mirror of
https://github.com/wassname/phaser.git
synced 2026-08-19 12:30:07 +08:00
Vastly optimised InputManager and Pointer is now aware of which camera it is over.
This commit is contained in:
+92
-249
@@ -27,9 +27,6 @@ module Phaser {
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this.mousePointer = new Pointer(this.game, 0);
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this.pointer1 = new Pointer(this.game, 1);
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this.pointer2 = new Pointer(this.game, 2);
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this.pointer3 = new Pointer(this.game, 3);
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this.pointer4 = new Pointer(this.game, 4);
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this.pointer5 = new Pointer(this.game, 5);
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this.mouse = new Mouse(this.game);
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this.keyboard = new Keyboard(this.game);
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@@ -48,8 +45,6 @@ module Phaser {
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this._oldPosition = new Vec2;
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this.circle = new Circle(0, 0, 44);
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this.camera = this.game.camera;
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this.activePointer = this.mousePointer;
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this.currentPointers = 0;
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@@ -130,10 +125,14 @@ module Phaser {
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/**
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* The camera being used for mouse and touch based pointers to calculate their world coordinates.
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* This is only ever the camera set by the most recently active Pointer.
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* If you need to know exactly which camera a specific Pointer is over then see Pointer.camera instead.
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* @property camera
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* @type {Camera}
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**/
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public camera: Camera;
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public get camera(): Camera {
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return this.activePointer.camera;
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}
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/**
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* Phaser.Mouse handler
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@@ -318,21 +317,21 @@ module Phaser {
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* @property pointer3
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* @type {Pointer}
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**/
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public pointer3: Pointer;
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public pointer3: Pointer = null;
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/**
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* A Pointer object
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* @property pointer4
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* @type {Pointer}
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**/
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public pointer4: Pointer;
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public pointer4: Pointer = null;
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/**
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* A Pointer object
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* @property pointer5
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* @type {Pointer}
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**/
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public pointer5: Pointer;
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public pointer5: Pointer = null;
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/**
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* A Pointer object
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@@ -392,7 +391,7 @@ module Phaser {
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}
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public set x(value: number) {
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this._x = Math.round(value);
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this._x = Math.floor(value);
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}
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/**
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@@ -406,11 +405,11 @@ module Phaser {
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}
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public set y(value: number) {
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this._y = Math.round(value);
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this._y = Math.floor(value);
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}
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/**
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* Add a new Pointer object to the Input Manager. By default Input creates 5 pointer objects for you. If you need more
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* Add a new Pointer object to the Input Manager. By default Input creates 2 pointer objects for you. If you need more
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* use this to create a new one, up to a maximum of 10.
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* @method addPointer
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* @return {Pointer} A reference to the new Pointer object
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@@ -419,29 +418,12 @@ module Phaser {
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var next: number = 0;
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if (this.pointer10 === null)
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for (var i = 10; i > 0; i--)
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{
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next = 10;
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}
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if (this.pointer9 === null)
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{
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next = 9;
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}
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if (this.pointer8 === null)
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{
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next = 8;
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}
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if (this.pointer7 === null)
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{
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next = 7;
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}
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if (this.pointer6 === null)
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{
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next = 6;
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if (this['pointer' + i] === null)
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{
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next = i;
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}
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}
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if (next == 0)
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@@ -527,10 +509,10 @@ module Phaser {
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this.mousePointer.update();
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this.pointer1.update();
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this.pointer2.update();
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this.pointer3.update();
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this.pointer4.update();
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this.pointer5.update();
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if (this.pointer3) { this.pointer3.update(); }
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if (this.pointer4) { this.pointer4.update(); }
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if (this.pointer5) { this.pointer5.update(); }
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if (this.pointer6) { this.pointer6.update(); }
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if (this.pointer7) { this.pointer7.update(); }
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if (this.pointer8) { this.pointer8.update(); }
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@@ -549,17 +531,14 @@ module Phaser {
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this.keyboard.reset();
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this.mousePointer.reset();
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this.pointer1.reset();
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this.pointer2.reset();
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this.pointer3.reset();
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this.pointer4.reset();
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this.pointer5.reset();
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if (this.pointer6) { this.pointer6.reset(); }
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if (this.pointer7) { this.pointer7.reset(); }
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if (this.pointer8) { this.pointer8.reset(); }
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if (this.pointer9) { this.pointer9.reset(); }
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if (this.pointer10) { this.pointer10.reset(); }
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for (var i = 1; i <= 10; i++)
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{
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if (this['pointer' + i])
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{
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this['pointer' + i].reset();
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}
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}
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this.currentPointers = 0;
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@@ -616,45 +595,12 @@ module Phaser {
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this.currentPointers = 0;
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if (this.pointer1.active == true)
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for (var i = 1; i <= 10; i++)
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{
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this.currentPointers++;
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}
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else if (this.pointer2.active == true)
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{
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this.currentPointers++;
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}
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else if (this.pointer3.active == true)
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{
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this.currentPointers++;
