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46 tests with assets and javascript code.
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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// Groups for storing friends and enemies, may use for collision later.
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var friendAndFoe,
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enemies;
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// Groups for teaming up stuff.
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var normalBaddies,
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purpleBaddies;
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function init() {
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game.load.image('ufo', 'assets/sprites/ufo.png');
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game.load.image('baddie', 'assets/sprites/space-baddie.png');
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game.load.image('purple-baddie', 'assets/sprites/space-baddie-purple.png');
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game.load.start();
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}
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function create() {
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// Create some local groups for later use.
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friendAndFoe = game.add.group();
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enemies = game.add.group();
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normalBaddies = game.add.group();
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purpleBaddies = game.add.group();
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// Add both teams to enemies group.
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enemies.add(normalBaddies);
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enemies.add(purpleBaddies);
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// Create a ufo as a friend sprite.
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friendAndFoe.addNewSprite(200, 240, 'ufo', null, Phaser.Types.BODY_DISABLED);
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// Create some enemies.
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for (var i = 0; i < 16; i++) {
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createBaddie();
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}
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// Tap to create new baddie sprites.
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game.input.onTap.add(createBaddie, this);
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}
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function createBaddie() {
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var baddie;
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if (Math.random() > 0.5) {
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baddie = purpleBaddies.addNewSprite(360 + Math.random() * 200, 120 + Math.random() * 200,
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'purple-baddie', null, Phaser.Types.BODY_DISABLED);
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}
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else {
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baddie = normalBaddies.addNewSprite(360 + Math.random() * 200, 120 + Math.random() * 200,
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'baddie', null, Phaser.Types.BODY_DISABLED);
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}
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}
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function render() {
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Tap screen or click to create new baddies.', 16, 24);
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Phaser.DebugUtils.context.fillText('enemies: ' + enemies.length + ' (actually ' + enemies.length + ' groups)', 16, 48);
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Phaser.DebugUtils.context.fillText('normal baddies: ' + normalBaddies.length, 16, 60);
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Phaser.DebugUtils.context.fillText('purple baddies: ' + purpleBaddies.length, 16, 72);
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Phaser.DebugUtils.context.fillText('friends: ' + friendAndFoe.length, 16, 96);
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}
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})();
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