Few more reference fixes.

This commit is contained in:
photonstorm
2014-02-13 13:00:15 +00:00
parent e9fb8f6389
commit 9d6d3127ad
2 changed files with 15 additions and 14 deletions
+7 -4
View File
@@ -534,7 +534,7 @@ Phaser.Game.prototype = {
this.renderer = new PIXI.CanvasRenderer(this.width, this.height, this.canvas, this.transparent);
Phaser.Canvas.setSmoothingEnabled(this.renderer.context, this.antialias);
this.canvas = this.renderer.view;
// this.canvas = this.renderer.view;
this.context = this.renderer.context;
}
else
@@ -547,12 +547,15 @@ Phaser.Game.prototype = {
// They requested WebGL, and their browser supports it
this.renderType = Phaser.WEBGL;
this.renderer = new PIXI.WebGLRenderer(this.width, this.height, this.canvas, this.transparent, this.antialias);
this.canvas = this.renderer.view;
// this.canvas = this.renderer.view;
this.context = null;
}
Phaser.Canvas.addToDOM(this.renderer.view, this.parent, true);
Phaser.Canvas.setTouchAction(this.renderer.view);
// Phaser.Canvas.addToDOM(this.renderer.view, this.parent, true);
// Phaser.Canvas.setTouchAction(this.renderer.view);
Phaser.Canvas.addToDOM(this.canvas, this.parent, true);
Phaser.Canvas.setTouchAction(this.canvas);
},
+8 -10
View File
@@ -81,20 +81,20 @@ Phaser.Stage.prototype.parseConfig = function (config) {
if (config['canvasID'])
{
this.canvas = Phaser.Canvas.create(this.game.width, this.game.height, config['canvasID']);
this.game.canvas = Phaser.Canvas.create(this.game.width, this.game.height, config['canvasID']);
}
else
{
this.canvas = Phaser.Canvas.create(this.game.width, this.game.height);
this.game.canvas = Phaser.Canvas.create(this.game.width, this.game.height);
}
if (config['canvasStyle'])
{
this.canvas.stlye = config['canvasStyle'];
this.game.canvas.stlye = config['canvasStyle'];
}
else
{
this.canvas.style['-webkit-full-screen'] = 'width: 100%; height: 100%';
this.game.canvas.style['-webkit-full-screen'] = 'width: 100%; height: 100%';
}
if (config['checkOffsetInterval'])
@@ -131,7 +131,7 @@ Phaser.Stage.prototype.parseConfig = function (config) {
*/
Phaser.Stage.prototype.boot = function () {
Phaser.Canvas.getOffset(this.canvas, this.offset);
Phaser.Canvas.getOffset(this.game.canvas, this.offset);
this.bounds = new Phaser.Rectangle(this.offset.x, this.offset.y, this.game.width, this.game.height);
@@ -141,10 +141,8 @@ Phaser.Stage.prototype.boot = function () {
return _this.visibilityChange(event);
}
Phaser.Canvas.setUserSelect(this.canvas, 'none');
Phaser.Canvas.setTouchAction(this.canvas, 'none');
// this.backgroundColor = '#000000';
Phaser.Canvas.setUserSelect(this.game.canvas, 'none');
Phaser.Canvas.setTouchAction(this.game.canvas, 'none');
document.addEventListener('visibilitychange', this._onChange, false);
document.addEventListener('webkitvisibilitychange', this._onChange, false);
@@ -166,7 +164,7 @@ Phaser.Stage.prototype.update = function () {
{
if (this.game.time.now > this._nextOffsetCheck)
{
Phaser.Canvas.getOffset(this.canvas, this.offset);
Phaser.Canvas.getOffset(this.game.canvas, this.offset);
this._nextOffsetCheck = this.game.time.now + this.checkOffsetInterval;
}