(d._container.addChild(this._container),d._container.updateTransform()):(d.addChild(this._container),d.updateTransform()):(this.game.stage._stage.addChild(this._container),this.game.stage._stage.updateTransform())),this.type=c.GROUP,this.alive=!0,this.exists=!0,this.group=null,this._container.scale=new c.Point(1,1),this.scale=this._container.scale,this.cursor=null},c.Group.RETURN_NONE=0,c.Group.RETURN_TOTAL=1,c.Group.RETURN_CHILD=2,c.Group.SORT_ASCENDING=-1,c.Group.SORT_DESCENDING=1,c.Group.prototype={add:function(a){return a.group!==this&&(a.type&&a.type===c.GROUP?(a.group=this,this._container.addChild(aLine truncated
},start:function(){var a=this;this._onKeyDown=function(b){return a.processKeyDown(b)},this._onKeyUp=function(b){return a.processKeyUp(b)},window.addEventListener("keydown",this._onKeyDown,!1),window.addEventListener("keyup",this._onKeyUp,!1)},stop:function(){window.removeEventListener("keydown",this._onKeyDown),window.removeEventListener("keyup",this._onKeyUp)},addKeyCapture:function(a){if("object"==typeof a)for(var b in a)this._capture[a[b]]=!0;else this._capture[a]=!0},removeKeyCapture:function(a){delete this._capture[a]},clearCaptures:function(){this._capture={}},processKeyDown:function(a){this.game.input.disabled||this.disabled||(this._capture[a.keyCode]&&a.preventDefault(),this.onDownCallback&&this.onDownCallback.call(this.callbackContext,a),this._keys[a.keyCode]&&this._keys[a.keyCode].isDown?this._keys[a.keyCode].duration=this.game.time.now-this._keys[a.keyCode].timeDown:this._keys[a.keyCode]?(this._keys[a.keyCode].isDown=!0,this._keys[a.keyCode].timeDown=this.game.time.now,this._keys[a.keyCode].duration=0):this._keys[a.keyCode]={isDown:!0,timeDown:this.game.time.now,timeUp:0,duration:0},this._hotkeys[a.keyCode]&&this._hotkeys[a.keyCode].processKeyDown(a))},processKeyUp:function(a){this.game.input.disabled||this.disabled||(this._capture[a.keyCode]&&a.preventDefault(),this.onUpCallback&&this.onUpCallback.call(this.callbackContext,a),this._hotkeys[a.keyCode]&&this._hotkeys[a.keyCode].processKeyUp(a),this._keys[a.keyCode]?(this._keys[a.keyCode].isDown=!1,this._keys[a.keyCode].timeUp=this.game.time.now):this._keys[a.keyCode]={isDown:!1,timeDown:this.game.time.now,timeUp:this.game.time.now,duration:0})},reset:function(){for(var a in this._keys)this._keys[a].isDown=!1},justPressed:function(a,b){return"undefined"==typeof b&&(b=250),this._keys[a]&&this._keys[a].isDown&&this._keys[a].duration<b?!0:!1},justReleased:function(a,b){return"undefined"==typeof b&&(b=250),this._keys[a]&&this._keys[a].isDown===!1&&this.game.time.now-this._keys[a].timeUp<b?!0:!1},isDown:function(a){return this._keys[a]?this._keys[a].isDown:!1}},c.Keyboard.prototype.constructor=c.Keyboard,c.Keyboard.A="A".charCodeAt(0),c.Keyboard.B="B".charCodeAt(0),c.Keyboard.C="C".charCodeAt(0),c.Keyboard.D="D".charCodeAt(0),c.Keyboard.E="E".charCodeAt(0),c.Keyboard.F="F".charCodeAt(0),c.Keyboard.G="G".charCodeAt(0),c.Keyboard.H="H".charCodeAt(0),c.Keyboard.I="I".charCodeAt(0),c.Keyboard.J="J".charCodeAt(0),c.Keyboard.K="K".charCodeAt(0),c.Keyboard.L="L".charCodeAt(0),c.Keyboard.M="M".charCodeAt(0),c.Keyboard.N="N".charCodeAt(0),c.Keyboard.O="O".charCodeAt(0),c.Keyboard.P="P".charCodeAt(0),c.Keyboard.Q="Q".charCodeAt(0),c.Keyboard.R="R".charCodeAt(0),c.Keyboard.S="S".charCodeAt(0),c.Keyboard.T="T".charCodeAt(0),c.Keyboard.U="U".charCodeAt(0),c.Keyboard.V="V".charCodeAt(0),c.Keyboard.W="W".charCodeAt(0),c.Keyboard.X="X".charCodeAt(0),c.Keyboard.Y="Y".charCodeAt(0),c.Keyboard.Z="Z".charCodeAt(0),c.Keyboard.ZERO="0".charCodeAt(0),c.Keyboard.ONE="1".charCodeAt(0),c.Keyboard.TWO="2".charCodeAt(0),c.Keyboard.THREE="3".charCodeAt(0),c.Keyboard.FOUR="4".charCodeAt(0),c.Keyboard.FIVE="5".charCodeAt(0),c.Keyboard.SIX="6".charCodeAt(0),c.Keyboard.SEVEN="7".charCodeAt(0),c.Keyboard.EIGHT="8".charCodeAt(0),c.Keyboard.NINE="9".charCodeAt(0),c.Keyboard.NUMPAD_0=96,c.Keyboard.NUMPAD_1=97,c.Keyboard.NUMPAD_2=98,c.Keyboard.NUMPAD_3=99,c.Keyboard.NUMPAD_4=100,c.Keyboard.NUMPAD_5=101,c.Keyboard.NUMPAD_6=102,c.Keyboard.NUMPAD_7=103,c.Keyboard.NUMPAD_8=104,c.Keyboard.NUMPAD_9=105,c.Keyboard.NUMPAD_MULTIPLY=106,c.Keyboard.NUMPAD_ADD=107,c.Keyboard.NUMPAD_ENTER=108,c.Keyboard.NUMPAD_SUBTRACT=109,c.Keyboard.NUMPAD_DECIMAL=110,c.Keyboard.NUMPAD_DIVIDE=111,c.Keyboard.F1=112,c.Keyboard.F2=113,c.Keyboard.F3=114,c.Keyboard.F4=115,c.Keyboard.F5=116,c.Keyboard.F6=117,c.Keyboard.F7=118,c.Keyboard.F8=119,c.Keyboard.F9=120,c.Keyboard.F10=121,c.Keyboard.F11=122,c.Keyboard.F12=123,c.Keyboard.F13=124,c.Keyboard.F14=125,c.Keyboard.F15=126,c.Keyboard.COLON=186,c.Keyboard.EQUALS=187,c.Keyboard.UNDERSCORE=189,c.Keyboard.QUESTION_MARK=191,c.Keyboard.TILDE=192,c.Keyboard.OPEN_BRACKET=219,c.Keyboard.BACKWARD_SLASH=220,c.Keyboard.CLOSED_BRACKET=221,c.Keyboard.QUOTES=222,c.Keyboard.BACKSPACE=8,c.Keyboard.TAB=9,c.Keyboard.CLEAR=12,c.Keyboard.ENTER=13,c.Keyboard.SHIFT=16,c.Keyboard.CONTROL=17,c.Keyboard.ALT=18,c.Keyboard.CAPS_LOCK=20,c.Keyboard.ESC=27,c.Keyboard.SPACEBAR=32,c.Keyboard.PAGE_UP=33,c.Keyboard.PAGE_DOWN=34,c.Keyboard.END=35,c.Keyboard.HOME=36,c.Keyboard.LEFT=37,c.Keyboard.UP=38,c.Keyboard.RIGHT=39,c.Keyboard.DOWN=40,c.Keyboard.INSERT=45,c.Keyboard.DELETE=46,c.Keyboard.HELP=47,c.Keyboard.NUM_LOCK=144,c.Mouse=function(a){this.game=a,this.callbackContext=this.game,this.mouseDownCallback=null,this.mouseMoveCallback=null,this.mouseUpCallback=null,this.capture=!1,this.button=-1,this.disabled=!1,this.locked=!1,this.pointerLock=new c.Signal,this.event=null,this._onMouseDown=null,this._onMouseMove=null,this._onMouseUp=null},c.Mouse.NO_BUTTON=-1,c.Mouse.LEFT_BUTTON=0,c.Mouse.MIDDLE_BUTTON=1,c.MouLine truncated
},c.Gamepad.prototype={addCallbacks:function(a,b){"undefined"!=typeof b&&(this.onConnectCallback="function"==typeof b.onConnect?b.onConnect:this.onConnectCallback,this.onDisconnectCallback="function"==typeof b.onDisconnect?b.onDisconnect:this.onDisconnectCallback,this.onDownCallback="function"==typeof b.onDown?b.onDown:this.onDownCallback,this.onUpCallback="function"==typeof b.onUp?b.onUp:this.onUpCallback,this.onAxisCallback="function"==typeof b.onAxis?b.onAxis:this.onAxisCallback,this.onFloatCallback="function"==typeof b.onFloat?b.onFloat:this.onFloatCallback)},start:function(){this._active=!0;var a=this;this._ongamepadconnected=function(b){var c=b.gamepad;a._rawPads.push(c),a._gamepads[c.index].connect(c)},window.addEventListener("gamepadconnected",this._ongamepadconnected,!1),this._ongamepaddisconnected=function(b){var c=b.gamepad;for(var d in a._rawPads)a._rawPads[d].index===c.index&&a._rawPads.splice(d,1);a._gamepads[c.index].disconnect()},window.addEventListener("gamepaddisconnected",this._ongamepaddisconnected,!1)},update:function(){this._pollGamepads();for(var a=0;a<this._gamepads.length;a++)this._gamepads[a]._connected&&this._gamepads[a].pollStatus()},_pollGamepads:function(){var a=navigator.webkitGetGamepads&&navigator.webkitGetGamepads()||navigator.webkitGamepads;if(a){this._rawPads=[];for(var b=!1,c=0;c<a.length&&(typeof a[c]!==this._prevRawGamepadTypes[c]&&(b=!0,this._prevRawGamepadTypes[c]=typeof a[c]),a[c]&&this._rawPads.push(a[c]),3!==c);c++);if(b){for(var d,e={rawIndices:{},padIndices:{}},f=0;f<this._gamepads.length;f++)if(d=this._gamepads[f],d.connected)for(var g=0;g<this._rawPads.length;g++)this._rawPads[g].index===d.index&&(e.rawIndices[d.index]=!0,e.padIndices[f]=!0);for(var h=0;h<this._gamepads.length;h++)if(d=this._gamepads[h],!e.padIndices[h]){this._rawPads.length<1&&d.disconnect();for(var i=0;i<this._rawPads.length&&!e.padIndices[h];i++){var j=this._rawPads[i];if(j){if(e.rawIndices[j.index]){d.disconnect();continue}d.connect(j),e.rawIndices[j.index]=!0,e.padIndices[h]=!0}else d.disconnect()}}}}},setDeadZones:function(a){for(var b=0;b<this._gamepads.length;b++)this._gamepads[b].deadZone=a},stop:function(){this._active=!1,window.removeEventListener("gamepadconnected",this._ongamepadconnected),window.removeEventListener("gamepaddisconnected",this._ongamepaddisconnected)},reset:function(){this.update();for(var a=0;a<this._gamepads.length;a++)this._gamepads[a].reset()},justPressed:function(a,b){for(var c=0;c<this._gamepads.length;c++)if(this._gamepads[c].justPressed(a,b)===!0)return!0;return!1},justReleased:function(a,b){for(var c=0;c<this._gamepads.length;c++)if(this._gamepads[c].justReleased(a,b)===!0)return!0;return!1},isDown:function(a){for(var b=0;b<this._gamepads.length;b++)if(this._gamepads[b].isDown(a)===!0)return!0;return!1}},c.Gamepad.prototype.constructor=c.Gamepad,Object.defineProperty(c.Gamepad.prototype,"active",{get:function(){return this._active}}),Object.defineProperty(c.Gamepad.prototype,"supported",{get:function(){return this._gamepadSupportAvailable}}),Object.defineProperty(c.Gamepad.prototype,"padsConnected",{get:function(){return this._rawPads.length}}),Object.defineProperty(c.Gamepad.prototype,"pad1",{get:function(){return this._gamepads[0]}}),Object.defineProperty(c.Gamepad.prototype,"pad2",{get:function(){return this._gamepads[1]}}),Object.defineProperty(c.Gamepad.prototype,"pad3",{get:function(){return this._gamepads[2]}}),Object.defineProperty(c.Gamepad.prototype,"pad4",{get:function(){return this._gamepads[3]}}),c.Gamepad.BUTTON_0=0,c.Gamepad.BUTTON_1=1,c.Gamepad.BUTTON_2=2,c.Gamepad.BUTTON_3=3,c.Gamepad.BUTTON_4=4,c.Gamepad.BUTTON_5=5,c.Gamepad.BUTTON_6=6,c.Gamepad.BUTTON_7=7,c.Gamepad.BUTTON_8=8,c.Gamepad.BUTTON_9=9,c.Gamepad.BUTTON_10=10,c.Gamepad.BUTTON_11=11,c.Gamepad.BUTTON_12=12,c.Gamepad.BUTTON_13=13,c.Gamepad.BUTTON_14=14,c.Gamepad.BUTTON_15=15,c.Gamepad.AXIS_0=0,c.Gamepad.AXIS_1=1,c.Gamepad.AXIS_2=2,c.Gamepad.AXIS_3=3,c.Gamepad.AXIS_4=4,c.Gamepad.AXIS_5=5,c.Gamepad.AXIS_6=6,c.Gamepad.AXIS_7=7,c.Gamepad.AXIS_8=8,c.Gamepad.AXIS_9=9,c.Gamepad.XBOX360_A=0,c.Gamepad.XBOX360_B=1,c.Gamepad.XBOX360_X=2,c.Gamepad.XBOX360_Y=3,c.Gamepad.XBOX360_LEFT_BUMPER=4,c.Gamepad.XBOX360_RIGHT_BUMPER=5,c.Gamepad.XBOX360_LEFT_TRIGGER=6,c.Gamepad.XBOX360_RIGHT_TRIGGER=7,c.Gamepad.XBOX360_BACK=8,c.Gamepad.XBOX360_START=9,c.Gamepad.XBOX360_STICK_LEFT_BUTTON=10,c.Gamepad.XBOX360_STICK_RIGHT_BUTTON=11,c.Gamepad.XBOX360_DPAD_LEFT=14,c.Gamepad.XBOX360_DPAD_RIGHT=15,c.Gamepad.XBOX360_DPAD_UP=12,c.Gamepad.XBOX360_DPAD_DOWN=13,c.Gamepad.XBOX360_STICK_LEFT_X=0,c.Gamepad.XBOX360_STICK_LEFT_Y=1,c.Gamepad.XBOX360_STICK_RIGHT_X=2,c.Gamepad.XBOX360_STICK_RIGHT_Y=3,c.SinglePad=function(a,b){this.game=a,this._padParent=b,this._index=null,this._rawPad=null,this._connected=!1,this._prevTimestamp=null,this._rawButtons=[],this._buttons=[],this._axes=[],this._hotkeys=[],this.callbackContext=this,this.onConnectCallback=null,this.onDisconnectCallback=null,this.onDownCallback=null,this.onUpCallbacLine truncated
},c.TileSprite.prototype=c.Utils.extend(!0,b.TilingSprite.prototype,c.Sprite.prototype),c.TileSprite.prototype.constructor=c.TileSprite,Object.defineProperty(c.TileSprite.prototype,"angle",{get:function(){return c.Math.wrapAngle(c.Math.radToDeg(this.rotation))},set:function(a){this.rotation=c.Math.degToRad(c.Math.wrapAngle(a))}}),Object.defineProperty(c.TileSprite.prototype,"frame",{get:function(){return this.animations.frame},set:function(a){this.animations.frame=a}}),Object.defineProperty(c.TileSprite.prototype,"frameName",{get:function(){return this.animations.frameName},set:function(a){this.animations.frameName=a}}),Object.defineProperty(c.TileSprite.prototype,"inCamera",{get:function(){return this._cache.cameraVisible}}),Object.defineProperty(c.TileSprite.prototype,"inputEnabled",{get:function(){return this.input.enabled},set:function(a){a?this.input.enabled===!1&&this.input.start():this.input.enabled&&this.input.stop()}}),c.Text=function(a,d,e,f,g){d=d||0,e=e||0,f=f||"",g=g||"",this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.TEXT,this._text=f,this._style=g,b.Text.call(this,f,g),this.position.x=this.x=d,this.position.y=this.y=e,this.anchor=new c.Point,this.scale=new c.Point(1,1),this.fixedToCamera=!1,this.cameraOffset=new c.Point,this._cache={dirty:!1,a00:1,a01:0,a02:d,a10:0,a11:1,a12:e,id:1,x:-1,y:-1,scaleX:1,scaleY:1},this._cache.x=this.x,this._cache.y=this.y,this.renderable=!0},c.Text.prototype=Object.create(b.Text.prototype),c.Text.prototype.constructor=c.Text,c.Text.prototype.update=function(){this.exists&&(this.fixedToCamera&&(this.x=this.game.camera.view.x+this.cameraOffset.x,this.y=this.game.camera.view.y+this.cameraOffset.y),this._cache.dirty=!1,this._cache.x=this.x,this._cache.y=this.y,(this.position.x!=this._cache.x||this.position.y!=this._cache.y)&&(this.position.x=this._cache.x,this.position.y=this._cache.y,this._cache.dirty=!0))},c.Text.prototype.destroy=function(){this.group&&this.group.remove(this),this.canvas.parentNode?this.canvas.parentNode.removeChild(this.canvas):(this.canvas=null,this.context=null),this.exists=!1,this.group=null},Object.defineProperty(c.Text.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.Text.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.Text.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),Object.defineProperty(c.Text.prototype,"content",{get:function(){return this._text},set:function(a){a!==this._text&&(this._text=a,this.setText(a))}}),Object.defineProperty(c.Text.prototype,"font",{get:function(){return this._style},set:function(a){a!