Vastly optimised InputManager and Pointer is now aware of which camera it is over.

This commit is contained in:
Richard Davey
2013-08-08 03:05:59 +01:00
parent bc77c3f84e
commit a174bbc6b3
21 changed files with 601 additions and 691 deletions
+21 -6
View File
@@ -26,6 +26,7 @@ module Phaser {
this._game = game;
this._cameras = [];
this._cameraLength = 0;
this.defaultCamera = this.addCamera(x, y, width, height);
@@ -44,9 +45,9 @@ module Phaser {
private _cameras: Camera[];
/**
* Local helper stores index of next created camera.
* Local container for storing cameras array length.
*/
private _cameraInstance: number = 0;
private _cameraLength: number;
/**
* Helper for sort.
@@ -112,11 +113,9 @@ module Phaser {
*/
public addCamera(x: number, y: number, width: number, height: number): Camera {
var newCam: Camera = new Camera(this._game, this._cameraInstance, x, y, width, height);
var newCam: Camera = new Camera(this._game, this._cameraLength, x, y, width, height);
this._cameras.push(newCam);
this._cameraInstance++;
this._cameraLength = this._cameras.push(newCam);
return newCam;
@@ -170,6 +169,22 @@ module Phaser {
}
public getCameraUnderPoint(x: number, y: number): Camera {
// Work through the cameras in reverse as they are rendered in array order
// Return the first camera we find matching the criteria
for (var c = this._cameraLength - 1; c >= 0; c--)
{
if (this._cameras[c].visible && Phaser.RectangleUtils.contains(this._cameras[c].screenView, x, y))
{
return this._cameras[c];
}
}
return null;
}
/**
* Call this function to sort the Cameras according to a particular value and order (default is their Z value).
* The order in which they are sorted determines the render order. If sorted on z then Cameras with a lower z-index value render first.
+4 -4
View File
@@ -297,7 +297,7 @@ module Phaser.Components {
}
else
{
return SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY());
return SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY);
}
}
@@ -319,7 +319,7 @@ module Phaser.Components {
}
else if (this._pointerData[pointer.id].isOver == true)
{
if (SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY()))
if (SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY))
{
this._pointerData[pointer.id].x = pointer.x - this._parent.x;
this._pointerData[pointer.id].y = pointer.y - this._parent.y;
@@ -413,7 +413,7 @@ module Phaser.Components {
this._pointerData[pointer.id].downDuration = this._pointerData[pointer.id].timeUp - this._pointerData[pointer.id].timeDown;
// Only release the InputUp signal if the pointer is still over this sprite
if (SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY()))
if (SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY))
{
//console.log('releasedHandler: ' + Date.now());
this._parent.events.onInputUp.dispatch(this._parent, pointer);
@@ -605,7 +605,7 @@ module Phaser.Components {
if (this.dragFromCenter)
{
this._parent.transform.centerOn(pointer.worldX(), pointer.worldY());
this._parent.transform.centerOn(pointer.worldX, pointer.worldY);
this._dragPoint.setTo(this._parent.x - pointer.x, this._parent.y - pointer.y);
}
else
+92 -249
View File
@@ -27,9 +27,6 @@ module Phaser {
this.mousePointer = new Pointer(this.game, 0);
this.pointer1 = new Pointer(this.game, 1);
this.pointer2 = new Pointer(this.game, 2);
this.pointer3 = new Pointer(this.game, 3);
this.pointer4 = new Pointer(this.game, 4);
this.pointer5 = new Pointer(this.game, 5);
this.mouse = new Mouse(this.game);
this.keyboard = new Keyboard(this.game);
@@ -48,8 +45,6 @@ module Phaser {
this._oldPosition = new Vec2;
this.circle = new Circle(0, 0, 44);
this.camera = this.game.camera;
this.activePointer = this.mousePointer;
this.currentPointers = 0;
@@ -130,10 +125,14 @@ module Phaser {
/**
* The camera being used for mouse and touch based pointers to calculate their world coordinates.
* This is only ever the camera set by the most recently active Pointer.
* If you need to know exactly which camera a specific Pointer is over then see Pointer.camera instead.
* @property camera
* @type {Camera}
**/
public camera: Camera;
public get camera(): Camera {
return this.activePointer.camera;
}
/**
* Phaser.Mouse handler
@@ -318,21 +317,21 @@ module Phaser {
* @property pointer3
* @type {Pointer}
**/
public pointer3: Pointer;
public pointer3: Pointer = null;
/**
* A Pointer object
* @property pointer4
* @type {Pointer}
**/
public pointer4: Pointer;
public pointer4: Pointer = null;
/**
* A Pointer object
* @property pointer5
* @type {Pointer}
**/
public pointer5: Pointer;
public pointer5: Pointer = null;
/**
* A Pointer object
@@ -392,7 +391,7 @@ module Phaser {
}
public set x(value: number) {
this._x = Math.round(value);
this._x = Math.floor(value);
}
/**
@@ -406,11 +405,11 @@ module Phaser {
}
public set y(value: number) {
this._y = Math.round(value);
this._y = Math.floor(value);
}
/**
* Add a new Pointer object to the Input Manager. By default Input creates 5 pointer objects for you. If you need more
* Add a new Pointer object to the Input Manager. By default Input creates 2 pointer objects for you. If you need more
* use this to create a new one, up to a maximum of 10.
* @method addPointer
* @return {Pointer} A reference to the new Pointer object
@@ -419,29 +418,12 @@ module Phaser {
var next: number = 0;
if (this.pointer10 === null)
for (var i = 10; i > 0; i--)
{
next = 10;
}
if (this.pointer9 === null)
{
next = 9;
}
if (this.pointer8 === null)
{
next = 8;
}
if (this.pointer7 === null)
{
next = 7;
}
if (this.pointer6 === null)
{
next = 6;
if (this['pointer' + i] === null)
{
next = i;
}
}
if (next == 0)
@@ -527,10 +509,10 @@ module Phaser {
this.mousePointer.update();
this.pointer1.update();
this.pointer2.update();
this.pointer3.update();
this.pointer4.update();
this.pointer5.update();
if (this.pointer3) { this.pointer3.update(); }
if (this.pointer4) { this.pointer4.update(); }
if (this.pointer5) { this.pointer5.update(); }
if (this.pointer6) { this.pointer6.update(); }
if (this.pointer7) { this.pointer7.update(); }
if (this.pointer8) { this.pointer8.update(); }
@@ -549,17 +531,14 @@ module Phaser {
this.keyboard.reset();
this.mousePointer.reset();
this.pointer1.reset();
this.pointer2.reset();
this.pointer3.reset();
this.pointer4.reset();
this.pointer5.reset();
if (this.pointer6) { this.pointer6.reset(); }
if (this.pointer7) { this.pointer7.reset(); }
if (this.pointer8) { this.pointer8.reset(); }
if (this.pointer9) { this.pointer9.reset(); }
if (this.pointer10) { this.pointer10.reset(); }
for (var i = 1; i <= 10; i++)
{
if (this['pointer' + i])
{
this['pointer' + i].reset();
}
}
this.currentPointers = 0;
@@ -616,45 +595,12 @@ module Phaser {
this.currentPointers = 0;
if (this.pointer1.active == true)
for (var i = 1; i <= 10; i++)
{
this.currentPointers++;
}
else if (this.pointer2.active == true)
{
this.currentPointers++;
}
else if (this.pointer3.active == true)
{
this.currentPointers++;
}
else if (this.pointer4.active == true)
{
this.currentPointers++;
}
else if (this.pointer5.active == true)
{
this.currentPointers++;
}
else if (this.pointer6 && this.pointer6.active == true)
{
this.currentPointers++;
}
else if (this.pointer7 && this.pointer7.active == true)
{
this.currentPointers++;
}
else if (this.pointer8 && this.pointer8.active == true)
{
this.currentPointers++;
}
else if (this.pointer9 && this.pointer9.active == true)
{
this.currentPointers++;
}
else if (this.pointer10 && this.pointer10.active == true)
{
this.currentPointers++;
if (this['pointer' + i] && this['pointer' + i].active)
{
this.currentPointers++;
}
}
return this.currentPointers;
@@ -683,37 +629,15 @@ module Phaser {
{
return this.pointer2.start(event);
}
else if (this.pointer3.active == false)
else
{
return this.pointer3.start(event);
}
else if (this.pointer4.active == false)
{
return this.pointer4.start(event);
}
else if (this.pointer5.active == false)
{
return this.pointer5.start(event);
}
else if (this.pointer6 && this.pointer6.active == false)
{
return this.pointer6.start(event);
}
else if (this.pointer7 && this.pointer7.active == false)
{
return this.pointer7.start(event);
}
else if (this.pointer8 && this.pointer8.active == false)
{
return this.pointer8.start(event);
}
else if (this.pointer9 && this.pointer9.active == false)
{
return this.pointer9.start(event);
}
else if (this.pointer10 && this.pointer10.active == false)
{
return this.pointer10.start(event);
for (var i = 3; i <= 10; i++)
{
