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1.0.6a release to fix an issue in the StateManager.
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@@ -5,7 +5,7 @@ Phaser 1.0
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Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) internally for fast 2D Canvas and WebGL rendering.
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Version: 1.0.6 - Released: September 24th 2013
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Version: 1.0.6a - Released: September 26th 2013
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By Richard Davey, [Photon Storm](http://www.photonstorm.com)
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@@ -41,9 +41,16 @@ Version 1.0.7 (in progress in the dev branch)
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* Complete overhaul of Physics.Arcade.Body - now significantly more stable and faster too.
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* Updated ArcadePhysics.separateX/Y to use new body system - much better results now.
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* QuadTree bug found in 1.0.5 now fixed. The QuadTree is updated properly now using worldTransform values.
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* Added Zwoptex Phaser Template created by Bruno Assarisse - it's in the docs folder if you need it. Thanks Bruno!
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* TODO: addMarker hh:mm:ss:ms
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* TODO: Direction constants
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Version 1.0.6a (September 26th 2013)
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Sorry there was an error in the StateManager that stopped states from switching correctly that we forgot to merge with the 1.0.6
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release. This has now been resolved, so please update to 1.0.6a.
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Version 1.0.6 (September 24th 2013)
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* Added check into Pointer.move to always consider a Sprite that has pixelPerfect enabled, regardless of render ID.
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+7
-3
@@ -1,7 +1,7 @@
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/**
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* Phaser - http://www.phaser.io
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*
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* v1.0.6 - Built at: Tue, 24 Sep 2013 14:51:13 +0000
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* v1.0.6 - Built at: Thu, 26 Sep 2013 10:48:10 +0000
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*
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* @author Richard Davey http://www.photonstorm.com @photonstorm
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*
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@@ -34,7 +34,7 @@ var PIXI = PIXI || {};
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*/
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var Phaser = Phaser || {
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VERSION: '1.0.6',
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VERSION: '1.0.6a',
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GAMES: [],
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AUTO: 0,
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CANVAS: 1,
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@@ -7966,9 +7966,13 @@ Phaser.StateManager.prototype = {
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if (this._created == false && this.onCreateCallback)
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{
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// console.log('Create callback found');
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this._created = true;
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this.onCreateCallback.call(this.callbackContext);
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}
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this._created = true;
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else
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{
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this._created = true;
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}
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},
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Vendored
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@@ -3,7 +3,7 @@
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*/
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var Phaser = Phaser || {
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VERSION: '1.0.6',
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VERSION: '1.0.6a',
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GAMES: [],
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AUTO: 0,
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CANVAS: 1,
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@@ -368,9 +368,13 @@ Phaser.StateManager.prototype = {
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if (this._created == false && this.onCreateCallback)
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{
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// console.log('Create callback found');
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this._created = true;
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this.onCreateCallback.call(this.callbackContext);
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}
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this._created = true;
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else
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{
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this._created = true;
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}
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},
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