1.0.6a release to fix an issue in the StateManager.

This commit is contained in:
Richard Davey
2013-09-26 11:49:58 +01:00
parent c29fcfb510
commit 9642d4994a
5 changed files with 22 additions and 7 deletions
+8 -1
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@@ -5,7 +5,7 @@ Phaser 1.0
Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) internally for fast 2D Canvas and WebGL rendering.
Version: 1.0.6 - Released: September 24th 2013
Version: 1.0.6a - Released: September 26th 2013
By Richard Davey, [Photon Storm](http://www.photonstorm.com)
@@ -41,9 +41,16 @@ Version 1.0.7 (in progress in the dev branch)
* Complete overhaul of Physics.Arcade.Body - now significantly more stable and faster too.
* Updated ArcadePhysics.separateX/Y to use new body system - much better results now.
* QuadTree bug found in 1.0.5 now fixed. The QuadTree is updated properly now using worldTransform values.
* Added Zwoptex Phaser Template created by Bruno Assarisse - it's in the docs folder if you need it. Thanks Bruno!
* TODO: addMarker hh:mm:ss:ms
* TODO: Direction constants
Version 1.0.6a (September 26th 2013)
Sorry there was an error in the StateManager that stopped states from switching correctly that we forgot to merge with the 1.0.6
release. This has now been resolved, so please update to 1.0.6a.
Version 1.0.6 (September 24th 2013)
* Added check into Pointer.move to always consider a Sprite that has pixelPerfect enabled, regardless of render ID.
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@@ -1,7 +1,7 @@
/**
* Phaser - http://www.phaser.io
*
* v1.0.6 - Built at: Tue, 24 Sep 2013 14:51:13 +0000
* v1.0.6 - Built at: Thu, 26 Sep 2013 10:48:10 +0000
*
* @author Richard Davey http://www.photonstorm.com @photonstorm
*
@@ -34,7 +34,7 @@ var PIXI = PIXI || {};
*/
var Phaser = Phaser || {
VERSION: '1.0.6',
VERSION: '1.0.6a',
GAMES: [],
AUTO: 0,
CANVAS: 1,
@@ -7966,9 +7966,13 @@ Phaser.StateManager.prototype = {
if (this._created == false && this.onCreateCallback)
{
// console.log('Create callback found');
this._created = true;
this.onCreateCallback.call(this.callbackContext);
}
this._created = true;
else
{
this._created = true;
}
},
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@@ -3,7 +3,7 @@
*/
var Phaser = Phaser || {
VERSION: '1.0.6',
VERSION: '1.0.6a',
GAMES: [],
AUTO: 0,
CANVAS: 1,
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@@ -368,9 +368,13 @@ Phaser.StateManager.prototype = {
if (this._created == false && this.onCreateCallback)
{
// console.log('Create callback found');
this._created = true;
this.onCreateCallback.call(this.callbackContext);
}
this._created = true;
else
{
this._created = true;
}
},