Vastly optimised InputManager and Pointer is now aware of which camera it is over.

This commit is contained in:
Richard Davey
2013-08-08 03:05:59 +01:00
parent bc77c3f84e
commit a174bbc6b3
21 changed files with 601 additions and 691 deletions
+92 -249
View File
@@ -27,9 +27,6 @@ module Phaser {
this.mousePointer = new Pointer(this.game, 0);
this.pointer1 = new Pointer(this.game, 1);
this.pointer2 = new Pointer(this.game, 2);
this.pointer3 = new Pointer(this.game, 3);
this.pointer4 = new Pointer(this.game, 4);
this.pointer5 = new Pointer(this.game, 5);
this.mouse = new Mouse(this.game);
this.keyboard = new Keyboard(this.game);
@@ -48,8 +45,6 @@ module Phaser {
this._oldPosition = new Vec2;
this.circle = new Circle(0, 0, 44);
this.camera = this.game.camera;
this.activePointer = this.mousePointer;
this.currentPointers = 0;
@@ -130,10 +125,14 @@ module Phaser {
/**
* The camera being used for mouse and touch based pointers to calculate their world coordinates.
* This is only ever the camera set by the most recently active Pointer.
* If you need to know exactly which camera a specific Pointer is over then see Pointer.camera instead.
* @property camera
* @type {Camera}
**/
public camera: Camera;
public get camera(): Camera {
return this.activePointer.camera;
}
/**
* Phaser.Mouse handler
@@ -318,21 +317,21 @@ module Phaser {
* @property pointer3
* @type {Pointer}
**/
public pointer3: Pointer;
public pointer3: Pointer = null;
/**
* A Pointer object
* @property pointer4
* @type {Pointer}
**/
public pointer4: Pointer;
public pointer4: Pointer = null;
/**
* A Pointer object
* @property pointer5
* @type {Pointer}
**/
public pointer5: Pointer;
public pointer5: Pointer = null;
/**
* A Pointer object
@@ -392,7 +391,7 @@ module Phaser {
}
public set x(value: number) {
this._x = Math.round(value);
this._x = Math.floor(value);
}
/**
@@ -406,11 +405,11 @@ module Phaser {
}
public set y(value: number) {
this._y = Math.round(value);
this._y = Math.floor(value);
}
/**
* Add a new Pointer object to the Input Manager. By default Input creates 5 pointer objects for you. If you need more
* Add a new Pointer object to the Input Manager. By default Input creates 2 pointer objects for you. If you need more
* use this to create a new one, up to a maximum of 10.
* @method addPointer
* @return {Pointer} A reference to the new Pointer object
@@ -419,29 +418,12 @@ module Phaser {
var next: number = 0;
if (this.pointer10 === null)
for (var i = 10; i > 0; i--)
{
next = 10;
}
if (this.pointer9 === null)
{
next = 9;
}
if (this.pointer8 === null)
{
next = 8;
}
if (this.pointer7 === null)
{
next = 7;
}
if (this.pointer6 === null)
{
next = 6;
if (this['pointer' + i] === null)
{
next = i;
}
}
if (next == 0)
@@ -527,10 +509,10 @@ module Phaser {
this.mousePointer.update();
this.pointer1.update();
this.pointer2.update();
this.pointer3.update();
this.pointer4.update();
this.pointer5.update();
if (this.pointer3) { this.pointer3.update(); }
if (this.pointer4) { this.pointer4.update(); }
if (this.pointer5) { this.pointer5.update(); }
if (this.pointer6) { this.pointer6.update(); }
if (this.pointer7) { this.pointer7.update(); }
if (this.pointer8) { this.pointer8.update(); }
@@ -549,17 +531,14 @@ module Phaser {
this.keyboard.reset();
this.mousePointer.reset();
this.pointer1.reset();
this.pointer2.reset();
this.pointer3.reset();
this.pointer4.reset();
this.pointer5.reset();
if (this.pointer6) { this.pointer6.reset(); }
if (this.pointer7) { this.pointer7.reset(); }
if (this.pointer8) { this.pointer8.reset(); }
if (this.pointer9) { this.pointer9.reset(); }
if (this.pointer10) { this.pointer10.reset(); }
for (var i = 1; i <= 10; i++)
{
if (this['pointer' + i])
{
this['pointer' + i].reset();
}
}
