Camera tests, some of them not finished because of bugs.

This commit is contained in:
Sean
2013-07-13 22:47:32 +08:00
parent 08fb303801
commit d620fc7796
10 changed files with 293 additions and 88 deletions
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+64
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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update);
var ufo;
var speed = 4;
function init() {
game.world.setSize(1280, 600, true);
game.load.image('ground', 'assets/tests/ground-2x.png');
game.load.image('river', 'assets/tests/river-2x.png');
game.load.image('sky', 'assets/tests/sky-2x.png');
game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
game.load.spritesheet('ufo', 'assets/sprites/ufo.png', 24, 21);
game.load.start();
}
function create() {
// background images
game.add.sprite(0, 0, 'sky')
.transform.scrollFactor.setTo(0, 0);
game.add.sprite(0, 360, 'ground')
.transform.scrollFactor.setTo(0.5, 0.5);
game.add.sprite(0, 400, 'river')
.transform.scrollFactor.setTo(1.3, 1.3);
game.add.sprite(200, 120, 'cloud0')
.transform.scrollFactor.setTo(0.3, 0.3);
game.add.sprite(-60, 120, 'cloud1')
.transform.scrollFactor.setTo(0.5, 0.3);
game.add.sprite(900, 170, 'cloud2')
.transform.scrollFactor.setTo(0.7, 0.3);
// ufo spirte
ufo = game.add.sprite(320, 240, 'ufo');
ufo.animations.add('fly', null, 30, false);
ufo.animations.play('fly');
ufo.transform.origin.setTo(0.5, 0.5);
// make camera follows ufo
game.camera.follow(ufo);
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
ufo.x -= speed;
ufo.rotation = -15;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
ufo.x += speed;
ufo.rotation = 15;
}
else {
ufo.rotation = 0;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
ufo.y -= speed;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
ufo.y += speed;
}
}
})();
+14 -7
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@@ -19,17 +19,24 @@
circle3 = game.add.sprite(221, 318, 'magenta');
circle1.input.start(0, false, true);
circle1.events.onInputUp.add(fade1, this);
fx = game.camera.fx.add(Phaser.FX.Camera.Shake);
fx = game.camera.fx.add(Phaser.FX.Camera.Fade);
}
function update() {
if (circle1.input.justReleased(0, 20)) {
console.log('pressed');
fx.start(0.05, 0.5, function() {
console.log('fin');
});
}
}
function render() {
game.camera.fx.render(game.camera,
game.camera.x, game.camera.y,
game.camera.width, game.camera.height);
game.camera.fx.postRender(game.camera,
game.camera.x, game.camera.y,
game.camera.width, game.camera.height);
}
function fade1(pointer) {
console.log('pressed');
fx.start(0.05, 0.5, function() {
console.log('fin');
});
}
})();
+6 -34
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@@ -1,47 +1,19 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
var radar;
var ships = [];
var button;
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
game.world.setSize(800, 600, true);
game.load.image('radar-surface', 'assets/tests/radar-surface.png');
game.load.image('ship', 'assets/sprites/asteroids_ship_white.png');
game.load.image('enemy-ship', 'assets/sprites/asteroids_ship.png');
game.load.image('button', 'assets/tests/320x200.png');
game.load.image('background', 'assets/misc/water_texture.jpg');
game.load.start();
}
function create() {
for (var i = 0; i < 4; i++) {
ships.push(game.add.sprite(100 + i * 10, 300 + i * 16, 'ship'));
}
ships.push(game.add.sprite(160, 320, 'enemy-ship'));
radar = game.add.sprite(0, 0, 'radar-surface');
game.camera.setSize(400, 600);
var camera2 = game.add.camera(0, 0, 400, 600);
camera2.x = 400;
button = game.add.sprite(500, 100, 'button');
button.input.start(0, false, true);