==this._style&&(this._style=a,this.setStyle(a))}}),c.BitmapText=function(a,d,e,f,g){d=d||0,e=e||0,f=f||"",g=g||"",this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.BITMAPTEXT,b.BitmapText.call(this,f,g),this.position.x=d,this.position.y=e,this.anchor=new c.Point,this.scale=new c.Point(1,1),this._cache={dirty:!1,a00:1,a01:0,a02:d,a10:0,a11:1,a12:e,id:1,x:-1,y:-1,scaleX:1,scaleY:1},this._cache.x=this.x,this._cache.y=this.y},c.BitmapText.prototype=Object.create(b.BitmapText.prototype),c.BitmapText.prototype.constructor=c.BitmapText,c.BitmapText.prototype.update=function(){this.exists&&(this._cache.dirty=!1,this._cache.x=this.x,this._cache.y=this.y,(this.position.x!=this._cache.x||this.position.y!=this._cache.y)&&(this.position.x=this._cache.x,this.position.y=this._cache.y,this._cache.dirty=!0),this.pivot.x=this.anchor.x*this.width,this.pivot.y=this.anchor.y*this.height)},c.BitmapText.prototype.destroy=function(){this.group&&this.group.remove(this),this.canvas&&this.canvas.parentNode?this.canvas.parentNode.removeChild(this.canvas):(this.canvas=null,this.context=null),this.exists=!1,this.group=null},Object.defineProperty(c.BitmapText.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.BitmapText.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.BitmapText.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),c.Button=function(a,b,d,e,f,g,h,i,j,k){b=b||0,d=d||0,e=e||null,f=f||null,g=g||this,c.Sprite.call(this,a,b,d,e,i),this.type=c.BUTTON,this._onOverFrameName=null,this._onOutFrameName=null,this._onDownFrameName=null,this._onUpFrameName=null,this._onOverFrameID=null,this._onOutFrameID=null,this._onDownFrameID=null,this._onUpFrameID=null,this.onOverSound=null,this.onOutSound=null,this.onDownSound=null,this.onUpSound=null,this.onOverSoundMarker="",this.onOutSoundMarker="",this.onDownSoundMarker="",this.onUpSoundMarker="",this.onInputOver=new c.Signal,this.onInputOut=new c.Signal,this.onInputDown=new c.Signal,this.onInputUp=new c.Signal,this.freezeFrames=!1,this.forceOut=Line truncated
},fuzzyLessThan:function(a,b,c){return"undefined"==typeof c&&(c=1e-4),b+c>a},fuzzyGreaterThan:function(a,b,c){return"undefined"==typeof c&&(c=1e-4),a>b-c},fuzzyCeil:function(a,b){return"undefined"==typeof b&&(b=1e-4),Math.ceil(a-b)},fuzzyFloor:function(a,b){return"undefined"==typeof b&&(b=1e-4),Math.floor(a+b)},average:function(){for(var a=[],b=0;b<arguments.length-0;b++)a[b]=arguments[b+0];for(var c=0,d=0;d<a.length;d++)c+=a[d];return c/a.length},truncate:function(a){return a>0?Math.floor(a):Math.ceil(a)},shear:function(a){return a%1},snapTo:function(a,b,c){return"undefined"==typeof c&&(c=0),0===b?a:(a-=c,a=b*Math.round(a/b),c+a)},snapToFloor:function(a,b,c){return"undefined"==typeof c&&(c=0),0===b?a:(a-=c,a=b*Math.floor(a/b),c+a)},snapToCeil:function(a,b,c){return"undefined"==typeof c&&(c=0),0===b?a:(a-=c,a=b*Math.ceil(a/b),c+a)},snapToInArray:function(a,b,c){if("undefined"==typeof c&&(c=!0),c&&b.sort(),a<b[0])return b[0];for(var d=1;b[d]<a;)d++;var e=b[d-1],f=d<b.length?b[d]:Number.POSITIVE_INFINITY;return a-e>=f-a?f:e},roundTo:function(a,b,c){"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=10);var d=Math.pow(c,-b);return Math.round(a*d)/d},floorTo:function(a,b,c){"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=10);var d=Math.pow(c,-b);return Math.floor(a*d)/d},ceilTo:function(a,b,c){"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=10);var d=Math.pow(c,-b);return Math.ceil(a*d)/d},interpolateFloat:function(a,b,c){return(b-a)*c+a},angleBetween:function(a,b,c,d){return Math.atan2(d-b,c-a)},normalizeAngle:function(a,b){"undefined"==typeof b&&(b=!0);var c=b?Math.PI:180;return this.wrap(a,-c,c)},nearestAngleBetween:function(a,b,c){"undefined"==typeof c&&(c=!0);var d=c?Math.PI:180;return a=this.normalizeAngle(a,c),b=this.normalizeAngle(b,c),-d/2>a&&b>d/2&&(a+=2*d),-d/2>b&&a>d/2&&(b+=2*d),b-a},interpolateAngles:function(a,b,c,d,e){return"undefined"==typeof d&&(d=!0),"undefined"==typeof e&&(e=null),a=this.normalizeAngle(a,d),b=this.normalizeAngleToAnother(b,a,d),"function"==typeof e?e(c,a,b-a,1):this.interpolateFloat(a,b,c)},chanceRoll:function(a){return"undefined"==typeof a&&(a=50),0>=a?!1:a>=100?!0:100*Math.random()>=a?!1:!0},numberArray:function(a,b){for(var c=[],d=a;b>=d;d++)c.push(d);return c},maxAdd:function(a,b,c){return a+=b,a>c&&(a=c),a},minSub:function(a,b,c){return a-=b,c>a&&(a=c),a},wrap:function(a,b,c){var d=c-b;if(0>=d)return 0;var e=(a-b)%d;return 0>e&&(e+=d),e+b},wrapValue:function(a,b,c){var d;return a=Math.abs(a),b=Math.abs(b),c=Math.abs(c),d=(a+b)%c},randomSign:function(){return Math.random()>.5?1:-1},isOdd:function(a){return 1&a},isEven:function(a){return 1&a?!1:!0},max:function(){for(var a=1,b=0,c=arguments.length;c>a;a++)arguments[b]<arguments[a]&&(b=a);return arguments[b]},min:function(){for(var a=1,b=0,c=arguments.length;c>a;a++)arguments[a]<arguments[b]&&(b=a);return arguments[b]},wrapAngle:function(a){return this.wrap(a,-180,180)},angleLimit:function(a,b,c){var d=a;return a>c?d=c:b>a&&(d=b),d},linearInterpolation:function(a,b){var c=a.length-1,d=c*b,e=Math.floor(d);return 0>b?this.linear(a[0],a[1],d):b>1?this.linear(a[c],a[c-1],c-d):this.linear(a[e],a[e+1>c?c:e+1],d-e)},bezierInterpolation:function(a,b){for(var c=0,d=a.length-1,e=0;d>=e;e++)c+=Math.pow(1-b,d-e)*Math.pow(b,e)*a[e]*this.bernstein(d,e);return c},catmullRomInterpolation:function(a,b){var c=a.length-1,d=c*b,e=Math.floor(d);return a[0]===a[c]?(0>b&&(e=Math.floor(d=c*(1+b))),this.catmullRom(a[(e-1+c)%c],a[e],a[(e+1)%c],a[(e+2)%c],d-e)):0>b?a[0]-(this.catmullRom(a[0],a[0],a[1],a[1],-d)-a[0]):b>1?a[c]-(this.catmullRom(a[c],a[c],a[c-1],a[c-1],d-c)-a[c]):this.catmullRom(a[e?e-1:0],a[e],a[e+1>c?c:e+1],a[e+2>c?c:e+2],d-e)},linear:function(a,b,c){return(b-a)*c+a},bernstein:function(a,b){return this.factorial(a)/this.factorial(b)/this.factorial(a-b)},catmullRom:function(a,b,c,d,e){var f=.5*(c-a),g=.5*(d-b),h=e*e,i=e*h;return(2*b-2*c+f+g)*i+(-3*b+3*c-2*f-g)*h+f*e+b},difference:function(a,b){return Math.abs(a-b)},getRandom:function(a,b,c){if("undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=0),null!=a){var d=c;if((0===d||d>a.length-b)&&(d=a.length-b),d>0)return a[b+Math.floor(Math.random()*d)]}return null},floor:function(a){var b=0|a;return a>0?b:b!=a?b-1:b},ceil:function(a){var b=0|a;return a>0?b!=a?b+1:b:b},sinCosGenerator:function(a,b,c,d){"undefined"==typeof b&&(b=1),"undefined"==typeof c&&(c=1),"undefined"==typeof d&&(d=1);for(var e=b,f=c,g=d*Math.PI/a,h=[],i=[],j=0;a>j;j++)f-=e*g,e+=f*g,h[j]=f,i[j]=e;return{sin:i,cos:h,length:a}},shift:function(a){var b=a.shift();return a.push(b),b},shuffleArray:function(a){for(var b=a.length-1;b>0;b--){var c=Math.floor(Math.random()*(b+1)),d=a[b];a[b]=a[c],a[c]=d}return a},distance:function(a,b,c,d){var e=a-c,f=b-d;return Math.sqrt(e*e+f*f)},distanceRounded:function(a,b,d,e){return Math.round(c.Math.distance(a,b,d,e))},clamp:function(a,b,c){return b>a?b:a>c?c:a},clampBottom:function(a,b){return b>a?b:a},within:function(a,b,c){return Math.abs(a-b)<=c},mapLinear:function(aLine truncated
},validateFrames:function(a,b){"undefined"==typeof b&&(b=!0);for(var c=0;c<a.length;c++)if(b===!0){if(a[c]>this._frameData.total)return!1}else if(this._frameData.checkFrameName(a[c])===!1)return!1;return!0},play:function(a,b,c,d){if(this._anims[a]){if(this.currentAnim!=this._anims[a])return this.currentAnim=this._anims[a],this.currentAnim.paused=!1,this.currentAnim.play(b,c,d);if(this.currentAnim.isPlaying===!1)return this.currentAnim.paused=!1,this.currentAnim.play(b,c,d)}},stop:function(a,b){"undefined"==typeof b&&(b=!1),"string"==typeof a?this._anims[a]&&(this.currentAnim=this._anims[a],this.currentAnim.stop(b)):this.currentAnim&&this.currentAnim.stop(b)},update:function(){return this.updateIfVisible&&this.sprite.visible===!1?!1:this.currentAnim&&this.currentAnim.update()===!0?(this.currentFrame=this.currentAnim.currentFrame,this.sprite.currentFrame=this.currentFrame,!0):!1},getAnimation:function(a){return"string"==typeof a&&this._anims[a]?this._anims[a]:!1},refreshFrame:function(){this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid])},destroy:function(){this._anims={},this._frameData=null,this._frameIndex=0,this.currentAnim=null,this.currentFrame=null}},c.AnimationManager.prototype.constructor=c.AnimationManager,Object.defineProperty(c.AnimationManager.prototype,"frameData",{get:function(){return this._frameData}}),Object.defineProperty(c.AnimationManager.prototype,"frameTotal",{get:function(){return this._frameData?this._frameData.total:-1}}),Object.defineProperty(c.AnimationManager.prototype,"paused",{get:function(){return this.currentAnim.isPaused},set:function(a){this.currentAnim.paused=a}}),Object.defineProperty(c.AnimationManager.prototype,"frame",{get:function(){return this.currentFrame?this._frameIndex:void 0},set:function(a){"number"==typeof a&&this._frameData&&null!==this._frameData.getFrame(a)&&(this.currentFrame=this._frameData.getFrame(a),this._frameIndex=a,this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid]))}}),Object.defineProperty(c.AnimationManager.prototype,"frameName",{get:function(){return this.currentFrame?this.currentFrame.name:void 0},set:function(a){"string"==typeof a&&this._frameData&&null!==this._frameData.getFrameByName(a)?(this.currentFrame=this._frameData.getFrameByName(a),this._frameIndex=this.currentFrame.index,this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid])):console.warn("Cannot set frameName: "+a)}}),c.Animation=function(a,b,c,d,e,f,g){this.game=a,this._parent=b,this._frameData=d,this.name=c,this._frames=[],this._frames=this._frames.concat(e),this.delay=1e3/f,this.looped=g,this.killOnComplete=!1,this.isFinished=!1,this.isPlaying=!1,this.isPaused=!1,this._pauseStartTime=0,this._frameIndex=0,this._frameDiff=0,this._frameSkip=1,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex])},c.Animation.prototype={play:function(a,c,d){return"number"==typeof a&&(this.delay=1e3/a),"boolean"==typeof c&&(this.looped=c),"undefined"!=typeof d&&(this.killOnComplete=d),this.isPlaying=!0,this.isFinished=!1,this.paused=!1,this._timeLastFrame=this.game.time.now,this._timeNextFrame=this.game.time.now+this.delay,this._frameIndex=0,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this._parent.setTexture(b.TextureCache[this.currentFrame.uuid]),this._parent.events&&this._parent.events.onAnimationStart.dispatch(this._parent,this),this},restart:function(){this.isPlaying=!0,this.isFinished=!1,this.paused=!1,this._timeLastFrame=this.game.time.now,this._timeNextFrame=this.game.time.now+this.delay,this._frameIndex=0,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex])},stop:function(a){"undefined"==typeof a&&(a=!1),this.isPlaying=!1,this.isFinished=!0,this.paused=!1,a&&(this.currentFrame=this._frameData.getFrame(this._frames[0]))},update:function(){return this.isPaused?!1:this.isPlaying===!0&&this.game.time.now>=this._timeNextFrame?(this._frameSkip=1,this._frameDiff=this.game.time.now-this._timeNextFrame,this._timeLastFrame=this.game.time.now,this._frameDiff>this.delay&&(this._frameSkip=Math.floor(this._frameDiff/this.delay),this._frameDiff-=this._frameSkip*this.delay),this._timeNextFrame=this.game.time.now+(this.delay-this._frameDiff),this._frameIndex+=this._frameSkip,this._frameIndex>=this._frames.length?this.looped?(this._frameIndex%=this._frames.length,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this.currentFrame&&this._parent.setTexture(b.TextureCache[this.currentFrame.uuid]),this._parent.events.onAnimationLoop.dispatch(this._parent,this)):this.onComplete():(this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this.currentFrame&&this._parent.setTexture(b.TextureCache[this.currentFrame.uuid])),!0):!1},destroy:function(){this.game=null,this._parent=null,this._frames=null,this._frameData=null,this.currentFrame=null,this.iLine truncated
