Fixed issue where Stage.update wasn't called.

This commit is contained in:
photonstorm
2014-02-25 04:58:09 +00:00
parent a1b502fc06
commit a24d252430
2 changed files with 47 additions and 18 deletions
+38
View File
@@ -0,0 +1,38 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
ClassA = function(game, x, y, texture) {
Phaser.Sprite.call(this, game, x, y, texture);
}
ClassA.prototype = Object.create(Phaser.Sprite.prototype);
ClassA.prototype.constructor = ClassA;
ClassA.prototype.update = function() {
console.log("here");
}
function preload() {
game.load.image('pic', 'assets/pics/questar.png');
}
var sprite;
function create() {
sprite = new ClassA(game, 100, 100, 'pic');
game.add.existing(sprite);
}
function update() {
}
function render() {
}
+9 -18
View File
@@ -161,6 +161,15 @@ Phaser.Stage.prototype.postUpdate = function () {
}
}
if (this.checkOffsetInterval !== false)
{
if (this.game.time.now > this._nextOffsetCheck)
{
Phaser.Canvas.getOffset(this.game.canvas, this.offset);
this._nextOffsetCheck = this.game.time.now + this.checkOffsetInterval;
}
}
}
/**
@@ -284,24 +293,6 @@ Phaser.Stage.prototype.checkVisibility = function () {
}
/**
* Runs Stage processes that need periodic updates, such as the offset checks.
* @method Phaser.Stage#update
*/
Phaser.Stage.prototype.update = function () {
if (this.checkOffsetInterval !== false)
{
if (this.game.time.now > this._nextOffsetCheck)
{
Phaser.Canvas.getOffset(this.game.canvas, this.offset);
this._nextOffsetCheck = this.game.time.now + this.checkOffsetInterval;
}
}
}
/**
* This method is called when the document visibility is changed.
* @method Phaser.Stage#visibilityChange