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46 tests with assets and javascript code.
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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// Left and right group.
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var left, right;
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// The first selected item.
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var selected = null;
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function init() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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game.load.start();
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}
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function create() {
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left = game.add.group();
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right = game.add.group();
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// Add some items to left side, and set a onDragStop listener
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// to limit its location when dropped.
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var item;
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for (var i = 0; i < 3; i++) {
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// Directly create sprites from the left group.
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item = left.addNewSprite(290, 98 * (i + 1), 'item', i, Phaser.Types.BODY_DISABLED);
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// Enable input.
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item.input.start(0, false, true);
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item.events.onInputUp.add(select);
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// Add another to the right group.
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item = right.addNewSprite(388, 98 * (i + 1), 'item', i + 3, Phaser.Types.BODY_DISABLED);
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// Enable input.
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item.input.start(0, false, true);
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item.events.onInputUp.add(select);
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}
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}
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function select(item, pointer) {
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// If there's no one selected, mark it as selected.
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if (!selected) {
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selected = item;
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selected.alpha = 0.5;
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}
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else {
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// Items from different group selected, replace with each other;
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// Something like a swap action, maybe better done with
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// group.swap() method.
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if (selected.group !== item.group) {
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// Move the later selected to the first selected item's position.
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item.x = selected.x;
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item.y = selected.y;
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// Replace first selected with the second one.
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selected.group.replace(selected, item);
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}
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else {
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selected.alpha = 1;
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}
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// After checking, now clear the helper var.
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selected = null;
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}
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}
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function update() {
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}
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function render() {
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Left Group', 300, 80);
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Phaser.DebugUtils.context.fillText('Right Group', 400, 80);
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Phaser.DebugUtils.context.fillText('Click an item and one from another group to replace it.', 240, 480);
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}
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})();
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