if (this['pointer' + i] && this['pointer' + i].active == false)
{
return this['pointer' + i].start(event);
}
}
}
return null;
@@ -729,45 +653,23 @@ module Phaser {
public updatePointer(event): Pointer {
// Unrolled for speed
if (this.pointer1.active == true && this.pointer1.identifier == event.identifier)
if (this.pointer1.active && this.pointer1.identifier == event.identifier)
{
return this.pointer1.move(event);
}
else if (this.pointer2.active == true && this.pointer2.identifier == event.identifier)
else if (this.pointer2.active && this.pointer2.identifier == event.identifier)
{
return this.pointer2.move(event);
}
else if (this.pointer3.active == true && this.pointer3.identifier == event.identifier)
else
{
return this.pointer3.move(event);
}
else if (this.pointer4.active == true && this.pointer4.identifier == event.identifier)
{
return this.pointer4.move(event);
}
else if (this.pointer5.active == true && this.pointer5.identifier == event.identifier)
{
return this.pointer5.move(event);
}
else if (this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier)
{
return this.pointer6.move(event);
}
else if (this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier)
{
return this.pointer7.move(event);
}
else if (this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier)
{
return this.pointer8.move(event);
}
else if (this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier)
{
return this.pointer9.move(event);
}
else if (this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier)
{
return this.pointer10.move(event);
for (var i = 3; i <= 10; i++)
{
if (this['pointer' + i] && this['pointer' + i].active && this['pointer' + i].identifier == event.identifier)
{
return this['pointer' + i].move(event);
}
}
}
return null;
@@ -783,45 +685,23 @@ module Phaser {
public stopPointer(event): Pointer {
// Unrolled for speed
if (this.pointer1.active == true && this.pointer1.identifier == event.identifier)
if (this.pointer1.active && this.pointer1.identifier == event.identifier)
{
return this.pointer1.stop(event);
}
else if (this.pointer2.active == true && this.pointer2.identifier == event.identifier)
else if (this.pointer2.active && this.pointer2.identifier == event.identifier)
{
return this.pointer2.stop(event);
}
else if (this.pointer3.active == true && this.pointer3.identifier == event.identifier)
else
{
return this.pointer3.stop(event);
}
else if (this.pointer4.active == true && this.pointer4.identifier == event.identifier)
{
return this.pointer4.stop(event);
}
else if (this.pointer5.active == true && this.pointer5.identifier == event.identifier)
{
return this.pointer5.stop(event);
}
else if (this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier)
{
return this.pointer6.stop(event);
}
else if (this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier)
{
return this.pointer7.stop(event);
}
else if (this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier)
{
return this.pointer8.stop(event);
}
else if (this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier)
{
return this.pointer9.stop(event);
}
else if (this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier)
{
return this.pointer10.stop(event);
for (var i = 3; i <= 10; i++)
{
if (this['pointer' + i] && this['pointer' + i].active && this['pointer' + i].identifier == event.identifier)
{
return this['pointer' + i].stop(event);
}
}
}
return null;
@@ -845,37 +725,15 @@ module Phaser {
{
return this.pointer2;
}
else if (this.pointer3.active == state)
else
{
return this.pointer3;
}
else if (this.pointer4.active == state)
{
return this.pointer4;
}
else if (this.pointer5.active == state)
{
return this.pointer5;
}
else if (this.pointer6 && this.pointer6.active == state)
{
return this.pointer6;
}
else if (this.pointer7 && this.pointer7.active == state)
{
return this.pointer7;
}
else if (this.pointer8 && this.pointer8.active == state)
{
return this.pointer8;
}
else if (this.pointer9 && this.pointer9.active == state)
{
return this.pointer9;
}
else if (this.pointer10 && this.pointer10.active == state)
{
return this.pointer10;
for (var i = 3; i <= 10; i++)
{
if (this['pointer' + i] && this['pointer' + i].active == state)
{
return this['pointer' + i];
}
}
}
return null;
@@ -899,55 +757,40 @@ module Phaser {
{
return this.pointer2;
}
else if (this.pointer3.identifier == identifier)
else
{
return this.pointer3;
}
else if (this.pointer4.identifier == identifier)
{
return this.pointer4;
}
else if (this.pointer5.identifier == identifier)
{
return this.pointer5;
}
else if (this.pointer6 && this.pointer6.identifier == identifier)
{
return this.pointer6;
}
else if (this.pointer7 && this.pointer7.identifier == identifier)
{
return this.pointer7;
}
else if (this.pointer8 && this.pointer8.identifier == identifier)
{
return this.pointer8;
}
else if (this.pointer9 && this.pointer9.identifier == identifier)
{
return this.pointer9;
}
else if (this.pointer10 && this.pointer10.identifier == identifier)
{
return this.pointer10;
for (var i = 3; i <= 10; i++)
{
if (this['pointer' + i] && this['pointer' + i].identifier == identifier)
{
return this['pointer' + i];
}
}
}
return null;
}
/**
* @param {Camera} [camera]
*/
public getWorldX(camera?: Camera = this.game.camera) {
return camera.worldView.x + this.x;
public get worldX(): number {
if (this.camera)
{
return (this.camera.worldView.x - this.camera.screenView.x) + this.x;
}
return null;
}
/**
* @param {Camera} [camera]
*/
public getWorldY(camera?: Camera = this.game.camera) {
return camera.worldView.y + this.y;
public get worldY(): number {
if (this.camera)
{
return (this.camera.worldView.y - this.camera.screenView.y) + this.y;
}
return null;
}
/**
+22 -4
View File
@@ -273,20 +273,36 @@ module Phaser {
**/
public targetObject = null;
/**
* The top-most Camera that this Pointer is over (if any, null if none).
* If the Pointer is over several cameras that are stacked on-top of each other this is only ever set to the top-most rendered camera.
* @property camera
* @type {Phaser.Camera}
**/
public camera: Phaser.Camera = null;
/**
* Gets the X value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
public worldX(camera?: Camera = this.game.input.camera) {
return camera.worldView.x + this.x;
public get worldX() {
if (this.camera)
{
return this.camera.worldView.x + this.x;
}
return null;
}
/**
* Gets the Y value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
public worldY(camera?: Camera = this.game.input.camera) {
return camera.worldView.y + this.y;
public get worldY() {
if (this.camera)
{
return this.camera.worldView.y + this.y;
}
return null;
}
/**
@@ -385,6 +401,8 @@ module Phaser {
}
}
// Check which camera they are over
this.camera = this.game.world.cameras.getCameraUnderPoint(this.x, this.y);
}
}
+1 -1
View File
@@ -427,7 +427,7 @@ module Phaser {
*/
public getTileFromInputXY(layer?: number = 0):Tile {
return this.tiles[this.layers[layer].getTileFromWorldXY(this.game.input.getWorldX(), this.game.input.getWorldY())];
return this.tiles[this.layers[layer].getTileFromWorldXY(this.game.input.worldX, this.game.input.worldY)];
}
+12 -3
View File
@@ -163,7 +163,7 @@ module Phaser {
start(pointer.x, pointer.y - 100, color);
line('ID: ' + pointer.id + " Active: " + pointer.active);
line('World X: ' + pointer.worldX() + " World Y: " + pointer.worldY());
line('World X: ' + pointer.worldX + " World Y: " + pointer.worldY);
line('Screen X: ' + pointer.x + " Screen Y: " + pointer.y);
line('Duration: ' + pointer.duration + " ms");
@@ -196,9 +196,18 @@ module Phaser {
static renderInputInfo(x: number, y: number, color?: string = 'rgb(255,255,255)') {
start(x, y, color);
line('Input');
if (game.input.camera)
{
line('Input - Camera: ' + game.input.camera.ID);
}
else
{
line('Input - Camera: null');
}
line('X: ' + game.input.x + ' Y: ' + game.input.y);
line('World X: ' + game.input.getWorldX() + ' World Y: ' + game.input.getWorldY());
line('World X: ' + game.input.worldX + ' World Y: ' + game.input.worldY);
line('Scale X: ' + game.input.scale.x.toFixed(1) + ' Scale Y: ' + game.input.scale.x.toFixed(1));
line('Screen X: ' + game.input.activePointer.screenX + ' Screen Y: ' + game.input.activePointer.screenY);
+1 -4
View File
@@ -22,13 +22,10 @@ Latest Update
TODO:
*** Render each camera to its own canvas - then I can apply filters (?), easily rotate it, scale it, etc without worrying about children
* Default camera (camera 0) could be the stage camera, renders to stage?
