Tilemap Collision in and working :) Needs testing against Groups now.

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Richard Davey committed 2013-09-12 15:39:52 +01:00
1 parent d211cf669c
commit 92e86494e3
21 files changed
+6084 -3247

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@@ -110,7 +110,7 @@ Phaser.GameObjectFactory.prototype = {
tilemap: function (x, y, key, resizeWorld, tileWidth, tileHeight) {
return this.world.group.add(new Phaser.Tilemap(this.game, key, resizeWorld, tileWidth, tileHeight));
return this.world.group.add(new Phaser.Tilemap(this.game, key, x, y, resizeWorld, tileWidth, tileHeight));
},