this.currentPointers = 0;
@@ -616,45 +595,12 @@ module Phaser {
this.currentPointers = 0;
if (this.pointer1.active == true)
for (var i = 1; i <= 10; i++)
{
this.currentPointers++;
}
else if (this.pointer2.active == true)
{
this.currentPointers++;
}
else if (this.pointer3.active == true)
{
this.currentPointers++;
}
else if (this.pointer4.active == true)
{
this.currentPointers++;
}
else if (this.pointer5.active == true)
{
this.currentPointers++;
}
else if (this.pointer6 && this.pointer6.active == true)
{
this.currentPointers++;
}
else if (this.pointer7 && this.pointer7.active == true)
{
this.currentPointers++;
}
else if (this.pointer8 && this.pointer8.active == true)
{
this.currentPointers++;
}
else if (this.pointer9 && this.pointer9.active == true)
{
this.currentPointers++;
}
else if (this.pointer10 && this.pointer10.active == true)
{
this.currentPointers++;
if (this['pointer' + i] && this['pointer' + i].active)
{
this.currentPointers++;
}
}
return this.currentPointers;
@@ -683,37 +629,15 @@ module Phaser {
{
return this.pointer2.start(event);
}
else if (this.pointer3.active == false)
else
{
return this.pointer3.start(event);
}
else if (this.pointer4.active == false)
{
return this.pointer4.start(event);
}
else if (this.pointer5.active == false)
{
return this.pointer5.start(event);
}
else if (this.pointer6 && this.pointer6.active == false)
{
return this.pointer6.start(event);
}
else if (this.pointer7 && this.pointer7.active == false)
{
return this.pointer7.start(event);
}
else if (this.pointer8 && this.pointer8.active == false)
{
return this.pointer8.start(event);
}
else if (this.pointer9 && this.pointer9.active == false)
{
return this.pointer9.start(event);
}
else if (this.pointer10 && this.pointer10.active == false)
{
return this.pointer10.start(event);
for (var i = 3; i <= 10; i++)
{
if (this['pointer' + i] && this['pointer' + i].active == false)
{
return this['pointer' + i].start(event);
}
}
}
return null;
@@ -729,45 +653,23 @@ module Phaser {
public updatePointer(event): Pointer {
// Unrolled for speed
if (this.pointer1.active == true && this.pointer1.identifier == event.identifier)
if (this.pointer1.active && this.pointer1.identifier == event.identifier)
{
return this.pointer1.move(event);
}
else if (this.pointer2.active == true && this.pointer2.identifier == event.identifier)
else if (this.pointer2.active && this.pointer2.identifier == event.identifier)
{
return this.pointer2.move(event);
}
else if (this.pointer3.active == true && this.pointer3.identifier == event.identifier)
else
{
return this.pointer3.move(event);
}
else if (this.pointer4.active == true && this.pointer4.identifier == event.identifier)
{
return this.pointer4.move(event);
}
else if (this.pointer5.active == true && this.pointer5.identifier == event.identifier)
{
return this.pointer5.move(event);
}
else if (this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier)
{
return this.pointer6.move(event);
}
else if (this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier)
{
return this.pointer7.move(event);
}
else if (this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier)
{
return this.pointer8.move(event);
}
else if (this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier)
{
return this.pointer9.move(event);
}
else if (this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier)
{
return this.pointer10.move(event);
for (var i = 3; i <= 10; i++)
{
if (this['pointer' + i] && this['pointer' + i].active && this['pointer' + i].identifier == event.identifier)
{
return this['pointer' + i].move(event);
}
}
}
return null;
@@ -783,45 +685,23 @@ module Phaser {
public stopPointer(event): Pointer {
// Unrolled for speed
if (this.pointer1.active == true && this.pointer1.identifier == event.identifier)