* Inject game into a <div>
* Add ability to create extra <div>s within the game container, layered above/below the canvas
* One single canvas
* Inject Pixi.js into this fully? Use it for all rendering? A lot of work, but could be interesting? At least pixi is quite small.
* Rename init to preload and call start automatically
+4
View File
@@ -71,6 +71,10 @@
<DependentUpon>basic button.ts</DependentUpon>
</Content>
<TypeScriptCompile Include="buttons\rotated buttons.ts" />
<TypeScriptCompile Include="buttons\camera buttons.ts" />
<Content Include="buttons\camera buttons.js">
<DependentUpon>camera buttons.ts</DependentUpon>
</Content>
<Content Include="buttons\rotated buttons.js">
<DependentUpon>rotated buttons.ts</DependentUpon>
</Content>
+26
View File
@@ -0,0 +1,26 @@
/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/ui/Button.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
game.load.start();
}
var button;
var secondCam;
function create() {
button = game.add.button(100, 400, 'button', clickedIt, this, 2, 1, 0);
game.camera.width = 400;
//game.camera.rotation = 10;
game.camera.texture.opaque = true;
game.camera.texture.backgroundColor = 'rgb(100,0,0)';
secondCam = game.add.camera(400, 0, 400, 600);
secondCam.texture.opaque = true;
secondCam.texture.backgroundColor = 'rgb(0,100,0)';
}
function render() {
Phaser.DebugUtils.renderInputInfo(32, 32);
}
function clickedIt() {
}
})();
+44
View File
@@ -0,0 +1,44 @@
/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/ui/Button.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
function init() {
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
game.load.start();
}
var button: Phaser.UI.Button;
var secondCam: Phaser.Camera;
function create() {
button = game.add.button(100, 400, 'button', clickedIt, this, 2, 1, 0);
game.camera.width = 400;
//game.camera.rotation = 10;
game.camera.texture.opaque = true;
game.camera.texture.backgroundColor = 'rgb(100,0,0)';
secondCam = game.add.camera(400, 0, 400, 600);
secondCam.texture.opaque = true;
secondCam.texture.backgroundColor = 'rgb(0,100,0)';
}
function render() {
Phaser.DebugUtils.renderInputInfo(32, 32);
}
function clickedIt() {
}
})();
-2
View File
@@ -13,8 +13,6 @@
// What we need is a camera 800x400 pixels in size as the mirror effect will be 200px tall and sit below it.
// So we resize our default camera to 400px
game.camera.height = 400;
// Because it's our default camera we need to tell it to disable clipping, otherwise we'll never see the mirror effect render.
game.camera.disableClipping = true;
// Add our effect to the camera
mirror = game.camera.plugins.add(Phaser.Plugins.CameraFX.Mirror);
// The first 2 parameters are the x and y coordinates of where to display the effect. They are in STAGE coordinates, not World.
-3
View File
@@ -24,9 +24,6 @@
// So we resize our default camera to 400px
game.camera.height = 400;
// Because it's our default camera we need to tell it to disable clipping, otherwise we'll never see the mirror effect render.
game.camera.disableClipping = true;
// Add our effect to the camera
mirror = <Phaser.Plugins.CameraFX.Mirror> game.camera.plugins.add(Phaser.Plugins.CameraFX.Mirror);
+2 -2
View File
@@ -12,9 +12,9 @@
game.world.setSize(2240, 2240, true);
game.add.sprite(0, 0, 'grid');
car = game.add.sprite(400, 300, 'car');
game.camera.follow(car, Phaser.Phaser.Types.CAMERA_FOLLOW_TOPDOWN);
game.camera.follow(car, Phaser.Types.CAMERA_FOLLOW_TOPDOWN);
miniCam = game.add.camera(0, 0, 300, 300);
miniCam.follow(car, Phaser.Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT);
miniCam.follow(car, Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT);
miniCam.setBounds(0, 0, game.world.width, game.world.height);
miniCam.texture.alpha = 0.7;
}
+2 -2
View File
@@ -24,10 +24,10 @@
car = game.add.sprite(400, 300, 'car');
game.camera.follow(car, Phaser.Phaser.Types.CAMERA_FOLLOW_TOPDOWN);
game.camera.follow(car, Phaser.Types.CAMERA_FOLLOW_TOPDOWN);
miniCam = game.add.camera(0, 0, 300, 300);
miniCam.follow(car, Phaser.Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT);
miniCam.follow(car, Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT);
miniCam.setBounds(0, 0, game.world.width, game.world.height);
miniCam.texture.alpha = 0.7;
+4 -4
View File
@@ -63,19 +63,19 @@
Phaser.DebugUtils.context.fillText('Current style: ' + style, 360, 48);
}
function lockonFollow() {
game.camera.follow(ufo, Phaser.Camera.STYLE_LOCKON);
game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_LOCKON);
style = 'STYLE_LOCKON';
}
function platformerFollow() {
game.camera.follow(ufo, Phaser.Camera.STYLE_PLATFORMER);
game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_PLATFORMER);
style = 'STYLE_PLATFORMER';
}
function topdownFollow() {
game.camera.follow(ufo, Phaser.Camera.STYLE_TOPDOWN);
game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_TOPDOWN);
style = 'STYLE_TOPDOWN';
}
function topdownTightFollow() {
game.camera.follow(ufo, Phaser.Camera.STYLE_TOPDOWN_TIGHT);
game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT);
style = 'STYLE_TOPDOWN_TIGHT';
}
})();
+4 -4
View File
@@ -84,19 +84,19 @@
Phaser.DebugUtils.context.fillText('Current style: ' + style, 360, 48);
}
function lockonFollow() {
game.camera.follow(ufo, Phaser.Phaser.Types.CAMERA_FOLLOW_LOCKON);
game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_LOCKON);
style = 'STYLE_LOCKON';
}
function platformerFollow() {
game.camera.follow(ufo, Phaser.Phaser.Types.CAMERA_FOLLOW_PLATFORMER);
game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_PLATFORMER);
style = 'STYLE_PLATFORMER';
}
function topdownFollow() {
game.camera.follow(ufo, Phaser.Phaser.Types.CAMERA_FOLLOW_TOPDOWN);
game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_TOPDOWN);
style = 'STYLE_TOPDOWN';
}
function topdownTightFollow() {
game.camera.follow(ufo, Phaser.Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT);
game.camera.follow(ufo, Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT);
style = 'STYLE_TOPDOWN_TIGHT';
}
})();
-2
View File
@@ -26,8 +26,6 @@
emitter.makeParticles('jet', 50, false, 0);
emitter.setRotation(0, 0);
emitter.start(false, 10, 0.1);
// Make sure the camera doesn't clip anything
game.camera.disableClipping = true;
game.stage.scale.enterLandscape.add(goneLandscape, this);
game.stage.scale.enterPortrait.add(gonePortrait, this);
game.onRenderCallback = render;
-3
View File
@@ -42,9 +42,6 @@
emitter.setRotation(0, 0);
emitter.start(false, 10, 0.1);
// Make sure the camera doesn't clip anything
game.camera.disableClipping = true;
game.stage.scale.enterLandscape.add(goneLandscape, this);
game.stage.scale.enterPortrait.add(gonePortrait, this);
+172 -192
View File
@@ -2276,7 +2276,7 @@ var Phaser;
if(this.enabled == false || this._parent.visible == false) {
return false;
} else {
return Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY());
return Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY);
}
};
InputHandler.prototype.update = /**
@@ -2290,7 +2290,7 @@ var Phaser;
if(this.draggable && this._draggedPointerID == pointer.id) {
return this.updateDrag(pointer);
} else if(this._pointerData[pointer.id].isOver == true) {
if(Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY())) {
if(Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY)) {
this._pointerData[pointer.id].x = pointer.x - this._parent.x;
this._pointerData[pointer.id].y = pointer.y - this._parent.y;
return true;
@@ -2351,7 +2351,7 @@ var Phaser;
this._pointerData[pointer.id].timeUp = this.game.time.now;
this._pointerData[pointer.id].downDuration = this._pointerData[pointer.id].timeUp - this._pointerData[pointer.id].timeDown;
// Only release the InputUp signal if the pointer is still over this sprite
if(Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY())) {
if(Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY)) {
//console.log('releasedHandler: ' + Date.now());
this._parent.events.onInputUp.dispatch(this._parent, pointer);
} else {
@@ -2506,7 +2506,7 @@ var Phaser;
this._draggedPointerID = pointer.id;
this._pointerData[pointer.id].isDragged = true;
if(this.dragFromCenter) {
this._parent.transform.centerOn(pointer.worldX(), pointer.worldY());
this._parent.transform.centerOn(pointer.worldX, pointer.worldY);
this._dragPoint.setTo(this._parent.x - pointer.x, this._parent.y - pointer.y);
} else {
this._dragPoint.setTo(this._parent.x - pointer.x, this._parent.y - pointer.y);
@@ -9963,16 +9963,13 @@ var Phaser;
* @param height {number} Height of the created camera.