}
function update() {
if (button.input.justReleased(0, 20)) {
}
for (var i = 0; i < ships.length; i++) {
ships[i].x += 1;
if (ships[i].x > 400) {
ships[i].x = 40;
}
}
game.camera.texture.loadImage('background', false);
}
function render() {
Phaser.DebugUtils.context.fillStyle = 'rgb(255, 255, 255)';
Phaser.DebugUtils.context.fillText('Draw background image using camera.texture property.',
196, 320);
}
})();
-47
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@@ -1,47 +0,0 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
var circle1, circle2, circle3;
var button;
function init() {
game.world.setSize(800, 600, true);
game.load.image('blue', 'assets/tests/blue-circle.png');
game.load.image('yellow', 'assets/tests/yellow-circle.png');
game.load.image('magenta', 'assets/tests/magenta-circle.png');
game.load.image('button', 'assets/tests/320x200.png');
game.load.start();
}
function create() {
circle1 = game.add.sprite(114, 34, 'blue');
circle2 = game.add.sprite(426, 86, 'yellow');
circle3 = game.add.sprite(221, 318, 'magenta');
circle1.input.start(0, false, true);
circle1.input.enableDrag(false);
circle2.input.start(0, false, true);
circle2.input.enableDrag(false);
circle3.input.start(0, false, true);
circle3.input.enableDrag(false);
button = game.add.sprite(500, 100, 'button');
button.input.start(0, false, true);
}
function update() {
if (button.input.justReleased(0, 20)) {
console.log('<1>: (' + circle1.x + ', ' + circle1.y + ')');
console.log('<2>: (' + circle2.x + ', ' + circle2.y + ')');
console.log('<3>: (' + circle3.x + ', ' + circle3.y + ')');
}
}
function render() {
circle1.input.renderDebugInfo(32, 32);
circle2.input.renderDebugInfo(32, 160);
circle3.input.renderDebugInfo(32, 296);
}
})();
+99
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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
var ufo,
speed = 4;
var btn0, btn1, btn2, btn3;
var style = 'default';
function init() {
game.world.setSize(1280, 800, true);
game.load.image('ground', 'assets/tests/ground-2x.png');
game.load.image('river', 'assets/tests/river-2x.png');
game.load.image('sky', 'assets/tests/sky-2x.png');
game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
game.load.spritesheet('button', 'assets/buttons/follow-style-button.png', 224, 70);
game.load.spritesheet('ufo', 'assets/sprites/ufo.png', 24, 21);
game.load.start();
}
function create() {
// background images
game.add.sprite(0, 0, 'sky')
.transform.scrollFactor.setTo(0, 0);
game.add.sprite(0, 360, 'ground')
.transform.scrollFactor.setTo(0.5, 0.1);
game.add.sprite(0, 400, 'river')
.transform.scrollFactor.setTo(1.3, 0.16);
game.add.sprite(200, 120, 'cloud0')
.transform.scrollFactor.setTo(0.3, 0.1);
game.add.sprite(-60, 120, 'cloud1')
.transform.scrollFactor.setTo(0.5, 0.1);
game.add.sprite(900, 170, 'cloud2')
.transform.scrollFactor.setTo(0.7, 0.1);
// ufo spirte
ufo = game.add.sprite(360, 240, 'ufo');
ufo.animations.add('fly', null, 30, false);
ufo.animations.play('fly');
ufo.transform.origin.setTo(0.5, 0.5);
// make camera follows ufo
game.camera.follow(ufo);
// follow style switch buttons
btn0 = game.add.button(16, 40, 'button', lockonFollow, 0, 0, 0);
btn1 = game.add.button(16, 120, 'button', platformerFollow, 1, 1, 1);
btn2 = game.add.button(16, 200, 'button', topdownFollow, 2, 2, 2);
btn3 = game.add.button(16, 280, 'button', topdownTightFollow, 3, 3, 3);
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
ufo.x -= speed;
ufo.rotation = -15;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
ufo.x += speed;
ufo.rotation = 15;
}
else {