}b.BitmapText.fonts[f.font]=f}},c.Sound=function(a,b,d,e,f){"undefined"==typeof d&&(d=1),"undefined"==typeof e&&(e=!1),"undefined"==typeof f&&(f=a.sound.connectToMaster),this.game=a,this.name=b,this.key=b,this.loop=e,this._volume=d,this.markers={},this.context=null,this._buffer=null,this._muted=!1,this.autoplay=!1,this.totalDuration=0,this.startTime=0,this.currentTime=0,this.duration=0,this.stopTime=0,this.paused=!1,this.pausedPosition=0,this.pausedTime=0,this.isPlaying=!1,this.currentMarker="",this.pendingPlayback=!1,this.override=!1,this.usingWebAudio=this.game.sound.usingWebAudio,this.usingAudioTag=this.game.sound.usingAudioTag,this.externalNode=null,this.usingWebAudio?(this.context=this.game.sound.context,this.masterGainNode=this.game.sound.masterGain,this.gainNode="undefined"==typeof this.context.createGain?this.context.createGainNode():this.context.createGain(),this.gainNode.gain.value=d*this.game.sound.volume,f&&this.gainNode.connect(this.masterGainNode)):this.game.cache.getSound(b)&&this.game.cache.isSoundReady(b)?(this._sound=this.game.cache.getSoundData(b),this.totalDuration=0,this._sound.duration&&(this.totalDuration=this._sound.duration)):this.game.cache.onSoundUnlock.add(this.soundHasUnlocked,this),this.onDecoded=new c.Signal,this.onPlay=new c.Signal,this.onPause=new c.Signal,this.onResume=new c.Signal,this.onLoop=new c.Signal,this.onStop=new c.Signal,this.onMute=new c.Signal,this.onMarkerComplete=new c.Signal},c.Sound.prototype={soundHasUnlocked:function(a){a==this.key&&(this._sound=this.game.cache.getSoundData(this.key),this.totalDuration=this._sound.duration)},addMarker:function(a,b,c,d,e){d=d||1,"undefined"==typeof e&&(e=!1),this.markers[a]={name:a,start:b,stop:b+c,volume:d,duration:c,durationMS:1e3*c,loop:e}},removeMarker:function(a){delete this.markers[a]},update:function(){this.pendingPlayback&&this.game.cache.isSoundReady(this.key)&&(this.pendingPlayback=!1,this.play(this._tempMarker,this._tempPosition,this._tempVolume,this._tempLoop)),this.isPlaying&&(this.currentTime=this.game.time.now-this.startTime,this.currentTime>=this.durationMS&&(this.usingWebAudio?this.loop?(this.onLoop.dispatch(this),""===this.currentMarker?(this.currentTime=0,this.startTime=this.game.time.now):this.play(this.currentMarker,0,this.volume,!0,!0)):this.stop():this.loop?(this.onLoop.dispatch(this),this.play(this.currentMarker,0,this.volume,!0,!0)):this.stop()))},play:function(a,b,c,d,e){if(a=a||"",b=b||0,"undefined"==typeof c&&(c=this._volume),"undefined"==typeof d&&(d=!1),"undefined"==typeof e&&(e=!0),this.isPlaying!==!0||e!==!1||this.override!==!1){if(this.isPlaying&&this.override&&(this.usingWebAudio?"undefined"==typeof this._sound.stop?this._sound.noteOff(0):this._sound.stop(0):this.usingAudioTag&&(this._sound.pause(),this._sound.currentTime=0)),this.currentMarker=a,""!==a){if(!this.markers[a])return console.warn("Phaser.Sound.play: audio marker "+a+" doesn't exist"),void 0;this.position=this.markers[a].start,this.volume=this.markers[a].volume,this.loop=this.markers[a].loop,this.duration=this.markers[a].duration,this.durationMS=this.markers[a].durationMS,this._tempMarker=a,this._tempPosition=this.position,this._tempVolume=this.volume,this._tempLoop=this.loop}else this.position=b,this.volume=c,this.loop=d,this.duration=0,this.durationMS=0,this._tempMarker=a,this._tempPosition=b,this._tempVolume=c,this._tempLoop=d;this.usingWebAudio?this.game.cache.isSoundDecoded(this.key)?(null==this._buffer&&(this._buffer=this.game.cache.getSoundData(this.key)),this._sound=this.context.createBufferSource(),this._sound.buffer=this._buffer,this.externalNode?this._sound.connect(this.externalNode.input):this._sound.connect(this.gainNode),this.totalDuration=this._sound.buffer.duration,0===this.duration&&(this.duration=this.totalDuration,this.durationMS=1e3*this.totalDuration),this.loop&&""===a&&(this._sound.loop=!0),"undefined"==typeof this._sound.start?this._sound.noteGrainOn(0,this.position,this.duration):this._sound.start(0,this.position,this.duration),this.isPlaying=!0,this.startTime=this.game.time.now,this.currentTime=0,this.stopTime=this.startTime+this.durationMS,this.onPlay.dispatch(this)):(this.pendingPlayback=!0,this.game.cache.getSound(this.key)&&this.game.cache.getSound(this.key).isDecoding===!1&&this.game.sound.decode(this.key,this)):this.game.cache.getSound(this.key)&&this.game.cache.getSound(this.key).locked?(this.game.cache.reloadSound(this.key),this.pendingPlayback=!0):this._sound&&(this.game.device.cocoonJS||4===this._sound.readyState)?(this._sound.play(),this.totalDuration=this._sound.duration,0===this.duration&&(this.duration=this.totalDuration,this.durationMS=1e3*this.totalDuration),this._sound.currentTime=this.position,this._sound.muted=this._muted,this._sound.volume=this._muted?0:this._volume,this.isPlaying=!0,this.startTime=this.game.time.now,this.currentTime=0,this.stopTime=this.startTime+this.durationMS,this.onPlay.dispatch(this)):this.pendingPlayback=!0}},restart:function(a,b,c,d){a=a||"",b=b||0,c=c||1,"uLine truncated
for(var f=0,g=this._potentials.length;g>f;f++)this._potentials[f].sprite.group==b&&(this.separate(a.body,this._potentials[f]),this._result&&d&&(this._result=d.call(e,a,this._potentials[f].sprite)),this._result&&(this._total++,c&&c.call(e,a,this._potentials[f].sprite)))}},collideGroupVsGroup:function(a,b,c,d,e){if(0!==a.length&&0!==b.length&&a._container.first._iNext){var f=a._container.first._iNext;do f.exists&&this.collideSpriteVsGroup(f,b,c,d,e),f=f._iNext;while(f!=a._container.last._iNext)}},separate:function(a,b){this._result=a!==b?this.separateX(a,b)||this.separateY(a,b):!1},separateX:function(a,b){return a.immovable&&b.immovable?!1:(this._overlap=0,c.Rectangle.intersects(a,b)&&(this._maxOverlap=a.deltaAbsX()+b.deltaAbsX()+this.OVERLAP_BIAS,0===a.deltaX()&&0===b.deltaX()?(a.embedded=!0,b.embedded=!0):a.deltaX()>b.deltaX()?(this._overlap=a.x+a.width-b.x,this._overlap>this._maxOverlap||a.allowCollision.right===!1||b.allowCollision.left===!1?this._overlap=0:(a.touching.right=!0,b.touching.left=!0)):a.deltaX()<b.deltaX()&&(this._overlap=a.x-b.width-b.x,-this._overlap>this._maxOverlap||a.allowCollision.left===!1||b.allowCollision.right===!1?this._overlap=0:(a.touching.left=!0,b.touching.right=!0)),0!==this._overlap)?(a.overlapX=this._overlap,b.overlapX=this._overlap,a.customSeparateX||b.customSeparateX?!0:(this._velocity1=a.velocity.x,this._velocity2=b.velocity.x,a.immovable||b.immovable?a.immovable?b.immovable||(b.x+=this._overlap,b.velocity.x=this._velocity1-this._velocity2*b.bounce.x):(a.x=a.x-this._overlap,a.velocity.x=this._velocity2-this._velocity1*a.bounce.x):(this._overlap*=.5,a.x=a.x-this._overlap,b.x+=this._overlap,this._newVelocity1=Math.sqrt(this._velocity2*this._velocity2*b.mass/a.mass)*(this._velocity2>0?1:-1),this._newVelocity2=Math.sqrt(this._velocity1*this._velocity1*a.mass/b.mass)*(this._velocity1>0?1:-1),this._average=.5*(this._newVelocity1+this._newVelocity2),this._newVelocity1-=this._average,this._newVelocity2-=this._average,a.velocity.x=this._average+this._newVelocity1*a.bounce.x,b.velocity.x=this._average+this._newVelocity2*b.bounce.x),!0)):!1)},separateY:function(a,b){return a.immovable&&b.immovable?!1:(this._overlap=0,c.Rectangle.intersects(a,b)&&(this._maxOverlap=a.deltaAbsY()+b.deltaAbsY()+this.OVERLAP_BIAS,0===a.deltaY()&&0===b.deltaY()?(a.embedded=!0,b.embedded=!0):a.deltaY()>b.deltaY()?(this._overlap=a.y+a.height-b.y,this._overlap>this._maxOverlap||a.allowCollision.down===!1||b.allowCollision.up===!1?this._overlap=0:(a.touching.down=!0,b.touching.up=!0)):a.deltaY()<b.deltaY()&&(this._overlap=a.y-b.height-b.y,-this._overlap>this._maxOverlap||a.allowCollision.up===!1||b.allowCollision.down===!1?this._overlap=0:(a.touching.up=!0,b.touching.down=!0)),0!==this._overlap)?(a.overlapY=this._overlap,b.overlapY=this._overlap,a.customSeparateY||b.customSeparateY?!0:(this._velocity1=a.velocity.y,this._velocity2=b.velocity.y,a.immovable||b.immovable?a.immovable?b.immovable||(b.y+=this._overlap,b.velocity.y=this._velocity1-this._velocity2*b.bounce.y,a.moves&&(b.x+=a.x-a.preX)):(a.y-=this._overlap,a.velocity.y=this._velocity2-this._velocity1*a.bounce.y,b.moves&&(a.x+=b.x-b.preX)):(this._overlap*=.5,a.y=a.y-this._overlap,b.y+=this._overlap,this._newVelocity1=Math.sqrt(this._velocity2*this._velocity2*b.mass/a.mass)*(this._velocity2>0?1:-1),this._newVelocity2=Math.sqrt(this._velocity1*this._velocity1*a.mass/b.mass)*(this._velocity1>0?1:-1),this._average=.5*(this._newVelocity1+this._newVelocity2),this._newVelocity1-=this._average,this._newVelocity2-=this._average,a.velocity.y=this._average+this._newVelocity1*a.bounce.y,b.velocity.y=this._average+this._newVelocity2*b.bounce.y),!0)):!1)},separateTiles:function(a,b){if(a.immovable)return!1;a.overlapX=0,a.overlapY=0;for(var d,e=0,f=0,g=0;g<b.length;g++)d=b[g],c.Rectangle.intersects(a,d)&&(a.deltaX()<0&&a.allowCollision.left&&d.tile.faceRight?(e=a.x-d.right,e>=a.deltaX()&&(a.blocked.left=!0,a.touching.left=!0,a.touching.none=!1)):a.deltaX()>0&&a.allowCollision.right&&d.tile.faceLeft&&(e=a.right-d.x,e<=a.deltaX()&&(a.blocked.right=!0,a.touching.right=!0,a.touching.none=!1)),a.deltaY()<0&&a.allowCollision.up&&d.tile.faceBottom?(f=a.y-d.bottom,f>=a.deltaY()&&(a.blocked.up=!0,a.touching.up=!0,a.touching.none=!1)):a.deltaY()>0&&a.allowCollision.down&&d.tile.faceTop&&(f=a.bottom-d.y,f<=a.deltaY()&&(a.blocked.down=!0,a.touching.down=!0,a.touching.none=!1)));return 0!==e&&(a.overlapX=e),0!==f&&(a.overlapY=f),a.touching.none?!1:((a.touching.left||a.touching.right)&&(a.x-=a.overlapX,a.preX-=a.overlapX,a.velocity.x=0===a.bounce.x?0:-a.velocity.x*a.bounce.x),(a.touching.up||a.touching.down)&&(a.y-=a.overlapY,a.preY-=a.overlapY,a.velocity.y=0===a.bounce.y?0:-a.velocity.y*a.bounce.y),!0)},separateTile:function(a,b){return a.immovable||c.Rectangle.intersects(a,b)===!1?!1:(a.overlapX=0,a.overlapY=0,a.deltaX()<0&&a.allowCollision.left&&b.tile.faceRight?(a.overlapX=a.x-b.right,a.overlapX>=a.deltaX()&&(a.blocked.left=!0,a.touching.left=!0,a.touching.none=!1)):a.deltaX(Line truncated
},c.TilemapLayer.prototype._fixX=function(a){return 0>a&&(a=0),1===this.scrollFactorX?a:this._x+(a-this._x/this.scrollFactorX)},c.TilemapLayer.prototype._unfixX=function(a){return 1===this.scrollFactorX?a:this._x/this.scrollFactorX+(a-this._x)},c.TilemapLayer.prototype._fixY=function(a){return 0>a&&(a=0),1===this.scrollFactorY?a:this._y+(a-this._y/this.scrollFactorY)},c.TilemapLayer.prototype._unfixY=function(a){return 1===this.scrollFactorY?a:this._y/this.scrollFactorY+(a-this._y)},c.TilemapLayer.prototype.getTileX=function(a){return this.game.math.snapToFloor(this._fixX(a),this.map.tileWidth)/this.map.tileWidth},c.TilemapLayer.prototype.getTileY=function(a){return this.game.math.snapToFloor(this._fixY(a),this.map.tileHeight)/this.map.tileHeight},c.TilemapLayer.prototype.getTileXY=function(a,b,c){return c.x=this.getTileX(a),c.y=this.getTileY(b),c},c.TilemapLayer.prototype.getTiles=function(a,b,c,d,e){"undefined"==typeof e&&(e=!1),a=this._fixX(a),b=this._fixY(b),c>this.layer.widthInPixels&&(c=this.layer.widthInPixels),d>this.layer.heightInPixels&&(d=this.layer.heightInPixels),this._tx=this.game.math.snapToFloor(a,this._cw)/this._cw,this._ty=this.game.math.snapToFloor(b,this._ch)/this._ch,this._tw=(this.game.math.snapToCeil(c,this._cw)+this._cw)/this._cw,this._th=(this.game.math.snapToCeil(d,this._ch)+this._ch)/this._ch,this._results.length=0;for(var f=null,g=this._ty;g<this._ty+this._th;g++)for(var h=this._tx;h<this._tx+this._tw;h++)if(this.layer.data[g]&&this.layer.data[g][h]&&(f=this.layer.data[g][h],f&&(e===!1||e&&f.collides))){var i=this._unfixX(h*this._cw)/this._cw,j=this._unfixY(g*this._ch)/this._ch;this._results.push({x:i*this._cw,y:j*this._ch,right:i*this._cw+this._cw,bottom:j*this._ch+this._ch,tile:f})}return this._results},c.TilemapLayer.prototype.updateMax=function(){this._maxX=this.game.math.ceil(this.canvas.width/this.map.tileWidth)+1,this._maxY=this.game.math.ceil(this.canvas.height/this.map.tileHeight)+1,this.layer&&(this._maxX>this.layer.width&&(this._maxX=this.layer.width),this._maxY>this.layer.height&&(this._maxY=this.layer.height)),this.dirty=!0},c.TilemapLayer.prototype.render=function(){if(this.layer.dirty&&(this.dirty=!0),this.dirty&&this.visible){this._prevX=this._dx,this._prevY=this._dy,this._dx=-(this._x-this._startX*this.map.tileWidth),this._dy=-(this._y-this._startY*this.map.tileHeight),this._tx=this._dx,this._ty=this._dy,this.context.clearRect(0,0,this.canvas.width,this.canvas.height),this.context.fillStyle=this.tileColor;var a,d;this.debug&&(this.context.globalAlpha=this.debugAlpha);for(var e=this._startY,f=this._startY+this._maxY;f>e;e++){this._column=this.layer.data[e];for(var g=this._startX,h=this._startX+this._maxX;h>g;g++)this._column[g]&&(a=this._column[g],this.map.tiles[a.index]&&(d=this.map.tilesets[this.map.tiles[a.index][2]],d.image?d.tileWidth!==this.map.tileWidth||d.tileHeight!==this.map.tileHeight?this.context.drawImage(this.map.tilesets[this.map.tiles[a.index][2]].image,this.map.tiles[a.index][0],this.map.tiles[a.index][1],d.tileWidth,d.tileHeight,Math.floor(this._tx),Math.floor(this._ty)-(d.tileHeight-this.map.tileHeight),d.tileWidth,d.tileHeight):this.context.drawImage(this.map.tilesets[this.map.tiles[a.index][2]].image,this.map.tiles[a.index][0],this.map.tiles[a.index][1],this.map.tileWidth,this.map.tileHeight,Math.floor(this._tx),Math.floor(this._ty),this.map.tileWidth,this.map.tileHeight):this.context.fillRect(Math.floor(this._tx),Math.floor(this._ty),this.map.tileWidth,this.map.tileHeight))),this._tx+=this.map.tileWidth;this._tx=this._dx,this._ty+=this.map.tileHeight}return this.debug&&(this.context.globalAlpha=1,this.renderDebug()),this.game.renderType===c.WEBGL&&b.texturesToUpdate.push(this.baseTexture),this.dirty=!1,this.layer.dirty=!1,!0}},c.TilemapLayer.prototype.renderDebug=function(){this._tx=this._dx,this._ty=this._dy,this.context.strokeStyle=this.debugColor,this.context.fillStyle=this.debugFillColor;for(var a=this._startY,b=this._startY+this._maxY;b>a;a++){this._column=this.layer.data[a];for(var c=this._startX,d=this._startX+this._maxX;d>c;c++){var e=this._column[c];e&&(e.faceTop||e.faceBottom||e.faceLeft||e.faceRight)&&(this._tx=Math.floor(this._tx),this.debugFill&&this.context.fillRect(this._tx,this._ty,this._cw,this._ch),this.context.beginPath(),e.faceTop&&(this.context.moveTo(this._tx,this._ty),this.context.lineTo(this._tx+this._cw,this._ty)),e.faceBottom&&(this.context.moveTo(this._tx,this._ty+this._ch),this.context.lineTo(this._tx+this._cw,this._ty+this._ch)),e.faceLeft&&(this.context.moveTo(this._tx,this._ty),this.context.lineTo(this._tx,this._ty+this._ch)),e.faceRight&&(this.context.moveTo(this._tx+this._cw,this._ty),this.context.lineTo(this._tx+this._cw,this._ty+this._ch)),this.context.stroke()),this._tx+=this.map.tileWidth}this._tx=this._dx,this._ty+=this.map.tileHeight}},Object.defineProperty(c.TilemapLayer.prototype,"scrollX",{get:function(){return this._x},set:function(a){a!==this._x&&a>=0&&this.layer.widthInPixels>this.width&&(this._x=Line truncated