*/
function CameraManager(game, x, y, width, height) {
/**
* Local helper stores index of next created camera.
*/
this._cameraInstance = 0;
/**
* Helper for sort.
*/
this._sortIndex = '';
this._game = game;
this._cameras = [];
this._cameraLength = 0;
this.defaultCamera = this.addCamera(x, y, width, height);
this.current = this.defaultCamera;
}
@@ -10010,9 +10007,8 @@ var Phaser;
* @returns {Camera} The newly created camera object.
*/
function (x, y, width, height) {
var newCam = new Phaser.Camera(this._game, this._cameraInstance, x, y, width, height);
this._cameras.push(newCam);
this._cameraInstance++;
var newCam = new Phaser.Camera(this._game, this._cameraLength, x, y, width, height);
this._cameraLength = this._cameras.push(newCam);
return newCam;
};
CameraManager.prototype.removeCamera = /**
@@ -10046,6 +10042,16 @@ var Phaser;
}
return true;
};
CameraManager.prototype.getCameraUnderPoint = function (x, y) {
// Work through the cameras in reverse as they are rendered in array order
// Return the first camera we find matching the criteria
for(var c = this._cameraLength - 1; c >= 0; c--) {
if(this._cameras[c].visible && Phaser.RectangleUtils.contains(this._cameras[c].screenView, x, y)) {
return this._cameras[c];
}
}
return null;
};
CameraManager.prototype.sort = /**
* Call this function to sort the Cameras according to a particular value and order (default is their Z value).
* The order in which they are sorted determines the render order. If sorted on z then Cameras with a lower z-index value render first.
@@ -12259,7 +12265,7 @@ var Phaser;
*/
function (layer) {
if (typeof layer === "undefined") { layer = 0; }
return this.tiles[this.layers[layer].getTileFromWorldXY(this.game.input.getWorldX(), this.game.input.getWorldY())];
return this.tiles[this.layers[layer].getTileFromWorldXY(this.game.input.worldX, this.game.input.worldY)];
};
Tilemap.prototype.getTileOverlaps = /**
* Get tiles overlaps the given object.
@@ -15682,6 +15688,13 @@ var Phaser;
* @type {Any}
**/
this.targetObject = null;
/**
* The top-most Camera that this Pointer is over (if any, null if none).
* If the Pointer is over several cameras that are stacked on-top of each other this is only ever set to the top-most rendered camera.
* @property camera
* @type {Phaser.Camera}
**/
this.camera = null;
this.game = game;
this.id = id;
this.active = false;
@@ -15707,22 +15720,34 @@ var Phaser;
enumerable: true,
configurable: true
});
Pointer.prototype.worldX = /**
* Gets the X value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
function (camera) {
if (typeof camera === "undefined") { camera = this.game.input.camera; }
return camera.worldView.x + this.x;
};
Pointer.prototype.worldY = /**
* Gets the Y value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
function (camera) {
if (typeof camera === "undefined") { camera = this.game.input.camera; }
return camera.worldView.y + this.y;
};
Object.defineProperty(Pointer.prototype, "worldX", {
get: /**
* Gets the X value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
function () {
if(this.camera) {
return this.camera.worldView.x + this.x;
}
return null;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Pointer.prototype, "worldY", {
get: /**
* Gets the Y value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
function () {
if(this.camera) {
return this.camera.worldView.y + this.y;
}
return null;
},
enumerable: true,
configurable: true
});
Pointer.prototype.start = /**
* Called when the Pointer is pressed onto the touchscreen
* @method start
@@ -15790,6 +15815,8 @@ var Phaser;
this._history.shift();
}
}
// Check which camera they are over
this.camera = this.game.world.cameras.getCameraUnderPoint(this.x, this.y);
}
};
Pointer.prototype.move = /**
@@ -16815,6 +16842,24 @@ var Phaser;
this.recordLimit = 100;
/**
* A Pointer object
* @property pointer3
* @type {Pointer}
**/
this.pointer3 = null;
/**
* A Pointer object
* @property pointer4
* @type {Pointer}
**/
this.pointer4 = null;
/**
* A Pointer object
* @property pointer5
* @type {Pointer}
**/
this.pointer5 = null;
/**
* A Pointer object
* @property pointer6
* @type {Pointer}
**/
@@ -16856,9 +16901,6 @@ var Phaser;
this.mousePointer = new Phaser.Pointer(this.game, 0);
this.pointer1 = new Phaser.Pointer(this.game, 1);
this.pointer2 = new Phaser.Pointer(this.game, 2);
this.pointer3 = new Phaser.Pointer(this.game, 3);
this.pointer4 = new Phaser.Pointer(this.game, 4);
this.pointer5 = new Phaser.Pointer(this.game, 5);
this.mouse = new Phaser.Mouse(this.game);
this.keyboard = new Phaser.Keyboard(this.game);
this.touch = new Phaser.Touch(this.game);
@@ -16873,7 +16915,6 @@ var Phaser;
this.position = new Phaser.Vec2();
this._oldPosition = new Phaser.Vec2();
this.circle = new Phaser.Circle(0, 0, 44);
this.camera = this.game.camera;
this.activePointer = this.mousePointer;
this.currentPointers = 0;
this.hitCanvas = document.createElement('canvas');
@@ -16884,6 +16925,20 @@ var Phaser;
InputManager.MOUSE_OVERRIDES_TOUCH = 0;
InputManager.TOUCH_OVERRIDES_MOUSE = 1;
InputManager.MOUSE_TOUCH_COMBINE = 2;
Object.defineProperty(InputManager.prototype, "camera", {
get: /**
* The camera being used for mouse and touch based pointers to calculate their world coordinates.
* This is only ever the camera set by the most recently active Pointer.
* If you need to know exactly which camera a specific Pointer is over then see Pointer.camera instead.
* @property camera
* @type {Camera}
**/
function () {
return this.activePointer.camera;
},
enumerable: true,
configurable: true
});
Object.defineProperty(InputManager.prototype, "x", {
get: /**
* The X coordinate of the most recently active pointer.
@@ -16895,7 +16950,7 @@ var Phaser;
return this._x;
},
set: function (value) {
this._x = Math.round(value);
this._x = Math.floor(value);
},
enumerable: true,
configurable: true
@@ -16911,33 +16966,23 @@ var Phaser;
return this._y;
},
set: function (value) {
this._y = Math.round(value);
this._y = Math.floor(value);
},
enumerable: true,
configurable: true
});
InputManager.prototype.addPointer = /**
* Add a new Pointer object to the Input Manager. By default Input creates 5 pointer objects for you. If you need more
* Add a new Pointer object to the Input Manager. By default Input creates 2 pointer objects for you. If you need more
* use this to create a new one, up to a maximum of 10.
