Some maps :)
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After Width: | Height: | Size: 77 KiB |
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After Width: | Height: | Size: 54 KiB |
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After Width: | Height: | Size: 22 KiB |
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After Width: | Height: | Size: 24 KiB |
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After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 21 KiB |
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After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 33 KiB |
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After Width: | Height: | Size: 81 KiB |
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After Width: | Height: | Size: 1.6 KiB |
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After Width: | Height: | Size: 3.7 KiB |
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.tilemap('background', 'assets/maps/smb_bg.png', 'assets/maps/smb_bg.json', null, Phaser.Tilemap.JSON);
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game.load.tilemap('level1', 'assets/maps/smb_tiles.png', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.JSON);
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}
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function create() {
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game.stage.backgroundColor = '#787878';
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game.add.tilemap(0, 0, 'background');
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game.add.tilemap(0, 0, 'level1');
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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game.camera.x -= 8;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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game.camera.x += 8;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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game.camera.y -= 8;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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game.camera.y += 8;
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}
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}
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function render() {
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}
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})();
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</script>
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</body>
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</html>
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