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synced 2026-06-27 16:10:15 +08:00
Camera tests, some of them not finished because of bugs.
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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var ufo;
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var speed = 4;
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function init() {
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game.world.setSize(1280, 600, true);
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game.load.image('ground', 'assets/tests/ground-2x.png');
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game.load.image('river', 'assets/tests/river-2x.png');
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game.load.image('sky', 'assets/tests/sky-2x.png');
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game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
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game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
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game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
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game.load.spritesheet('ufo', 'assets/sprites/ufo.png', 24, 21);
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game.load.start();
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}
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function create() {
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// background images
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game.add.sprite(0, 0, 'sky')
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.transform.scrollFactor.setTo(0, 0);
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game.add.sprite(0, 360, 'ground')
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.transform.scrollFactor.setTo(0.5, 0.5);
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game.add.sprite(0, 400, 'river')
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.transform.scrollFactor.setTo(1.3, 1.3);
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game.add.sprite(200, 120, 'cloud0')
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.transform.scrollFactor.setTo(0.3, 0.3);
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game.add.sprite(-60, 120, 'cloud1')
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.transform.scrollFactor.setTo(0.5, 0.3);
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game.add.sprite(900, 170, 'cloud2')
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.transform.scrollFactor.setTo(0.7, 0.3);
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// ufo spirte
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ufo = game.add.sprite(320, 240, 'ufo');
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ufo.animations.add('fly', null, 30, false);
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ufo.animations.play('fly');
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ufo.transform.origin.setTo(0.5, 0.5);
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// make camera follows ufo
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game.camera.follow(ufo);
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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ufo.x -= speed;
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ufo.rotation = -15;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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ufo.x += speed;
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ufo.rotation = 15;
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}
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else {
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ufo.rotation = 0;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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ufo.y -= speed;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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ufo.y += speed;
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}
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}
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})();
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@@ -19,17 +19,24 @@
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circle3 = game.add.sprite(221, 318, 'magenta');
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circle1.input.start(0, false, true);
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circle1.events.onInputUp.add(fade1, this);
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fx = game.camera.fx.add(Phaser.FX.Camera.Shake);
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fx = game.camera.fx.add(Phaser.FX.Camera.Fade);
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}
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function update() {
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if (circle1.input.justReleased(0, 20)) {
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console.log('pressed');
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fx.start(0.05, 0.5, function() {
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console.log('fin');
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});
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}
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}
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function render() {
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game.camera.fx.render(game.camera,
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game.camera.x, game.camera.y,
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game.camera.width, game.camera.height);
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game.camera.fx.postRender(game.camera,
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game.camera.x, game.camera.y,
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game.camera.width, game.camera.height);
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}
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function fade1(pointer) {
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console.log('pressed');
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fx.start(0.05, 0.5, function() {
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console.log('fin');
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});
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}
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})();
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@@ -1,47 +1,19 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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var radar;
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var ships = [];
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var button;
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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game.world.setSize(800, 600, true);
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game.load.image('radar-surface', 'assets/tests/radar-surface.png');
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game.load.image('ship', 'assets/sprites/asteroids_ship_white.png');
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game.load.image('enemy-ship', 'assets/sprites/asteroids_ship.png');
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game.load.image('button', 'assets/tests/320x200.png');
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game.load.image('background', 'assets/misc/water_texture.jpg');
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game.load.start();
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}
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function create() {
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for (var i = 0; i < 4; i++) {
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ships.push(game.add.sprite(100 + i * 10, 300 + i * 16, 'ship'));
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}
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ships.push(game.add.sprite(160, 320, 'enemy-ship'));
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radar = game.add.sprite(0, 0, 'radar-surface');
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game.camera.setSize(400, 600);
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var camera2 = game.add.camera(0, 0, 400, 600);
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camera2.x = 400;
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button = game.add.sprite(500, 100, 'button');
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button.input.start(0, false, true);
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}
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function update() {
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if (button.input.justReleased(0, 20)) {
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}
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for (var i = 0; i < ships.length; i++) {
