Tilemap Collision in and working :) Needs testing against Groups now.

This commit is contained in:
Richard Davey
2013-09-12 15:39:52 +01:00
parent d211cf669c
commit 92e86494e3
21 changed files with 6084 additions and 3247 deletions
+1 -1
View File
@@ -110,7 +110,7 @@ Phaser.GameObjectFactory.prototype = {
tilemap: function (x, y, key, resizeWorld, tileWidth, tileHeight) {
return this.world.group.add(new Phaser.Tilemap(this.game, key, resizeWorld, tileWidth, tileHeight));
return this.world.group.add(new Phaser.Tilemap(this.game, key, x, y, resizeWorld, tileWidth, tileHeight));
},