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Tilemap Collision in and working :) Needs testing against Groups now.
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@@ -0,0 +1,92 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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// var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.tilemap('mario', 'assets/maps/mario1.png', 'assets/maps/mario1.json', null, Phaser.Tilemap.JSON);
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game.load.image('player', 'assets/sprites/phaser-dude.png');
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}
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var map;
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var p;
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function create() {
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game.stage.backgroundColor = '#787878';
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map = game.add.tilemap(0, 0, 'mario');
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// floor
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map.setCollisionRange(80, 97, true, true, true, true);
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// pipes
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// map.setCollisionRange(31, 32, true, true, true, true);
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// map.setCollisionRange(37, 38, true, true, true, true);
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// map.setCollisionRange(39, 40, true, true, true, true);
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// map.setCollisionRange(45, 46, true, true, true, true);
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// map.setCollisionRange(73, 74, true, true, true, true);
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// one-ways
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map.setCollisionRange(15, 17, true, true, false, true);
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p = game.add.sprite(0, 0, 'player');
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// p.body.velocity.y = 150;
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// p.body.gravity.y = 10;
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// p.body.bounce.y = 0.5;
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}
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function update() {
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map.collide(p);
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p.body.velocity.x = 0;
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p.body.acceleration.y = 250;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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p.body.velocity.x = -150;
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// game.camera.x -= 8;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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p.body.velocity.x = 150;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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if (p.body.touching.down)
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{
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p.body.velocity.y = -200;
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}
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}
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}
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function render() {
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game.debug.renderSpriteCorners(p);
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game.debug.renderSpriteCollision(p, 32, 320);
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}
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})();
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</script>
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</body>
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</html>
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