if (this.pointer1.active && this.pointer1.identifier == event.identifier)
{
return this.pointer1.stop(event);
}
else if (this.pointer2.active == true && this.pointer2.identifier == event.identifier)
else if (this.pointer2.active && this.pointer2.identifier == event.identifier)
{
return this.pointer2.stop(event);
}
else if (this.pointer3.active == true && this.pointer3.identifier == event.identifier)
else
{
return this.pointer3.stop(event);
}
else if (this.pointer4.active == true && this.pointer4.identifier == event.identifier)
{
return this.pointer4.stop(event);
}
else if (this.pointer5.active == true && this.pointer5.identifier == event.identifier)
{
return this.pointer5.stop(event);
}
else if (this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier)
{
return this.pointer6.stop(event);
}
else if (this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier)
{
return this.pointer7.stop(event);
}
else if (this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier)
{
return this.pointer8.stop(event);
}
else if (this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier)
{
return this.pointer9.stop(event);
}
else if (this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier)
{
return this.pointer10.stop(event);
for (var i = 3; i <= 10; i++)
{
if (this['pointer' + i] && this['pointer' + i].active && this['pointer' + i].identifier == event.identifier)
{
return this['pointer' + i].stop(event);
}
}
}
return null;
@@ -845,37 +725,15 @@ module Phaser {
{
return this.pointer2;
}
else if (this.pointer3.active == state)
else
{
return this.pointer3;
}
else if (this.pointer4.active == state)
{
return this.pointer4;
}
else if (this.pointer5.active == state)
{
return this.pointer5;
}
else if (this.pointer6 && this.pointer6.active == state)
{
return this.pointer6;
}
else if (this.pointer7 && this.pointer7.active == state)
{
return this.pointer7;
}
else if (this.pointer8 && this.pointer8.active == state)
{
return this.pointer8;
}
else if (this.pointer9 && this.pointer9.active == state)
{
return this.pointer9;
}
else if (this.pointer10 && this.pointer10.active == state)
{
return this.pointer10;
for (var i = 3; i <= 10; i++)
{
if (this['pointer' + i] && this['pointer' + i].active == state)
{
return this['pointer' + i];
}
}
}
return null;
@@ -899,55 +757,40 @@ module Phaser {
{
return this.pointer2;
}
else if (this.pointer3.identifier == identifier)
else
{
return this.pointer3;
}
else if (this.pointer4.identifier == identifier)
{
return this.pointer4;
}
else if (this.pointer5.identifier == identifier)
{
return this.pointer5;
}
else if (this.pointer6 && this.pointer6.identifier == identifier)
{
return this.pointer6;
}
else if (this.pointer7 && this.pointer7.identifier == identifier)
{
return this.pointer7;
}
else if (this.pointer8 && this.pointer8.identifier == identifier)
{
return this.pointer8;
}
else if (this.pointer9 && this.pointer9.identifier == identifier)
{
return this.pointer9;
}
else if (this.pointer10 && this.pointer10.identifier == identifier)
{
return this.pointer10;
for (var i = 3; i <= 10; i++)
{
if (this['pointer' + i] && this['pointer' + i].identifier == identifier)
{
return this['pointer' + i];
}
}
}
return null;
}
/**
* @param {Camera} [camera]
*/
public getWorldX(camera?: Camera = this.game.camera) {
return camera.worldView.x + this.x;
public get worldX(): number {
if (this.camera)
{
return (this.camera.worldView.x - this.camera.screenView.x) + this.x;
}
return null;
}
/**
* @param {Camera} [camera]
*/
public getWorldY(camera?: Camera = this.game.camera) {
return camera.worldView.y + this.y;
public get worldY(): number {
if (this.camera)
{
return (this.camera.worldView.y - this.camera.screenView.y) + this.y;
}
return null;
}
/**