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Tilemap Collision in and working :) Needs testing against Groups now.
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<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="UTF-8" />
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<title>phaser.js - Super Mario Combo</title>
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<script src="phaser-min.js"></script>
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<style type="text/css">
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body {
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margin: 0;
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font-family: sans-serif;
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}
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p {
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padding: 16px;
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margin: 0px;
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}
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</style>
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</head>
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<body>
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<div id="game"></div>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'game', { preload: preload, create: create });
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function preload() {
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game.load.image('phaser', 'assets/phaser.png');
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game.load.tilemap('nes', 'assets/mario1.png', 'assets/mario1.json', null, Phaser.Tilemap.JSON);
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game.load.tilemap('snes', 'assets/smb_tiles.png', 'assets/smb_level1.json', null, Phaser.Tilemap.JSON);
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}
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function create() {
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game.stage.backgroundColor = '#5c94fc';
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game.add.tilemap(0, 0, 'nes');
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game.add.tilemap(0, 168, 'snes');
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var logo = game.add.sprite(688, 8, 'phaser');
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logo.scrollFactor.setTo(0, 0);
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game.add.tween(game.camera).to( { x: 4320 }, 30000, Phaser.Easing.Linear.None, true, 0, 1000, true);
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game.input.onDown.add(goFull, this);
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}
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function goFull() {
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game.stage.scale.startFullScreen();
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}
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})();
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</script>
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<p>Potential game idea here? :)</p>
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<p>Click game to full-screen (if supported)</p>
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<p>Created with <a href="https://github.com/photonstorm/phaser">Phaser 1.0</a> by <a href="https://twitter.com/photonstorm">@photonstorm</a></p>
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</body>
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</html>
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