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New build files.
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@@ -1926,7 +1926,7 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
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// allow for trimming
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if (renderSession.roundPixels)
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{
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context.setTransform(transform.a, transform.c, transform.b, transform.d, transform.tx || 0, transform.ty || 0);
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context.setTransform(transform.a, transform.c, transform.b, transform.d, transform.tx | 0, transform.ty | 0);
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}
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else
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{
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@@ -2199,7 +2199,7 @@ PIXI.SpriteBatch.prototype._renderCanvas = function(renderSession)
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if (renderSession.roundPixels)
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{
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context.setTransform(childTransform.a, childTransform.c, childTransform.b, childTransform.d, childTransform.tx || 0, childTransform.ty || 0);
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context.setTransform(childTransform.a, childTransform.c, childTransform.b, childTransform.d, childTransform.tx | 0, childTransform.ty | 0);
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}
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else
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{
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@@ -5495,7 +5495,7 @@ PIXI.WebGLSpriteBatch = function(gl)
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* @property size
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* @type Number
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*/
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this.size = 10000;//Math.pow(2, 16) / this.vertSize;
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this.size = 2000;//Math.pow(2, 16) / this.vertSize;
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//the total number of floats in our batch
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var numVerts = this.size * 4 * this.vertSize;
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+1758
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+1
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+12
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