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46 tests with assets and javascript code.
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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// Group contains items.
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var items;
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function init() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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game.load.image('rect', 'assets/tests/200x100corners.png');
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game.load.image('rect2', 'assets/tests/200x100corners2.png');
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game.load.start();
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}
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function create() {
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// Create item container group.
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items = game.add.group();
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// Add some items and add them to the container group,
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// then you can drag and drop them to remove.
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var item;
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for (var i = 0; i < 6; i++) {
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// Directly create sprites from the group.
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item = items.addNewSprite(90, 90 * i, 'item', i, Phaser.Types.BODY_DISABLED);
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// Enable input detection, then it's possible be dragged.
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item.input.start(0, false, true);
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// Make this item draggable.
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item.input.enableDrag();
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// Then we make it snap to 90x90 grids.
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item.input.enableSnap(90, 90, false, true);
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// Add a handler to remove it using different options when dropped.
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item.events.onDragStop.add(dropHandler);
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}
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// Create 2 rectangles, drop it at these rectangle to
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// remove it from origin group normally or
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// cut it from the group's array entirely.
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var rect = game.add.sprite(400, 0, 'rect');
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rect.transform.scale.setTo(2.0, 3.0);
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var rect2 = game.add.sprite(400, 300, 'rect2');
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rect2.transform.scale.setTo(2.0, 3.0);
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}
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function update() {
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}
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function render() {
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Size of group: ' + items.length, 100, 560);
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Phaser.DebugUtils.context.fillText('Drop here to cut items from groups entirely.', 450, 24);
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Phaser.DebugUtils.context.fillText('Drop here to remove it normally.', 450, 324);
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}
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function dropHandler(item, pointer) {
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if (item.x < 90) {
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item.x = 90;
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}
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else if (item.x > 400) { // So it is dropped in one rectangle.
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if (item.y < 300) {
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// Remove it from group normally, so the group's size does not change.
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items.remove(item, true);
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}
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else {
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// Remove it from group and cut from it, so the group's size decreases.
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items.remove(item);
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}
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}
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}
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})();
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