Second commit, all the basic examples added, and wip files moved

This commit is contained in:
Webeled
2013-10-25 18:10:03 +01:00
parent f63e8d7d06
commit 8dfe5aee1c
11 changed files with 125 additions and 27 deletions
+20 -24
View File
@@ -19,10 +19,6 @@
{
"file": "sprite+sheet.js",
"title": "sprite sheet"
},
{
"file": "texture+packer+json+hash.js",
"title": "texture packer json hash"
}
],
"audio": [
@@ -43,6 +39,26 @@
{
"file": "01+-+load+an+image.js",
"title": "01 - load an image"
},
{
"file": "02+-+click+on+an+image.js",
"title": "02 - click on an image"
},
{
"file": "03+-+move+an+image.js",
"title": "03 - move an image"
},
{
"file": "04+-+image+follow+input.js",
"title": "04 - image follow input"
},
{
"file": "05+-+load+an+animation.js",
"title": "05 - load an animation"
},
{
"file": "06+-+render+text.js",
"title": "06 - render text"
}
],
"buttons": [
@@ -504,10 +520,6 @@
"file": "bitmap+fonts.js",
"title": "bitmap fonts"
},
{
"file": "hello+arial.js",
"title": "hello arial"
},
{
"file": "kern+of+duty.js",
"title": "kern of duty"
@@ -575,22 +587,6 @@
{
"file": "swap+tiles.js",
"title": "swap tiles"
},
{
"file": "wip1.js",
"title": "wip1"
},
{
"file": "wip2.js",
"title": "wip2"
},
{
"file": "wip3.js",
"title": "wip3"
},
{
"file": "wip4.js",
"title": "wip4"
}
],
"tweens": [
+33
View File
@@ -0,0 +1,33 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
// You can fill the preloader with as many assets as your game requires
// Here we are loading an image. The first parameter is the unique
// string by which we'll identify the image later in our code.
// The second parameter is the URL of the image (relative)
game.load.image('einstein', 'assets/pics/ra_einstein.png');
}
function create() {
// This creates a simple sprite that is using our loaded image and
// displays it on-screen
// and assign it to a variable
var image = game.add.sprite(0, 0, 'einstein');
//enables all kind of input actions on this image (click, etc)
image.inputEnabled=true;
image.events.onInputDown.add(listener,this);
}
function listener () {
alert('clicked');
}
+24
View File
@@ -0,0 +1,24 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
// You can fill the preloader with as many assets as your game requires
// Here we are loading an image. The first parameter is the unique
// string by which we'll identify the image later in our code.
// The second parameter is the URL of the image (relative)
game.load.image('einstein', 'assets/pics/ra_einstein.png');
}
function create() {
// This creates a simple sprite that is using our loaded image and
// displays it on-screen
// and assign it to a variable
var image = game.add.sprite(0, 0, 'einstein');
image.body.velocity.x=50;
}
@@ -0,0 +1,35 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create,update:update,render:render });
function preload() {
// You can fill the preloader with as many assets as your game requires
// Here we are loading an image. The first parameter is the unique
// string by which we'll identify the image later in our code.
// The second parameter is the URL of the image (relative)
game.load.image('cactuar', 'assets/pics/cactuar.png');
}
var image;
function create() {
// This creates a simple sprite that is using our loaded image and
// displays it on-screen
// and assign it to a variable
image = game.add.sprite(0, 0, 'cactuar');
}
function update () {
//magic formula to make an object follow the mouse
game.physics.moveToPointer(image,300,game.input.activePointer);
}
function render () {
//debug helper
game.debug.renderInputInfo(32,32);
}
@@ -1,5 +1,5 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.atlasJSONHash('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
+11
View File
@@ -0,0 +1,11 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create });
function create() {
var text = "- phaser -\n with a sprinkle of \n pixi dust.";
var style = { font: "65px Arial", fill: "#ff0044", align: "center" };
var t = game.add.text(game.world.centerX-300, 0, text, style);
}
+1 -2
View File
@@ -1,4 +1,3 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create });
function create() {
@@ -10,4 +9,4 @@ function create() {
t.anchor.setTo(0.5, 0.5);
}
}