* @method addPointer
* @return {Pointer} A reference to the new Pointer object
**/
function () {
var next = 0;
if(this.pointer10 === null) {
next = 10;
}
if(this.pointer9 === null) {
next = 9;
}
if(this.pointer8 === null) {
next = 8;
}
if(this.pointer7 === null) {
next = 7;
}
if(this.pointer6 === null) {
next = 6;
for(var i = 10; i > 0; i--) {
if(this['pointer' + i] === null) {
next = i;
}
}
if(next == 0) {
throw new Error("You can only have 10 Pointer objects");
@@ -16998,9 +17043,15 @@ var Phaser;
this.mousePointer.update();
this.pointer1.update();
this.pointer2.update();
this.pointer3.update();
this.pointer4.update();
this.pointer5.update();
if(this.pointer3) {
this.pointer3.update();
}
if(this.pointer4) {
this.pointer4.update();
}
if(this.pointer5) {
this.pointer5.update();
}
if(this.pointer6) {
this.pointer6.update();
}
@@ -17026,25 +17077,10 @@ var Phaser;
if (typeof hard === "undefined") { hard = false; }
this.keyboard.reset();
this.mousePointer.reset();
this.pointer1.reset();
this.pointer2.reset();
this.pointer3.reset();
this.pointer4.reset();
this.pointer5.reset();
if(this.pointer6) {
this.pointer6.reset();
}
if(this.pointer7) {
this.pointer7.reset();
}
if(this.pointer8) {
this.pointer8.reset();
}
if(this.pointer9) {
this.pointer9.reset();
}
if(this.pointer10) {
this.pointer10.reset();
for(var i = 1; i <= 10; i++) {
if(this['pointer' + i]) {
this['pointer' + i].reset();
}
}
this.currentPointers = 0;
this.game.stage.canvas.style.cursor = "default";
@@ -17090,26 +17126,10 @@ var Phaser;
**/
function () {
this.currentPointers = 0;
if(this.pointer1.active == true) {
this.currentPointers++;
} else if(this.pointer2.active == true) {
this.currentPointers++;
} else if(this.pointer3.active == true) {
this.currentPointers++;
} else if(this.pointer4.active == true) {
this.currentPointers++;
} else if(this.pointer5.active == true) {
this.currentPointers++;
} else if(this.pointer6 && this.pointer6.active == true) {
this.currentPointers++;
} else if(this.pointer7 && this.pointer7.active == true) {
this.currentPointers++;
} else if(this.pointer8 && this.pointer8.active == true) {
this.currentPointers++;
} else if(this.pointer9 && this.pointer9.active == true) {
this.currentPointers++;
} else if(this.pointer10 && this.pointer10.active == true) {
this.currentPointers++;
for(var i = 1; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].active) {
this.currentPointers++;
}
}
return this.currentPointers;
},
@@ -17131,22 +17151,12 @@ var Phaser;
return this.pointer1.start(event);
} else if(this.pointer2.active == false) {
return this.pointer2.start(event);
} else if(this.pointer3.active == false) {
return this.pointer3.start(event);
} else if(this.pointer4.active == false) {
return this.pointer4.start(event);
} else if(this.pointer5.active == false) {
return this.pointer5.start(event);
} else if(this.pointer6 && this.pointer6.active == false) {
return this.pointer6.start(event);
} else if(this.pointer7 && this.pointer7.active == false) {
return this.pointer7.start(event);
} else if(this.pointer8 && this.pointer8.active == false) {
return this.pointer8.start(event);
} else if(this.pointer9 && this.pointer9.active == false) {
return this.pointer9.start(event);
} else if(this.pointer10 && this.pointer10.active == false) {
return this.pointer10.start(event);
} else {
for(var i = 3; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].active == false) {
return this['pointer' + i].start(event);
}
}
}
return null;
};
@@ -17158,26 +17168,16 @@ var Phaser;
**/
function (event) {
// Unrolled for speed
if(this.pointer1.active == true && this.pointer1.identifier == event.identifier) {
if(this.pointer1.active && this.pointer1.identifier == event.identifier) {
return this.pointer1.move(event);
} else if(this.pointer2.active == true && this.pointer2.identifier == event.identifier) {
} else if(this.pointer2.active && this.pointer2.identifier == event.identifier) {
return this.pointer2.move(event);
} else if(this.pointer3.active == true && this.pointer3.identifier == event.identifier) {
return this.pointer3.move(event);
} else if(this.pointer4.active == true && this.pointer4.identifier == event.identifier) {
return this.pointer4.move(event);
} else if(this.pointer5.active == true && this.pointer5.identifier == event.identifier) {
return this.pointer5.move(event);
} else if(this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier) {
return this.pointer6.move(event);
} else if(this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier) {
return this.pointer7.move(event);
} else if(this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier) {
return this.pointer8.move(event);
} else if(this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier) {
return this.pointer9.move(event);
} else if(this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier) {
return this.pointer10.move(event);
} else {
for(var i = 3; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].active && this['pointer' + i].identifier == event.identifier) {
return this['pointer' + i].move(event);
}
}
}
return null;
};
@@ -17189,26 +17189,16 @@ var Phaser;
**/
function (event) {
// Unrolled for speed
if(this.pointer1.active == true && this.pointer1.identifier == event.identifier) {
if(this.pointer1.active && this.pointer1.identifier == event.identifier) {
return this.pointer1.stop(event);
} else if(this.pointer2.active == true && this.pointer2.identifier == event.identifier) {
} else if(this.pointer2.active && this.pointer2.identifier == event.identifier) {
return this.pointer2.stop(event);
} else if(this.pointer3.active == true && this.pointer3.identifier == event.identifier) {
return this.pointer3.stop(event);
} else if(this.pointer4.active == true && this.pointer4.identifier == event.identifier) {
return this.pointer4.stop(event);
} else if(this.pointer5.active == true && this.pointer5.identifier == event.identifier) {
return this.pointer5.stop(event);
} else if(this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier) {
return this.pointer6.stop(event);
} else if(this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier) {
return this.pointer7.stop(event);
} else if(this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier) {
return this.pointer8.stop(event);
} else if(this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier) {
return this.pointer9.stop(event);
} else if(this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier) {
return this.pointer10.stop(event);
} else {
for(var i = 3; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].active && this['pointer' + i].identifier == event.identifier) {
return this['pointer' + i].stop(event);
}
}
}
return null;
};
@@ -17225,22 +17215,12 @@ var Phaser;
return this.pointer1;
} else if(this.pointer2.active == state) {
return this.pointer2;
} else if(this.pointer3.active == state) {
return this.pointer3;
} else if(this.pointer4.active == state) {
return this.pointer4;
} else if(this.pointer5.active == state) {
return this.pointer5;
} else if(this.pointer6 && this.pointer6.active == state) {
return this.pointer6;
} else if(this.pointer7 && this.pointer7.active == state) {
return this.pointer7;
} else if(this.pointer8 && this.pointer8.active == state) {
return this.pointer8;
} else if(this.pointer9 && this.pointer9.active == state) {
return this.pointer9;
} else if(this.pointer10 && this.pointer10.active == state) {
return this.pointer10;
} else {
for(var i = 3; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].active == state) {
return this['pointer' + i];
}
}
}
return null;
};
@@ -17256,39 +17236,35 @@ var Phaser;
return this.pointer1;
} else if(this.pointer2.identifier == identifier) {
return this.pointer2;
} else if(this.pointer3.identifier == identifier) {
return this.pointer3;
} else if(this.pointer4.identifier == identifier) {
return this.pointer4;
} else if(this.pointer5.identifier == identifier) {
return this.pointer5;
} else if(this.pointer6 && this.pointer6.identifier == identifier) {
return this.pointer6;
} else if(this.pointer7 && this.pointer7.identifier == identifier) {
return this.pointer7;
} else if(this.pointer8 && this.pointer8.identifier == identifier) {
return this.pointer8;
} else if(this.pointer9 && this.pointer9.identifier == identifier) {
return this.pointer9;
} else if(this.pointer10 && this.pointer10.identifier == identifier) {
return this.pointer10;
} else {
for(var i = 3; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].identifier == identifier) {
return this['pointer' + i];