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ships[i].x += 1;
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if (ships[i].x > 400) {
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ships[i].x = 40;
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}
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}
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game.camera.texture.loadImage('background', false);
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}
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function render() {
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Phaser.DebugUtils.context.fillStyle = 'rgb(255, 255, 255)';
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Phaser.DebugUtils.context.fillText('Draw background image using camera.texture property.',
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196, 320);
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}
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})();
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@@ -1,47 +0,0 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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var circle1, circle2, circle3;
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var button;
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function init() {
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game.world.setSize(800, 600, true);
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game.load.image('blue', 'assets/tests/blue-circle.png');
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game.load.image('yellow', 'assets/tests/yellow-circle.png');
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game.load.image('magenta', 'assets/tests/magenta-circle.png');
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game.load.image('button', 'assets/tests/320x200.png');
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game.load.start();
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}
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function create() {
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circle1 = game.add.sprite(114, 34, 'blue');
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circle2 = game.add.sprite(426, 86, 'yellow');
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circle3 = game.add.sprite(221, 318, 'magenta');
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circle1.input.start(0, false, true);
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circle1.input.enableDrag(false);
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circle2.input.start(0, false, true);
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circle2.input.enableDrag(false);
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circle3.input.start(0, false, true);
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circle3.input.enableDrag(false);
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button = game.add.sprite(500, 100, 'button');
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button.input.start(0, false, true);
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}
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function update() {
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if (button.input.justReleased(0, 20)) {
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console.log('<1>: (' + circle1.x + ', ' + circle1.y + ')');
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console.log('<2>: (' + circle2.x + ', ' + circle2.y + ')');
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console.log('<3>: (' + circle3.x + ', ' + circle3.y + ')');
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}
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}
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function render() {
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circle1.input.renderDebugInfo(32, 32);
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circle2.input.renderDebugInfo(32, 160);
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circle3.input.renderDebugInfo(32, 296);
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}
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})();
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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var ufo,
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speed = 4;
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var btn0, btn1, btn2, btn3;
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var style = 'default';
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function init() {
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game.world.setSize(1280, 800, true);
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game.load.image('ground', 'assets/tests/ground-2x.png');
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game.load.image('river', 'assets/tests/river-2x.png');
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game.load.image('sky', 'assets/tests/sky-2x.png');
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game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
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game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
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game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
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game.load.spritesheet('button', 'assets/buttons/follow-style-button.png', 224, 70);
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game.load.spritesheet('ufo', 'assets/sprites/ufo.png', 24, 21);
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game.load.start();
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}
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function create() {
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// background images
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game.add.sprite(0, 0, 'sky')
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.transform.scrollFactor.setTo(0, 0);
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game.add.sprite(0, 360, 'ground')
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.transform.scrollFactor.setTo(0.5, 0.1);
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game.add.sprite(0, 400, 'river')
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.transform.scrollFactor.setTo(1.3, 0.16);
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game.add.sprite(200, 120, 'cloud0')
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.transform.scrollFactor.setTo(0.3, 0.1);
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game.add.sprite(-60, 120, 'cloud1')
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.transform.scrollFactor.setTo(0.5, 0.1);
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game.add.sprite(900, 170, 'cloud2')
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.transform.scrollFactor.setTo(0.7, 0.1);
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// ufo spirte
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ufo = game.add.sprite(360, 240, 'ufo');
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ufo.animations.add('fly', null, 30, false);
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ufo.animations.play('fly');
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ufo.transform.origin.setTo(0.5, 0.5);
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// make camera follows ufo
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game.camera.follow(ufo);
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// follow style switch buttons
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btn0 = game.add.button(16, 40, 'button', lockonFollow, 0, 0, 0);
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btn1 = game.add.button(16, 120, 'button', platformerFollow, 1, 1, 1);
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btn2 = game.add.button(16, 200, 'button', topdownFollow, 2, 2, 2);
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btn3 = game.add.button(16, 280, 'button', topdownTightFollow, 3, 3, 3);
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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ufo.x -= speed;
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ufo.rotation = -15;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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ufo.x += speed;
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ufo.rotation = 15;
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}
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else {
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ufo.rotation = 0;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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ufo.y -= speed;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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ufo.y += speed;
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}
