Corrected few typos and added a keyboard exampl

This commit is contained in:
Webeled
2013-09-27 18:25:18 +01:00
parent efa01dcaa3
commit 8096dc67f5
5 changed files with 99 additions and 4 deletions
+1 -1
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@@ -23,7 +23,7 @@
friendAndFoe = game.add.group();
enemies = game.add.group();
// You can directly create sprite and add it to a group
// You can directly create a sprite and add it to a group
// using just one line.
friendAndFoe.create(200, 240, 'ufo');
+1 -1
View File
@@ -1,6 +1,6 @@
<?php
$title = "Calling a function on all children";
$title = "Add a new sprite and log what happened";
require('../head.php');
?>
+1 -1
View File
@@ -1,6 +1,6 @@
<?php
$title = "Grouping";
$title = "Rotating an entire group";
require('../head.php');
?>
+1 -1
View File
@@ -1,6 +1,6 @@
<?php
$title = "Grouping";
$title = "Grouping and dragging";
require('../head.php');
?>
+95
View File
@@ -0,0 +1,95 @@
<?php
$title = "Using the keyboard to move a sprite";
require('../head.php');
?>
<script type="text/javascript">
(function () {
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,update:update,render:render });
var ufo,
leftBtn,
rightBtn;
var speed=4;
function preload() {
game.world.setSize(1280, 600);
game.load.image('ground', 'assets/tests/ground-2x.png');
game.load.image('river', 'assets/tests/river-2x.png');
game.load.image('sky', 'assets/tests/sky-2x.png');
game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
game.load.spritesheet('button', 'assets/buttons/arrow-button.png', 112, 95);
game.load.image('ufo', 'assets/sprites/ufo.png');
}
function create() {
// background images
game.add.sprite(0, 0, 'sky')
.scrollFactor.setTo(0, 0);
game.add.sprite(0, 360, 'ground')
.scrollFactor.setTo(0.5, 0.5);
game.add.sprite(0, 400, 'river')
.scrollFactor.setTo(1.3, 1.3);
game.add.sprite(200, 120, 'cloud0')
.scrollFactor.setTo(0.3, 0.3);
game.add.sprite(-60, 120, 'cloud1')
.scrollFactor.setTo(0.5, 0.3);
game.add.sprite(900, 170, 'cloud2')
.scrollFactor.setTo(0.7, 0.3);
// Create a ufo spirte as player.
ufo = game.add.sprite(320, 240, 'ufo');
ufo.anchor.setTo(0.5, 0.5);
// Make the default camera follow the ufo.
game.camera.follow(ufo);
// Add 2 sprite to display hold direction.
leftBtn = game.add.sprite(160 - 112, 200, 'button', 0);
leftBtn.scrollFactor.setTo(0, 0);
leftBtn.alpha = 0;
rightBtn = game.add.sprite(640 - 112, 200, 'button', 1);
rightBtn.alpha = 0;
rightBtn.scrollFactor.setTo(0, 0);
}
function update() {
// Check key states every frame.
// Move ONLY one of the left and right key is hold.
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT) &&
!game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
ufo.x -= speed;
ufo.rotation = -15;
leftBtn.alpha = 0.6;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT) &&
!game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
ufo.x += speed;
ufo.rotation = 15;
rightBtn.alpha = 0.6;
}
else {
ufo.rotation = 0;
leftBtn.alpha = rightBtn.alpha = 0;
}
}
function render() {
game.debug.renderText('Hold left/right to move the ufo.');
}
})();
</script>
<?php
require('../foot.php');
?>