}
}
}
return null;
};
InputManager.prototype.getWorldX = /**
* @param {Camera} [camera]
*/
function (camera) {
if (typeof camera === "undefined") { camera = this.game.camera; }
return camera.worldView.x + this.x;
};
InputManager.prototype.getWorldY = /**
* @param {Camera} [camera]
*/
function (camera) {
if (typeof camera === "undefined") { camera = this.game.camera; }
return camera.worldView.y + this.y;
};
Object.defineProperty(InputManager.prototype, "worldX", {
get: function () {
if(this.camera) {
return (this.camera.worldView.x - this.camera.screenView.x) + this.x;
}
return null;
},
enumerable: true,
configurable: true
});
Object.defineProperty(InputManager.prototype, "worldY", {
get: function () {
if(this.camera) {
return (this.camera.worldView.y - this.camera.screenView.y) + this.y;
}
return null;
},
enumerable: true,
configurable: true
});
InputManager.prototype.getDistance = /**
* Get the distance between two Pointer objects
* @method getDistance
@@ -18243,7 +18219,7 @@ var Phaser;
// Render the text
DebugUtils.start(pointer.x, pointer.y - 100, color);
DebugUtils.line('ID: ' + pointer.id + " Active: " + pointer.active);
DebugUtils.line('World X: ' + pointer.worldX() + " World Y: " + pointer.worldY());
DebugUtils.line('World X: ' + pointer.worldX + " World Y: " + pointer.worldY);
DebugUtils.line('Screen X: ' + pointer.x + " Screen Y: " + pointer.y);
DebugUtils.line('Duration: ' + pointer.duration + " ms");
};
@@ -18271,9 +18247,13 @@ var Phaser;
function renderInputInfo(x, y, color) {
if (typeof color === "undefined") { color = 'rgb(255,255,255)'; }
DebugUtils.start(x, y, color);
DebugUtils.line('Input');
if(DebugUtils.game.input.camera) {
DebugUtils.line('Input - Camera: ' + DebugUtils.game.input.camera.ID);
} else {
DebugUtils.line('Input - Camera: null');
}
DebugUtils.line('X: ' + DebugUtils.game.input.x + ' Y: ' + DebugUtils.game.input.y);
DebugUtils.line('World X: ' + DebugUtils.game.input.getWorldX() + ' World Y: ' + DebugUtils.game.input.getWorldY());
DebugUtils.line('World X: ' + DebugUtils.game.input.worldX + ' World Y: ' + DebugUtils.game.input.worldY);
DebugUtils.line('Scale X: ' + DebugUtils.game.input.scale.x.toFixed(1) + ' Scale Y: ' + DebugUtils.game.input.scale.x.toFixed(1));
DebugUtils.line('Screen X: ' + DebugUtils.game.input.activePointer.screenX + ' Screen Y: ' + DebugUtils.game.input.activePointer.screenY);
};
+18 -14
View File
@@ -5113,9 +5113,9 @@ module Phaser {
*/
private _cameras;
/**
* Local helper stores index of next created camera.
* Local container for storing cameras array length.
*/
private _cameraInstance;
private _cameraLength;
/**
* Helper for sort.
*/
@@ -5164,6 +5164,7 @@ module Phaser {
*/
public removeCamera(id: number): bool;
public swap(camera1: Camera, camera2: Camera, sort?: bool): bool;
public getCameraUnderPoint(x: number, y: number): Camera;
/**
* Call this function to sort the Cameras according to a particular value and order (default is their Z value).
* The order in which they are sorted determines the render order. If sorted on z then Cameras with a lower z-index value render first.
@@ -8298,15 +8299,22 @@ module Phaser {
**/
public targetObject;
/**
* The top-most Camera that this Pointer is over (if any, null if none).
* If the Pointer is over several cameras that are stacked on-top of each other this is only ever set to the top-most rendered camera.
* @property camera
* @type {Phaser.Camera}
**/
public camera: Camera;
/**
* Gets the X value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
public worldX(camera?: Camera): number;
public worldX : number;
/**
* Gets the Y value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
public worldY(camera?: Camera): number;
public worldY : number;
/**
* Called when the Pointer is pressed onto the touchscreen
* @method start
@@ -8858,10 +8866,12 @@ module Phaser {
static MOUSE_TOUCH_COMBINE: number;
/**
* The camera being used for mouse and touch based pointers to calculate their world coordinates.
* This is only ever the camera set by the most recently active Pointer.
* If you need to know exactly which camera a specific Pointer is over then see Pointer.camera instead.
* @property camera
* @type {Camera}
**/
public camera: Camera;
public camera : Camera;
/**
* Phaser.Mouse handler
* @type {Mouse}
@@ -9086,7 +9096,7 @@ module Phaser {
**/
public y : number;
/**
* Add a new Pointer object to the Input Manager. By default Input creates 5 pointer objects for you. If you need more
* Add a new Pointer object to the Input Manager. By default Input creates 2 pointer objects for you. If you need more
* use this to create a new one, up to a maximum of 10.
* @method addPointer
* @return {Pointer} A reference to the new Pointer object
@@ -9166,14 +9176,8 @@ module Phaser {
* @return {Pointer} A Pointer object or null if no Pointer object matches the requested identifier.
**/
public getPointerFromIdentifier(identifier: number): Pointer;
/**
* @param {Camera} [camera]
*/
public getWorldX(camera?: Camera): number;
/**
* @param {Camera} [camera]
*/
public getWorldY(camera?: Camera): number;
public worldX : number;
public worldY : number;
/**
* Get the distance between two Pointer objects
* @method getDistance
+172 -192
View File
@@ -2276,7 +2276,7 @@ var Phaser;
if(this.enabled == false || this._parent.visible == false) {
return false;
} else {
return Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY());
return Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY);
}
};
InputHandler.prototype.update = /**
@@ -2290,7 +2290,7 @@ var Phaser;
if(this.draggable && this._draggedPointerID == pointer.id) {
return this.updateDrag(pointer);
} else if(this._pointerData[pointer.id].isOver == true) {
if(Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY())) {
if(Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY)) {
this._pointerData[pointer.id].x = pointer.x - this._parent.x;
this._pointerData[pointer.id].y = pointer.y - this._parent.y;
return true;
@@ -2351,7 +2351,7 @@ var Phaser;
this._pointerData[pointer.id].timeUp = this.game.time.now;
this._pointerData[pointer.id].downDuration = this._pointerData[pointer.id].timeUp - this._pointerData[pointer.id].timeDown;
// Only release the InputUp signal if the pointer is still over this sprite
if(Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX(), pointer.worldY())) {
if(Phaser.SpriteUtils.overlapsXY(this._parent, pointer.worldX, pointer.worldY)) {
//console.log('releasedHandler: ' + Date.now());
this._parent.events.onInputUp.dispatch(this._parent, pointer);
} else {
@@ -2506,7 +2506,7 @@ var Phaser;
this._draggedPointerID = pointer.id;
this._pointerData[pointer.id].isDragged = true;
if(this.dragFromCenter) {
this._parent.transform.centerOn(pointer.worldX(), pointer.worldY());
this._parent.transform.centerOn(pointer.worldX, pointer.worldY);
this._dragPoint.setTo(this._parent.x - pointer.x, this._parent.y - pointer.y);
} else {
this._dragPoint.setTo(this._parent.x - pointer.x, this._parent.y - pointer.y);
@@ -9963,16 +9963,13 @@ var Phaser;
* @param height {number} Height of the created camera.
*/
function CameraManager(game, x, y, width, height) {
/**
* Local helper stores index of next created camera.
*/
this._cameraInstance = 0;
/**
* Helper for sort.
*/
this._sortIndex = '';
this._game = game;
this._cameras = [];
this._cameraLength = 0;
this.defaultCamera = this.addCamera(x, y, width, height);
this.current = this.defaultCamera;
}
@@ -10010,9 +10007,8 @@ var Phaser;
* @returns {Camera} The newly created camera object.
*/
function (x, y, width, height) {
var newCam = new Phaser.Camera(this._game, this._cameraInstance, x, y, width, height);
this._cameras.push(newCam);
this._cameraInstance++;
var newCam = new Phaser.Camera(this._game, this._cameraLength, x, y, width, height);
this._cameraLength = this._cameras.push(newCam);
return newCam;
};
CameraManager.prototype.removeCamera = /**
@@ -10046,6 +10042,16 @@ var Phaser;
}
return true;
};
CameraManager.prototype.getCameraUnderPoint = function (x, y) {
// Work through the cameras in reverse as they are rendered in array order
// Return the first camera we find matching the criteria
for(var c = this._cameraLength - 1; c >= 0; c--) {
if(this._cameras[c].visible && Phaser.RectangleUtils.contains(this._cameras[c].screenView, x, y)) {
return this._cameras[c];
}
}
return null;
};
CameraManager.prototype.sort = /**
* Call this function to sort the Cameras according to a particular value and order (default is their Z value).