!function(a,b){"function"==typeof define&&define.amd?define(b):"object"==typeof exports?module.exports=b():a.Phaser=b()}(this,function(){function a(){return b.Matrix="undefined"!=typeof Float32Array?Float32Array:Array,b.Matrix}var b=b||{},c=c||{VERSION:"1.1.4",DEV_VERSION:"1.1.4",GAMES:[],AUTO:0,CANVAS:1,WEBGL:2,HEADLESS:3,SPRITE:0,BUTTON:1,BULLET:2,GRAPHICS:3,TEXT:4,TILESPRITE:5,BITMAPTEXT:6,GROUP:7,RENDERTEXTURE:8,TILEMAP:9,TILEMAPLAYER:10,EMITTER:11,POLYGON:12,BITMAPDATA:13,CANVAS_FILTER:14,WEBGL_FILTER:15,NONE:0,LEFT:1,RIGHT:2,UP:3,DOWN:4};b.InteractionManager=function(){},c.Utils={shuffle:function(a){for(var b=a.length-1;b>0;b--){var c=Math.floor(Math.random()*(b+1)),d=a[b];a[b]=a[c],a[c]=d}return a},pad:function(a,b,c,d){if("undefined"==typeof b)var b=0;if("undefined"==typeof c)var c=" ";if("undefined"==typeof d)var d=3;var e=0;if(b+1>=a.length)switch(d){case 1:a=Array(b+1-a.length).join(c)+a;break;case 3:var f=Math.ceil((e=b-a.length)/2),g=e-f;a=Array(g+1).join(c)+a+Array(f+1).join(c);break;default:a+=Array(b+1-a.length).join(c)}return a},isPlainObject:function(a){if("object"!=typeof a||a.nodeType||a===a.window)return!1;try{if(a.constructor&&!hasOwn.call(a.constructor.prototype,"isPrototypeOf"))return!1}catch(b){return!1}return!0},extend:function(){var a,b,d,e,f,g,h=arguments[0]||{},i=1,j=arguments.length,k=!1;for("boolean"==typeof h&&(k=h,h=arguments[1]||{},i=2),j===i&&(h=this,--i);j>i;i++)if(null!=(a=arguments[i]))for(b in a)d=h[b],e=a[b],h!==e&&(k&&e&&(c.Utils.isPlainObject(e)||(f=Array.isArray(e)))?(f?(f=!1,g=d&&Array.isArray(d)?d:[]):g=d&&c.Utils.isPlainObject(d)?d:{},h[b]=c.Utils.extend(k,g,e)):void 0!==e&&(h[b]=e));return h}},b.hex2rgb=function(a){return[(255&a>>16)/255,(255&a>>8)/255,(255&a)/255]},"function"!=typeof Function.prototype.bind&&(Function.prototype.bind=function(){var a=Array.prototype.slice;return function(b){function c(){var f=e.concat(a.call(arguments));d.apply(this instanceof c?this:b,f)}var d=this,e=a.call(arguments,1);if("function"!=typeof d)throw new TypeError;return c.prototype=function f(a){return a&&(f.prototype=a),this instanceof f?void 0:new f}(d.prototype),c}}()),a(),b.mat3={},b.mat3.create=function(){var a=new b.Matrix(9);return a[0]=1,a[1]=0,a[2]=0,a[3]=0,a[4]=1,a[5]=0,a[6]=0,a[7]=0,a[8]=1,a},b.mat3.identity=function(a){return a[0]=1,a[1]=0,a[2]=0,a[3]=0,a[4]=1,a[5]=0,a[6]=0,a[7]=0,a[8]=1,a},b.mat4={},b.mat4.create=function(){var a=new b.Matrix(16);return a[0]=1,a[1]=0,a[2]=0,a[3]=0,a[4]=0,a[5]=1,a[6]=0,a[7]=0,a[8]=0,a[9]=0,a[10]=1,a[11]=0,a[12]=0,a[13]=0,a[14]=0,a[15]=1,a},b.mat3.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],f=a[2],g=a[3],h=a[4],i=a[5],j=a[6],k=a[7],l=a[8],m=b[0],n=b[1],o=b[2],p=b[3],q=b[4],r=b[5],s=b[6],t=b[7],u=b[8];return c[0]=m*d+n*g+o*j,c[1]=m*e+n*h+o*k,c[2]=m*f+n*i+o*l,c[3]=p*d+q*g+r*j,c[4]=p*e+q*h+r*k,c[5]=p*f+q*i+r*l,c[6]=s*d+t*g+u*j,c[7]=s*e+t*h+u*k,c[8]=s*f+t*i+u*l,c},b.mat3.clone=function(a){var c=new b.Matrix(9);return c[0]=a[0],c[1]=a[1],c[2]=a[2],c[3]=a[3],c[4]=a[4],c[5]=a[5],c[6]=a[6],c[7]=a[7],c[8]=a[8],c},b.mat3.transpose=function(a,b){if(!b||a===b){var c=a[1],d=a[2],e=a[5];return a[1]=a[3],a[2]=a[6],a[3]=c,a[5]=a[7],a[6]=d,a[7]=e,a}return b[0]=a[0],b[1]=a[3],b[2]=a[6],b[3]=a[1],b[4]=a[4],b[5]=a[7],b[6]=a[2],b[7]=a[5],b[8]=a[8],b},b.mat3.toMat4=function(a,c){return c||(c=b.mat4.create()),c[15]=1,c[14]=0,c[13]=0,c[12]=0,c[11]=0,c[10]=a[8],c[9]=a[7],c[8]=a[6],c[7]=0,c[6]=a[5],c[5]=a[4],c[4]=a[3],c[3]=0,c[2]=a[2],c[1]=a[1],c[0]=a[0],c},b.mat4.create=function(){var a=new b.Matrix(16);return a[0]=1,a[1]=0,a[2]=0,a[3]=0,a[4]=0,a[5]=1,a[6]=0,a[7]=0,a[8]=0,a[9]=0,a[10]=1,a[11]=0,a[12]=0,a[13]=0,a[14]=0,a[15]=1,a},b.mat4.transpose=function(a,b){if(!b||a===b){var c=a[1],d=a[2],e=a[3],f=a[6],g=a[7],h=a[11];return a[1]=a[4],a[2]=a[8],a[3]=a[12],a[4]=c,a[6]=a[9],a[7]=a[13],a[8]=d,a[9]=f,a[11]=a[14],a[12]=e,a[13]=g,a[14]=h,a}return b[0]=a[0],b[1]=a[4],b[2]=a[8],b[3]=a[12],b[4]=a[1],b[5]=a[5],b[6]=a[9],b[7]=a[13],b[8]=a[2],b[9]=a[6],b[10]=a[10],b[11]=a[14],b[12]=a[3],b[13]=a[7],b[14]=a[11],b[15]=a[15],b},b.mat4.multiply=function(a,b,c){c||(c=a);var d=a[0],e=a[1],f=a[2],g=a[3],h=a[4],i=a[5],j=a[6],k=a[7],l=a[8],m=a[9],n=a[10],o=a[11],p=a[12],q=a[13],r=a[14],s=a[15],t=b[0],u=b[1],v=b[2],w=b[3];return c[0]=t*d+u*h+v*l+w*p,c[1]=t*e+u*i+v*m+w*q,c[2]=t*f+u*j+v*n+w*r,c[3]=t*g+u*k+v*o+w*s,t=b[4],u=b[5],v=b[6],w=b[7],c[4]=t*d+u*h+v*l+w*p,c[5]=t*e+u*i+v*m+w*q,c[6]=t*f+u*j+v*n+w*r,c[7]=t*g+u*k+v*o+w*s,t=b[8],u=b[9],v=b[10],w=b[11],c[8]=t*d+u*h+v*l+w*p,c[9]=t*e+u*i+v*m+w*q,c[10]=t*f+u*j+v*n+w*r,c[11]=t*g+u*k+v*o+w*s,t=b[12],u=b[13],v=b[14],w=b[15],c[12]=t*d+u*h+v*l+w*p,c[13]=t*e+u*i+v*m+w*q,c[14]=t*f+u*j+v*n+w*r,c[15]=t*g+u*k+v*o+w*s,c},b.Point=function(a,b){this.x=a||0,this.y=b||0},b.Point.prototype.clone=function(){return new b.Point(this.x,this.y)},b.Point.prototype.constructor=b.Point,b.Rectangle=function(a,b,c,d){this.x=a||0,this.y=b||0,this.width=c||0,this.height=d||0},b.Rectangle.prototype.clone=function(){return new b.Rectangle(this.x,this.y,tLine truncated
},b.PrimitiveShader.prototype.init=function(){var a=b.compileProgram(this.vertexSrc,this.fragmentSrc),c=b.gl;c.useProgram(a),this.projectionVector=c.getUniformLocation(a,"projectionVector"),this.offsetVector=c.getUniformLocation(a,"offsetVector"),this.aVertexPosition=c.getAttribLocation(a,"aVertexPosition"),this.colorAttribute=c.getAttribLocation(a,"aColor"),this.translationMatrix=c.getUniformLocation(a,"translationMatrix"),this.alpha=c.getUniformLocation(a,"alpha"),this.program=a},b.StripShader=function(){this.program=null,this.fragmentSrc=["precision mediump float;","varying vec2 vTextureCoord;","varying float vColor;","uniform float alpha;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));"," gl_FragColor = gl_FragColor * alpha;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","attribute float aColor;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","varying vec2 vTextureCoord;","varying float vColor;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / projectionVector.y + 1.0 , 0.0, 1.0);"," vTextureCoord = aTextureCoord;"," vColor = aColor;","}"]},b.StripShader.prototype.init=function(){var a=b.compileProgram(this.vertexSrc,this.fragmentSrc),c=b.gl;c.useProgram(a),this.uSampler=c.getUniformLocation(a,"uSampler"),this.projectionVector=c.getUniformLocation(a,"projectionVector"),this.offsetVector=c.getUniformLocation(a,"offsetVector"),this.colorAttribute=c.getAttribLocation(a,"aColor"),this.aVertexPosition=c.getAttribLocation(a,"aVertexPosition"),this.aTextureCoord=c.getAttribLocation(a,"aTextureCoord"),this.translationMatrix=c.getUniformLocation(a,"translationMatrix"),this.alpha=c.getUniformLocation(a,"alpha"),this.program=a},b._batchs=[],b._getBatch=function(a){return 0===b._batchs.length?new b.WebGLBatch(a):b._batchs.pop()},b._returnBatch=function(a){a.clean(),b._batchs.push(a)},b._restoreBatchs=function(a){for(var c=0;c<b._batchs.length;c++)b._batchs[c].restoreLostContext(a)},b.WebGLBatch=function(a){this.gl=a,this.size=0,this.vertexBuffer=a.createBuffer(),this.indexBuffer=a.createBuffer(),this.uvBuffer=a.createBuffer(),this.colorBuffer=a.createBuffer(),this.blendMode=b.blendModes.NORMAL,this.dynamicSize=1},b.WebGLBatch.prototype.constructor=b.WebGLBatch,b.WebGLBatch.prototype.clean=function(){this.verticies=[],this.uvs=[],this.indices=[],this.colors=[],this.dynamicSize=1,this.texture=null,this.last=null,this.size=0,this.head=null,this.tail=null},b.WebGLBatch.prototype.restoreLostContext=function(a){this.gl=a,this.vertexBuffer=a.createBuffer(),this.indexBuffer=a.createBuffer(),this.uvBuffer=a.createBuffer(),this.colorBuffer=a.createBuffer()},b.WebGLBatch.prototype.init=function(a){a.batch=this,this.dirty=!0,this.blendMode=a.blendMode,this.texture=a.texture.baseTexture,this.head=a,this.tail=a,this.size=1,this.growBatch()},b.WebGLBatch.prototype.insertBefore=function(a,b){this.size++,a.batch=this,this.dirty=!0;var c=b.__prev;b.__prev=a,a.__next=b,c?(a.__prev=c,c.__next=a):this.head=a},b.WebGLBatch.prototype.insertAfter=function(a,b){this.size++,a.batch=this,this.dirty=!0;var c=b.__next;b.__next=a,a.__prev=b,c?(a.__next=c,c.__prev=a):this.tail=a},b.WebGLBatch.prototype.remove=function(a){return this.size--,0===this.size?(a.batch=null,a.__prev=null,a.__next=null,void 0):(a.__prev?a.__prev.__next=a.__next:(this.head=a.__next,this.head.__prev=null),a.__next?a.__next.__prev=a.__prev:(this.tail=a.__prev,this.tail.__next=null),a.batch=null,a.__next=null,a.__prev=null,this.dirty=!0,void 0)},b.WebGLBatch.prototype.split=function(a){this.dirty=!0;var c=new b.WebGLBatch(this.gl);c.init(a),c.texture=this.texture,c.tail=this.tail,this.tail=a.__prev,this.tail.__next=null,a.__prev=null;for(var d=0;a;)d++,a.batch=c,a=a.__next;return c.size=d,this.size-=d,c},b.WebGLBatch.prototype.merge=function(a){this.dirty=!0,this.tail.__next=a.head,a.head.__prev=this.tail,this.size+=a.size,this.tail=a.tail;for(var b=a.head;b;)b.batch=this,b=b.__next},b.WebGLBatch.prototype.growBatch=function(){var a=this.gl;this.dynamicSize=1===this.size?1:1.5*this.size,this.verticies=new Float32Array(8*this.dynamicSize),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),a.bufferData(a.ARRAY_BUFFER,this.verticies,a.DYNAMIC_DRAW),this.uvs=new Float32Array(8*this.dynamicSize),a.bindBuffer(a.ARRAY_BUFFER,this.uvBuffer),a.bufferData(a.ARRAY_BUFFER,this.uvs,a.DYNAMIC_DRAW),this.dirtyUVS=!0,this.colors=new Float32Array(4*this.dynamicSize),a.bindBuffer(a.ARRAY_BUFFER,this.colorBuffer),a.bufferData(a.ARRAY_BUFFER,this.colors,a.DYNAMIC_DRAW),this.dirtyColors=!0,this.indices=new Uint16Array(6*this.dynamicSize);for(var b=this.indices.length/6,c=0;b>c;c++){var d=6*c,e=4*c;this.indices[d+0]=e+0,this.indices[d+1]=e+1,this.indices[d+2]=e+2,this.indices[d+3]=e+0,this.indices[d+4]=Line truncated
},b.WebGLRenderGroup.prototype.renderTilingSprite=function(a,c){var d=this.gl;b.shaderProgram;var e=a.tilePosition,f=a.tileScale,g=e.x/a.texture.baseTexture.width,h=e.y/a.texture.baseTexture.height,i=a.width/a.texture.baseTexture.width/f.x,j=a.height/a.texture.baseTexture.height/f.y;a.uvs[0]=0-g,a.uvs[1]=0-h,a.uvs[2]=1*i-g,a.uvs[3]=0-h,a.uvs[4]=1*i-g,a.uvs[5]=1*j-h,a.uvs[6]=0-g,a.uvs[7]=1*j-h,d.bindBuffer(d.ARRAY_BUFFER,a._uvBuffer),d.bufferSubData(d.ARRAY_BUFFER,0,a.uvs),this.renderStrip(a,c)},b.WebGLRenderGroup.prototype.initStrip=function(a){var b=this.gl;this.shaderProgram,a._vertexBuffer=b.createBuffer(),a._indexBuffer=b.createBuffer(),a._uvBuffer=b.createBuffer(),a._colorBuffer=b.createBuffer(),b.bindBuffer(b.ARRAY_BUFFER,a._vertexBuffer),b.bufferData(b.ARRAY_BUFFER,a.verticies,b.DYNAMIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,a._uvBuffer),b.bufferData(b.ARRAY_BUFFER,a.uvs,b.STATIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,a._colorBuffer),b.bufferData(b.ARRAY_BUFFER,a.colors,b.STATIC_DRAW),b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,a._indexBuffer),b.bufferData(b.ELEMENT_ARRAY_BUFFER,a.indices,b.STATIC_DRAW)},b.initDefaultShaders=function(){b.primitiveShader=new b.PrimitiveShader,b.primitiveShader.init(),b.stripShader=new b.StripShader,b.stripShader.init(),b.defaultShader=new b.PixiShader,b.defaultShader.init();var a=b.gl,c=b.defaultShader.program;a.useProgram(c),a.enableVertexAttribArray(b.defaultShader.aVertexPosition),a.enableVertexAttribArray(b.defaultShader.colorAttribute),a.enableVertexAttribArray(b.defaultShader.aTextureCoord)},b.activatePrimitiveShader=function(){var a=b.gl;a.useProgram(b.primitiveShader.program),a.disableVertexAttribArray(b.defaultShader.aVertexPosition),a.disableVertexAttribArray(b.defaultShader.colorAttribute),a.disableVertexAttribArray(b.defaultShader.aTextureCoord),a.enableVertexAttribArray(b.primitiveShader.aVertexPosition),a.enableVertexAttribArray(b.primitiveShader.colorAttribute)},b.deactivatePrimitiveShader=function(){var a=b.gl;a.useProgram(b.defaultShader.program),a.disableVertexAttribArray(b.primitiveShader.aVertexPosition),a.disableVertexAttribArray(b.primitiveShader.colorAttribute),a.enableVertexAttribArray(b.defaultShader.aVertexPosition),a.enableVertexAttribArray(b.defaultShader.colorAttribute),a.enableVertexAttribArray(b.defaultShader.aTextureCoord)},b.activateStripShader=function(){var a=b.gl;a.useProgram(b.stripShader.program)},b.deactivateStripShader=function(){var a=b.gl;a.useProgram(b.defaultShader.program)},b.CompileVertexShader=function(a,c){return b._CompileShader(a,c,a.VERTEX_SHADER)},b.CompileFragmentShader=function(a,c){return b._CompileShader(a,c,a.FRAGMENT_SHADER)},b._CompileShader=function(a,b,c){var d=b.join("\n"),e=a.createShader(c);return a.shaderSource(e,d),a.compileShader(e),a.getShaderParameter(e,a.COMPILE_STATUS)?e:(window.console.log(a.getShaderInfoLog(e)),null)},b.compileProgram=function(a,c){var