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Animation delay put back to normal
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@@ -129,8 +129,8 @@ Phaser.Animation.prototype = {
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if (frameRate !== null)
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{
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// this.delay = 1000 / frameRate;
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this.delay = frameRate;
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this.delay = 1000 / frameRate;
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// this.delay = frameRate;
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}
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if (loop !== null)
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