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TypeScript defs: TileSprite now extends Sprite, and added 'fixedToCamera' property to Sprite definition
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Vendored
+2
-1
@@ -743,6 +743,7 @@ declare module Phaser {
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crop: boolean;
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cropEnabled: boolean;
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inputEnabled: boolean;
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fixedToCamera:boolean;
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preUpdate(): void;
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postUpdate(): void;
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centerOn(x: number, y: number): void;
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@@ -777,7 +778,7 @@ declare module Phaser {
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onAnimationLoop: Phaser.Signal;
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}
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class TileSprite {
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class TileSprite extends Sprite {
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constructor(game: Phaser.Game, x: number, y: number, width: number, height: number, key?: string, frame?: number);
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texture: Phaser.RenderTexture;
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type: number;
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