mirror of
https://github.com/wassname/phaser.git
synced 2026-08-18 12:20:33 +08:00
46 tests with assets and javascript code.
This commit is contained in:
@@ -0,0 +1,74 @@
|
||||
/// <reference path="../../Phaser/Game.ts" />
|
||||
(function () {
|
||||
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
|
||||
function init() {
|
||||
game.world.setSize(1280, 800, true);
|
||||
|
||||
game.load.image('ground', 'assets/tests/ground-2x.png');
|
||||
game.load.image('river', 'assets/tests/river-2x.png');
|
||||
game.load.image('sky', 'assets/tests/sky-2x.png');
|
||||
game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
|
||||
game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
|
||||
game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
|
||||
|
||||
game.load.spritesheet('ufo', 'assets/sprites/ufo.png', 24, 21);
|
||||
|
||||
game.load.start();
|
||||
}
|
||||
function create() {
|
||||
// Create the sky layer, behind everything and donot move.
|
||||
var skyLayer = game.add.group();
|
||||
skyLayer.z = 0;
|
||||
// Create the cloud layer, only beyond the sky.
|
||||
var cloudLayer = game.add.group();
|
||||
cloudLayer.z = 1;
|
||||
// Create the ground, behind the river and beyond clouds.
|
||||
var groundLayer = game.add.group();
|
||||
groundLayer.z = 2;
|
||||
// Create the sprite layer. This should behind the river,
|
||||
// and beyond the ground, cloud and sky layer.
|
||||
var spriteLayer = game.add.group();
|
||||
spriteLayer.z = 3;
|
||||
// Create the river layer, beyond everything.
|
||||
var riverLayer = game.add.group();
|
||||
riverLayer.z = 4;
|
||||
|
||||
// Add sky background to skyLayer.
|
||||
var sky = new Phaser.Sprite(game, 0, 0, 'sky');
|
||||
sky.transform.scrollFactor.setTo(0, 0);
|
||||
skyLayer.add(sky);
|
||||
// Add clouds to cloudLayer.
|
||||
var cloud0 = new Phaser.Sprite(game, 200, 120, 'cloud0');
|
||||
cloud0.transform.scrollFactor.setTo(0.3, 0.1);
|
||||
var cloud1 = new Phaser.Sprite(game, -60, 120, 'cloud1');
|
||||
cloud1.transform.scrollFactor.setTo(0.5, 0.1);
|
||||
var cloud2 = new Phaser.Sprite(game, 900, 170, 'cloud2');
|
||||
cloud2.transform.scrollFactor.setTo(0.7, 0.1);
|
||||
cloudLayer.add(cloud0);
|
||||
cloudLayer.add(cloud1);
|
||||
cloudLayer.add(cloud2);
|
||||
// Add ground sprite to groundLayer.
|
||||
var ground = new Phaser.Sprite(game, 0, 360, 'ground');
|
||||
ground.transform.scrollFactor.setTo(0.5, 0.1);
|
||||
groundLayer.add(ground);
|
||||
// Add river to riverLayer.
|
||||
var river = new Phaser.Sprite(game, 0, 400, 'river');
|
||||
river.transform.scrollFactor.setTo(1.3, 0.16);
|
||||
riverLayer.add(river);
|
||||
|
||||
// Add animating sprites to spriteLayer.
|
||||
var ufo = new Phaser.Sprite(game, 360, 240, 'ufo');
|
||||
ufo.animations.add('fly', null, 0, false);
|
||||
ufo.animations.play('fly');
|
||||
ufo.transform.origin.setTo(0.5, 0.5);
|
||||
spriteLayer.add(ufo);
|
||||
}
|
||||
function render() {
|
||||
Phaser.DebugUtils.context.fillStyle = '#fff';
|
||||
Phaser.DebugUtils.context.fillText('sky layer: z = 0', 16, 20);
|
||||
Phaser.DebugUtils.context.fillText('cloud layer: z = 1', 16, 36);
|
||||
Phaser.DebugUtils.context.fillText('ground layer: z = 2', 16, 52);
|
||||
Phaser.DebugUtils.context.fillText('sprite layer: z = 3', 16, 68);
|
||||
Phaser.DebugUtils.context.fillText('river layer: z = 4', 16, 84);
|
||||
}
|
||||
})();
|
||||
Reference in New Issue
Block a user