ufo.rotation = 0;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
ufo.y -= speed;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
ufo.y += speed;
}
}
function render() {
if (game.camera.deadzone) {
Phaser.DebugUtils.renderRectangle(game.camera.deadzone, 'rgba(240, 112, 111, 0.4)');
}
// game.camera.renderDebugInfo(400, 16);
Phaser.DebugUtils.context.fillStyle = '#fff';
Phaser.DebugUtils.context.fillText('Click buttons to switch between different styles.', 360, 32);
Phaser.DebugUtils.context.fillText('Current style: ' + style, 360, 48);
}
function lockonFollow() {
game.camera.follow(ufo, Phaser.Camera.STYLE_LOCKON);
style = 'STYLE_LOCKON';
}
function platformerFollow() {
game.camera.follow(ufo, Phaser.Camera.STYLE_PLATFORMER);
style = 'STYLE_PLATFORMER';
}
function topdownFollow() {
game.camera.follow(ufo, Phaser.Camera.STYLE_TOPDOWN);
style = 'STYLE_TOPDOWN';
}
function topdownTightFollow() {
game.camera.follow(ufo, Phaser.Camera.STYLE_TOPDOWN_TIGHT);
style = 'STYLE_TOPDOWN_TIGHT';
}
})();
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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
var zombieCamera;
var zombie;
var walkSpeed = 2,
direction = 1;
function init() {
game.world.setSize(1280, 600, true);
game.load.image('ground', 'assets/tests/ground-2x.png');
game.load.image('river', 'assets/tests/river-2x.png');
game.load.image('sky', 'assets/tests/sky-2x.png');
game.load.spritesheet('zombie', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
game.load.start();
}
function create() {
// background images
game.add.sprite(0, 0, 'sky');
game.add.sprite(0, 360, 'ground');
game.add.sprite(0, 400, 'river');
// zombie spirte
zombie = game.add.sprite(480, 336, 'zombie');
zombie.animations.add('walk', null, 30, true);
zombie.animations.play('walk');
// create a small camera which looks at the zombie
zombieCamera = game.add.camera(0, 0, 800, 600);
zombieCamera.x = 420;
zombieCamera.y = 240;
zombieCamera.setPosition(0, 0);
zombieCamera.setSize(200, 200);
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
zombieCamera.x -= 2;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
zombieCamera.x += 2;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
zombieCamera.y -= 2;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
zombieCamera.y += 2;
}
// zombie wandering update
zombie.x += walkSpeed * direction;
if (zombie.x > 540 || zombie.x < 440) {
direction *= -1;
zombie.transform.scale.setTo(direction, 1);
}
}
function render() {
game.camera.renderDebugInfo(32, 32);
zombieCamera.renderDebugInfo(32, 128);
}
})();
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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
var radar;
var ships = [];
var button;
function init() {
game.world.setSize(800, 600, true);
game.load.image('radar-surface', 'assets/tests/radar-surface.png');
game.load.image('ship', 'assets/sprites/asteroids_ship_white.png');
game.load.image('enemy-ship', 'assets/sprites/asteroids_ship.png');
game.load.image('button', 'assets/tests/320x200.png');
game.load.start();
}
function create() {
for (var i = 0; i < 4; i++) {
ships.push(game.add.sprite(100 + i * 10, 300 + i * 16, 'ship'));
}
ships.push(game.add.sprite(160, 320, 'enemy-ship'));
radar = game.add.sprite(0, 0, 'radar-surface');
game.camera.setSize(400, 600);
var camera2 = game.add.camera(0, 0, 400, 600);
camera2.x = 400;
button = game.add.sprite(500, 100, 'button');
button.input.start(0, false, true);
}
function update() {
if (button.input.justReleased(0, 20)) {
}
for (var i = 0; i < ships.length; i++) {
ships[i].x += 1;
if (ships[i].x > 400) {
ships[i].x = 40;
}
}
}
function render() {
}
})();