d=b.gl,e=b.CompileFragmentShader(d,c),f=b.CompileVertexShader(d,a),g=d.createProgram();return d.attachShader(g,f),d.attachShader(g,e),d.linkProgram(g),d.getProgramParameter(g,d.LINK_STATUS)||window.console.log("Could not initialise shaders"),g},b.BitmapText=function(a,c){b.DisplayObjectContainer.call(this),this.setText(a),this.setStyle(c),this.updateText(),this.dirty=!1},b.BitmapText.prototype=Object.create(b.DisplayObjectContainer.prototype),b.BitmapText.prototype.constructor=b.BitmapText,b.BitmapText.prototype.setText=function(a){this.text=a||" ",this.dirty=!0},b.BitmapText.prototype.setStyle=function(a){a=a||{},a.align=a.align||"left",this.style=a;var c=a.font.split(" ");this.fontName=c[c.length-1],this.fontSize=c.length>=2?parseInt(c[c.length-2],10):b.BitmapText.fonts[this.fontName].size,this.dirty=!0},b.BitmapText.prototype.updateText=function(){for(var a=b.BitmapText.fonts[this.fontName],c=new b.Point,d=null,e=[],f=0,g=[],h=0,i=this.fontSize/a.size,j=0;j<this.text.length;j++){var k=this.text.charCodeAt(j);if(/(?:\r\n|\r|\n)/.test(this.text.charAt(j)))g.push(c.x),f=Math.max(f,c.x),h++,c.x=0,c.y+=a.lineHeight,d=null;else{var l=a.chars[k];l&&(d&&l[d]&&(c.x+=l.kerning[d]),e.push({texture:l.texture,line:h,charCode:k,position:new b.Point(c.x+l.xOffset,c.y+l.yOffset)}),c.x+=l.xAdvance,d=k)}}g.push(c.x),f=Math.max(f,c.x);var m=[];for(j=0;h>=j;j++){var n=0;"right"===this.style.align?n=f-g[j]:"center"===this.style.align&&(n=(f-g[j])/2),m.push(n)}for(j=0;j<e.length;j++){var o=new b.Sprite(e[j].texture);o.position.x=(e[j].position.x+m[e[j].line])*i,o.position.y=e[j].position.y*i,o.scale.x=o.scale.y=i,this.addChild(o)}this.width=f*i,this.height=(c.y+a.lineHeight)*i},b.BitmapText.prototype.updateTransform=function(){if(this.dirty){for(;this.children.length>0;)this.removeChild(this.getChildAt(0));this.updateText(),this.dirty=!1}b.DisplayObjectContainer.prototype.updateTransform.call(this)},b.BitmapText.fonts={},b.Text=function(a,c){this.canvas=document.createElement("canvas"),this.context=this.canvas.getContext("2d"),b.Sprite.call(this,b.Texture.fromCanvas(this.canvas)),thiLine truncated
},destroy:function(){this.plugins.length=0,this._pluginsLength=0,this.game=null,this._parent=null}},c.PluginManager.prototype.constructor=c.PluginManager,c.Stage=function(a,d,e){this.game=a,this._backgroundColor="rgb(0,0,0)",this.offset=new c.Point,this.canvas=null,this._stage=new b.Stage(0,!1),this._stage.name="_stage_root",this._stage.interactive=!1,this.display=this._stage,this.scaleMode=c.StageScaleMode.NO_SCALE,this.fullScreenScaleMode=c.StageScaleMode.NO_SCALE,this.scale=new c.StageScaleMode(this.game,d,e),this.aspectRatio=d/e,this.disableVisibilityChange=!1,this._nextOffsetCheck=0,this.checkOffsetInterval=2500,a.config?this.parseConfig(a.config):(this.canvas=c.Canvas.create(d,e),this.canvas.style["-webkit-full-screen"]="width: 100%; height: 100%")},c.Stage.prototype={parseConfig:function(a){this.canvas=a.canvasID?c.Canvas.create(this.game.width,this.game.height,a.canvasID):c.Canvas.create(this.game.width,this.game.height),a.canvasStyle?this.canvas.stlye=a.canvasStyle:this.canvas.style["-webkit-full-screen"]="width: 100%; height: 100%",a.checkOffsetInterval&&(this.checkOffsetInterval=a.checkOffsetInterval),a.disableVisibilityChange&&(this.disableVisibilityChange=a.disableVisibilityChange),a.fullScreenScaleMode&&(this.fullScreenScaleMode=a.fullScreenScaleMode),a.scaleMode&&(this.scaleMode=a.scaleMode),a.backgroundColor&&(this.backgroundColor=a.backgroundColor)},boot:function(){c.Canvas.getOffset(this.canvas,this.offset),this.bounds=new c.Rectangle(this.offset.x,this.offset.y,this.game.width,this.game.height);var a=this;this._onChange=function(b){return a.visibilityChange(b)},c.Canvas.setUserSelect(this.canvas,"none"),c.Canvas.setTouchAction(this.canvas,"none"),this.backgroundColor="#000",document.addEventListener("visibilitychange",this._onChange,!1),document.addEventListener("webkitvisibilitychange",this._onChange,!1),document.addEventListener("pagehide",this._onChange,!1),document.addEventListener("pageshow",this._onChange,!1),window.onblur=this._onChange,window.onfocus=this._onChange},update:function(){this.checkOffsetInterval!==!1&&this.game.time.now>this._nextOffsetCheck&&(c.Canvas.getOffset(this.canvas,this.offset),this._nextOffsetCheck=this.game.time.now+this.checkOffsetInterval)},visibilityChange:function(a){this.disableVisibilityChange||(this.game.paused="pagehide"==a.type||"blur"==a.type||document.hidden===!0||document.webkitHidden===!0?!0:!1)}},c.Stage.prototype.constructor=c.Stage,Object.defineProperty(c.Stage.prototype,"backgroundColor",{get:function(){return this._backgroundColor},set:function(a){this._backgroundColor=a,this.game.transparent===!1&&(this.game.renderType==c.CANVAS?this.game.canvas.style.backgroundColor=a:("string"==typeof a&&(a=c.Color.hexToRGB(a)),this._stage.setBackgroundColor(a)))}}),c.Group=function(a,d,e,f){this.game=a,"undefined"==typeof d&&(d=a.world),this.name=e||"group","undefined"==typeof f&&(f=!1),f?this._container=this.game.stage._stage:(this._container=new b.DisplayObjectContainer,this._container.name=this.name,d?d instanceof c.Group?(d._container.addChild(this._container),d._container.updateTransform()):(d.addChild(this._container),d.updateTransform()):(this.game.stage._stage.addChild(this._container),this.game.stage._stage.updateTransform())),this.type=c.GROUP,this.alive=!0,this.exists=!0,this.group=null,this._container.scale=new c.Point(1,1),this.scale=this._container.scale,this.cursor=null},c.Group.RETURN_NONE=0,c.Group.RETURN_TOTAL=1,c.Group.RETURN_CHILD=2,c.Group.SORT_ASCENDING=-1,c.Group.SORT_DESCENDING=1,c.Group.prototype={add:function(a){return a.group!==this&&(a.type&&a.type===c.GROUP?(a.group=this,this._container.addChild(a._container),a._container.updateTransform()):(a.group=this,a.events&&a.events.onAddedToGroup.dispatch(a,this),this._container.addChild(a),a.updateTransform()),null===this.cursor&&(this.cursor=a)),a},addAt:function(a,b){return a.group!==this&&(a.type&&a.type===c.GROUP?(a.group=this,this._container.addChildAt(a._container,b),a._container.updateTransform()):(a.group=this,a.events&&a.events.onAddedToGroup.dispatch(a,this),this._container.addChildAt(a,b),a.updateTransform()),null===this.cursor&&(this.cursor=a)),a},getAt:function(a){return this._container.getChildAt(a)},create:function(a,b,d,e,f){"undefined"==typeof f&&(f=!0);var g=new c.Sprite(this.game,a,b,d,e);return g.group=this,g.exists=f,g.visible=f,g.alive=f,g.events&&g.events.onAddedToGroup.dispatch(g,this),this._container.addChild(g),g.updateTransform(),null===this.cursor&&(this.cursor=g),g},createMultiple:function(a,b,d,e){"undefined"==typeof e&&(e=!1);for(var f=0;a>f;f++){var g=new c.Sprite(this.game,0,0,b,d);g.group=this,g.exists=e,g.visible=e,g.alive=e,g.events&&g.events.onAddedToGroup.dispatch(g,this),this._container.addChild(g),g.updateTransform(),null===this.cursor&&(this.cursor=g)}},next:function(){this.cursor&&(this.cursor=this.cursor==this._container.last?this._container._iNext:this.cursor._iNext)},previous:function(){this.cursor&&(this.cursor=this.cursor==this._contaLine truncated
},reset:function(){for(var a in this._keys)this._keys[a].isDown=!1},justPressed:function(a,b){return"undefined"==typeof b&&(b=250),this._keys[a]&&this._keys[a].isDown&&this._keys[a].duration<b?!0:!1},justReleased:function(a,b){return"undefined"==typeof b&&(b=250),this._keys[a]&&this._keys[a].isDown===!1&&this.game.time.now-this._keys[a].timeUp<b?!0:!1},isDown:function(a){return this._keys[a]?this._keys[a].isDown:!1}},c.Keyboard.prototype.constructor=c.Keyboard,c.Keyboard.A="A".charCodeAt(0),c.Keyboard.B="B".charCodeAt(0),c.Keyboard.C="C".charCodeAt(0),c.Keyboard.D="D".charCodeAt(0),c.Keyboard.E="E".charCodeAt(0),c.Keyboard.F="F".charCodeAt(0),c.Keyboard.G="G".charCodeAt(0),c.Keyboard.H="H".charCodeAt(0),c.Keyboard.I="I".charCodeAt(0),c.Keyboard.J="J".charCodeAt(0),c.Keyboard.K="K".charCodeAt(0),c.Keyboard.L="L".charCodeAt(0),c.Keyboard.M="M".charCodeAt(0),c.Keyboard.N="N".charCodeAt(0),c.Keyboard.O="O".charCodeAt(0),c.Keyboard.P="P".charCodeAt(0),c.Keyboard.Q="Q".charCodeAt(0),c.Keyboard.R="R".charCodeAt(0),c.Keyboard.S="S".charCodeAt(0),c.Keyboard.T="T".charCodeAt(0),c.Keyboard.U="U".charCodeAt(0),c.Keyboard.V="V".charCodeAt(0),c.Keyboard.W="W".charCodeAt(0),c.Keyboard.X="X".charCodeAt(0),c.Keyboard.Y="Y".charCodeAt(0),c.Keyboard.Z="Z".charCodeAt(0),c.Keyboard.ZERO="0".charCodeAt(0),c.Keyboard.ONE="1".charCodeAt(0),c.Keyboard.TWO="2".charCodeAt(0),c.Keyboard.THREE="3".charCodeAt(0),c.Keyboard.FOUR="4".charCodeAt(0),c.Keyboard.FIVE="5".charCodeAt(0),c.Keyboard.SIX="6".charCodeAt(0),c.Keyboard.SEVEN="7".charCodeAt(0),c.Keyboard.EIGHT="8".charCodeAt(0),c.Keyboard.NINE="9".charCodeAt(0),c.Keyboard.NUMPAD_0=96,c.Keyboard.NUMPAD_1=97,c.Keyboard.NUMPAD_2=98,c.Keyboard.NUMPAD_3=99,c.Keyboard.NUMPAD_4=100,c.Keyboard.NUMPAD_5=101,c.Keyboard.NUMPAD_6=102,c.Keyboard.NUMPAD_7=103,c.Keyboard.NUMPAD_8=104,c.Keyboard.NUMPAD_9=105,c.Keyboard.NUMPAD_MULTIPLY=106,c.Keyboard.NUMPAD_ADD=107,c.Keyboard.NUMPAD_ENTER=108,c.Keyboard.NUMPAD_SUBTRACT=109,c.Keyboard.NUMPAD_DECIMAL=110,c.Keyboard.NUMPAD_DIVIDE=111,c.Keyboard.F1=112,c.Keyboard.F2=113,c.Keyboard.F3=114,c.Keyboard.F4=115,c.Keyboard.F5=116,c.Keyboard.F6=117,c.Keyboard.F7=118,c.Keyboard.F8=119,c.Keyboard.F9=120,c.Keyboard.F10=121,c.Keyboard.F11=122,c.Keyboard.F12=123,c.Keyboard.F13=124,c.Keyboard.F14=125,c.Keyboard.F15=126,c.Keyboard.COLON=186,c.Keyboard.EQUALS=187,c.Keyboard.UNDERSCORE=189,c.Keyboard.QUESTION_MARK=191,c.Keyboard.TILDE=192,c.Keyboard.OPEN_BRACKET=219,c.Keyboard.BACKWARD_SLASH=220,c.Keyboard.CLOSED_BRACKET=221,c.Keyboard.QUOTES=222,c.Keyboard.BACKSPACE=8,c.Keyboard.TAB=9,c.Keyboard.CLEAR=12,c.Keyboard.ENTER=13,c.Keyboard.SHIFT=16,c.Keyboard.CONTROL=17,c.Keyboard.ALT=18,c.Keyboard.CAPS_LOCK=20,c.Keyboard.ESC=27,c.Keyboard.SPACEBAR=32,c.Keyboard.PAGE_UP=33,c.Keyboard.PAGE_DOWN=34,c.Keyboard.END=35,c.Keyboard.HOME=36,c.Keyboard.LEFT=37,c.Keyboard.UP=38,c.Keyboard.RIGHT=39,c.Keyboard.DOWN=40,c.Keyboard.INSERT=45,c.Keyboard.DELETE=46,c.Keyboard.HELP=47,c.Keyboard.NUM_LOCK=144,c.Mouse=function(a){this.game=a,this.callbackContext=this.game,this.mouseDownCallback=null,this.mouseMoveCallback=null,this.mouseUpCallback=null,this.capture=!1,this.button=-1,this.disabled=!1,this.locked=!1,this.pointerLock=new c.Signal,this.event=null,this._onMouseDown=null,this._onMouseMove=null,this._onMouseUp=null},c.Mouse.NO_BUTTON=-1,c.Mouse.LEFT_BUTTON=0,c.Mouse.MIDDLE_BUTTON=1,c.Mouse.RIGHT_BUTTON=2,c.Mouse.prototype={start:function(){var a=this;this.game.device.android&&this.game.device.chrome===!1||(this._onMouseDown=function(b){return a.onMouseDown(b)},this._onMouseMove=function(b){return a.onMouseMove(b)},this._onMouseUp=function(b){return a.onMouseUp(b)},document.addEventListener("mousedown",this._onMouseDown,!0),document.addEventListener("mousemove",this._onMouseMove,!0),document.addEventListener("mouseup",this._onMouseUp,!0))},onMouseDown:function(a){this.event=a,this.capture&&a.preventDefault(),this.button=a.which,this.mouseDownCallback&&this.mouseDownCallback.call(this.callbackContext,a),this.game.input.disabled||this.disabled||(a.identifier=0,this.game.input.mousePointer.start(a))},onMouseMove:function(a){this.event=a,this.capture&&a.preventDefault(),this.mouseMoveCallback&&this.mouseMoveCallback.call(this.callbackContext,a),this.game.input.disabled||this.disabled||(a.identifier=0,this.game.input.mousePointer.move(a))},onMouseUp:function(a){this.event=a,this.capture&&a.preventDefault(),this.button=c.Mouse.NO_BUTTON,this.mouseUpCallback&&this.mouseUpCallback.call(this.callbackContext,a),this.game.input.disabled||this.disabled||(a.identifier=0,this.game.input.mousePointer.stop(a))},requestPointerLock:function(){if(this.game.device.pointerLock){var a=this.game.stage.canvas;a.requestPointerLock=a.requestPointerLock||a.mozRequestPointerLock||a.webkitRequestPointerLock,a.requestPointerLock();var b=this;this._pointerLockChange=function(a){return b.pointerLockChange(a)},document.addEventListener("pointerlockchange",this._pointerLockChange,!0),document.addEventListener("mozpointeLine truncated
