Merge pull request #418 from srizzling/patch-1

FIX: Spelling Mistake
This commit is contained in:
Richard Davey
2014-02-14 04:40:51 +00:00
+1 -1
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@@ -164,7 +164,7 @@ Phaser uses both a Canvas and WebGL renderer internally and can automatically sw
**Preloader**
We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML and JavaScrtip files - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.
We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML and JavaScript files - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.
**Physics**