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}
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function render() {
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if (game.camera.deadzone) {
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Phaser.DebugUtils.renderRectangle(game.camera.deadzone, 'rgba(240, 112, 111, 0.4)');
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}
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// game.camera.renderDebugInfo(400, 16);
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Click buttons to switch between different styles.', 360, 32);
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Phaser.DebugUtils.context.fillText('Current style: ' + style, 360, 48);
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}
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function lockonFollow() {
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game.camera.follow(ufo, Phaser.Camera.STYLE_LOCKON);
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style = 'STYLE_LOCKON';
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}
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function platformerFollow() {
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game.camera.follow(ufo, Phaser.Camera.STYLE_PLATFORMER);
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style = 'STYLE_PLATFORMER';
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}
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function topdownFollow() {
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game.camera.follow(ufo, Phaser.Camera.STYLE_TOPDOWN);
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style = 'STYLE_TOPDOWN';
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}
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function topdownTightFollow() {
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game.camera.follow(ufo, Phaser.Camera.STYLE_TOPDOWN_TIGHT);
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style = 'STYLE_TOPDOWN_TIGHT';
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}
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})();
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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var zombieCamera;
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var zombie;
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var walkSpeed = 2,
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direction = 1;
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function init() {
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game.world.setSize(1280, 600, true);
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game.load.image('ground', 'assets/tests/ground-2x.png');
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game.load.image('river', 'assets/tests/river-2x.png');
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game.load.image('sky', 'assets/tests/sky-2x.png');
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game.load.spritesheet('zombie', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
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game.load.start();
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}
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function create() {
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// background images
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game.add.sprite(0, 0, 'sky');
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game.add.sprite(0, 360, 'ground');
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game.add.sprite(0, 400, 'river');
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// zombie spirte
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zombie = game.add.sprite(480, 336, 'zombie');
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zombie.animations.add('walk', null, 30, true);
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zombie.animations.play('walk');
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// create a small camera which looks at the zombie
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zombieCamera = game.add.camera(0, 0, 800, 600);
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zombieCamera.x = 420;
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zombieCamera.y = 240;
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zombieCamera.setPosition(0, 0);
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zombieCamera.setSize(200, 200);
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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zombieCamera.x -= 2;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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zombieCamera.x += 2;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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zombieCamera.y -= 2;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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zombieCamera.y += 2;
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}
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// zombie wandering update
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zombie.x += walkSpeed * direction;
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if (zombie.x > 540 || zombie.x < 440) {
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direction *= -1;
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zombie.transform.scale.setTo(direction, 1);
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}
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}
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function render() {
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game.camera.renderDebugInfo(32, 32);
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zombieCamera.renderDebugInfo(32, 128);
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}
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})();
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@@ -0,0 +1,47 @@
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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var radar;
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var ships = [];
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var button;
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function init() {
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game.world.setSize(800, 600, true);
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game.load.image('radar-surface', 'assets/tests/radar-surface.png');
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game.load.image('ship', 'assets/sprites/asteroids_ship_white.png');
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game.load.image('enemy-ship', 'assets/sprites/asteroids_ship.png');
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game.load.image('button', 'assets/tests/320x200.png');
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game.load.start();
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}
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function create() {
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for (var i = 0; i < 4; i++) {
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ships.push(game.add.sprite(100 + i * 10, 300 + i * 16, 'ship'));
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}
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ships.push(game.add.sprite(160, 320, 'enemy-ship'));
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radar = game.add.sprite(0, 0, 'radar-surface');
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game.camera.setSize(400, 600);
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var camera2 = game.add.camera(0, 0, 400, 600);
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camera2.x = 400;
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button = game.add.sprite(500, 100, 'button');
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button.input.start(0, false, true);
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}
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function update() {
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if (button.input.justReleased(0, 20)) {
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}
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for (var i = 0; i < ships.length; i++) {
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ships[i].x += 1;
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if (ships[i].x > 400) {
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ships[i].x = 40;
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}
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}
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}
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function render() {
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}
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})();
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