46 tests with assets and javascript code.

This commit is contained in:
Sean
2013-07-18 15:13:58 +08:00
parent d620fc7796
commit 9f30f656bc
83 changed files with 2168 additions and 94 deletions
+12 -5
View File
@@ -19,22 +19,27 @@
game.load.start();
}
function create() {
// background images
// Add background images.
game.add.sprite(0, 0, 'sky');
game.add.sprite(0, 360, 'ground');
game.add.sprite(0, 400, 'river');
// zombie spirte
// Create zombie spirte
zombie = game.add.sprite(480, 336, 'zombie');
zombie.animations.add('walk', null, 30, true);
zombie.animations.play('walk');
// create a small camera which looks at the zombie
// Create a small camera which looks at the zombie.
// Use the same settings as the default camera.
zombieCamera = game.add.camera(0, 0, 800, 600);
// Use x and y properties to set the target area.
zombieCamera.x = 420;
zombieCamera.y = 240;
zombieCamera.setPosition(0, 0);
// Resize the camera so that it will only look at 200x200 area.
zombieCamera.setSize(200, 200);
// Use setPosition() method to set where the camera rendered
// on the screen.
zombieCamera.setPosition(0, 0);
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
@@ -52,8 +57,10 @@
// zombie wandering update
zombie.x += walkSpeed * direction;
if (zombie.x > 540 || zombie.x < 440) {
// Change walk direction.
direction *= -1;
zombie.transform.scale.setTo(direction, 1);
// Flip zombie's animation.
zombie.texture.flippedX = !zombie.texture.flippedX;
}
}
function render() {