},_pollGamepads:function(){var a=navigator.webkitGetGamepads&&navigator.webkitGetGamepads()||navigator.webkitGamepads;if(a){this._rawPads=[];for(var b=!1,c=0;c<a.length&&(typeof a[c]!==this._prevRawGamepadTypes[c]&&(b=!0,this._prevRawGamepadTypes[c]=typeof a[c]),a[c]&&this._rawPads.push(a[c]),3!==c);c++);if(b){for(var d,e={rawIndices:{},padIndices:{}},f=0;f<this._gamepads.length;f++)if(d=this._gamepads[f],d.connected)for(var g=0;g<this._rawPads.length;g++)this._rawPads[g].index===d.index&&(e.rawIndices[d.index]=!0,e.padIndices[f]=!0);for(var h=0;h<this._gamepads.length;h++)if(d=this._gamepads[h],!e.padIndices[h]){this._rawPads.length<1&&d.disconnect();for(var i=0;i<this._rawPads.length&&!e.padIndices[h];i++){var j=this._rawPads[i];if(j){if(e.rawIndices[j.index]){d.disconnect();continue}d.connect(j),e.rawIndices[j.index]=!0,e.padIndices[h]=!0}else d.disconnect()}}}}},setDeadZones:function(a){for(var b=0;b<this._gamepads.length;b++)this._gamepads[b].deadZone=a},stop:function(){this._active=!1,window.removeEventListener("gamepadconnected",this._ongamepadconnected),window.removeEventListener("gamepaddisconnected",this._ongamepaddisconnected)},reset:function(){this.update();for(var a=0;a<this._gamepads.length;a++)this._gamepads[a].reset()},justPressed:function(a,b){for(var c=0;c<this._gamepads.length;c++)if(this._gamepads[c].justPressed(a,b)===!0)return!0;return!1},justReleased:function(a,b){for(var c=0;c<this._gamepads.length;c++)if(this._gamepads[c].justReleased(a,b)===!0)return!0;return!1},isDown:function(a){for(var b=0;b<this._gamepads.length;b++)if(this._gamepads[b].isDown(a)===!0)return!0;return!1}},c.Gamepad.prototype.constructor=c.Gamepad,Object.defineProperty(c.Gamepad.prototype,"active",{get:function(){return this._active}}),Object.defineProperty(c.Gamepad.prototype,"supported",{get:function(){return this._gamepadSupportAvailable}}),Object.defineProperty(c.Gamepad.prototype,"padsConnected",{get:function(){return this._rawPads.length}}),Object.defineProperty(c.Gamepad.prototype,"pad1",{get:function(){return this._gamepads[0]}}),Object.defineProperty(c.Gamepad.prototype,"pad2",{get:function(){return this._gamepads[1]}}),Object.defineProperty(c.Gamepad.prototype,"pad3",{get:function(){return this._gamepads[2]}}),Object.defineProperty(c.Gamepad.prototype,"pad4",{get:function(){return this._gamepads[3]}}),c.Gamepad.BUTTON_0=0,c.Gamepad.BUTTON_1=1,c.Gamepad.BUTTON_2=2,c.Gamepad.BUTTON_3=3,c.Gamepad.BUTTON_4=4,c.Gamepad.BUTTON_5=5,c.Gamepad.BUTTON_6=6,c.Gamepad.BUTTON_7=7,c.Gamepad.BUTTON_8=8,c.Gamepad.BUTTON_9=9,c.Gamepad.BUTTON_10=10,c.Gamepad.BUTTON_11=11,c.Gamepad.BUTTON_12=12,c.Gamepad.BUTTON_13=13,c.Gamepad.BUTTON_14=14,c.Gamepad.BUTTON_15=15,c.Gamepad.AXIS_0=0,c.Gamepad.AXIS_1=1,c.Gamepad.AXIS_2=2,c.Gamepad.AXIS_3=3,c.Gamepad.AXIS_4=4,c.Gamepad.AXIS_5=5,c.Gamepad.AXIS_6=6,c.Gamepad.AXIS_7=7,c.Gamepad.AXIS_8=8,c.Gamepad.AXIS_9=9,c.Gamepad.XBOX360_A=0,c.Gamepad.XBOX360_B=1,c.Gamepad.XBOX360_X=2,c.Gamepad.XBOX360_Y=3,c.Gamepad.XBOX360_LEFT_BUMPER=4,c.Gamepad.XBOX360_RIGHT_BUMPER=5,c.Gamepad.XBOX360_LEFT_TRIGGER=6,c.Gamepad.XBOX360_RIGHT_TRIGGER=7,c.Gamepad.XBOX360_BACK=8,c.Gamepad.XBOX360_START=9,c.Gamepad.XBOX360_STICK_LEFT_BUTTON=10,c.Gamepad.XBOX360_STICK_RIGHT_BUTTON=11,c.Gamepad.XBOX360_DPAD_LEFT=14,c.Gamepad.XBOX360_DPAD_RIGHT=15,c.Gamepad.XBOX360_DPAD_UP=12,c.Gamepad.XBOX360_DPAD_DOWN=13,c.Gamepad.XBOX360_STICK_LEFT_X=0,c.Gamepad.XBOX360_STICK_LEFT_Y=1,c.Gamepad.XBOX360_STICK_RIGHT_X=2,c.Gamepad.XBOX360_STICK_RIGHT_Y=3,c.SinglePad=function(a,b){this.game=a,this._padParent=b,this._index=null,this._rawPad=null,this._connected=!1,this._prevTimestamp=null,this._rawButtons=[],this._buttons=[],this._axes=[],this._hotkeys=[],this.callbackContext=this,this.onConnectCallback=null,this.onDisconnectCallback=null,this.onDownCallback=null,this.onUpCallback=null,this.onAxisCallback=null,this.onFloatCallback=null,this.deadZone=.26},c.SinglePad.prototype={addCallbacks:function(a,b){"undefined"!=typeof b&&(this.onConnectCallback="function"==typeof b.onConnect?b.onConnect:this.onConnectCallback,this.onDisconnectCallback="function"==typeof b.onDisconnect?b.onDisconnect:this.onDisconnectCallback,this.onDownCallback="function"==typeof b.onDown?b.onDown:this.onDownCallback,this.onUpCallback="function"==typeof b.onUp?b.onUp:this.onUpCallback,this.onAxisCallback="function"==typeof b.onAxis?b.onAxis:this.onAxisCallback,this.onFloatCallback="function"==typeof b.onFloat?b.onFloat:this.onFloatCallback)},addButton:function(a){return this._hotkeys[a]=new c.GamepadButton(this.game,a),this._hotkeys[a]},pollStatus:function(){if(!this._rawPad.timestamp||this._rawPad.timestamp!=this._prevTimestamp){for(var a=0;a<this._rawPad.buttons.length;a+=1){var b=this._rawPad.buttons[a];this._rawButtons[a]!==b&&(1===b?this.processButtonDown(a,b):0===b?this.processButtonUp(a,b):this.processButtonFloat(a,b),this._rawButtons[a]=b)}for(var c=this._rawPad.axes,d=0;d<c.length;d+=1){var e=c[d];e>0&&e>this.deadZone||0>e&&e<-this.deadZone?this.processALine truncated
}}),c.Text=function(a,d,e,f,g){d=d||0,e=e||0,f=f||"",g=g||"",this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.TEXT,this._text=f,this._style=g,b.Text.call(this,f,g),this.position.x=this.x=d,this.position.y=this.y=e,this.anchor=new c.Point,this.scale=new c.Point(1,1),this.fixedToCamera=!1,this.cameraOffset=new c.Point,this._cache={dirty:!1,a00:1,a01:0,a02:d,a10:0,a11:1,a12:e,id:1,x:-1,y:-1,scaleX:1,scaleY:1},this._cache.x=this.x,this._cache.y=this.y,this.renderable=!0},c.Text.prototype=Object.create(b.Text.prototype),c.Text.prototype.constructor=c.Text,c.Text.prototype.update=function(){this.exists&&(this.fixedToCamera&&(this.x=this.game.camera.view.x+this.cameraOffset.x,this.y=this.game.camera.view.y+this.cameraOffset.y),this._cache.dirty=!1,this._cache.x=this.x,this._cache.y=this.y,(this.position.x!=this._cache.x||this.position.y!=this._cache.y)&&(this.position.x=this._cache.x,this.position.y=this._cache.y,this._cache.dirty=!0))},c.Text.prototype.destroy=function(){this.group&&this.group.remove(this),this.canvas.parentNode?this.canvas.parentNode.removeChild(this.canvas):(this.canvas=null,this.context=null),this.exists=!1,this.group=null},Object.defineProperty(c.Text.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.Text.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.Text.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),Object.defineProperty(c.Text.prototype,"content",{get:function(){return this._text},set:function(a){a!==this._text&&(this._text=a,this.setText(a))}}),Object.defineProperty(c.Text.prototype,"font",{get:function(){return this._style},set:function(a){a!==this._style&&(this._style=a,this.setStyle(a))}}),c.BitmapText=function(a,d,e,f,g){d=d||0,e=e||0,f=f||"",g=g||"",this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.BITMAPTEXT,b.BitmapText.call(this,f,g),this.position.x=d,this.position.y=e,this.anchor=new c.Point,this.scale=new c.Point(1,1),this._cache={dirty:!1,a00:1,a01:0,a02:d,a10:0,a11:1,a12:e,id:1,x:-1,y:-1,scaleX:1,scaleY:1},this._cache.x=this.x,this._cache.y=this.y},c.BitmapText.prototype=Object.create(b.BitmapText.prototype),c.BitmapText.prototype.constructor=c.BitmapText,c.BitmapText.prototype.update=function(){this.exists&&(this._cache.dirty=!1,this._cache.x=this.x,this._cache.y=this.y,(this.position.x!=this._cache.x||this.position.y!=this._cache.y)&&(this.position.x=this._cache.x,this.position.y=this._cache.y,this._cache.dirty=!0),this.pivot.x=this.anchor.x*this.width,this.pivot.y=this.anchor.y*this.height)},c.BitmapText.prototype.destroy=function(){this.group&&this.group.remove(this),this.canvas&&this.canvas.parentNode?this.canvas.parentNode.removeChild(this.canvas):(this.canvas=null,this.context=null),this.exists=!1,this.group=null},Object.defineProperty(c.BitmapText.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.BitmapText.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.BitmapText.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),c.Button=function(a,b,d,e,f,g,h,i,j,k){b=b||0,d=d||0,e=e||null,f=f||null,g=g||this,c.Sprite.call(this,a,b,d,e,i),this.type=c.BUTTON,this._onOverFrameName=null,this._onOutFrameName=null,this._onDownFrameName=null,this._onUpFrameName=null,this._onOverFrameID=null,this._onOutFrameID=null,this._onDownFrameID=null,this._onUpFrameID=null,this.onOverSound=null,this.onOutSound=null,this.onDownSound=null,this.onUpSound=null,this.onOverSoundMarker="",this.onOutSoundMarker="",this.onDownSoundMarker="",this.onUpSoundMarker="",this.onInputOver=new c.Signal,this.onInputOut=new c.Signal,this.onInputDown=new c.Signal,this.onInputUp=new c.Signal,this.freezeFrames=!1,this.forceOut=!1,this.setFrames(h,i,j,k),null!==f&&this.onInputUp.add(f,g),this.input.start(0,!0),this.events.onInputOver.add(this.onInputOverHandler,this),this.events.onInputOut.add(this.onInputOutHandler,this),this.events.onInputDown.add(this.onInputDownHandler,this),this.events.onInputUp.add(this.onInputUpHandler,this)},c.Button.prototype=Object.create(c.Sprite.prototype),c.Button.prototype=c.Utils.extend(!0,c.Button.prototype,c.Sprite.prototype,b.Sprite.prototype),c.Button.prototype.constructor=c.Button,c.Button.prototype.clearFrames=function(){this._onOverFrameName=null,this._onOverFrameID=null,this._onOutFrameName=null,this._onOutFrameID=null,this._onDownFrameName=null,this._onDownFrameID=null,this._onUpFrameName=null,this._onUpFrameID=null},c.Button.prototype.setFrames=function(a,b,c,d){this.clearFrames(),null!==a&&("string"==typeof a?(this._onOverFrameName=a,this.input.pointerOver()&&(this.frameName=a)):(this._onOverFrameID=a,thisLine truncated
for(var d=1;b[d]<a;)d++;var e=b[d-1],f=d<b.length?b[d]:Number.POSITIVE_INFINITY;return a-e>=f-a?f:e},roundTo:function(a,b,c){"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=10);var d=Math.pow(c,-b);return Math.round(a*d)/d},floorTo:function(a,b,c){"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=10);var d=Math.pow(c,-b);return Math.floor(a*d)/d},ceilTo:function(a,b,c){"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=10);var d=Math.pow(c,-b);return Math.ceil(a*d)/d},interpolateFloat:function(a,b,c){return(b-a)*c+a},angleBetween:function(a,b,c,d){return Math.atan2(d-b,c-a)},normalizeAngle:function(a,b){"undefined"==typeof b&&(b=!0);var c=b?Math.PI:180;return this.wrap(a,-c,c)},nearestAngleBetween:function(a,b,c){"undefined"==typeof c&&(c=!0);var d=c?Math.PI:180;return a=this.normalizeAngle(a,c),b=this.normalizeAngle(b,c),-d/2>a&&b>d/2&&(a+=2*d),-d/2>b&&a>d/2&&(b+=2*d),b-a},interpolateAngles:function(a,b,c,d,e){return"undefined"==typeof d&&(d=!0),"undefined"==typeof e&&(e=null),a=this.normalizeAngle(a,d),b=this.normalizeAngleToAnother(b,a,d),"function"==typeof e?e(c,a,b-a,1):this.interpolateFloat(a,b,c)},chanceRoll:function(a){return"undefined"==typeof a&&(a=50),0>=a?!1:a>=100?!0:100*Math.random()>=a?!1:!0},numberArray:function(a,b){for(var c=[],d=a;b>=d;d++)c.push(d);return c},maxAdd:function(a,b,c){return a+=b,a>c&&(a=c),a},minSub:function(a,b,c){return a-=b,c>a&&(a=c),a},wrap:function(a,b,c){var d=c-b;if(0>=d)return 0;var e=(a-b)%d;return 0>e&&(e+=d),e+b},wrapValue:function(a,b,c){var d;return a=Math.abs(a),b=Math.abs(b),c=Math.abs(c),d=(a+b)%c},randomSign:function(){return Math.random()>.5?1:-1},isOdd:function(a){return 1&a},isEven:function(a){return 1&a?!1:!0},max:function(){for(var a=1,b=0,c=arguments.length;c>a;a++)arguments[b]<arguments[a]&&(b=a);return arguments[b]},min:function(){for(var a=1,b=0,c=arguments.length;c>a;a++)arguments[a]<arguments[b]&&(b=a);return arguments[b]},wrapAngle:function(a){return this.wrap(a,-180,180)},angleLimit:function(a,b,c){var d=a;return a>c?d=c:b>a&&(d=b),d},linearInterpolation:function(a,b){var c=a.length-1,d=c*b,e=Math.floor(d);return 0>b?this.linear(a[0],a[1],d):b>1?this.linear(a[c],a[c-1],c-d):this.linear(a[e],a[e+1>c?c:e+1],d-e)},bezierInterpolation:function(a,b){for(var c=0,d=a.length-1,e=0;d>=e;e++)c+=Math.pow(1-b,d-e)*Math.pow(b,e)*a[e]*this.bernstein(d,e);return c},catmullRomInterpolation:function(a,b){var c=a.length-1,d=c*b,e=Math.floor(d);return a[0]===a[c]?(0>b&&(e=Math.floor(d=c*(1+b))),this.catmullRom(a[(e-1+c)%c],a[e],a[(e+1)%c],a[(e+2)%c],d-e)):0>b?a[0]-(this.catmullRom(a[0],a[0],a[1],a[1],-d)-a[0]):b>1?a[c]-(this.catmullRom(a[c],a[c],a[c-1],a[c-1],d-c)-a[c]):this.catmullRom(a[e?e-1:0],a[e],a[e+1>c?c:e+1],a[e+2>c?c:e+2],d-e)},linear:function(a,b,c){return(b-a)*c+a},bernstein:function(a,b){return this.factorial(a)/this.factorial(b)/this.factorial(a-b)},catmullRom:function(a,b,c,d,e){var f=.5*(c-a),g=.5*(d-b),h=e*e,i=e*h;return(2*b-2*c+f+g)*i+(-3*b+3*c-2*f-g)*h+f*e+b},difference:function(a,b){return Math.abs(a-b)},getRandom:function(a,b,c){if("undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=0),null!=a){var d=c;if((0===d||d>a.length-b)&&(d=a.length-b),d>0)return a[b+Math.floor(Math.random()*d)]}return null},floor:function(a){var b=0|a;return a>0?b:b!=a?b-1:b},ceil:function(a){var b=0|a;return a>0?b!=a?b+1:b:b},sinCosGenerator:function(a,b,c,d){"undefined"==typeof b&&(b=1),"undefined"==typeof c&&(c=1),"undefined"==typeof d&&(d=1);for(var e=b,f=c,g=d*Math.PI/a,h=[],i=[],j=0;a>j;j++)f-=e*g,e+=f*g,h[j]=f,i[j]=e;return{sin:i,cos:h,length:a}},shift:function(a){var b=a.shift();return a.push(b),b},shuffleArray:function(a){for(var b=a.length-1;b>0;b--){var c=Math.floor(Math.random()*(b+1)),d=a[b];a[b]=a[c],a[c]=d}return a},distance:function(a,b,c,d){var e=a-c,f=b-d;return Math.sqrt(e*e+f*f)},distanceRounded:function(a,b,d,e){return Math.round(c.Math.distance(a,b,d,e))},clamp:function(a,b,c){return b>a?b:a>c?c:a},clampBottom:function(a,b){return b>a?b:a},within:function(a,b,c){return Math.abs(a-b)<=c},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){return b>=a?0:a>=c?1:(a=(a-b)/(c-b),a*a*(3-2*a))},smootherstep:function(a,b,c){return b>=a?0:a>=c?1:(a=(a-b)/(c-b),a*a*a*(a*(6*a-15)+10))},sign:function(a){return 0>a?-1:a>0?1:0},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()},c.QuadTree=function(a,b,c,d,e,f,g){this.maxObjects=e||10,this.maxLevels=f||4,this.level=g||0,this.bounds={x:Math.round(a),y:Math.round(b),width:c,height:d,subWidth:Math.floor(c/2),subHeight:Math.floor(d/2),right:Math.round(a)+Math.floor(c/2),bottom:Math.round(b)+Math.floor(d/2)},this.objects=[],this.nodes=[]},c.QuadTree.prototype={populate:function(a){a.forEach(this.populateHandler,this,!0)},populateHandler:function(a){a.body&&a.body.allowCollision.none===!1&&a.alive&&this.insert(a.body)},split:function(){this.level++,this.nodes[0]=new c.QuadTLine truncated