* The order in which they are sorted determines the render order. If sorted on z then Cameras with a lower z-index value render first.
@@ -12259,7 +12265,7 @@ var Phaser;
*/
function (layer) {
if (typeof layer === "undefined") { layer = 0; }
return this.tiles[this.layers[layer].getTileFromWorldXY(this.game.input.getWorldX(), this.game.input.getWorldY())];
return this.tiles[this.layers[layer].getTileFromWorldXY(this.game.input.worldX, this.game.input.worldY)];
};
Tilemap.prototype.getTileOverlaps = /**
* Get tiles overlaps the given object.
@@ -15682,6 +15688,13 @@ var Phaser;
* @type {Any}
**/
this.targetObject = null;
/**
* The top-most Camera that this Pointer is over (if any, null if none).
* If the Pointer is over several cameras that are stacked on-top of each other this is only ever set to the top-most rendered camera.
* @property camera
* @type {Phaser.Camera}
**/
this.camera = null;
this.game = game;
this.id = id;
this.active = false;
@@ -15707,22 +15720,34 @@ var Phaser;
enumerable: true,
configurable: true
});
Pointer.prototype.worldX = /**
* Gets the X value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
function (camera) {
if (typeof camera === "undefined") { camera = this.game.input.camera; }
return camera.worldView.x + this.x;
};
Pointer.prototype.worldY = /**
* Gets the Y value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
function (camera) {
if (typeof camera === "undefined") { camera = this.game.input.camera; }
return camera.worldView.y + this.y;
};
Object.defineProperty(Pointer.prototype, "worldX", {
get: /**
* Gets the X value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
function () {
if(this.camera) {
return this.camera.worldView.x + this.x;
}
return null;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Pointer.prototype, "worldY", {
get: /**
* Gets the Y value of this Pointer in world coordinates based on the given camera.
* @param {Camera} [camera]
*/
function () {
if(this.camera) {
return this.camera.worldView.y + this.y;
}
return null;
},
enumerable: true,
configurable: true
});
Pointer.prototype.start = /**
* Called when the Pointer is pressed onto the touchscreen
* @method start
@@ -15790,6 +15815,8 @@ var Phaser;
this._history.shift();
}
}
// Check which camera they are over
this.camera = this.game.world.cameras.getCameraUnderPoint(this.x, this.y);
}
};
Pointer.prototype.move = /**
@@ -16815,6 +16842,24 @@ var Phaser;
this.recordLimit = 100;
/**
* A Pointer object
* @property pointer3
* @type {Pointer}
**/
this.pointer3 = null;
/**
* A Pointer object
* @property pointer4
* @type {Pointer}
**/
this.pointer4 = null;
/**
* A Pointer object
* @property pointer5
* @type {Pointer}
**/
this.pointer5 = null;
/**
* A Pointer object
* @property pointer6
* @type {Pointer}
**/
@@ -16856,9 +16901,6 @@ var Phaser;
this.mousePointer = new Phaser.Pointer(this.game, 0);
this.pointer1 = new Phaser.Pointer(this.game, 1);
this.pointer2 = new Phaser.Pointer(this.game, 2);
this.pointer3 = new Phaser.Pointer(this.game, 3);
this.pointer4 = new Phaser.Pointer(this.game, 4);
this.pointer5 = new Phaser.Pointer(this.game, 5);
this.mouse = new Phaser.Mouse(this.game);
this.keyboard = new Phaser.Keyboard(this.game);
this.touch = new Phaser.Touch(this.game);
@@ -16873,7 +16915,6 @@ var Phaser;
this.position = new Phaser.Vec2();
this._oldPosition = new Phaser.Vec2();
this.circle = new Phaser.Circle(0, 0, 44);
this.camera = this.game.camera;
this.activePointer = this.mousePointer;
this.currentPointers = 0;
this.hitCanvas = document.createElement('canvas');
@@ -16884,6 +16925,20 @@ var Phaser;
InputManager.MOUSE_OVERRIDES_TOUCH = 0;
InputManager.TOUCH_OVERRIDES_MOUSE = 1;
InputManager.MOUSE_TOUCH_COMBINE = 2;
Object.defineProperty(InputManager.prototype, "camera", {
get: /**
* The camera being used for mouse and touch based pointers to calculate their world coordinates.
* This is only ever the camera set by the most recently active Pointer.
* If you need to know exactly which camera a specific Pointer is over then see Pointer.camera instead.
* @property camera
* @type {Camera}
**/
function () {
return this.activePointer.camera;
},
enumerable: true,
configurable: true
});
Object.defineProperty(InputManager.prototype, "x", {
get: /**
* The X coordinate of the most recently active pointer.
@@ -16895,7 +16950,7 @@ var Phaser;
return this._x;
},
set: function (value) {
this._x = Math.round(value);
this._x = Math.floor(value);
},
enumerable: true,
configurable: true
@@ -16911,33 +16966,23 @@ var Phaser;
return this._y;
},
set: function (value) {
this._y = Math.round(value);
this._y = Math.floor(value);
},
enumerable: true,
configurable: true
});
InputManager.prototype.addPointer = /**
* Add a new Pointer object to the Input Manager. By default Input creates 5 pointer objects for you. If you need more
* Add a new Pointer object to the Input Manager. By default Input creates 2 pointer objects for you. If you need more
* use this to create a new one, up to a maximum of 10.
* @method addPointer
* @return {Pointer} A reference to the new Pointer object
**/
function () {
var next = 0;
if(this.pointer10 === null) {
next = 10;
}
if(this.pointer9 === null) {
next = 9;
}
if(this.pointer8 === null) {
next = 8;
}
if(this.pointer7 === null) {
next = 7;
}
if(this.pointer6 === null) {
next = 6;
for(var i = 10; i > 0; i--) {
if(this['pointer' + i] === null) {
next = i;
}
}
if(next == 0) {
throw new Error("You can only have 10 Pointer objects");
@@ -16998,9 +17043,15 @@ var Phaser;
this.mousePointer.update();
this.pointer1.update();
this.pointer2.update();
this.pointer3.update();
this.pointer4.update();
this.pointer5.update();
if(this.pointer3) {
this.pointer3.update();
}
if(this.pointer4) {
this.pointer4.update();
}
if(this.pointer5) {
this.pointer5.update();
}
if(this.pointer6) {
this.pointer6.update();
}
@@ -17026,25 +17077,10 @@ var Phaser;
if (typeof hard === "undefined") { hard = false; }
this.keyboard.reset();
this.mousePointer.reset();
this.pointer1.reset();
this.pointer2.reset();
this.pointer3.reset();
this.pointer4.reset();
this.pointer5.reset();
if(this.pointer6) {
this.pointer6.reset();
}
if(this.pointer7) {
this.pointer7.reset();
}
if(this.pointer8) {
this.pointer8.reset();
}
if(this.pointer9) {
this.pointer9.reset();
}
if(this.pointer10) {
this.pointer10.reset();
for(var i = 1; i <= 10; i++) {
if(this['pointer' + i]) {
this['pointer' + i].reset();
}
}
this.currentPointers = 0;
this.game.stage.canvas.style.cursor = "default";
@@ -17090,26 +17126,10 @@ var Phaser;
**/
function () {
this.currentPointers = 0;
if(this.pointer1.active == true) {
this.currentPointers++;
} else if(this.pointer2.active == true) {
this.currentPointers++;
} else if(this.pointer3.active == true) {
this.currentPointers++;
} else if(this.pointer4.active == true) {
this.currentPointers++;
} else if(this.pointer5.active == true) {
this.currentPointers++;
} else if(this.pointer6 && this.pointer6.active == true) {
this.currentPointers++;
} else if(this.pointer7 && this.pointer7.active == true) {
this.currentPointers++;
} else if(this.pointer8 && this.pointer8.active == true) {
this.currentPointers++;
} else if(this.pointer9 && this.pointer9.active == true) {
this.currentPointers++;
} else if(this.pointer10 && this.pointer10.active == true) {
this.currentPointers++;
for(var i = 1; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].active) {
this.currentPointers++;
}
}
return this.currentPointers;
},
@@ -17131,22 +17151,12 @@ var Phaser;
return this.pointer1.start(event);
} else if(this.pointer2.active == false) {
return this.pointer2.start(event);
} else if(this.pointer3.active == false) {
return this.pointer3.start(event);
} else if(this.pointer4.active == false) {
return this.pointer4.start(event);
} else if(this.pointer5.active == false) {
return this.pointer5.start(event);
} else if(this.pointer6 && this.pointer6.active == false) {
return this.pointer6.start(event);
