Merge pull request #167 from wKLV/dev

Mouse now knows what button is clicked
This commit is contained in:
Richard Davey
2013-11-03 18:21:53 -08:00
+18 -1
View File
@@ -41,6 +41,11 @@ Phaser.Mouse = function (game) {
* @default
*/
this.mouseUpCallback = null;
/**
* @property {Description} mouseTypeDown - The type of click. -1 for not clicking
* @default
*/
this.mouseTypeDown = -1;
/**
* You can disable all Input by setting disabled = true. While set all new input related events will be ignored.
@@ -58,6 +63,11 @@ Phaser.Mouse = function (game) {
};
/**
* @constant
* @type {number}
*/
Phaser.Mouse.NO_BUTTON = -1;
/**
* @constant
* @type {number}
@@ -76,6 +86,7 @@ Phaser.Mouse.MIDDLE_BUTTON = 1;
*/
Phaser.Mouse.RIGHT_BUTTON = 2;
Phaser.Mouse.prototype = {
/**
@@ -119,6 +130,10 @@ Phaser.Mouse.prototype = {
event.preventDefault();
if (event.which === 1) this.mouseTypeDown = Phaser.Mouse.LEFT_BUTTON;
else if (event.which === 2) this.mouseTypeDown = Phaser.Mouse.MIDDLE_BUTTON;
else if (event.which === 3) this.mouseTypeDown = Phaser.Mouse.RIGHT_BUTTON;
if (this.mouseDownCallback)
{
this.mouseDownCallback.call(this.callbackContext, event);
@@ -169,6 +184,8 @@ Phaser.Mouse.prototype = {
event.preventDefault();
this.mouseTypeDown = Phaser.Mouse.NO_BUTTON;
if (this.mouseUpCallback)
{
this.mouseUpCallback.call(this.callbackContext, event);
@@ -262,4 +279,4 @@ Phaser.Mouse.prototype = {
}
};
};