if(this.currentAnim.isPlaying===!1)return this.currentAnim.paused=!1,this.currentAnim.play(b,c,d)}},stop:function(a,b){"undefined"==typeof b&&(b=!1),"string"==typeof a?this._anims[a]&&(this.currentAnim=this._anims[a],this.currentAnim.stop(b)):this.currentAnim&&this.currentAnim.stop(b)},update:function(){return this.updateIfVisible&&this.sprite.visible===!1?!1:this.currentAnim&&this.currentAnim.update()===!0?(this.currentFrame=this.currentAnim.currentFrame,this.sprite.currentFrame=this.currentFrame,!0):!1},getAnimation:function(a){return"string"==typeof a&&this._anims[a]?this._anims[a]:!1},refreshFrame:function(){this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid])},destroy:function(){this._anims={},this._frameData=null,this._frameIndex=0,this.currentAnim=null,this.currentFrame=null}},c.AnimationManager.prototype.constructor=c.AnimationManager,Object.defineProperty(c.AnimationManager.prototype,"frameData",{get:function(){return this._frameData}}),Object.defineProperty(c.AnimationManager.prototype,"frameTotal",{get:function(){return this._frameData?this._frameData.total:-1}}),Object.defineProperty(c.AnimationManager.prototype,"paused",{get:function(){return this.currentAnim.isPaused},set:function(a){this.currentAnim.paused=a}}),Object.defineProperty(c.AnimationManager.prototype,"frame",{get:function(){return this.currentFrame?this._frameIndex:void 0},set:function(a){"number"==typeof a&&this._frameData&&null!==this._frameData.getFrame(a)&&(this.currentFrame=this._frameData.getFrame(a),this._frameIndex=a,this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid]))}}),Object.defineProperty(c.AnimationManager.prototype,"frameName",{get:function(){return this.currentFrame?this.currentFrame.name:void 0},set:function(a){"string"==typeof a&&this._frameData&&null!==this._frameData.getFrameByName(a)?(this.currentFrame=this._frameData.getFrameByName(a),this._frameIndex=this.currentFrame.index,this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid])):console.warn("Cannot set frameName: "+a)}}),c.Animation=function(a,b,c,d,e,f,g){this.game=a,this._parent=b,this._frameData=d,this.name=c,this._frames=[],this._frames=this._frames.concat(e),this.delay=1e3/f,this.looped=g,this.killOnComplete=!1,this.isFinished=!1,this.isPlaying=!1,this.isPaused=!1,this._pauseStartTime=0,this._frameIndex=0,this._frameDiff=0,this._frameSkip=1,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex])},c.Animation.prototype={play:function(a,c,d){return"number"==typeof a&&(this.delay=1e3/a),"boolean"==typeof c&&(this.looped=c),"undefined"!=typeof d&&(this.killOnComplete=d),this.isPlaying=!0,this.isFinished=!1,this.paused=!1,this._timeLastFrame=this.game.time.now,this._timeNextFrame=this.game.time.now+this.delay,this._frameIndex=0,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this._parent.setTexture(b.TextureCache[this.currentFrame.uuid]),this._parent.events&&this._parent.events.onAnimationStart.dispatch(this._parent,this),this},restart:function(){this.isPlaying=!0,this.isFinished=!1,this.paused=!1,this._timeLastFrame=this.game.time.now,this._timeNextFrame=this.game.time.now+this.delay,this._frameIndex=0,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex])},stop:function(a){"undefined"==typeof a&&(a=!1),this.isPlaying=!1,this.isFinished=!0,this.paused=!1,a&&(this.currentFrame=this._frameData.getFrame(this._frames[0]))},update:function(){return this.isPaused?!1:this.isPlaying===!0&&this.game.time.now>=this._timeNextFrame?(this._frameSkip=1,this._frameDiff=this.game.time.now-this._timeNextFrame,this._timeLastFrame=this.game.time.now,this._frameDiff>this.delay&&(this._frameSkip=Math.floor(this._frameDiff/this.delay),this._frameDiff-=this._frameSkip*this.delay),this._timeNextFrame=this.game.time.now+(this.delay-this._frameDiff),this._frameIndex+=this._frameSkip,this._frameIndex>=this._frames.length?this.looped?(this._frameIndex%=this._frames.length,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this.currentFrame&&this._parent.setTexture(b.TextureCache[this.currentFrame.uuid]),this._parent.events.onAnimationLoop.dispatch(this._parent,this)):this.onComplete():(this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this.currentFrame&&this._parent.setTexture(b.TextureCache[this.currentFrame.uuid])),!0):!1},destroy:function(){this.game=null,this._parent=null,this._frames=null,this._frameData=null,this.currentFrame=null,this.isPlaying=!1},onComplete:function(){this.isPlaying=!1,this.isFinished=!0,this.paused=!1,this._parent.events&&this._parent.events.onAnimationComplete.dispatch(this._parent,this),this.killOnComplete&&this._parent.kill()}},c.Animation.prototype.constructor=c.Animation,Object.defineProperty(c.Animation.prototype,"paused",{get:function(){return this.isPaused},set:function(a){this.isPLine truncated
},c.Sound.prototype={soundHasUnlocked:function(a){a==this.key&&(this._sound=this.game.cache.getSoundData(this.key),this.totalDuration=this._sound.duration)},addMarker:function(a,b,c,d,e){d=d||1,"undefined"==typeof e&&(e=!1),this.markers[a]={name:a,start:b,stop:b+c,volume:d,duration:c,durationMS:1e3*c,loop:e}},removeMarker:function(a){delete this.markers[a]},update:function(){this.pendingPlayback&&this.game.cache.isSoundReady(this.key)&&(this.pendingPlayback=!1,this.play(this._tempMarker,this._tempPosition,this._tempVolume,this._tempLoop)),this.isPlaying&&(this.currentTime=this.game.time.now-this.startTime,this.currentTime>=this.durationMS&&(this.usingWebAudio?this.loop?(this.onLoop.dispatch(this),""===this.currentMarker?(this.currentTime=0,this.startTime=this.game.time.now):this.play(this.currentMarker,0,this.volume,!0,!0)):this.stop():this.loop?(this.onLoop.dispatch(this),this.play(this.currentMarker,0,this.volume,!0,!0)):this.stop()))},play:function(a,b,c,d,e){if(a=a||"",b=b||0,"undefined"==typeof c&&(c=this._volume),"undefined"==typeof d&&(d=!1),"undefined"==typeof e&&(e=!0),this.isPlaying!==!0||e!==!1||this.override!==!1){if(this.isPlaying&&this.override&&(this.usingWebAudio?"undefined"==typeof this._sound.stop?this._sound.noteOff(0):this._sound.stop(0):this.usingAudioTag&&(this._sound.pause(),this._sound.currentTime=0)),this.currentMarker=a,""!==a){if(!this.markers[a])return console.warn("Phaser.Sound.play: audio marker "+a+" doesn't exist"),void 0;this.position=this.markers[a].start,this.volume=this.markers[a].volume,this.loop=this.markers[a].loop,this.duration=this.markers[a].duration,this.durationMS=this.markers[a].durationMS,this._tempMarker=a,this._tempPosition=this.position,this._tempVolume=this.volume,this._tempLoop=this.loop}else this.position=b,this.volume=c,this.loop=d,this.duration=0,this.durationMS=0,this._tempMarker=a,this._tempPosition=b,this._tempVolume=c,this._tempLoop=d;this.usingWebAudio?this.game.cache.isSoundDecoded(this.key)?(null==this._buffer&&(this._buffer=this.game.cache.getSoundData(this.key)),this._sound=this.context.createBufferSource(),this._sound.buffer=this._buffer,this.externalNode?this._sound.connect(this.externalNode.input):this._sound.connect(this.gainNode),this.totalDuration=this._sound.buffer.duration,0===this.duration&&(this.duration=this.totalDuration,this.durationMS=1e3*this.totalDuration),this.loop&&""===a&&(this._sound.loop=!0),"undefined"==typeof this._sound.start?this._sound.noteGrainOn(0,this.position,this.duration):this._sound.start(0,this.position,this.duration),this.isPlaying=!0,this.startTime=this.game.time.now,this.currentTime=0,this.stopTime=this.startTime+this.durationMS,this.onPlay.dispatch(this)):(this.pendingPlayback=!0,this.game.cache.getSound(this.key)&&this.game.cache.getSound(this.key).isDecoding===!1&&this.game.sound.decode(this.key,this)):this.game.cache.getSound(this.key)&&this.game.cache.getSound(this.key).locked?(this.game.cache.reloadSound(this.key),this.pendingPlayback=!0):this._sound&&(this.game.device.cocoonJS||4===this._sound.readyState)?(this._sound.play(),this.totalDuration=this._sound.duration,0===this.duration&&(this.duration=this.totalDuration,this.durationMS=1e3*this.totalDuration),this._sound.currentTime=this.position,this._sound.muted=this._muted,this._sound.volume=this._muted?0:this._volume,this.isPlaying=!0,this.startTime=this.game.time.now,this.currentTime=0,this.stopTime=this.startTime+this.durationMS,this.onPlay.dispatch(this)):this.pendingPlayback=!0}},restart:function(a,b,c,d){a=a||"",b=b||0,c=c||1,"undefined"==typeof d&&(d=!1),this.play(a,b,c,d,!0)},pause:function(){this.isPlaying&&this._sound&&(this.stop(),this.isPlaying=!1,this.paused=!0,this.pausedPosition=this.currentTime,this.pausedTime=this.game.time.now,this.onPause.dispatch(this))},resume:function(){if(this.paused&&this._sound){if(this.usingWebAudio){var a=this.position+this.pausedPosition/1e3;this._sound=this.context.createBufferSource(),this._sound.buffer=this._buffer,this.externalNode?this._sound.connect(this.externalNode.input):this._sound.connect(this.gainNode),this.loop&&(this._sound.loop=!0),"undefined"==typeof this._sound.start?this._sound.noteGrainOn(0,a,this.duration):this._sound.start(0,a,this.duration)}else this._sound.play();this.isPlaying=!0,this.paused=!1,this.startTime+=this.game.time.now-this.pausedTime,this.onResume.dispatch(this)}},stop:function(){this.isPlaying&&this._sound&&(this.usingWebAudio?"undefined"==typeof this._sound.stop?this._sound.noteOff(0):this._sound.stop(0):this.usingAudioTag&&(this._sound.pause(),this._sound.currentTime=0)),this.isPlaying=!1;var a=this.currentMarker;this.currentMarker="",this.onStop.dispatch(this,a)}},c.Sound.prototype.constructor=c.Sound,Object.defineProperty(c.Sound.prototype,"isDecoding",{get:function(){return this.game.cache.getSound(this.key).isDecoding}}),Object.defineProperty(c.Sound.prototype,"isDecoded",{get:function(){return this.game.cache.isSoundDecoded(this.key)}}),Object.defineProperty(c.SoundLine truncated
},separateTiles:function(a,b){if(a.immovable)return!1;a.overlapX=0,a.overlapY=0;for(var d,e=0,f=0,g=0;g<b.length;g++)d=b[g],c.Rectangle.intersects(a,d)&&(a.deltaX()<0&&a.allowCollision.left&&d.tile.faceRight?(e=a.x-d.right,e>=a.deltaX()&&(a.blocked.left=!0,a.touching.left=!0,a.touching.none=!1)):a.deltaX()>0&&a.allowCollision.right&&d.tile.faceLeft&&(e=a.right-d.x,e<=a.deltaX()&&(a.blocked.right=!0,a.touching.right=!0,a.touching.none=!1)),a.deltaY()<0&&a.allowCollision.up&&d.tile.faceBottom?(f=a.y-d.bottom,f>=a.deltaY()&&(a.blocked.up=!0,a.touching.up=!0,a.touching.none=!1)):a.deltaY()>0&&a.allowCollision.down&&d.tile.faceTop&&(f=a.bottom-d.y,f<=a.deltaY()&&(a.blocked.down=!0,a.touching.down=!0,a.touching.none=!1)));return 0!==e&&(a.overlapX=e),0!==f&&(a.overlapY=f),a.touching.none?!1:((a.touching.left||a.touching.right)&&(a.x-=a.overlapX,a.preX-=a.overlapX,a.velocity.x=0===a.bounce.x?0:-a.velocity.x*a.bounce.x),(a.touching.up||a.touching.down)&&(a.y-=a.overlapY,a.preY-=a.overlapY,a.velocity.y=0===a.bounce.y?0:-a.velocity.y*a.bounce.y),!0)},separateTile:function(a,b){return a.immovable||c.Rectangle.intersects(a,b)===!1?!1:(a.overlapX=0,a.overlapY=0,a.deltaX()<0&&a.allowCollision.left&&b.tile.faceRight?(a.overlapX=a.x-b.right,a.overlapX>=a.deltaX()&&(a.blocked.left=!0,a.touching.left=!0,a.touching.none=!1)):a.deltaX()>0&&a.allowCollision.right&&b.tile.faceLeft&&(a.overlapX=a.right-b.x,a.overlapX<=a.deltaX()&&(a.blocked.right=!0,a.touching.right=!0,a.touching.none=!1)),a.deltaY()<0&&a.allowCollision.up&&b.tile.faceBottom?(a.overlapY=a.y-b.bottom,a.overlapY>=a.deltaY()&&(a.blocked.up=!0,a.touching.up=!0,a.touching.none=!1)):a.deltaY()>0&&a.allowCollision.down&&b.tile.faceTop&&(a.overlapY=a.bottom-b.y,a.overlapY<=a.deltaY()&&(a.blocked.down=!0,a.touching.down=!0,a.touching.none=!1)),a.touching.none?!1:((a.touching.left||a.touching.right)&&(a.x-=a.overlapX,a.preX-=a.overlapX,a.velocity.x=0===a.bounce.x?0:-a.velocity.x*a.bounce.x),(a.touching.up||a.touching.down)&&(a.y-=a.overlapY,a.preY-=a.overlapY,a.velocity.y=0===a.bounce.y?0:-a.velocity.y*a.bounce.y),!0))},moveToObject:function(a,b,c,d){return"undefined"==typeof c&&(c=60),"undefined"==typeof d&&(d=0),this._angle=Math.atan2(b.y-a.y,b.x-a.x),d>0&&(c=this.distanceBetween(a,b)/(d/1e3)),a.body.velocity.x=Math.cos(this._angle)*c,a.body.velocity.y=Math.sin(this._angle)*c,this._angle},moveToPointer:function(a,b,c,d){return"undefined"==typeof b&&(b=60),c=c||this.game.input.activePointer,"undefined"==typeof d&&(d=0),this._angle=this.angleToPointer(a,c),d>0&&(b=this.distanceToPointer(a,c)/(d/1e3)),a.body.velocity.x=Math.cos(this._angle)*b,a.body.velocity.y=Math.sin(this._angle)*b,this._angle},moveToXY:function(a,b,c,d,e){return"undefined"==typeof d&&(d=60),"undefined"==typeof e&&(e=0),this._angle=Math.atan2(c-a.y,b-a.x),e>0&&(d=this.distanceToXY(a,b,c)/(e/1e3)),a.body.velocity.x=Math.cos(this._angle)*d,a.body.velocity.y=Math.sin(this._angle)*d,this._angle},velocityFromAngle:function(a,b,d){return"undefined"==typeof b&&(b=60),d=d||new c.Point,d.setTo(Math.cos(this.game.math.degToRad(a))*b,Math.sin(this.game.math.degToRad(a))*b)},velocityFromRotation:function(a,b,d){return"undefined"==typeof b&&(b=60),d=d||new c.Point,d.setTo(Math.cos(a)*b,Math.sin(a)*b)},accelerationFromRotation:function(a,b,d){return"undefined"==typeof b&&(b=60),d=d||new c.Point,d.setTo(Math.cos(a)*b,Math.sin(a)*b)},accelerateToObject:function(a,b,c,d,e){return"undefined"==typeof c&&(c=60),"undefined"==typeof d&&(d=1e3),"undefined"==typeof e&&(e=1e3),this._angle=this.angleBetween(a,b),a.body.acceleration.setTo(Math.cos(this._angle)*c,Math.sin(this._angle)*c),a.body.maxVelocity.setTo(d,e),this._angle},accelerateToPointer:function(a,b,c,d,e){return"undefined"==typeof c&&(c=60),"undefined"==typeof b&&(b=this.game.input.activePointer),"undefined"==typeof d&&(d=1e3),"undefined"==typeof e&&(e=1e3),this._angle=this.angleToPointer(a,b),a.body.acceleration.setTo(Math.cos(this._angle)*c,Math.sin(this._angle)*c),a.body.maxVelocity.setTo(d,e),this._angle},accelerateToXY:function(a,b,c,d,e,f){return"undefined"==typeof d&&(d=60),"undefined"==typeof e&&(e=1e3),"undefined"==typeof f&&(f=1e3),this._angle=this.angleToXY(a,b,c),a.body.acceleration.setTo(Math.cos(this._angle)*d,Math.sin(this._angle)*d),a.body.maxVelocity.setTo(e,f),this._angle},distanceBetween:function(a,b){return this._dx=a.x-b.x,this._dy=a.y-b.y,Math.sqrt(this._dx*this._dx+this._dy*this._dy)},distanceToXY:function(a,b,c){return this._dx=a.x-b,this._dy=a.y-c,Math.sqrt(this._dx*this._dx+this._dy*this._dy)},distanceToPointer:function(a,b){return b=b||this.game.input.activePointer,this._dx=a.x-b.x,this._dy=a.y-b.y,Math.sqrt(this._dx*this._dx+this._dy*this._dy)},angleBetween:function(a,b){return this._dx=b.x-a.x,this._dy=b.y-a.y,Math.atan2(this._dy,this._dx)},angleToXY:function(a,b,c){return this._dx=b-a.x,this._dy=c-a.y,Math.atan2(this._dy,this._dx)},angleToPointer:function(a,b){return b=b||this.game.input.activePointer,this._dx=b.worldX-a.x,this._dy=b.worlLine truncated