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}
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else if (this.pointer4.active == true)
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{
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this.currentPointers++;
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}
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else if (this.pointer5.active == true)
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{
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this.currentPointers++;
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}
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else if (this.pointer6 && this.pointer6.active == true)
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{
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this.currentPointers++;
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}
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else if (this.pointer7 && this.pointer7.active == true)
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{
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this.currentPointers++;
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}
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else if (this.pointer8 && this.pointer8.active == true)
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{
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this.currentPointers++;
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}
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else if (this.pointer9 && this.pointer9.active == true)
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{
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this.currentPointers++;
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}
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else if (this.pointer10 && this.pointer10.active == true)
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{
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this.currentPointers++;
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if (this['pointer' + i] && this['pointer' + i].active)
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{
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this.currentPointers++;
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}
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}
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return this.currentPointers;
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@@ -683,37 +629,15 @@ module Phaser {
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{
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return this.pointer2.start(event);
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}
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else if (this.pointer3.active == false)
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else
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{
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return this.pointer3.start(event);
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}
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else if (this.pointer4.active == false)
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{
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return this.pointer4.start(event);
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}
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else if (this.pointer5.active == false)
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{
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return this.pointer5.start(event);
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}
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else if (this.pointer6 && this.pointer6.active == false)
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{
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return this.pointer6.start(event);
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}
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else if (this.pointer7 && this.pointer7.active == false)
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{
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return this.pointer7.start(event);
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}
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else if (this.pointer8 && this.pointer8.active == false)
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{
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return this.pointer8.start(event);
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}
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else if (this.pointer9 && this.pointer9.active == false)
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{
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return this.pointer9.start(event);
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}
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else if (this.pointer10 && this.pointer10.active == false)
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{
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return this.pointer10.start(event);
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for (var i = 3; i <= 10; i++)
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{
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if (this['pointer' + i] && this['pointer' + i].active == false)
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{
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return this['pointer' + i].start(event);
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}
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}
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}
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return null;
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@@ -729,45 +653,23 @@ module Phaser {
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public updatePointer(event): Pointer {
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// Unrolled for speed
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if (this.pointer1.active == true && this.pointer1.identifier == event.identifier)
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if (this.pointer1.active && this.pointer1.identifier == event.identifier)
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{
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return this.pointer1.move(event);
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}
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else if (this.pointer2.active == true && this.pointer2.identifier == event.identifier)
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else if (this.pointer2.active && this.pointer2.identifier == event.identifier)
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{
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return this.pointer2.move(event);
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}
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else if (this.pointer3.active == true && this.pointer3.identifier == event.identifier)
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else
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{
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return this.pointer3.move(event);
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}
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else if (this.pointer4.active == true && this.pointer4.identifier == event.identifier)
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{
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return this.pointer4.move(event);
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}
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else if (this.pointer5.active == true && this.pointer5.identifier == event.identifier)
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{
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return this.pointer5.move(event);
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}
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else if (this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier)
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{
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return this.pointer6.move(event);
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}
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else if (this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier)
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{
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return this.pointer7.move(event);
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}
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else if (this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier)
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{
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return this.pointer8.move(event);
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}
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else if (this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier)
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{
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return this.pointer9.move(event);
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}
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else if (this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier)
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{
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return this.pointer10.move(event);
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for (var i = 3; i <= 10; i++)
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{
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if (this['pointer' + i] && this['pointer' + i].active && this['pointer' + i].identifier == event.identifier)
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{
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return this['pointer' + i].move(event);
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}
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}
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}
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return null;
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@@ -783,45 +685,23 @@ module Phaser {
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public stopPointer(event): Pointer {
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// Unrolled for speed
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if (this.pointer1.active == true && this.pointer1.identifier == event.identifier)
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if (this.pointer1.active && this.pointer1.identifier == event.identifier)
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{
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return this.pointer1.stop(event);
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}
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else if (this.pointer2.active == true && this.pointer2.identifier == event.identifier)
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else if (this.pointer2.active && this.pointer2.identifier == event.identifier)
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{
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return this.pointer2.stop(event);
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}
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else if (this.pointer3.active == true && this.pointer3.identifier == event.identifier)
