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World gravity restored.
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@@ -53,7 +53,7 @@ Phaser.Physics.World = function (game, config) {
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/**
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* @property {Phaser.InversePointProxy} gravity - The gravity applied to all bodies each step.
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*/
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this.gravity = new Phaser.Physics.InversePointProxy(this.world.gravity);
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this.gravity = new Phaser.Physics.InversePointProxy(game, this.world.gravity);
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/**
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* @property {p2.Body} bounds - The bounds body contains the 4 walls that border the World. Define or disable with setBounds.
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