this._tx=this._dx,this._ty+=this.map.tileHeight}return this.debug&&(this.context.globalAlpha=1,this.renderDebug()),this.game.renderType===c.WEBGL&&b.texturesToUpdate.push(this.baseTexture),this.dirty=!1,this.layer.dirty=!1,!0}},c.TilemapLayer.prototype.renderDebug=function(){this._tx=this._dx,this._ty=this._dy,this.context.strokeStyle=this.debugColor,this.context.fillStyle=this.debugFillColor;for(var a=this._startY,b=this._startY+this._maxY;b>a;a++){this._column=this.layer.data[a];for(var c=this._startX,d=this._startX+this._maxX;d>c;c++){var e=this._column[c];e&&(e.faceTop||e.faceBottom||e.faceLeft||e.faceRight)&&(this._tx=Math.floor(this._tx),this.debugFill&&this.context.fillRect(this._tx,this._ty,this._cw,this._ch),this.context.beginPath(),e.faceTop&&(this.context.moveTo(this._tx,this._ty),this.context.lineTo(this._tx+this._cw,this._ty)),e.faceBottom&&(this.context.moveTo(this._tx,this._ty+this._ch),this.context.lineTo(this._tx+this._cw,this._ty+this._ch)),e.faceLeft&&(this.context.moveTo(this._tx,this._ty),this.context.lineTo(this._tx,this._ty+this._ch)),e.faceRight&&(this.context.moveTo(this._tx+this._cw,this._ty),this.context.lineTo(this._tx+this._cw,this._ty+this._ch)),this.context.stroke()),this._tx+=this.map.tileWidth}this._tx=this._dx,this._ty+=this.map.tileHeight}},Object.defineProperty(c.TilemapLayer.prototype,"scrollX",{get:function(){return this._x},set:function(a){a!==this._x&&a>=0&&this.layer.widthInPixels>this.width&&(this._x=a,this._x>this.layer.widthInPixels-this.width&&(this._x=this.layer.widthInPixels-this.width),this._startX=this.game.math.floor(this._x/this.map.tileWidth),this._startX<0&&(this._startX=0),this._startX+this._maxX>this.layer.width&&(this._startX=this.layer.width-this._maxX),this.dirty=!0)}}),Object.defineProperty(c.TilemapLayer.prototype,"scrollY",{get:function(){return this._y},set:function(a){a!==this._y&&a>=0&&this.layer.heightInPixels>this.height&&(this._y=a,this._y>this.layer.heightInPixels-this.height&&(this._y=this.layer.heightInPixels-this.height),this._startY=this.game.math.floor(this._y/this.map.tileHeight),this._startY<0&&(this._startY=0),this._startY+this._maxY>this.layer.height&&(this._startY=this.layer.height-this._maxY),this.dirty=!0)}}),Object.defineProperty(c.TilemapLayer.prototype,"collisionWidth",{get:function(){return this._cw},set:function(a){this._cw=a,this.dirty=!0}}),Object.defineProperty(c.TilemapLayer.prototype,"collisionHeight",{get:function(){return this._ch},set:function(a){this._ch=a,this.dirty=!0}}),c.TilemapParser={tileset:function(a,b,d,e,f,g,h,i,j){var k=a.cache.getTilesetImage(b);if(null===k)return console.warn("Phaser.TilemapParser.tileSet: Invalid image key given"),null;var l=k.width,m=k.height;return-1===h&&(h=Math.round(l/d)),-1===i&&(i=Math.round(m/e)),-1===j&&(j=h*i),0===l||0===m||d>l||e>m||0===j?(console.warn("Phaser.TilemapParser.tileSet: width/height zero or width/height < given tileWidth/tileHeight"),null):new c.Tileset(k,b,d,e,f,g,h,i,j)},parse:function(a,b){var d=a.cache.getTilemapData(b);return d?d.format===c.Tilemap.CSV?this.parseCSV(d.data):d.format===c.Tilemap.TILED_JSON?this.parseTiledJSON(d.data):void 0:{layers:[],objects:[],images:[],tilesets:[]}},parseCSV:function(a){a=a.trim();for(var b=[],c=a.split("\n"),d=c.length,e=0,f=0;f<c.length;f++){b[f]=[];for(var g=c[f].split(","),h=0;h<g.length;h++)b[f][h]=parseInt(g[h],10);0===e&&(e=g.length)}return[{name:"csv",width:e,height:d,alpha:1,visible:!0,indexes:[],tileMargin:0,tileSpacing:0,data:b}]},parseTiledJSON:function(a){if("orthogonal"!==a.orientation)return console.warn("TilemapParser.parseTiledJSON: Only orthogonal map types are supported in this version of Phaser"),null;var b={};b.width=a.width,b.height=a.height,b.tileWidth=a.tilewidth,b.tileHeight=a.tileheight,b.orientation=a.orientation,b.version=a.version,b.properties=a.properties,b.widthInPixels=b.width*b.tileWidth,b.heightInPixels=b.height*b.tileHeight;for(var d=[],e=0;e<a.layers.length;e++)if("tilelayer"===a.layers[e].type){var f={name:a.layers[e].name,x:a.layers[e].x,y:a.layers[e].y,width:a.layers[e].width,height:a.layers[e].height,widthInPixels:a.layers[e].width*a.tilewidth,heightInPixels:a.layers[e].height*a.tileheight,alpha:a.layers[e].opacity,visible:a.layers[e].visible,properties:{},indexes:[]};a.layers[e].properties&&(f.properties=a.layers[e].properties);for(var g=0,h=[],i=[],j=0,k=a.layers[e].data.length;k>j;j++)a.layers[e].data[j]>0?h.push(new c.Tile(a.layers[e].data[j],g,i.length,a.tilewidth,a.tileheight)):h.push(null),g++,g===a.layers[e].width&&(i.push(h),g=0,h=[]);f.data=i,d.push(f)}b.layers=d;for(var l=[],e=0;e<a.layers.length;e++)if("imagelayer"===a.layers[e].type){var m={name:a.layers[e].name,image:a.layers[e].image,x:a.layers[e].x,y:a.layers[e].y,alpha:a.layers[e].opacity,visible:a.layers[e].visible,properties:{}};a.layers[e].properties&&(m.properties=a.layers[e].properties),l.push(m)}b.images=l;for(var n={},e=0;e<a.layers.length;e++)if("objectgroup"===a.layers[e].type){n[a.layers[e].name]=[];for(Line truncated
+12 -4
View File
@@ -126,6 +126,10 @@
"file": "offset+bounding+box.js",
"title": "offset bounding box"
},
{
"file": "process+callback.js",
"title": "process callback"
},
{
"file": "sprite+tiles.js",
"title": "sprite tiles"
@@ -134,10 +138,6 @@
"file": "sprite+vs+group.js",
"title": "sprite vs group"
},
{
"file": "sprite+vs+sprite+custom.js",
"title": "sprite vs sprite custom"
},
{
"file": "sprite+vs+sprite.js",
"title": "sprite vs sprite"
@@ -620,6 +620,10 @@
"file": "framerate+independence.js",
"title": "framerate independence"
},
{
"file": "gravity.js",
"title": "gravity"
},
{
"file": "launcher+follow+world.js",
"title": "launcher follow world"
@@ -796,6 +800,10 @@
"file": "sci+fly.js",
"title": "sci fly"
},
{
"file": "shuffle+tiles.js",
"title": "shuffle tiles"
},
{
"file": "swap+tiles.js",
"title": "swap tiles"
+2 -1
View File
@@ -68,7 +68,8 @@ function update() {
fireBullet();
}
game.physics.collide(bullets, veggies, collisionHandler, null, this);
// As we don't need to exchange any velocities or motion we can use the faster 'overlap' check instead of 'collide':
game.physics.overlap(bullets, veggies, collisionHandler, null, this);
}
+10 -11
View File
@@ -4,7 +4,7 @@ var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload:
function preload() {
game.load.tilemap('level1', 'assets/games/starstruck/level1.json', null, Phaser.Tilemap.TILED_JSON);
game.load.tileset('tiles', 'assets/games/starstruck/tiles-1.png', 16, 16);
game.load.image('tiles-1', 'assets/games/starstruck/tiles-1.png');
game.load.spritesheet('dude', 'assets/games/starstruck/dude.png', 32, 48);
game.load.spritesheet('droid', 'assets/games/starstruck/droid.png', 32, 32);
game.load.image('starSmall', 'assets/games/starstruck/star.png');
@@ -32,20 +32,22 @@ function create() {
map = game.add.tilemap('level1');
tileset = game.add.tileset('tiles');
map.addTilesetImage('tiles-1');
tileset.setCollisionRange(0, tileset.total - 1, true, true, true, true);
map.setCollisionByExclusion([ 13, 14, 15, 16, 46, 47, 48, 49, 50, 51 ]);
tileset.setCollisionRange(12, 16, false, false, false, false);
tileset.setCollisionRange(46, 50, false, false, false, false);
layer = map.createLayer('Tile Layer 1');
// Un-comment this on to see the collision tiles
// layer.debug = true;
layer = game.add.tilemapLayer(0, 0, 800, 600, tileset, map, 0);
layer.resizeWorld();
game.physics.gravity.y = 260;
player = game.add.sprite(32, 32, 'dude');
player.body.bounce.y = 0.2;
player.body.collideWorldBounds = true;
player.body.gravity.y = 6;
player.body.setSize(16, 32, 8, 16);
player.animations.add('left', [0, 1, 2, 3], 10, true);
@@ -110,13 +112,10 @@ function update() {
jumpTimer = game.time.now + 750;
}
// player.scale.x += 0.001;
// player.scale.y += 0.001;
}
function render () {
game.debug.renderSpriteBody(player);
// game.debug.renderSpriteBody(player);
}
+39
View File
@@ -0,0 +1,39 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('ilkke', 'assets/sprites/ilkke.png');
}
var sprite1;
var sprite2;
var sprite3;
function create() {
game.stage.backgroundColor = '#2d2d2d';
// Set the world (global) gravity
game.physics.gravity.y = 100;
// Sprite 1 will use the World (global) gravity
sprite1 = game.add.sprite(300, 32, 'ilkke');
sprite1.body.collideWorldBounds = true;
sprite1.body.bounce.y = 0.8;
// Sprite 2 is set to ignore the global gravity and use its own value
sprite2 = game.add.sprite(400, 32, 'ilkke');
sprite2.body.collideWorldBounds = true;
sprite2.body.bounce.y = 0.8;
sprite2.body.allowGravity = false;
sprite2.body.gravity.y = 100;
// Sprite 3 will use both the global gravity and its own value
sprite3 = game.add.sprite(500, 32, 'ilkke');
sprite3.body.collideWorldBounds = true;
sprite3.body.bounce.y = 0.8;
sprite3.body.gravity.y = 100;
}
-1
View File
@@ -581,7 +581,6 @@ Phaser.Game.prototype = {
else
{
this.plugins.preUpdate();
this.physics.preUpdate();
this.world.preUpdate();
this.stage.update();
+25 -37
View File
@@ -34,6 +34,16 @@ Phaser.Physics.Arcade = function (game) {
*/
this.bounds = new Phaser.Rectangle(0, 0, game.world.width, game.world.height);
/**
* @property {number} OVERLAP_BIAS - A value added to the delta values during collision checks.
*/
this.OVERLAP_BIAS = 4;
/**
* @property {Phaser.QuadTree} quadTree - The world QuadTree.
*/
this.quadTree = new Phaser.QuadTree(this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height, this.maxObjects, this.maxLevels);
/**
* @property {number} maxObjects - Used by the QuadTree to set the maximum number of objects per quad.
*/
@@ -44,21 +54,6 @@ Phaser.Physics.Arcade = function (game) {
*/
this.maxLevels = 4;
/**
* @property {number} OVERLAP_BIAS - A value added to the delta values during collision checks.
*/
this.OVERLAP_BIAS = 4;
/**
* @property {Phaser.QuadTree} quadTree - The world QuadTree.
*/
this.quadTree = new Phaser.QuadTree(this, this.game.world.bounds.x, this.game.world.bounds.y, this.game.world.bounds.width, this.game.world.bounds.height, this.maxObjects, this.maxLevels);
/**
* @property {number} quadTreeID - The QuadTree ID.
*/
this.quadTreeID = 0;
// Avoid gc spikes by caching these values for re-use
/**
@@ -157,6 +152,17 @@ Phaser.Physics.Arcade = function (game) {
*/
this._dy = 0;
/**
* @property {number} _gravityX - Internal cache var.
* @private
*/
this._gravityX = 0;
/**
* @property {number} _gravityY - Internal cache var.
* @private
*/
this._gravityY = 0;
};
Phaser.Physics.Arcade.prototype = {
@@ -173,13 +179,13 @@ Phaser.Physics.Arcade.prototype = {
if (body.allowGravity)
{
this._gravityX = (this.gravity.x + body.gravity.x);
this._gravityY = (this.gravity.y + body.gravity.y);
this._gravityX = this.gravity.x + body.gravity.x;
this._gravityY = this.gravity.y + body.gravity.y;
}
else
{
this._gravityX = 0;
this._gravityY = 0;
this._gravityX = body.gravity.x;
this._gravityY = body.gravity.y;
}
// Rotation
@@ -223,24 +229,6 @@ Phaser.Physics.Arcade.prototype = {
},
/**
* Called automatically by the core game loop.
*
* @method Phaser.Physics.Arcade#preUpdate
* @protected
*/
preUpdate: function () {
},
/**
* Called automatically by the core game loop.
*
* @method Phaser.Physics.Arcade#postUpdate
* @protected
*/
postUpdate: function () {
},
/**
* Checks for overlaps between two game objects. The objects can be Sprites, Groups or Emitters.
* You can perform Sprite vs. Sprite, Sprite vs. Group and Group vs. Group overlap checks.