} else if(this.pointer7 && this.pointer7.active == false) {
return this.pointer7.start(event);
} else if(this.pointer8 && this.pointer8.active == false) {
return this.pointer8.start(event);
} else if(this.pointer9 && this.pointer9.active == false) {
return this.pointer9.start(event);
} else if(this.pointer10 && this.pointer10.active == false) {
return this.pointer10.start(event);
} else {
for(var i = 3; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].active == false) {
return this['pointer' + i].start(event);
}
}
}
return null;
};
@@ -17158,26 +17168,16 @@ var Phaser;
**/
function (event) {
// Unrolled for speed
if(this.pointer1.active == true && this.pointer1.identifier == event.identifier) {
if(this.pointer1.active && this.pointer1.identifier == event.identifier) {
return this.pointer1.move(event);
} else if(this.pointer2.active == true && this.pointer2.identifier == event.identifier) {
} else if(this.pointer2.active && this.pointer2.identifier == event.identifier) {
return this.pointer2.move(event);
} else if(this.pointer3.active == true && this.pointer3.identifier == event.identifier) {
return this.pointer3.move(event);
} else if(this.pointer4.active == true && this.pointer4.identifier == event.identifier) {
return this.pointer4.move(event);
} else if(this.pointer5.active == true && this.pointer5.identifier == event.identifier) {
return this.pointer5.move(event);
} else if(this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier) {
return this.pointer6.move(event);
} else if(this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier) {
return this.pointer7.move(event);
} else if(this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier) {
return this.pointer8.move(event);
} else if(this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier) {
return this.pointer9.move(event);
} else if(this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier) {
return this.pointer10.move(event);
} else {
for(var i = 3; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].active && this['pointer' + i].identifier == event.identifier) {
return this['pointer' + i].move(event);
}
}
}
return null;
};
@@ -17189,26 +17189,16 @@ var Phaser;
**/
function (event) {
// Unrolled for speed
if(this.pointer1.active == true && this.pointer1.identifier == event.identifier) {
if(this.pointer1.active && this.pointer1.identifier == event.identifier) {
return this.pointer1.stop(event);
} else if(this.pointer2.active == true && this.pointer2.identifier == event.identifier) {
} else if(this.pointer2.active && this.pointer2.identifier == event.identifier) {
return this.pointer2.stop(event);
} else if(this.pointer3.active == true && this.pointer3.identifier == event.identifier) {
return this.pointer3.stop(event);
} else if(this.pointer4.active == true && this.pointer4.identifier == event.identifier) {
return this.pointer4.stop(event);
} else if(this.pointer5.active == true && this.pointer5.identifier == event.identifier) {
return this.pointer5.stop(event);
} else if(this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier) {
return this.pointer6.stop(event);
} else if(this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier) {
return this.pointer7.stop(event);
} else if(this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier) {
return this.pointer8.stop(event);
} else if(this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier) {
return this.pointer9.stop(event);
} else if(this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier) {
return this.pointer10.stop(event);
} else {
for(var i = 3; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].active && this['pointer' + i].identifier == event.identifier) {
return this['pointer' + i].stop(event);
}
}
}
return null;
};
@@ -17225,22 +17215,12 @@ var Phaser;
return this.pointer1;
} else if(this.pointer2.active == state) {
return this.pointer2;
} else if(this.pointer3.active == state) {
return this.pointer3;
} else if(this.pointer4.active == state) {
return this.pointer4;
} else if(this.pointer5.active == state) {
return this.pointer5;
} else if(this.pointer6 && this.pointer6.active == state) {
return this.pointer6;
} else if(this.pointer7 && this.pointer7.active == state) {
return this.pointer7;
} else if(this.pointer8 && this.pointer8.active == state) {
return this.pointer8;
} else if(this.pointer9 && this.pointer9.active == state) {
return this.pointer9;
} else if(this.pointer10 && this.pointer10.active == state) {
return this.pointer10;
} else {
for(var i = 3; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].active == state) {
return this['pointer' + i];
}
}
}
return null;
};
@@ -17256,39 +17236,35 @@ var Phaser;
return this.pointer1;
} else if(this.pointer2.identifier == identifier) {
return this.pointer2;
} else if(this.pointer3.identifier == identifier) {
return this.pointer3;
} else if(this.pointer4.identifier == identifier) {
return this.pointer4;
} else if(this.pointer5.identifier == identifier) {
return this.pointer5;
} else if(this.pointer6 && this.pointer6.identifier == identifier) {
return this.pointer6;
} else if(this.pointer7 && this.pointer7.identifier == identifier) {
return this.pointer7;
} else if(this.pointer8 && this.pointer8.identifier == identifier) {
return this.pointer8;
} else if(this.pointer9 && this.pointer9.identifier == identifier) {
return this.pointer9;
} else if(this.pointer10 && this.pointer10.identifier == identifier) {
return this.pointer10;
} else {
for(var i = 3; i <= 10; i++) {
if(this['pointer' + i] && this['pointer' + i].identifier == identifier) {
return this['pointer' + i];
}
}
}
return null;
};
InputManager.prototype.getWorldX = /**
* @param {Camera} [camera]
*/
function (camera) {
if (typeof camera === "undefined") { camera = this.game.camera; }
return camera.worldView.x + this.x;
};
InputManager.prototype.getWorldY = /**
* @param {Camera} [camera]
*/
function (camera) {
if (typeof camera === "undefined") { camera = this.game.camera; }
return camera.worldView.y + this.y;
};
Object.defineProperty(InputManager.prototype, "worldX", {
get: function () {
if(this.camera) {
return (this.camera.worldView.x - this.camera.screenView.x) + this.x;
}
return null;
},
enumerable: true,
configurable: true
});
Object.defineProperty(InputManager.prototype, "worldY", {
get: function () {
if(this.camera) {
return (this.camera.worldView.y - this.camera.screenView.y) + this.y;
}
return null;
},
enumerable: true,
configurable: true
});
InputManager.prototype.getDistance = /**
* Get the distance between two Pointer objects
* @method getDistance
@@ -18243,7 +18219,7 @@ var Phaser;
// Render the text
DebugUtils.start(pointer.x, pointer.y - 100, color);
DebugUtils.line('ID: ' + pointer.id + " Active: " + pointer.active);
DebugUtils.line('World X: ' + pointer.worldX() + " World Y: " + pointer.worldY());
DebugUtils.line('World X: ' + pointer.worldX + " World Y: " + pointer.worldY);
DebugUtils.line('Screen X: ' + pointer.x + " Screen Y: " + pointer.y);
DebugUtils.line('Duration: ' + pointer.duration + " ms");
};
@@ -18271,9 +18247,13 @@ var Phaser;
function renderInputInfo(x, y, color) {
if (typeof color === "undefined") { color = 'rgb(255,255,255)'; }
DebugUtils.start(x, y, color);
DebugUtils.line('Input');
if(DebugUtils.game.input.camera) {
DebugUtils.line('Input - Camera: ' + DebugUtils.game.input.camera.ID);
} else {
DebugUtils.line('Input - Camera: null');
}
DebugUtils.line('X: ' + DebugUtils.game.input.x + ' Y: ' + DebugUtils.game.input.y);
DebugUtils.line('World X: ' + DebugUtils.game.input.getWorldX() + ' World Y: ' + DebugUtils.game.input.getWorldY());
DebugUtils.line('World X: ' + DebugUtils.game.input.worldX + ' World Y: ' + DebugUtils.game.input.worldY);
DebugUtils.line('Scale X: ' + DebugUtils.game.input.scale.x.toFixed(1) + ' Scale Y: ' + DebugUtils.game.input.scale.x.toFixed(1));
DebugUtils.line('Screen X: ' + DebugUtils.game.input.activePointer.screenX + ' Screen Y: ' + DebugUtils.game.input.activePointer.screenY);
};