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else
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{
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return this.pointer3.stop(event);
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}
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else if (this.pointer4.active == true && this.pointer4.identifier == event.identifier)
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{
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return this.pointer4.stop(event);
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}
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else if (this.pointer5.active == true && this.pointer5.identifier == event.identifier)
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{
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return this.pointer5.stop(event);
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}
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else if (this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier)
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{
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return this.pointer6.stop(event);
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}
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else if (this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier)
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{
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return this.pointer7.stop(event);
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}
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else if (this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier)
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{
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return this.pointer8.stop(event);
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}
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else if (this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier)
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{
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return this.pointer9.stop(event);
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}
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else if (this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier)
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{
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return this.pointer10.stop(event);
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for (var i = 3; i <= 10; i++)
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{
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if (this['pointer' + i] && this['pointer' + i].active && this['pointer' + i].identifier == event.identifier)
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{
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return this['pointer' + i].stop(event);
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}
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}
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}
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return null;
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@@ -845,37 +725,15 @@ module Phaser {
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{
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return this.pointer2;
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}
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else if (this.pointer3.active == state)
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else
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{
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return this.pointer3;
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}
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else if (this.pointer4.active == state)
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{
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return this.pointer4;
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}
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else if (this.pointer5.active == state)
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{
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return this.pointer5;
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}
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else if (this.pointer6 && this.pointer6.active == state)
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{
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return this.pointer6;
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}
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else if (this.pointer7 && this.pointer7.active == state)
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{
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return this.pointer7;
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}
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else if (this.pointer8 && this.pointer8.active == state)
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{
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return this.pointer8;
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}
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else if (this.pointer9 && this.pointer9.active == state)
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{
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return this.pointer9;
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}
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else if (this.pointer10 && this.pointer10.active == state)
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{
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return this.pointer10;
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for (var i = 3; i <= 10; i++)
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{
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if (this['pointer' + i] && this['pointer' + i].active == state)
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{
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return this['pointer' + i];
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}
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}
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}
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return null;
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@@ -899,55 +757,40 @@ module Phaser {
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{
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return this.pointer2;
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}
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else if (this.pointer3.identifier == identifier)
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else
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{
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return this.pointer3;
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}
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else if (this.pointer4.identifier == identifier)
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{
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return this.pointer4;
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}
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else if (this.pointer5.identifier == identifier)
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{
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return this.pointer5;
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}
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else if (this.pointer6 && this.pointer6.identifier == identifier)
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{
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return this.pointer6;
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}
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else if (this.pointer7 && this.pointer7.identifier == identifier)
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{
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return this.pointer7;
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}
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else if (this.pointer8 && this.pointer8.identifier == identifier)
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{
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return this.pointer8;
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}
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else if (this.pointer9 && this.pointer9.identifier == identifier)
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{
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return this.pointer9;
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}
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else if (this.pointer10 && this.pointer10.identifier == identifier)
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{
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return this.pointer10;
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for (var i = 3; i <= 10; i++)
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{
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if (this['pointer' + i] && this['pointer' + i].identifier == identifier)
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{
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return this['pointer' + i];
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}
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}
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}
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return null;
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}
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/**
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* @param {Camera} [camera]
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*/
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public getWorldX(camera?: Camera = this.game.camera) {
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return camera.worldView.x + this.x;
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public get worldX(): number {
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if (this.camera)
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{
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return (this.camera.worldView.x - this.camera.screenView.x) + this.x;
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}
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return null;
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}
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/**
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* @param {Camera} [camera]
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*/
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public getWorldY(camera?: Camera = this.game.camera) {
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return camera.worldView.y + this.y;
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public get worldY(): number {
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if (this.camera)
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{
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return (this.camera.worldView.y - this.camera.screenView.y) + this.y;
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}
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return null;
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}
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/**
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Reference in New Issue
Block a user